3ds Max Script, where to start

🤖
23 Sep, 2011 Andrey
23 Sep, 2011 # Re: 3ds Max Script, where to start
Zdorovenko buly all! I recently asked a single question seriously - how to get the job done in a much more mobile chtoli Max? Well, or something like that) How long have heard of Max Script-e as that facility, which allows the mobility, flexibility, speed, and everything else, but there is always one thing. Namely - as far as I know scripting in itself - it is a simplified programming (self-programming is much harder on myself I know, he tried kak-to chto-to write in C + +, damn zadolbalsya😁, too much scientific Labuda need to know ) and therefore the question: How well do you have to be knowledgeable in matters of programming and mathematics in order to sit for Max Script?


26 Sep, 2011 Maks (Staff Author)
26 Sep, 2011 # Re: 3ds Max Script, where to start
Hi Andrew! No doubt, max script is a wonderful extension of the standard features of 3ds Max. Using it, you can not limit the availability of tools for creating, editing, positioning and animate 3d objects. This is not a simplistic view programmirvoaniya. This programming at a certain level . In other words, you will not be prescribed addresses of memory cells and produce basic operations with binary data. Programming will take place at the object level (sub-objects) in 3ds Max - just by what he faces every ordinary trideshnik. According to the plan, Maxscript can be used without programming experience. This is true. However, the basic principles of programming knowledge required. Without an understanding of what the variables, their types, arrays and their indices, operation assignment, comparison, conditionals and loops to get chto-to worthwhile will come 🙄 Yet, no one bothers to learn programming is to start with a Max Script, especially if the arm sensible literature 👍


26 Sep, 2011 Anton (Staff Author)
26 Sep, 2011 # Re: 3ds Max Script, where to start

I would say not so. Max Script, though built in 3ds Max, is a function of more software developers than to users.

Trideshniku, which is engaged in 3d, not the developer, who is developing, it is for it to work, the script does not need a max. Wieser or modeler should not understand it.

Maksskript for those who want to write a plugin to make a new feature to automate any action, etc.

If you have a great desire to automate or simplify some operations in 3ds Max, you should reap the benefits of those who already know how to program at Max Script, and look at the Mecca makskripterov - specialized resource ScriptSpot . There's a number of scripts and plugins for Max, what do you scatter eyes.

The special charm of this resource is that the vast majority of scripts and plug-ins out there - free😉



23 Sep, 2011 Andrey
30 Sep, 2011 # Re: 3ds Max Script, where to start
Yeah) Recently, there has been - download one mega-cool plugin Ghost Town by Kilad-A , zashib surprised how much still powerful this thing! Sometimes the truth does not operate properly, but that is what beta version (plug, not MaxScripta). And already I started studying - inspired me to these guys) - If someone needs to start as it were, from scratch, like me, I advise you to search in google book Fundamentals 3ds max 8 - Maxscript + CD (publishing year, Williams-2006, ISBN 5-8459-1044-7)

There is finally a normal clear language that is explained. so all of these variables, arrays, and other garbage - and sometimes take some book example for C ++ or the Delphi, once confronted with neponyatki that-how-and where

like the books were not written for beginners? - and that's just for beginners have had to write at least a few books about the basic concepts of programming in normal language, not clever.

In general, I would like to say that we need a very MaxScript think many 3d-Schnick, as though they may be, and modelers or materrialovedami, but purely for themselves could make life easier.

Personally, I took hold of it for this purpose - and then there are some things that are in max to do is simply zadolbalsya - such as something boring and long, and the script was written - to press the button and you're done.

Again, with permission, I'd like to see here people can develop this topic and that it did not close, just because she comes close to a conventional workflow in Max and in the V -ray-e, but still can also help with something to someone while working in Max.

