360 panorama in 3ds Max tutorial

24 May, 2010 renderstuff (Staff Author)

Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. How is easy the understanding between the client and the designer when there are no need in explaining and thinking over drawings, plans, sketches, elevations and other raw technical information... But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the virtual camera, turn it and watch for any point around the full 360 degrees, as well as zoom in and out.

PANORAMA


(Click on the image and rotate it in any direction while holding the left mouse button)

In fact, at first glance an interactive panorama consists of a three-dimensional cube, which has a stretched texture over the each side with a specific distortion (the projection of the sphere to a cube), and inside the cube is a virtual camera from which the panorama is observed.

Interactive 360-degrees panorama rough scheme

The textures are stretched over the cube so, that seams on its corners are not visible and the illusion of the integrity of the image is created. But actually this image consists of six separate conjugating pictures, the one per each cube face. The pictures on the faces of the cube, in turn, cover all 360 degrees from the point of view. All the front, right, rear, left, up and down sides. The only feature on which we should pay attention to is the fact that the pictures, stretched over the faces of a virtual cube, should not be just flat shots of the six sides from the point of view. They must be the projections of the sphere on the cubes faces, with a sphere diameter equal to the diagonal of the cube, causing these images have the corresponding distortion.

Six sides of a virtual panorama 3d cube images

The whole process of creating a 3d panorama is to make these conjugating texture images. Then to stitch them to the image of a special format, the so-called cubic projection.

Stretching the cubic projection over the virtual 3d cube

When the cubic projection is ready, we need to stretch it over the 3d-cube and turn it to an interactive panorama using highly specialized software.

The spherical 3d panorama has long been used in modern photography. Theoretically, the most trivial way of creating a panorama is the photographing the environment from a single point (nodal point) in six directions: front, rear, right, left, bottom, top. Then the received images are stitched to the cubic projection and converted to the interactive 3d panorama. However, in practice, the getting good conjugating six shots is almost impossible and even more so, if they are the pictures with the necessary distortions (the projection of the sphere to a cube), what leaves such a way only in theory.

In practice, the other methods of creating an interactive panorama are preferred. They are the ones that produce an rectangular projection image, which was projected on a sphere, the so-called equirectangular (also known as equidirectional) projection. The simplest example of an equirectangular projection is a map projection, which allows to put the image of the planet Earth sphere on a world rectangular map, as if unrolling its round surface on a rectangular sheet of paper.

Equirectangular projection of an interior scene with 20-degree lines

There are several methods for obtaining the equirectangular projection.

For example, one method is in photographing the environment around the point of view with the series of images, that cover all 360 degrees of space.

Collection a whole 360-degrees spherical projection from the flat camera shots

Then, with the help of special software and manual retouching in raster editor the photographs are stitched into the equirectangular projection.

The other way is to get the sphere projection by photographing the environment using a special lens, the so-called fish-eye with the viewing angle of almost 180 degrees, which is equivalent to the projection of a hemisphere of the environment to the plane. Then to make the series of shots (two and more), getting an image covering 360 degrees.

The full 360-degree covering with a two fisheye hemisphere projections

Or to take pictures of the mirror ball with a wide-angle lens to obtain similar images of hemispheres in 180 degrees. Then, as in the first case, with the help of specialized software stitch these images, getting all the same sphere projection.

When the sphere projection is obtained, then it is converted directly into a cubic projection for the next stretching over the virtual 3d panorama cube.

Converting an equirectangular projection to a cubic and then to an interactive panorama

So to create an interactive panorama we must obtain a cubic projection and pull it to the virtual 3d panorama cube.

By analogy with the real photography, theoretically it can be done in 3d graphics by just rendering the front, right, rear, left, up and down from a same point, thus covering all 360 degrees of view. Then the cubic projection is get from the obtained renders for converting into a virtual panorama.

And again this method is very inefficient in practice.

First, for its implementation we need to install six cameras (or animate a camera), ideally positioning them in six different directions and make six renderings.

Secondly, the thus obtained renderings will have imperfect conjugating at the seams when stitching them into a cubic projection.

This is due to the specifics of rendering programs, exactly because of the randomness of the result. In particular this effect present in the adaptive render engines, based on the theory of Quasi-Monte Carlo, which is based on principles of sampling the most significant for the overall result values and cutting off the less important ones (the Buffon's Needle principle).

Surely the result of calculations obtained this way will have a significant share of inaccurate regions what will give the high variegation and hardly matched images. We surely can simply tune up the quality settings of the render to increase the uniformity of image, but this will inevitably increase the computing time.

Thirdly, as a rule, the main mistake is that in this case the obtained renderings will not be the projections of the sphere to a cube as mentioned earlier, but will be usual flat images of the environment from six different cameras. In this case the squareness of the panorama will be visible because of clearly evident virtual cube edges. Even if we set a camera angle to 90 degrees, this method is not convenient.

There is also another method for getting the cubic projections by rendering the scene with a Box camera type. The result of this rendering would be a vertical cubic map, the so-called Vertical Cross.

Vertical Cross and Horizontal Cross cubic projections

Unfortunately, even this method is inconvenient because of the need to transform Vertical Cross map using a bitmap editor to the needed type of the cubic projection, named Horizontal Cross.

Given the above, the more rational and quite correct for both photos and 3d graphics is a way to create interactive panorama from an equirectangular projection.

NOTE

Further, the process of creating a virtual panorama will be described on the example of 3d editor 3ds Max 2008 and render-engine V-Ray 1.5 with a description of some features of this particular software. However, all the described principles are absolutely true for any other 3d software that have the ability to make a render with a spherical camera with a viewing angle of 360 degrees. Therefore, if you need to create a panorama using an alternative modelling or rendering engine, you should simply omit the specific characteristics of work with 3ds Max + V-Ray and apply these techniques for creating interactive panoramas in any other similar software.

To create an equirectangular projection of a three-dimensional scene in 3ds Max + V-Ray it is necessary to render it from a given point a camera with a 360 degrees viewing angle. Unfortunately, the V-Ray 1.5 renderer specialized VRayPhysicalCamera does not support the viewing angle of 360 degrees and has no mode of a spherical camera. To obtain an equirectangular projection the standard 3ds Max camera should be used only.

NOTE

If the scene is initially configured to work with VRayPhysicalCamera, then for using a standard 3ds max camera the scene should be reset using a few simple techniques. The details of the switching from a VRayPhysicalCamera the standard 3ds Max camera can be found in Switching from VRayPhysicalCamera to standard tip.

The standard 3ds Max camera has a built-in adjustable angle, but it is not spherical and the maximum angle which can be set there is 175 degrees.

To work around this limitation, V-Ray renderer has a special tool that enhances the standard camera.

NOTE

All changes made with this tool do not appear in the 3ds Max viewport and will be visible only on the rendering.

To access this tool we should find in the V-Ray tab of Render Scene: (F10) dialog a rollout named V-Ray: Camera. There under the Camera type in the Type drop-down menu select Spherical type of camera. Thus, the standard 3ds Max camera becomes spherical. We must then activate the Override FOV, checking a checkbox next to it for replacing the angle and set in already active FOV field of the desired 360 degrees value.

Setting the camera to be 360-degree FOV and spherical in V-Ray

NOTE

A special feature of an equirectangular projection is a fixed aspect ratio of two to one.

To get a correct image of the projection we should set the aspect ratio of 2:1 for the final rendering. To do this, go to the Common tab of the Render Scene: (F10) dialog box and in the Output Size section, set the value of Image Aspect equal to 2. Also, we should click on the icon of a lock for that, when setting the pixel value of one side, the second one is set automatically and retained the right proportion between the width and length of the picture.

