Assigning Material ID to polygons in EditPoly

πŸ€–
7 Apr, 2011 mOPs
7 Apr, 2011 # Re: Assigning Material ID to polygons in EditPoly
In many classes faced with the fact that the object is created, such as Box, further converted into EditPoly allocate part of polygons, open Material Editor and assign the selected polygons of the material with a certain texture. Then invert the selection and the remaining polygons are assigned a second material. That is happening texturing / assigning materials to individual polygons, so to speak - directly. No matter how many tried to do like - it does not work. I use 3ds Max Design 2009 + VRay 1.5 SP2 only way I know - it is in operation with polygons EditPoly modifier rollout settings Polygon: Material IDs assignment of a dedicated group of polygons separate ID (ID1 and ID2 in the above example, as materials 2) later in the material editor assigning each group of polygons (each ID) of its material by Multi / Sub-Object material. As an option, you can make the separation Editable Poly => Polygon / Element => Detach, but it will be as 2 separate object turns out that this method is not applicable here already. The first method appears much more convenient, but for some reason does not work. Questions: 1. How to use the first method (unless of course it really is possible as they say in the classroom)? 2. Which method is the right of the 3 listed.


7 Apr, 2011 RenderStuff (Staff Author)
7 Apr, 2011 # Re: Assigning Material ID to polygons in EditPoly
All three of the above methods should work. The first method, which uses the material directly to the desired range - can be said theoretically correct. For example, in a universal format 3d OBJ models, the polygons of the scene are grouped (namely polygons, not objects) on the material. Those. material just assigned to individual polygons. Thus, Multi / Sub-material can be considered as a kind of visual representation of what has one grid polygons with different materials. The second method, when separately are assigned material ID and separately configurable Multi / Sub-material - the most convenient and intuitive. And if you do not be lazy and sign the names of sub-materials, that the appointment of polygons ID, there will be visible to those names. This is the best option. The third method, when disconnected of the grid in individual objects, so they first assign the material, and then back merge into one object - to say the least, absurd. It arose from a misunderstanding of the essence. Probably, there are situations where still more convenient to do so, but it is rather an exception that can apply just those who are very well aware, and are not afraid to "shoot from the hip" πŸ™‚ The second method, with a separate and clear destination ID and the creation of the material we consider the most correct. With him there is no misunderstanding πŸ‘ With regards to the question of the idle first method, to be honest, it is not clear why it is you have not worked. At which stage does not work?


7 Apr, 2011 mOPs
7 Apr, 2011 # Re: Assigning Material ID to polygons in EditPoly
"At some stage, it does not work?" For example. 1. Create Box 10 * 10 * 10, HeightSegs = 2 2. I apply modifier EditPoly 3. In the Polygon sub-object mode, select the bottom polygon (5 pcs) 6. Do not deselect open the Material Editor, VRayMtl => Diffuse => 0.255.0 ( eg green) => Assign Material to Selection And now, at this stage of the entire Box is painted in a chosen color. What to do (invert selection and assign the second part of a different color ranges, respectively, paint the entire box in a second color).


7 Apr, 2011 mOPs
7 Apr, 2011 # Re: Assigning Material ID to polygons in EditPoly
My answer to your own question: If we apply the model EditPoly modifier from the drop-down list of modifiers, it really can not be assigned directly to individual polygons of your material. If the Modify window, click on the object and choose the type of PCM Editable Poly, then everything works. The same is true if on-site (in the viewport) RMB => cjnvert to: => Editable Poly Then there is another question. Conversion is not through and through EditPoly modifier RMB inconvenient fact that applying it once, you can not go back to the initial settings or to remove what has been done on the sub-object level, but in the end it was all over canceled. A sufficient amount of kickbacks to wind action (Ctr + Z) - remember about it only when it's too late😁 In general, he said, he replied😁 I understand the optimal and correct solution - Multi / Sub-material with the name in the material ID