The very same I also want to contribute to this topic, and if nadybat more information about books or something useful, I will lay out here can credit (again if you need to specify the source or author information, specify) rules Pub I know and respect



26 Sep, 2011 Anton (Staff Author)
1 Oct, 2011 # Re: 3ds Max Script, where to start
Hello! Of course, if you refer to the fact that the author, the authorship should be reported on a mandatory basis. Topics we do not close, do not worry about this, it will be here forever. If you do something nadybat cool, be sure to disappear. But most importantly, in addition to authorship, not just give a link is not useful, but also give her a description of yourself. That is, to express his opinion that this is what you need and how you personally, it helps to work😉


1 Oct, 2011 Artem
1 Oct, 2011 # Re: 3ds Max Script, where to start
And is there a possibility these scripts as it is in itself the Max interface will include a button, etc. ... that used to assemble the panels on one script, and that in fact not all sewed, to which there should be forever in the run folder)


26 Sep, 2011 Anton (Staff Author)
2 Oct, 2011 # Re: 3ds Max Script, where to start
In general, any script you can make a button on the toolbar Max alone. If the script is written is true, then there must be prescribed category that contains the script button. For example: category: "MyScripts" ButtonText: "The script Artsyom 🙂" Then you can add a button on the script toolbar 3ds Max. Just pulling it to her. Run scripts MAXScript => Run Script ... You go to the desired folder and zapusakesh your script. Now he is in the Toolbars UI. You open the UI - the right button on the tool => Customize toolbar. In the window that appears Customize User Interface => Toolbars tab. It simply looking for the button of your script, in its category, in this example, and MyScripts via Drag-and-drop, toss it in the desired location on the toolbar. If you want to create a panel, just in the same place in the Toolbars, PUSH button New ... and create your own toolbar, asking his name. Here is a great video, look. There all quite clearly: http://www.scriptspot.com/files/Run&Install_MacroScript.wmv


28 Oct, 2011 plotnik
28 Oct, 2011 # Re: 3ds Max Script, where to start
Hey. I can not put the script does not work. I do like in the video, but something is wrong (something wrong doing). The script appears in the viewport, but it is not active. If possible, explain the points of detail ... I think the thing is very convenient: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer


26 Sep, 2011 Anton (Staff Author)
28 Oct, 2011 # Re: 3ds Max Script, where to start
Hello! 1 - link shake your RegularizeEdgeLoop.zip 2 - rename it and RegularizeEdgeLoop.mzp 3 - Drug and mules toss RegularizeEdgeLoop.mzp in vyuport 4 - Create / take Editable Poly Offer 5 - the transition to the level of editing edges / borders / edges (edge ​​/ border / polygon) 5 - press the right mouse button in the lower left quad at the bottom you find the item Regularize the video above shows the installation is not a universal method suitable for all scripts, script and adding buttons to the toolbar. Instructions for installing the script is in its description on the page of his jumps😁 PS: I checked the script - it works😉


28 Oct, 2011 plotnik
28 Oct, 2011 # Re: 3ds Max Script, where to start
Hello! Thank essno instructions read, did not know of. that zip. you can simply rename! English is not a native. Lost in Translation. You can also find a lot of excuses, opravdashek ... Thank you!


9 Jul, 2013 Nikolay
9 Jul, 2013 # Re: 3ds Max Script, where to start
Hello. I myself am not a programmer at all, and in mathematics is not very strong, and I thought that I did not get to create scripts. But esteemed, poizuchal MaxScript the basics and fundamentals of object-oriented programming, begins with a simple alteration of ready-made scripts. Now, if I see that if, for example, several similar operations can be done with one button, then write the script, combining these operations. As it turned out, not so bad that the devil as he is painted. Very much helps MaxScript Help, where you can read what each function and find the right. I had no idea how much enhances the knowledge of even the basics of elementary MaxScript Here are my scripts, which I always use and created for himself (only in about half a year) [= the URL http://s1.ipicture.ru/Gallery/ Viewfull / 27980774.html] [IMG] http://s1.ipicture.ru/uploads/20130710/5r5celqj.png [/ IMG] [/ URL] my super cel message to explain that it is not necessary to be afraid and to think, that MaxScript need some sort of special gift and a flexible mind and math programming. Nuzho just a desire and interest (in fact as well as in any other case). Good luck to all.


9 Jul, 2013 Nikolay
9 Jul, 2013 # Re: 3ds Max Script, where to start
Link "Preview with an increase in click-through" is not turned on this page, and a message can not be sorry for me, so that's http://s1.ipicture.ru/uploads/20130710/5r5celqj.png


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008