Setting the image aspect of 2:1 and locking it in V-Ray

When all the above settings are made, we can safely proceed to the rendering, the result of which will be treasured equirectangular projection.

The rendering should be saved in standard raster formats such as jpg, png and so on. If, for example, the post-processing is required, then we can save the rendering in any convenient format, hdr, exr, etc. However, when all the necessary changes are made, we must convert or resave the image to an any usual bitmap format.

Now, since we have the equirectangular projection image in a standard raster format, we must proceed directly to the creation of interactive 3d panorama by converting an equirectangular projection to a cubic and stretching it over a 3d interactive panoramas virtual cube.

There are several special programs for these purposes, particularly the Pano2QTVR. The main positive feature of this program is that creating a panorama goes automatically, unproblematic to the user and saves him from the need for prior conversion equirectangular projection to a cubic and from the other extra work.

Download and licensing of this program are available directly on the developers site:

http://gardengnomesoftware.com/pano2qtvr_download.php

In addition, there is a demo version, which differs from a fully functional one by supporting the only QuickTime format.

After starting Pano2QTVR, the Start tab opens automatically and offer to create a new project or open an existing one.

To create a new project we must click on the large horizontal button Create a new Project and specify a name and a path for the new project in the new opened window.

Creating a new project in a Pano2QTVR program

This should open a tab Project, which we should provide with a path to an equirectangular projection by clicking on the button with the ellipsis next to the field Equirectangular image and selecting the desired image on the disk, namely the previously obtained spherical rendering.

Then down in the Output format list, select the format for future panorama.

If the panorama will be presented on the screen, the QuickTime video file with extension mov will be an excellent choice. For choosing it, we should specify the value of QuickTime in the Output format dropdown list.

If we want to publish the panorama on the website page, the flash file with a swf extension is perfect. For choosing it, we should specify the value of Flash in the Output format dropdown list.

When a file of the equirectangular projection is selected, the format of the future panorama is specified, the last thing to do is click on the button Create next to Output format to start the process of creating panorama.

Creating a panorama in the Pano2QTVR program

When we click Create, the tab Console will be temporarily opened where we can observe the logs of the conversion and after creating, the program will return to the Project tab.

Panorama is ready now and is in the folder, which we have specified before.

If we need to change the default setup of the panorama, such as resolution of the panorama window, the compression ratio, etc., it can be changed using the functions located in the Settings tab.

Interactive panorama is a really good thing. It is worth to be considered not only as a final product for the customer. Its special charm is on the draft rendering stage. With the panorama there is no need of messing about different camera angles trying to cover all elements of the environment to check for errors and compliance with the brief requirements. Panorama is a great tool for synchronization and approval of renderings, for selection of the camera angles of the final renderings. It completely eliminates the need to create multiple frames of a scene on the stage of previews, what can save a lot of time not only in setting the scene, but on the actual computing process for a large number of images.

All have fast renderings and beautiful panoramas! :)

Questions and suggestions regarding this tutorial please leave in comments.



25 May, 2010 ellesar
25 May, 2010 # Re: 360 panorama in 3ds Max tutorial
lesson) ATP)


25 May, 2010 ashley
25 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Wow men! you read my mind. great tut!

25 May, 2010 Jen
25 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Awsome dude!

26 May, 2010 Nico
26 May, 2010 # Re: 360 panorama in 3ds Max tutorial
You're the best! Very delicious tutorial!!!

26 May, 2010 Alexxx
26 May, 2010 # Re: 360 panorama in 3ds Max tutorial
And sew Nitsche do not need a class๐Ÿ™‚


26 May, 2010 Nadik
26 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Very good lesson !!! Thank you!!!๐Ÿ™‚๐Ÿ™‚


28 May, 2010 Leno
28 May, 2010 # Re: 360 panorama in 3ds Max tutorial
very useful thanx

28 May, 2010 Stue
28 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello guys. The lesson is excellent! But I have a question. ะกan I use panorama exporter function to create a panorama?

29 May, 2010 RenderStuff (Staff Author)
29 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Surely you can create the panorama using the Panorama Exporter utility.
Note that the Panorama Exporter is a integrated base 3ds Max function and it initially designed for work with the standard 3ds Max camera only and can't work with VRayPhysicalCamera. Thus, it doesn't positively differ from the way described in the tutorial for creating virtual 360 panoramas.

But the Panorama Exporter way has a list of disadvantages because of it's process of work, at which it renders six sides (font, right, back, left, bottom, top) views and automatically stitches them to a spherical (equirectangular) projection after that.

Firstly, this like process makes the correction of the rendering very hard. For example when you want to re-render some region of the image using the function of region rendering of the closest bucket found to the mouse pointer (with mouse in a V-Ray frame buffer). So, if you need to re-render something little, you can't just use this tool and you will have to wait until all the sides are rendered and stitched together. In the result the making local corrections becomes insufferable.

Secondly, this way makes impossible the creating and saving to a HDD the panoramic GI maps (light cache, Irradiance map) for their further using by loading from file, what especially actual when making the panoramas of a very high resolution. The calculation of those takes many hours even using distributed rendering technology with a multiple computers.

Thirdly, 3ds Max Panorama Exporter utility creates very blurred and poor equirectangular projections and thus they can be used as a rough preview only.

Stue, we advice you and everyone not to use the 3ds Max Panorama Exporter utility. Use the technology described in a tutorial that has not the above-listed flaws and you will have great interactive renderings ๐Ÿ˜‰

28 May, 2010 Stue
29 May, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you.

2 Jun, 2010 zero
2 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
thanks man this is what im looking for

2 Jun, 2010 zero
3 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
one question sir! I've tried to install the pano2qtvr in the office and it works fine, but when i tried it in home every time i click the open button beside the create button there's an error says zugriffsverletsung bei adress etc... and i cannot view the output,it only displays black in quicktime.

29 May, 2010 RenderStuff (Staff Author)
3 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi zero, thank you for your reply!

There were some issues with a QuickTime Player on the Windows 64-bit platforms, but they were fixed in the latest versions of player. Try to download the latest one from the Apple's site and install it:
http://www.apple.com/quicktime/player/

Just in case there is a just working mov-version of panorama, which we've created for the tutorial:
interior-interactive-360-panorama-example.mov (3,7 Mb)

You can run it and check if the panorama mov-files can be opened with your player. Hope it will be useful for you.

If you will have any questions, please write. We'll look into them together ๐Ÿ˜‰

6 Jun, 2010 zero
6 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
thanks a lot. I've already solved my problem thanks to your help.very much appreciated. more power to you.

14 Jun, 2010 ceshurik
14 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Many thanks to the authors of the lesson, was looking for this info, and zdesvse well chewed! I wish you success and good customers!


14 Jun, 2010 ceshurik
14 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Prompt in what resolution it is necessary to render rovnougolnuyu card. He renders 1024h512 - panoramka went fuzzy ....


