Tony #77, 816 days ago
Great! I use this everyday. Stoppe in the frame buffer enabling, but generally great! Thanks!
ashrul #97, 785 days ago
great! thanks for the tips!
rendering will be more fun after this!!
he..he..
rendering will be more fun after this!!
he..he..
ajith #216, 697 days ago
there is any chance to get render elements with this settings?.bec..if frame buffer is on elements will not work..
RenderStuff #219, 696 days ago
Hi ajith,
The 3ds max duplicates the render elements to separate windows as rendering process ends when you render to a standard Frame Buffer.
But, when you render using V-Ray Frame Buffer, all chosen elements already are in the V-Ray Frame Buffer single window. They are available by the selecting in a drop-down list in the left upper corner. The RGB color is the default option. Just pick the needed render element from that list and save it just like you do it with the RGB color rendering by clicking floppy disc icon.
The 3ds max duplicates the render elements to separate windows as rendering process ends when you render to a standard Frame Buffer.
But, when you render using V-Ray Frame Buffer, all chosen elements already are in the V-Ray Frame Buffer single window. They are available by the selecting in a drop-down list in the left upper corner. The RGB color is the default option. Just pick the needed render element from that list and save it just like you do it with the RGB color rendering by clicking floppy disc icon.
ruls #259, 636 days ago
i tried this way already..and the result of the reder its looks so weired...my object looks like floating...
RenderStuff #260, 636 days ago
Hi ruls, the so called flying chairs effect is a result of an insufficient contrast of the shadows or too lightened shadows. It shows up mostly in well lit areas with small details that must cast shadows. Usually this flying effect arises because of the excessive brightness of an ambient lighting or, if you use V-Ray renderer, because of low quality setup of an Irradiance Map. To get rid off this shadowless effect, you need to lower the brightness of a filling/ additional lights and rise the setups of a secondary illumination, increasing the GI maps quality. Also, this like effect can appear if you have a incorrectly set gamma value of the input texture. For example, if the 3ds Max and V-Rays gamma value is 1.0 when the gamma of the input bitmaps gamma set as 2.2. Make sure that those gamma values both are identical. For this check if you setups of the gamma values correspond the ones in the final part of this tutorial.
bora #265, 631 days ago
i used to input 2.2 for the output gamma option aswell and everything was very bright and faded. now it is correct as i inut gamma 1.0 for the "output gamma" however , i think i still have a problem about texture baking as it ignores my settings thus over gamma-ing the autosaved image(the lightmap for example).to overcome this, i have to manually save the image by pressing the "floppy" icon in 3dsmax.
so atlast a real question to you:
as for the 3dsmax 2009 versions and above, is it still a good idea to use color correct plugin's gamma adjustment for defining the texture's gamma to 2.2 ?
so atlast a real question to you:
as for the 3dsmax 2009 versions and above, is it still a good idea to use color correct plugin's gamma adjustment for defining the texture's gamma to 2.2 ?
RenderStuff #267, 630 days ago
Hi bora, there are known bugs in the autosaved rendering to texture images. Using manual saving is a preferred way.
We believe that using color correct plugin for local changing of a textures gamma value is a bad idea at all. This is a complex way and it is better to globally change the overall input gamma in the Gamma and LUT tab of the 3ds Max preferences.
We believe that using color correct plugin for local changing of a textures gamma value is a bad idea at all. This is a complex way and it is better to globally change the overall input gamma in the Gamma and LUT tab of the 3ds Max preferences.
aqther #273, 623 days ago
whoa!! its amazing.. just the low quality trial renders look so beautiful.. gosh! thanks so much, u rock!!
Adanedhel #410, 545 days ago
great mate. really good way of making better images. always had to do lot of differnet things (adding lights, playing with vray camera settings!!!!!, changing brightness of main lights) to get such a nice effect and now i can have it only by changing few things. thx and keep making new tuts :P we need them . cheers
Rafael #532, 468 days ago
Hi. I've read the tutorial and adjusted my 3ds Max and Vray settings accordingly. But when I rendered, the results were still faded textures, even when I adjusted the Bitmap Input to 2.2.
So I went back to the Vray settings and checked the "Don't affect colors (adaptation only)" setting. And when I rendered the colors are what I wanted, full and lush.
Oddly, when I set the Vray Color mapping back to 1.0 and unchecked the "don't affect colors" option, the results were unchanged.
So I went back to the Vray settings and checked the "Don't affect colors (adaptation only)" setting. And when I rendered the colors are what I wanted, full and lush.
Oddly, when I set the Vray Color mapping back to 1.0 and unchecked the "don't affect colors" option, the results were unchanged.
RenderStuff #533, 468 days ago
Hi Rafael,
if it is difficult to follow all the setups in this big tutorial, please look at it's shortened version with exact instructions for gamma 3ds max & vray settings.
Just follow the all instructions there and set all the checkboxes in the exact succession, as the screengrabs show. Also, do not forget that all manipulations with gamma values in V-Ray: Color mapping will be seen in V-Ray Frame Buffer only
To have correct gamma correction, the Don't affect colors (adaptation only) function shouldn't be enabled, more on this subject read at Best Vray settings Color mapping.
if it is difficult to follow all the setups in this big tutorial, please look at it's shortened version with exact instructions for gamma 3ds max & vray settings.
Just follow the all instructions there and set all the checkboxes in the exact succession, as the screengrabs show. Also, do not forget that all manipulations with gamma values in V-Ray: Color mapping will be seen in V-Ray Frame Buffer only
To have correct gamma correction, the Don't affect colors (adaptation only) function shouldn't be enabled, more on this subject read at Best Vray settings Color mapping.
Martin #2158, 185 days ago
Hi, great tutorial! Explained exactly what needed and easy to follow! Many thanks!
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