7 Apr, 2011 RenderStuff (Staff Author)
7 Apr, 2011 # Re: Assigning Material ID to polygons in EditPoly
Here is another argument for the second method - it works in all cases πŸ™‚ Ie create a Multi / Sub-material, set up sub-materials as needed, assign them names if desired. After that we go on subobektny level model and consistently distinguish polygons and assign the required Material ID. In some versions of 3ds Max there are problems with using the Edit Poly modifier. It sometimes happens is that the closing scene, the next time it is opened, a beautiful model before this turns into a chaotic set of polygons. And it is precisely on the Edit Poly modifier level. Because of these nuances that are simply unacceptable, the use of this modifier is not desirable. In turn, the Editable Poly for this behavior was not observed, so it is best to use it. There are cases when no Edit Poly can not do, such as when created a lot of instance and you want to change all at once. If you convert any of these objects - burst instance-dependent. And if we apply this model to the Edit Poly - everything will be as it is necessary πŸ™‚ And, returning to the subject matter, in both the above cases, the "second" sequential method will work.


12 May, 2011 Naugal
12 May, 2011 # Re: Assigning Material ID to polygons in EditPoly
Prompt, and how to apply the modifier UVW mapping to a specific group of polygons? And then the situation: by assigning ID group 2 materials, enter the level 1 group ranges - apply this modifier, texture customized. Then perhozhu to group 2 ranges - again apply the modifier. The stack of two UVW mapping modifiers, but does apply to an entire object, only the last, the first group of polygons used modifier is applied to the second. Is it even possible appointment of a modifier to two different ID?


7 Apr, 2011 RenderStuff (Staff Author)
12 May, 2011 # Re: Assigning Material ID to polygons in EditPoly
Hello, Naugal! There is such a thing as the allocation of the stack. This implies that each modifier receives selection of sub-objects (polygons, for example) from the previous modifier, i.e. the one below. If you want to designate any group polygon mapping, then allocate these polygons in any way, whether in Editable Poly, either Edit Poly, Poly select or and not shutting down the level of the sub-obekta, assigns UVW Mapping. Then, if you want to assign another group mapping polygons, it is necessary to change the allocation of the stack. Again, do it again accessible way, just above the designated UVW. Namely, top Apply the Edit Poly or Poly select and throw again has a new UVW Mapping. Briefly, this principle of "singled-mapped it." It can be repeated an infinite number of times, most importantly periodically pour modifier stack, not to a headache of their number πŸ™‚


30 Jan, 2012 Viktoria
30 Jan, 2012 # Re: Assigning Material ID to polygons in EditPoly
Hello. I work in 3dsMax 2010, Vray 1.5. There is a wall, which I assigned 2 material according to the method: "The second method, when separately are assigned material ID and separately configurable Multi / Sub-material - the most convenient and intuitive." The problem in the next - in the viewport does not otobrazhyutsya these materials, constant gray wall. Prompt, please, what am I doing wrong. (And do not so much I can - I'm new πŸ™„)?


30 Jan, 2012 Maks (Staff Author)
30 Jan, 2012 # Re: Assigning Material ID to polygons in EditPoly
Hello, Viktoria! Maybe you just forgot to apply the configured material is configured to project? πŸ™‚ Also, it is possible that the card of this material is not displayed in the viewport and Haydee look the same. Try to go to the card of each sub-material and click on the icon in the form of a blue cube.


30 Jan, 2012 Viktoria
31 Jan, 2012 # Re: Assigning Material ID to polygons in EditPoly
Hi Max (RenderStuff. Probyvat all do it, but it did not work. And the next time entering the settings are not saved, as if I had nothing assigns that strange. Maybe not at all possible to assign on the same wall several materials (kitchen wall with an apron of tile and the rest of the wallpaper.)?


30 Jan, 2012 Maks (Staff Author)
31 Jan, 2012 # Re: Assigning Material ID to polygons in EditPoly
Viktoria, you have something wrong doing. By the same object can be used any number of materials. If you show screenshots and describe each step of what you're doing, I can tell what time lostπŸ˜‰


30 Jan, 2012 Viktoria
1 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
Hi Max (RenderStuff) 1. Wall highlighted 2. Then, create a Multi / Sub-material 3. reduces the number of set number 2 to 4. diffuse through the material load, configure it to give the name of 5. Then, allocate ranges, assign them material. at this point I realized that the need to assign and UVW Mapping. The material and after scaling seen. But the picture can be seen that there is my name in the stack material ID. 6. And then, too, it does not work - I select the second ground, assigns it the second material with the tile, but is assigned to only the first material. Again nerazberniha names. polygon is again number 1, although I give him the number 2. If possible, please help