29 May, 2010 RenderStuff (Staff Author)
14 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello! We are glad that you helped splint. About the size of an equidistant projection, then, for example, to complete the scene in this tutorial, render it in the resolution of 6000 * 3000 pixels. For the subjective evaluation of any authorization required to obtain a clear panorama, should be guided by the rule, the more - the better ๐Ÿ™‚ If time permits, then 8000 * 4000 px will not be superfluous. Of course, when it comes to the panorama as a final product, and not as a preview for the approval and selection of camera angles final renderings. If we take a standard frame angle viewing 4: 3 ratio of 120 degrees, after working with formulas ๐Ÿ™‚ turns out that if you multiplied the estimated frame down 1.41, you get down panorama. That is, in theory, if we want to get the same quality in the panorama, as well as on the frame 800 x 600 pixels, it is necessary to multiply menshuyuyu side 600 by 1.41. We get 846 pixels. This is the smaller side of tr%B5buemoy panorama. It is not difficult to guess that if the panorama is 1692 by 846 pixels. Unfortunately, in practice, when converting the equidistant projection to specific distortions in the cube map quality is lost. To the picture turned out beautiful, it is necessary to render the resolution. The easiest way to multiply b about greater side frame 3 and get used to greater side of pan. In our example, a frame of 800 by 600 beautiful panorama should render a resolution of 2400 by 1200 pixels. Do not be afraid to rely on subjective. If you think that beauty is better to make more resolution - to do more, or vice versa, it seems that it only takes too much time rendering - it decreases. Do as you're comfortable. The visualization of a lot of things subjective, this among them๐Ÿ˜‰


14 Jun, 2010 ceshurik
15 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
A sincere thank you to the human, RenderStuff !!! Nowadays, people like you - those who bezkorysno help others, even if the Board - a rarity! More questions I had about the creation of panoramas 360 no. And it's all thanks to you! Losses will be a frequent visitor on your site! Thanks again!


17 Jun, 2010 Vasco
17 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi, thanks for the great article!

I've been doing this before with just the panorama exporter and I'd love to try this method instead, but is there anyway of doing the camera trick without V-Ray? I currently only use mental ray.

29 May, 2010 RenderStuff (Staff Author)
17 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi Vasco!
This is done very easily in Mental Ray. For render the 360 panoramic image you need to use the specialized MR camera lens shader. It is called WrapAround (lume). Go to Render tab of the Render Scene (F10) dialog, find the Camera Shaders group in Camera Effects rollout and set the WrapAround (lume) shader in the Lens slot. Just click the button that says none and pick the very bottom shader in the opened list.

Also do not forget to set Image Aspect to 2:1 ๐Ÿ˜‰

17 Jun, 2010 Vasco
17 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Thanks a lot!

25 Jun, 2010 peprgb
25 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you very much, really good stuff.

One question, how do you manage the quality of final .mov? i put to High and insert 1800px image but the result is blurred......

Regards

29 May, 2010 RenderStuff (Staff Author)
25 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello! We are glad that this tutorial helped you. Actually you are not the first who is interested in a such thing like panorama rendering resolution.

For example, the panorama for this lesson was rendered in the resolution of 6000x3000 pixels.

For the subjective assessment of what resolution is necessary to obtain a clear panorama, you should be guided by the rule the more the better ๐Ÿ™‚ If time allows, the 8000x4000 px will not be excess. Of course, if it is a panorama as the final product, and not as a preview for approval or the choosing the rendering camera angles.

If we take the viewing angle of the standard aspect ratio of 4:3 frame as 120 degrees, then after working with formulas ๐Ÿ™‚ it turns out that if you multiply the less side of the proposed frame by 1.41, you get a less side of the panorama. That is, in theory, if we want to get the same quality on the panorama, as well as on the frame 800 by 600 pixels, the smaller side of 600 pixels should be multiplied by 1,41. We get 846 pixels. This is the shorter side of the desired panorama. It is easy to guess that the full panorama resolution is 1692 by 846 pixels in this case.

Unfortunately, in practice, when converting an equidistant projection with specific distortions in the cubic map the quality is lost. To make the picture beautiful it should be rendered at higher resolution. The easiest way is to multiply bigger side of the frame by 3 and get a bigger side of the panorama. In this example, with the frame 800 by 600 pixels, the good quality rendering resolution is 2400 by 1200 pixels.

Fell free to rely on your own subjective opinion. If you think it is better to make bigger resolution - make it bigger, or vice versa, if you think that this is just take extra time rendering - reduce it. In the rendering process the lot of things are subjective, this is one of them ๐Ÿ˜‰

26 Jun, 2010 Sol
26 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you for the lesson! All except the last action happened. When you create panoramas throws error Error CreateMovieFile -50. Please tell me how to fix.


29 May, 2010 RenderStuff (Staff Author)
26 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello, Sol. If Pano2QTVR downloaded from the official site of the Garden Gnome Software, then you probably made a mistake somewhere. So we had the opportunity to tell you something concrete came screens or describe what you're doing and what options you specify when you create panoramas mov file. In any case, we recommend you download the latest version of QuickTime from the Apple website: http://www.apple.com/quicktime/player/ Most likely your problem is an older version of QuickTime codec.


26 Jun, 2010 Sol
28 Jun, 2010 # Re: 360 panorama in 3ds Max tutorial
It turned into another car. It is strange that you have finished all of the same procedure. Thank you, the results are impressive๐Ÿ™‚


2 Jul, 2010 peprgb
2 Jul, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you very very much for the complet/kind reply, i'll note it for further tests.

Best regards,

14 Jul, 2010 modeler101
14 Jul, 2010 # Re: 360 panorama in 3ds Max tutorial
Great tutorial.... go work on it!

19 Jul, 2010 Zaprescheno
19 Jul, 2010 # Re: 360 panorama in 3ds Max tutorial
mojna zdelat 4to soxranit v formate JPG?


29 May, 2010 RenderStuff (Staff Author)
19 Jul, 2010 # Re: 360 panorama in 3ds Max tutorial
It is forbidden, of course, read the third part of the lesson. Pano2QTVR program works fine with JPG files.


3 Sep, 2010 Umid
3 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Thanks I'll try right now)


6 Jun, 2010 zero
8 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
hi Renderstuff! this great tutorial helps me a lot, please allow me to post the link of the output using your techniques

http://www.swfcabin.com/open/1283927005

keep the good works coming and more power to you.

29 May, 2010 RenderStuff (Staff Author)
8 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi Zero! Thank you for your visit and we're glad you've made everything excellent. Your panorama is great, well done! Keep it up ๐Ÿ˜‰

11 Sep, 2010 stenio
11 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you very much for the tutorial.

Is there a way to make a pano of the exterior?
I mean, making the camera move around a building.

29 May, 2010 RenderStuff (Staff Author)
11 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi stenio!

Surely the creating of the model interactive preview with a 360 degree turnaround is possible. For example, this can be achieved by rendering tunaround (fluthrough by type) animation. Then the result can be viewed via any video player that supports forward and backward controlled playback. This is what the all pseudo-3d viewers do. However, such solution is completely out of the panorama concept. Panorama doesn't allow the changing of the camera nodal point position.

12 Sep, 2010 Stenio
12 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi, RenderStuff.
Thank you for the explanation and for the fast reply.

I was hoping that we could make a magic and make this kind of work with just one render like we do in panorama. ๐Ÿ™‚
Now, I see that we have to render a lot of frames around the object. ๐Ÿค”

29 May, 2010 RenderStuff (Staff Author)
12 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Stenio, this is not actually a big problem, as flythrough animation renders quite fast. For example, there is a noticeable time saving on the GI maps calculation if use the right way to do it. Moreover, usually, there is no necessity to have a such high resolution on the animation, like it is on the static frames. This also decreases the final rendering time. In future tutorials we surely will explain how to render flythrough and dynamic animations rightly.

17 Sep, 2010 Stenionet
17 Sep, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi, RenderStuff.
Once again, thanks for all the tips.
I will bookmark this page to see the next tutorials.
Best Regards.

26 Oct, 2010 indian
26 Oct, 2010 # Re: 360 panorama in 3ds Max tutorial
RenderStuff, thanks for the lesson. But the program kakayato strange if I save a project in the same folder where did render it gives an error CreateMovieFile -50. and if on the desktop, then all super. Full of Shaitan. And even I tried to copy it to another location, but Quick Time writes that the file is not found. Can you tell what's going on.


