Using Gamma 2.2

The detailed description of the work with Gamma 2.2 in 3ds Max and V-Ray. Description of the gamma concept and using it when rendering photo-realistic images. CG tutorial about how to get nice sharp and saturated details in the shadows and how to get rid of overbrights in middle tones using gamma in VRay Color Mapping. Also a explanation of how to instead of the discolored and desaturated texture maps get the contrast juicy textures when rendering in gamma 2.2 in vray....