30 Jan, 2012 Maks (Staff Author)
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
Viktoria, the problem for 4-6 paragraphs. You say that you are enjoying the "second method", although it is contrary to the assignment of the material described you, because therein id polygons are assigned independently and the same sub-materials can be set independently. Please read this topic again, and do not think out any UVW Mapping from the stack, they are nothing to do with πŸ™‚


30 Jan, 2012 Viktoria
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly


30 Jan, 2012 Viktoria
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
Here's a picture on them can be better understood. My head spinning. It turns out I'm trying to use the first method? Or even all mixed up pile. How many programs had learned, and this fool still did not feel (oh ...)


30 Jan, 2012 Maks (Staff Author)
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
Judging by the fact that in the model selection list ID materials without names and in the names of multimaterials is, multimaterial editor of materials to all of the models are not applied. Highlight the model, turn off sub-object level, select the top-material level (where you can see that there are different sub-mats) and press into the material Editore button Assign Material to Selection. Thus, the whole multimaterial will apply to all models and when you expose dvoechku with a dedicated apron, he will carry the material "tile", and where there was edinichka will "wallpaper". Do you use the first method, thinking that this is the second πŸ™‚ The main mistake is that you apply to the selected multimaterial apron, and 3ds Max creates another multimaterial with your Multimat inside (the first method). That's kind of rubbish.


30 Jan, 2012 Viktoria
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
Thank you very much for your help. I reread the post. To do everything step by step, as well as written. Assign ID number groups of polygons, adjust the multimaterial and Assign Material to Selection. Multimaterial assign to the wall as it should. But I see it only change the color of the polygons. (I asked the color of the material in a gray small box) http://piccy.info/view3/2566013/e5c3150107f1ca486994d74735550d97/ can I still have some settings are not included? Sorry if torment, but do not really have one else to ask πŸ™„


30 Jan, 2012 Maks (Staff Author)
2 Feb, 2012 # Re: Assigning Material ID to polygons in EditPoly
In the first response to your question, I turned out to be accurately described. Reread the more closely πŸ™„


20 Mar, 2012 Snezhik
20 Mar, 2012 # Re: Assigning Material ID to polygons in EditPoly
Max (RenderStuff) Thank you! also I suffered with ID. Ispsihovalas😁 All Internet break.


7 Oct, 2012 Artem
7 Oct, 2012 # Re: Assigning Material ID to polygons in EditPoly
RenderStuff, thank you very muchπŸ™‚πŸ™‚


7 Oct, 2012 Sob
7 Oct, 2012 # Re: Assigning Material ID to polygons in EditPoly
What lay on the floor a different texture if we do once the apartment?


8 Oct, 2012 Anton (Staff Author)
8 Oct, 2012 # Re: Assigning Material ID to polygons in EditPoly
Use the assignment of materials at landfills ID EditPoly in conjunction with the Multi / Sub-Object material and textures you need me for each ID, as described in this threadπŸ˜‰


28 Aug, 2014 Luiza
28 Aug, 2014 # Re: Assigning Material ID to polygons in EditPoly
Good afternoon! Save me please πŸ™‚ Previously, I had no problem with the appointment of the materials, I chose an item, sign in EditPoly, chose polygons, marking the desired polygons on the subject and appointed a certain ID, then, after all appointments passed in the material editor, I chose a Multi / Sub -Object, from a certain pull the thread ID and choose the Standart, and am getting it the right texture, of course highlighted and applied to an object. And everything is nothing, but for some reason it ceased to operate: | Why is each ID is applied to the entire object, any texture, please tell me what to do ...


28 Aug, 2014 Oleg
28 Aug, 2014 # Re: Assigning Material ID to polygons in EditPoly
Good afternoon. It is not clear what you have in the end is used. If an object becomes monotonous (some gray or something like that), then check if you have enabled the 'Show Standart Map in Viewport' for your reference materials. If not, turn to everyone and to the request (if any) on which the material displayed, select 'Show on Material # your number (Multi / Sub-Object).


28 Aug, 2014 Luiza
30 Aug, 2014 # Re: Assigning Material ID to polygons in EditPoly
Thank you so much! Everything worked out πŸ™‚


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff Β© 2008