29 May, 2010 RenderStuff (Staff Author)
26 Oct, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello, indian. Service message Error CreateMovieFile -50 may appear when the name of the file to save you, too long or just contain non-Latin characters. Under the name must be understood as the name of the file and its full path. Most likely because the desktop folder does not contain non-Latin characters - you keep on your desktop without any problems๐Ÿ˜‰


26 Oct, 2010 indian
26 Oct, 2010 # Re: 360 panorama in 3ds Max tutorial
RenderStuff thank you for your website and lessons. It's okay, I tried again, everything went really well, the PC campaign buggy. p, s, a striking result. Some customers just a few pictures, and this is what you need, and in a short time.


1 Nov, 2010 RyJek
1 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Awesome mate, truly awesome. Thanks to you I got down the whole process in under 30 mins ๐Ÿ™‚
Appreciated.

9 Nov, 2010 mila
9 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello, can yop tell how to make panorams in max 2010?

29 May, 2010 RenderStuff (Staff Author)
9 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello mila,

There is no difference in the process of creating the 360 degree panorama in the 3ds Max from 9 to 2011 version. The main key is the step-by-step following the tutorial instructions.

To make the panorama rendering using the mental ray renderer, you need to use the WrapAround (lume), as described in the above comments ๐Ÿ˜‰

11 Nov, 2010 Shah
11 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
hi, i want to make 360 degree panorama view of the villa. i mean 360 degree around the villa.
would u plz help me on this.
im using 3ds max 2010.

29 May, 2010 RenderStuff (Staff Author)
11 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Hi Shah,

Please look at the stenio's question #284 for the answer. Hope this helps you ๐Ÿ˜‰

13 Nov, 2010 Ilyantiy
13 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you very much this is what I need๐Ÿ™‚ And you successful renderings๐Ÿ™‚


13 Nov, 2010 Ilya
13 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
All๐Ÿ™‚ turned out great panorama๐Ÿ™‚๐Ÿ™‚ Spasiibo! again!


17 Nov, 2010 Armen
17 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
Thank you so much๐Ÿ™‚๐Ÿ™‚


25 Nov, 2010 Patrick
25 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
wow wow

thank u very much

27 Nov, 2010 ZefirchiK
27 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
do not think that will turn as fast๐Ÿ™‚ lesson really easy๐Ÿ™‚, but there was one thing ๐Ÿค” about 360 degrees with the V-ray all clear) is no problem), but I have the iron does not allow big picture it ... do Pts long loads ... how to make the camera 360 degrees through a conventional rendering? ๐Ÿ™‚ and then I searched through almost all of these settings ... no ๐Ÿค” 175gradusov and even kill him ... although the V-ray I have everything turned out fine even with a small picture ๐Ÿ™‚


29 May, 2010 RenderStuff (Staff Author)
27 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
The built-in utility panoramic 3ds Max, supporting standard renderers, Panorama Exporter is a utility. To use it, go to the Command Panel and click on the Utilities tab (little black hammer with red handle). There click on the More button and in the resulting list, select the Panorama Exporter. Then Panorama Exporter functions appear in the Utilities tab menu. Hold Render button. You will Render Setup Dialog dialog box. In it you select the desired resolution and then PUSH Render button, but now in the Render Setup Dialog box. Panorama Exporter renders the six sides of the cube around the nodal point of the camera and automatically sew it into an interactive panorama. In a single paragraph panorama File menu, select Export => Export Sphere and save a bitmap file spherical (equirectangular) panorama. Then - according to the lesson๐Ÿ˜‰


27 Nov, 2010 Zefirchik
27 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
spasiibo great !!! I would have such knowledge of 3d max๐Ÿ™‚๐Ÿ™‚ so I want to know everything ... only to learn no ๐Ÿค” inst all breaks off๐Ÿ™‚๐Ÿ™‚ contacted pancake with programming๐Ÿ™‚๐Ÿ™‚, the current head of rubbish currently score๐Ÿ™‚๐Ÿ™‚๐Ÿ™‚ Thanks again !! ! I will try to learn ๐Ÿ™‚


29 Nov, 2010 san chan dran
29 Nov, 2010 # Re: 360 panorama in 3ds Max tutorial
thanx alot render stuff. im really searching 4 this ...

2 Dec, 2010 Andrey
2 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
and if there is a function for transitions allowed in the other room?


29 May, 2010 RenderStuff (Staff Author)
2 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Tools allow you to do Pano2VR control points (hotspots ) with links to other panoramas to create virtual tours. Learn more about all the possibilities of the software, see the developer's site Garden is the Gnome Software ๐Ÿ˜‰


5 Dec, 2010 Natalya
5 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Good afternoon. I want to thank the team for renderstuff informative and easy to understand lessons. Add to Favorites. Only I have a problem. Perhaps someone faced a similar. 3dsmax 2009. vray. Vray I put the camera in the middle of the room. Perspective, Ctrl C (regular camera). I do render. But in the final image appears horizontal lines. Here flooded finalku and noted problem areas. http://imagepost.ru/images/354/yrmRzVh.jpg


29 May, 2010 RenderStuff (Staff Author)
5 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Hey, Natalia bands can be seen. Immediately the question - and you tried to visualize the other rooms? There is such a problem? Because in this case it is more likely the problem is not in the panorama. Usually, so it looks imaging costed using a network renderigna, such as mental ray, when the results of failures of different networked computers vary in brightness. Given that you're using V-Ray and his way of rendering buckets (squares), these problems in the form of strips of different brightness along the entire visualization, not even the power of visualization, should not be. Try to render another room or any abstract hay, to make sure that the problem is not connected with 3ds Max and V-ray, and the bug is a particular scene. In addition, we strongly recommend that after the establishment of the chamber (Ctrl + C), position it so that the camera and its Target were the same height and have a horizontal coordinate (relative to the type of the camera), so that only the value of the third coordinate (responsible for distance from the camera to the target with) differed. The other two coordinates they must be identical. In other words, the camera should be strictly front side or strictly.


12 Dec, 2010 Elastomero
12 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Great!! I had forgotten about panoramas, but now i will use it on the draft rendering stage. Thanks!!

22 Dec, 2010 Jay
22 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Hey hi dude nice stuff..really great but i have a problem that the panorama video that is created is very blur unlike the renders..i changed the settings in Pano2QTVR but still no progress..and ya i tried the render setup settings for the camera in vray in other projects to but they make a wired render..if possible can you please help me...Thanx in advance..

29 May, 2010 RenderStuff (Staff Author)
22 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Hello Jay, thank you for your question.

It is the matter of resolution of equirectangular projection.

Briefly, the 360 degrees panoramic image, in contrast to the square (for convenience) static image, catches all the six square sides of the virtual cube, stretching over all its faces. So, roughly, the resolution of the one cube's face is six times less than the resolution of the whole equirectangular projection. And so you get with the supposedly same resolution the blurred panorama, that is indeed has to have six times more pixels.

For the more exact tips on resolution setting look a little above to a peprgb's question #225 and the corresponding answer.

28 Dec, 2010 Roberta
28 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Prompt, whether it is possible with the help of the above programs do "transitions" from room to room. Or is it done by some other means? That is, we look one room, and then we click in the view, for example on the door and go into the next room. Thank you


29 May, 2010 RenderStuff (Staff Author)
28 Dec, 2010 # Re: 360 panorama in 3ds Max tutorial
Roberta, hello. Yes of course you can. Please see the above question by Andrey, # 451 , and the appropriate response to it๐Ÿ˜‰


28 Jan, 2011 bushkov
28 Jan, 2011 # Re: 360 panorama in 3ds Max tutorial
Also first encountered error CreateMovieFile -50 - moved the project to source code from the desktop to the My Documents and all earned. More on foreign forums that error associated with too long file name or with a professional. symbols.


31 Jan, 2011 Karlael
31 Jan, 2011 # Re: 360 panorama in 3ds Max tutorial
Thank you for the lesson, very lucidly written all !!


3 Feb, 2011 Iriska_zzz
3 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
The author, a genius๐Ÿ™‚๐Ÿ™‚ kiss on both cheeks๐Ÿ™‚๐Ÿ™‚


13 Feb, 2011 mujeeb
13 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hey hi, Thanks renderstuff.
I enjoyed with 360 camera setting but quality of rendered image was very poor, Some one can help me out to improve quality.

29 May, 2010 RenderStuff (Staff Author)
13 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi mujeeb, the answer to your question is in the previous comment ๐Ÿ˜‰

15 Feb, 2011 Eduard
15 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi, I have now had such question, and how to insert a logo or website address such as a panorama, I figured out how to make pan, but with the logo that it does not come out, please tell me.


29 May, 2010 RenderStuff (Staff Author)
15 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello, Edward. In the Additional Sprites tab has the tools to impose on the panorama image, such as a logo. Using a sprite image with transparency, such as PNG or GIF, you can achieve the desired effect with the address label site. Learn more about these features and their use, please visit the site Pano2QTVR creators.


16 Feb, 2011 Van
16 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Use standard Panoram Exporter in Utilities, and you will be happy. Do not take your head


29 May, 2010 RenderStuff (Staff Author)
17 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Of Van, please do not mislead other users 3ds Max giving incompetent unverified and advice based on their personal prejudices. To create a panorama using Panorama Exporter utility, of course, possible. Panorama Exporter is built basic function 3ds Max and it was originally designed to run only with standard 3ds Max camera. In this sense, it is for the better does not differ from that described in the lesson towards the creation of a virtual 360-degree panorama. However, creating a panorama view of the exporter has several disadvantages due to its operating principle, in which he renders six types (front, right, back, left, bottom, top) and automatically stitches them into a spherical (equirectangular) projection immediately afterwards. First, make the adjustment very difficult in this visualization. For example, when you want to prerender some part of the image, using the Region Render. That is, if you want to change something small, will not use%B0t rendering the region and will have to wait until all the sides of a cube to render and glue. As a result of the local correction becomes irrational. Secondly, this way makes it impossible to create and save to your hard disk panoramic GI maps for later use when loading from a file, which is especially important when making a panorama of a very large resolution. Calculation of large panoramas takes a long time, even using destributivny rendering. Thirdly, Panorama Exporter utility creates a very blurry and ugly equidistant projection, which can only be used as a rough draft-preview. We advise all not to use the Panorama Exporter utility. The technology described in this lesson, is devoid of the disadvantages described above and enables cool interactive vizualziatsii๐Ÿ˜‰


19 Feb, 2011 Mujeeb
19 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi, Thanx for the reply.
In your tutorial you mentioned that vray physical camera doest not work as spherical 360 camera but i tried and got a good result.
Best reagrd.

29 May, 2010 RenderStuff (Staff Author)
19 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello Mujeeb,
You probably use the latest version of V-Ray that already supports spherical mode for VRayPhysicalCamera, which was not available at the time of publishing this tutorial. Luckily, since that time there were made no changes that lead to impossibility of following this tutorial. So, the which camera type to use in V-Ray is rather the matter of taste nowadays ๐Ÿ™‚

24 Feb, 2011 sergey
24 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
RenderStuff this site for me its weight in gold๐Ÿ™‚ I did not think that such a panorama so easy to create and I have a different question here is if, for example, I created a room and put to the car and I wanted to create a panorama revolves around the machine ie that it was possible to consider cars from all directions๐Ÿ™‚ hope to answer how to do it


29 May, 2010 RenderStuff (Staff Author)
24 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello sergey, thank you for your feedback and pertinent question! Of course, the creation of an interactive 360-degree preview of the model possible. For example, this can be done, turn render the animation (fly-through of the type). The result can be viewed in any video player that supports Primo controlled and reverse playback. This is what makes all the pseudo-3d viewers. Incidentally, the flyby animation rendering is not a big problem in terms of render time, as it rendered quickly enough. For example, there is a significant time savings in the calculation of GI maps. Also, there is usually no need to render the animation in such a high resolution, which is exposed to static frames. It also may reduce the rendering time. However, this solution completely beyond pan concept. Panorama does not allow changing the position of the nodal point of the camera.


24 Feb, 2011 sergey
25 Feb, 2011 # Re: 360 panorama in 3ds Max tutorial
but have you ever create a lesson in animation? more specifically about how to set up a render engine on animation settings to nothing flickered?


29 May, 2010 RenderStuff (Staff Author)
2 Mar, 2011 # Re: 360 panorama in 3ds Max tutorial
Sergey, read a series of lessons about optimal settings virey and comments, there you will find the answer to your question๐Ÿ˜‰


4 Apr, 2011 mOPs
4 Apr, 2011 # Re: 360 panorama in 3ds Max tutorial
Good afternoon! Thank you for the lesson. You as always on top ๐Ÿ™‚ All chotko dostupnoi clear. I did everything - from the first time came out (with the permission of the truth was wrong, but eventually realized that it is necessary to render in the longer time-NII) I want to ask about the nodal point. Does the right of finding her in 3ds max and consequently the location of the camera based on NT? As I understand it, even if I can find it, the axis of rotation can not be ustaonvit? Or rephrase the question a little - how to choose the position of the camera in the scene, not to observe the strong distortion when changing the viewing angle (when the camera is rotated)? PS I am pleased to join your group ๐Ÿ™‚


29 May, 2010 RenderStuff (Staff Author)
4 Apr, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi, thanks for the tip! We are glad that lesson helped you to create a virtual panorama. Choosing the nodal point of the panoramic camera, or, in our case, simply pan the center, is trivial. Ideally, this should be just the geometric center of the zone, which is supposed to review. Choose any subjectively the most appropriate point in the scene. Put to the camera and its purpose is located at the same height along the Z axis, and a camera. In general, that's all. Which way to direct? Yes anywhere, what you think is most appropriate for the initial position of the camera in your panorama. How to get rid of the specific distortions in the review of the panorama? Yes, in general, in any way, such is the lack of work. However, you can minimize them as much as possible having escaped all the objects in the scene. The closer the object to the nodal point of the panoramic camera - the greater the distortion when rotating panorama. But, in fact, it all boils down to installing and panoramic camera in the center of the room visualized that will make sure all the walls and objects in them as much as possible equidistant from the nodal point. Of course, if it will not appear under the bed or table standing in the center of the interior ๐Ÿ™‚


4 Apr, 2011 mOPs
4 Apr, 2011 # Re: 360 panorama in 3ds Max tutorial
Many thanks for the answer. There are still some questions about the setup V-Ray, ask them in the relevant sections.


26 Apr, 2011 makey
26 Apr, 2011 # Re: 360 panorama in 3ds Max tutorial
If an Error CreateMovieFile -50 error, then the folder, the project file name (in this case probably folder) has a Russian name. To solve this problem, it is enough to all the folders in which there are panoramas were in English.


29 May, 2010 RenderStuff (Staff Author)
26 Apr, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello, in order to avoid errors, Russian characters should not be in the full file name . Full name of the file, for example render.tif, lying is not the D: drive in the folder "projects" in the subfolder "Gostinaya dlya Leonida" looks like๐Ÿ˜: projects Gostinaya dlya Leonida render.tif That is not difficult to notice that the total file name contains Russian characters. In this example, a sequence of characters "projects" that will lead to an error described to you๐Ÿ˜‰


26 May, 2011 Meeky
26 May, 2011 # Re: 360 panorama in 3ds Max tutorial
Really good stuff
Was just wondering if the spherical (equirectangular) format obtained from max in this case , could directly be inserted as a spherical environment in a new max file , so as to utilize it to make a quick 360 spin-pan animation using a camera rotating around it's axis , or another format is needed to achieve that ?
Also which version of vray exactly supports spherical cam with physical cam
Thanks mate

29 May, 2010 RenderStuff (Staff Author)
26 May, 2011 # Re: 360 panorama in 3ds Max tutorial
Sure, it could.

As the 3ds Max Environment is actually a large sphere, which is endlessly far from the scene center, and it holds the texture. In its turn the equirectangular texture is an ideal unwrap of the sphere. So, the obtained equirectangular projection could be exactly set as 3ds Max environment. Main thing is remember to set the Spherical Environment value for Mapping in Coordinates rollout.

Regarding this cheat ๐Ÿ˜ with panorama animation, it is more rational to make the large sphere yourself. Then to make it self-illuminated with the equirectangular projection as texture. And, finally, set the camera inside, which you wish to animate.

This will be quicker and simpler, than to mess with the 3ds Max spherical environment.

Do not forget to flip the spehereโ€™s normals, so the camera does not look at the backfaces ๐Ÿ˜‰

The VRay 1.5 starting from the SP3, as well as the V-Ray 2.0, supports the camera overrides (e.g. spherical, box etc).

4 Jun, 2011 bandung
4 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
good share dude and thanks, i want to ask, how to export the 360 view on iPad or iPod Touch?, thanks overall

29 May, 2010 RenderStuff (Staff Author)
5 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi!

The first generations of Apple mobile devices have issues with Flash handling. However, you can save the panorama to the mov file and try to open it on your iPad.

The iPad 2 can work with Flash technology and it most likely open the Flash panorama.

As for the observing panoramas on iPad 1 and iPod Touch we have some doubts ๐Ÿ™‚

As an option, you can export panorama and try to open it on those guys, but it probably needs the deep knowing of web-technologies and goes far from this tutorialโ€™s subject, which describes the initial panorama creation in 3ds Max.

Check out these spots, maybe they can help youโ€ฆ
http://www.panoguide.com/forums/qna/7689/
http://itunes.apple.com/us/app/360-panorama/id377342622?mt=8
http://www.youtube.com/watch?v=Lx2iFtxLf18&feature=related

7 Jun, 2011 leopold
7 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
And please tell me how to do so does not revolve around a single point, and around the building like?


12 Jun, 2011 Colin
12 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi, I work with a Panoramic photographer and regularly need to output panoramic model content for insertion into his photoshop panoramic files. Is there a way to output a panorama with control over the number of shots used over a specified panoramic angle. E.G. can you render a panoramic image that takes 6 shots (renders) horizontally taking in an overall Field of View of say 120 degrees?

This 360 pan approach produces too much lens distortion for my purposes given it only outputs 4 shots (excluding straight up and straight down which are of no use to me) for a horizontal FOV of 360 degree.

Up to now we have been doing camera setup manually and manually stitching the individual shots but it is very time consuming and problematic. Hope you understand what i'm describing and have some ideas. Thanks

29 May, 2010 RenderStuff (Staff Author)
12 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi Colin,

The technique of creating the cylindrical panorama is the same as for the spherical in fact. The only difference is that in V-Ray:Camera rollout we should choose the Cylindrical(ortho) camera type instead of Spherical. And, the image proportions should be 4:1, not 2:1. Then we can get the cylindrical projection. In addition, we have to take into account that the cylindrical camera type makes the projection on cylinder, which not as the sphere, must have some height. That is for this cylinderโ€™s height, the parameter Height is responsible, and this parameter value is measured in current system units, half above the camera, and half below it.

To catch the desired portion of the scene, we got to mess with right cylinder height and the initial camera position on the Z-axis.

When we got the rendering of the cylindrical projection, we need to open it in Pano2QTVR, as it described in tutorial, but only choose Cylindrical instead of Equirectangular.

Please note, that this is orthographical projection and no perspective distortion will occur. Such panorama will look a little (or very :๐Ÿ™‚ flat.

That is all. This how it is done officially.

However, there is a trick, which can help the cylindrical panorama look alive, not like some flat technical projection. The main point here is to make everything like in the tutorial and on after-rendering stage, crop the obtained image in Photoshop to 4:1 proportions and load in in Pano2QTVR as cylindrical. This will make the great cylindrical panorama ๐Ÿ™‚ For those who wish to save some rendering time โ€“ you can make the region rendering, by roughly cropping the image part by ยผ at the top and ยผ at the bottom.

P.S.: Colin, we believe this gives you idea how to act in your situation ๐Ÿ˜‰

20 Jun, 2011 Meridia
20 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Good time of day. The question is. In what format should be the end result to sahronit panorama could also twirl as you have in the forum, but without an Internet.


4 Apr, 2011 mOPs
20 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
GREETINGS, Meridia. Allow to answer your question. "Twirl" on the Internet or without it (on your computer) does not depend on the format in which you keep the end result. This formulation is similar to this question: "What I have to buy a nail, so it is not the goal fence to my neighbor and the fence?" As you know - from the nail here depends nothing ๐Ÿ™‚ So keep it in the .swf format and opens onto kompyuteres using FlashPlayer or any player that plays Flash. If you do not know what it was, you can simply on the resulting file, right-click, then select "open with" and select your web browser. Open your view, in the same web browser, but it will work, as you know, not via the Internet and directly to your computer. But if we dig a little deeper still, even this view, which is in the lesson, she opened it to your computer! Since downloads the file currently in the cache (or if you like, temporary Internet files), your web browser when you visit the page,. That is, first save it to disk C in the folder of temporary Internet files. And then there plays. So the difference in concepts from the Internet or from a PC - in principle, no. Internet in this case is the only source Flash file. You've got to be the source of your computer ๐Ÿ™‚ I hope not too confused๐Ÿ˜‰


20 Jun, 2011 Meridia
20 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Thanks for the answer. I was wondering just file format. Through Kwik Since time is not convenient twist. There are not a lot of Pano sohronyaet but only in half Quick format and can not choose a different format.


4 Apr, 2011 mOPs
20 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Strange. And what version Pano? I have 3 options in Pano formats:


29 May, 2010 RenderStuff (Staff Author)
20 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
As we wrote in the lesson, only the demo version can be downloaded for free Pano2QTVR. One of the main limitations of the demo, it is possible to save only mov. In order to use the full functionality Pano2QTVR, in particular, be able to save to swf format, you must purchase the full version of this program๐Ÿ˜‰ Questions about the illegal use, we do not discuss the software. Be careful ๐Ÿ˜‰


29 Jun, 2011 denny
29 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
greeting. it operates independently of the floor area? for example 12 square meters to render from the center ...


29 May, 2010 RenderStuff (Staff Author)
30 Jun, 2011 # Re: 360 panorama in 3ds Max tutorial
Just imagine that you "zapechetlyaesh" or "bake" 360-degree view of the camera installed at a certain point, and then view it in all directions, again, from this point. The square in general nothing there. The only thing that might not be so nice when a small square, as in the great, it is very close to the position of the walls of the chamber and because of this apparent distortion when rotating panorama. But it is also a controversial issue. You can render and toilets in several squares, just from the center. No problems, everything looks quite normal. In an extreme case, you can change the virtual camera zoom in Pano2QTVR, when building an interactive panorama of the equidistant projection section viewing Parameters. But, in general, it is unnecessary. All default and so goes fine ๐Ÿ™‚ Interactive 360 ยฐ Panorama Click on the image and hold down the left mouse button to rotate it in any direction.


11 Jul, 2011 Matthew
11 Jul, 2011 # Re: 360 panorama in 3ds Max tutorial
Guys,

is there any other program like Pano2qtvr/pano2vr to create 360pano?
cause the other programs dont turn .swf correctly =

Thank you!

29 May, 2010 RenderStuff (Staff Author)
11 Jul, 2011 # Re: 360 panorama in 3ds Max tutorial
Matthew, of course there are other software with the identical functions. For example, Panoweaver greatly deals with exporting swf panoramas. Just pick an equirectangular image with the Import panoramic image button and then create panorama by choosing the Standalone swf after clicking Publish panorama ๐Ÿ˜‰

9 Aug, 2011 Elina
9 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
A great lesson, thank you so much! I did not know about this method. Just a question-time rendering circular Panarama identical time rendering 6 angles (as in the method of crosslinking with 6 pictures into a cube) or is it faster?


9 Aug, 2011 Maks (Staff Author)
9 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello, Elena! At first glance, no difference should not be in the rendering time. After all, if we render 18 Megapixels in equidistant projection, we might as well (and time) can render the same 18 megapixels individual projection cube. However, when using the rendering method equidistant projection, results in savings on:
  • preparatory operations, such as installation projections, rendering the launch sequence;
  • general secondary illumination rendering maps GI;
  • not inflated settings that might be necessary for a better pairing separately counted cube projections;
  • unavoidable absence, in the case of the individual renders, need to match the image;
  • fulfillment of post-processing, as You do not need to do it in six separate frames or pre-merge them into a single image;
  • simple instructions into a single image "collecting" the panorama program.
One time-saving on the above points enough to use that method for rendering a 360 ยฐ panorama of the equidistant projection, rather than any other๐Ÿ˜‰


9 Aug, 2011 Elina
15 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
Thanks for the answer! By the way, in virey 1.5 Sp5 standard camera is already set is not necessary, and can be put virey Fizikal spherical. But! Render size 3000h6000 considered 7 hours and was figured out with only one-third. And this despite the fact that one perspective is considered to be the size of 1000x1000 40-50 minutes! True Light cache and irmapu higher value delivered, is still a big picture, but this time difference, of course, not acceptable (compared to 6 miscalculation images and stitching them). PS Probably, the quality is too high, try half image count. If and then the time will be off-scale in seven hours, have yet to switch to another method.


9 Aug, 2011 Maks (Staff Author)
15 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
Elina, an elementary calculation shows that the perspective and foreshortening 1000x1000 6000h3000 differ in the number of pixels in the 18 (!!!) times. In other words, with identical settings, without taking into account economies of GI and preparatory operations perspective 6000h3000 should be considered 12-15 hours. If we count the number of pixels in size 1000x1000 six renderings, a similar resolution panoramas will 3464h1732 instead 6000h3000 as you chose. Try to put these 3464h1732 - then comparison will become more fair ๐Ÿ™‚


9 Aug, 2011 Elina
17 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
So here's what happened: 2000h4000 image pixels considered 6 hours (setting this time I almost did not increase). What has been quite acceptable. PS And yet, I would like to mention one detail (I think at the stage of interior approval is important): If you want to pererenderit some small piece, and he, for example, misses the camera display, and if not for her is, a separate the region is not allocated, only to re-count the whole picture. PPS Once again, thank you so much for such a detailed explanation!


9 Aug, 2011 Maks (Staff Author)
17 Aug, 2011 # Re: 360 panorama in 3ds Max tutorial
Hello! In fact, very pererenderish region ๐Ÿ‘Œ You only need to turn on safe frame (if previously and so is not included) in the view of the camera and panormanoy can safely allocate the desired region, in exactly the same way as in a flat rendering. All you need is to get in the correct zone equidistant projection. In order not to speculate "on the eye", let down on the background of the viewport of the camera previously-calculated equidistant projection and its landmarks, where to set the frame region ๐Ÿ™‚


1 Sep, 2011 Rashmi Thakur
1 Sep, 2011 # Re: 360 panorama in 3ds Max tutorial
wow exelent render ZERO#280
i seen ur render in this link

http://www.swfcabin.com/open/1283927005

plz can u teach me how can i make this...this is very high quality render also wnt 2 learn this..

29 May, 2010 RenderStuff (Staff Author)
15 Sep, 2011 # Re: 360 panorama in 3ds Max tutorial
Rashmi, we advise you to follow our V-Ray tutorials to learn all the secrets of the photorealistic rendering ๐Ÿ‘

4 Oct, 2011 Alex 21
4 Oct, 2011 # Re: 360 panorama in 3ds Max tutorial
๐Ÿค” Mmm and I have quicktime and windows x64 does not work: ((((


9 Aug, 2011 Maks (Staff Author)
4 Oct, 2011 # Re: 360 panorama in 3ds Max tutorial
Alex 21, try to remove the currently installed version and install the latest quicktime. Quicktime in windows x64 has been working ๐Ÿ™‚


7 Oct, 2011 Nuurs
7 Oct, 2011 # Re: 360 panorama in 3ds Max tutorial
Hey guys!, somebody tried this on Cinema 4D R12?, please I would like some instructions on how to render an equirectangular panorama at 6000x3000 px, but using C4D R12 and Vray, please help!
Thanks for this awesome tut!
Ciao.

29 May, 2010 RenderStuff (Staff Author)
8 Oct, 2011 # Re: 360 panorama in 3ds Max tutorial
Hi, Nuurs!

We are not sure about the exact techniques of

rendering panoramas in Cinema 4D + V-Ray

, but we believe that it can be done using the Box type of the Vray camera in C4D. It will do the mentioned in tutorial "cubic" or "vertical cross" rendering, which you can use in the Pano2QTVR selecting Cubic instead of Equirectangular in the panorama options. Hope it's the solution ๐Ÿ˜‰

1 Dec, 2011 dima
1 Dec, 2011 # Re: 360 panorama in 3ds Max tutorial
zdrastvuite! cto mojet pomoci! u menea fsio randeretsa harasho no toka pri sahranenie fotki, ona polnosti ciornaia iv formate tif. ne znaiu gde sneati galuciku stobi renderi sohranialisi normalino iv jpg.


1 Dec, 2011 Anton (Staff Author)
1 Dec, 2011 # Re: 360 panorama in 3ds Max tutorial

Look lesson about the gamma of 2.2 , perhaps you have a problem with the scheme, when saving a file.



1 Dec, 2011 dima
2 Dec, 2011 # Re: 360 panorama in 3ds Max tutorial
probuval gamu! ne iza atavo! fotka renderitsa narmalino no sahraniaietsa polnastiu ciornaia kak kvadrat malevicia!


22 Jan, 2012 Anny
22 Jan, 2012 # Re: 360 panorama in 3ds Max tutorial
Thank you for the lesson, but there was a problem - an error Error CreateMovieFile -36. All instructions are executed on lesson in what the reason, please tell me. Thank you in advance.


9 Aug, 2011 Maks (Staff Author)
22 Jan, 2012 # Re: 360 panorama in 3ds Max tutorial
Hello, Anny. All error types Error CreateMovieFile issued functional QuickTime, which is used in the derivation of the panorama to MOV format. Therefore, the only thing we can advise is to download the latest version of QuickTime from the Apple website: http://www.apple.com/quicktime/player/ Most likely your problem is an older version of QuickTime codec.


7 Feb, 2012 Denis
7 Feb, 2012 # Re: 360 panorama in 3ds Max tutorial
I decided to try it - funny things turn out! ๐Ÿ‘ Thank you for the lesson the children are very happy with the results๐Ÿ˜.


7 Feb, 2012 Denis
8 Feb, 2012 # Re: 360 panorama in 3ds Max tutorial
Here is my result ... now I sit am played: the D http://pan0.net/upano.php?id=2828


6 Mar, 2012 serjjj
6 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial
Hi Guys, please tell me how to solve this problem: I want to create a virtual tour.


9 Aug, 2011 Maks (Staff Author)
7 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial

12 Mar, 2012 gus_ann
12 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial
The question is - let's say in my stage 3 cameras, 2 of them are standard, and one virtual. I created a virtual panorama, all arranged, like a conventional rendering of the standard camera (the other two). But now my rendering of the standard cells obtained also in the form of an equidistant projection. What to do? Newly change the settings for the cameras or still can be done to different cameras in a scene Rendili differently? If the question is not clear, paraphrasing - Settings for the virtual camera are valid for all other cameras in the scene ???


1 Dec, 2011 Anton (Staff Author)
12 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial

What kind of "camera settings" you say? ๐Ÿ™‚

In order to render the panorama, not one particular configuration of the scene the camera is not affected.
Change only render settings (F10 on the keyboard), which are global for the entire scene. In particular the substitution of the global configuration of the standard cells in the scene, as well as render the aspect ratio, 1 to 2. And, in general, all.

By this, to render "flat view" should, in the book V-Rray: Camera uncheck Override FOV and return to the Camera type Standard. And also, in the tab Common, set the desired Output Size.

Question 30 seconds๐Ÿ˜‰ What could be easier๐Ÿ˜


19 Mar, 2012 Olga
19 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial
Thank you very much for the lesson !!! But there was a problem, Pano2QTVRGui an error, even though all downloaded on your links (


9 Aug, 2011 Maks (Staff Author)
19 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial
Olga, a problem in Russian characters in the path to the panorama. Please see the previous page of comments, there is described a solution to this problem.


19 Mar, 2012 Olga
20 Mar, 2012 # Re: 360 panorama in 3ds Max tutorial
Thank you very much, all ok !!!!๐Ÿ™‚๐Ÿ™‚๐Ÿ™‚


26 Sep, 2012 Ainara
26 Sep, 2012 # Re: 360 panorama in 3ds Max tutorial
Hi,

Going back to a few previous questions, I would like to be able to render around a 3D model and then put the model on a website, so that when someone clicks on the model it spins around. I think this is sort of the inverse action to panorama? I imagine it is achieved by producing a flythroughof the entire model, but how to position the camera so that it takess shots of the full model from all angles?

Thanks for your help ๐Ÿ™‚

9 Aug, 2011 Maks (Staff Author)
26 Sep, 2012 # Re: 360 panorama in 3ds Max tutorial
Hello Ainara,

You are not the first who asks this question, see answer here: is inverse panorama (around object) possible.

26 Sep, 2012 Ainara
26 Sep, 2012 # Re: 360 panorama in 3ds Max tutorial
Thanks for your speedy reply. You mention you can achieve this with turnaround. What is this? How can I produce a flythrough of the whole model? As in, where do I position the camera, or is this an option in the tools?

Thank you ๐Ÿ™‚

9 Aug, 2011 Maks (Staff Author)
27 Sep, 2012 # Re: 360 panorama in 3ds Max tutorial
Ainara, this is when you just animate your model to turn around 360 degress while the camera is still and looking on it. As we mentioned in previous comments, this is not panorama, but a particular case of rendering the usual animation.

21 Jan, 2013 3designer
21 Jan, 2013 # Re: 360 panorama in 3ds Max tutorial
Hello I loved your tutorial, but I have some doubts.
but managed to make the amendments are very apparent.
Have a trick when creating the camera so that the seams do not appear?

9 Aug, 2011 Maks (Staff Author)
22 Jan, 2013 # Re: 360 panorama in 3ds Max tutorial
Sorry 3designer, the problem you describe has no relation to this tutorial. The seams between the re-rendered region usually are evident because of the Irradiance Map quality peculiarities, see the tutorial by the given link.

10 Apr, 2013 Squeak
10 Apr, 2013 # Re: 360 panorama in 3ds Max tutorial
Hello.
Wow ... ๐Ÿ‘
I am new to all this ...
I had a look but couldn't find the answer.
I have a newish computer,
Win7, Intel Pentium P6200, 4gb DDR3 ram, Intel HD Graphics.
I have a simple (cheaper end) digital still/videoHD camera.
Will your programmes (earlier and simpler would be fine) to learn
and run on this (which do I need) and how much memory needed?
I haven't downloaded anything, would like to look at some of the models.
Regards, from UK.
Squeak.

31 May, 2013 Dite
31 May, 2013 # Re: 360 panorama in 3ds Max tutorial
๐Ÿ‘
Great You are my heroes.

Really really grateful

Thx

Dite

3 Jun, 2013 Goran
3 Jun, 2013 # Re: 360 panorama in 3ds Max tutorial
One of the best things on web is this tutorial!

Thanx a lot! I'm using Mental Ray and are really happy now! ๐Ÿ™‚

13 Jun, 2013 Phil
13 Jun, 2013 # Re: 360 panorama in 3ds Max tutorial
Nice demo, but the problem for me is Quicktime, and the time lost for building a nice scene in 360 using vray and fix all rendering issues.

Now, I use Promenadd plugin for 3DS Max and it changed my life.
It is pretty easy to convert a vray scene into a 360 view, and I can share my projects on the web.
Icing on on the cake: I can also share my projects with Promenadd Free App on customer's iPads

Of course this is a commercial product but if you are a professional, you know this investment will pay off in just a 3-4 hours of any serious project.

4 Mar, 2014 Rajiv
4 Mar, 2014 # Re: 360 panorama in 3ds Max tutorial
Tnx.....But its Doesn't Work on my I pad.

9 Jul, 2014 jason
9 Jul, 2014 # Re: 360 panorama in 3ds Max tutorial
hello, may i know how to convert the quicktime mov to pano file? i use the windows surface rt tab, so i need to put inside, thanks for telling me!

24 Mar, 2015 hamid
24 Mar, 2015 # Re: 360 panorama in 3ds Max tutorial
๐Ÿ˜ ๐Ÿ‘ Tanx

28 Aug, 2015 shaikh
28 Aug, 2015 # Re: 360 panorama in 3ds Max tutorial
if i dnt want to get mov format of 360 render means i want to move my render as per my mouse control like @ the start of page ther is a white and golden interior is der

9 Nov, 2015 zaryab
9 Nov, 2015 # Re: 360 panorama in 3ds Max tutorial
hey
great software
just wanted to know the 3DS max resolution for creatiing the high resolution panorama
thanku...

1 Dec, 2011 Anton (Staff Author)
10 Nov, 2015 # Re: 360 panorama in 3ds Max tutorial
Hi zaryab,

The higher the resolution, the better result you get. In practice 3000 px for longer frame side is the minimum.

Hope its help ๐Ÿ˜‰

8 Dec, 2015 divesh goel
8 Dec, 2015 # Re: 360 panorama in 3ds Max tutorial
hi guys . i am working on a project and i want to create panorama walk-through like walkthrough is playing and if i want to rotate my camera like panorama so i just move it ๐Ÿ™‚

27 Sep, 2016 bashir shaikh
27 Sep, 2016 # Re: 360 panorama in 3ds Max tutorial
Dear sir how can i get high resolution panorama output view.

because i am getting low panorama output view.

1 Dec, 2011 Anton (Staff Author)
28 Sep, 2016 # Re: 360 panorama in 3ds Max tutorial
Hi,

Do the same as you do, but increase render resolution to needed amount. Want a twice higher quality of panorama output โ€“ do the final render in a twice bigger resolution. No other way to get better panorama output view.

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