AO and IM affect the clarity and detail rendering , but to a lesser extent than, for example, the algorithm antialiasing or antialiasing mask with combined filter , because for plotting parts, actually meets antialiasing .
And that, for example, the Adaptive DMC stranded paired with Catmull-Rom, will give the right for clarity. Of course, the cost of this will render time 🙄 As for the joints, they at least need to do and not to rivet the neighboring facades back to back, and then outraged, why there are no gaps😁
Hey, I do not understand the question, or rather the question itself contains the answer and I am not clear what exactly do you make it difficult.
I assume that you know that a similar effect is created using the AO but do not know how to apply it.
The V-Ray only three main uses Ambient Occlusion:
- Making Blend material with a mask of the VRayDirt . - Includes Ambient Occlusion, eponymous scroll zone V-Ray :: Indirect Illumination (GI). - Separately render AO passage and post-processing imposes it on the final render, on the dates of your objects.
Hello.This is the answer (I apologize for a long time) to the post gus_ann, which was kindly provided with the necessaryMaterials:Http://en.renderstuff.com/pokritikuyte-pozhaluysta-3d-render-model-385/page-12/#7200So: The meaning of all manipulations is to get just a black and white picture imitating shadows.More information can be found here:Http://en.renderstuff.com/chto-takoe-ambient-occlusion-ao-i-kak-ego-ispolzovat-v-vray-311/#disCussionHttp://en.renderstuff.com/otlichiya-vray-1-5-ot-2-novye-funkcii-271/#954Let's start:In the [Render Setup: V-Ray] window, select the [Render Elements] tab.Use the [Add ...] button to add the [VRayExtraTex] element, click [OK]. Select the added element, the bottom of the window will appearThis element. Click the [None] button opposite [texture] and add the [VRayDirt] card to it.Then, without closing the window, open the material editor window and drag the added [VRayDirt] card to anyFree slot as [Instance]. The [Render Setup: V-Ray] window can be closed.Now we can manage the settings of the [VRayDirt] card in the materials editor.In the figure you will see two added elements [VRayExtraTex], renamed as [VRayExtraTex_AO-5cm] and[VRayExtraTex_AO-20cm]Consider the parameters of our card [VRayDirt]. In this example, we need only three parameters: radius, subdivs, andExclude ...-radius - It indicates the distance (in the unit of scenes - in this example in cm) our future "shadow" will spread.Pay attention - this distance will not be a solid fill of the shadow 5cm and a gradient one. If 5cm is specified, then the darkest part"Shadow" will be in the "zero point of the beginning of the shadow" - (intersection / close location) of the geometry of the scene, after 2.5cm "shadow" will be 2 timesLighter and finally at a distance of 5cm it will go white.That's why I added two elements: [VRayExtraTex_AO-5cm] and [VRayExtraTex_AO-20cm], in them I configured the distribution of "shadow"5cm for small objects (fillet, photo frame, bedside table) and 20cm for the bed and the shadow near the nightstand (avoid "flying" objects - the "shadow" under the bedside table is incorrect, because it "hangs" in the air). Naturally, you can notAnd add only one element with the necessary radius.-subdivs - This value is responsible for the quality of the "shadow" gradient. If after the test render (a small section) your "shadow"Will be noisy - increase this value.-Exclude ... - Here you select objects on which there will be no "shadow", i.e. These objects will not be obscured by the "shadow" and which you do notAre needed for further processing. Here I added a chandelier and a plant. You could also add a curtain. Since the site withThe proxy-luster was calculated for the longest time, I generally excluded it from the render. To do this, I chose a PCM chandelier ->Object_Properties -> clear the check mark [Renderable]Now go to the settings of the renderer:Open the [Render Setup: V-Ray] window. I turned off the light completely and did not use [Indirect Illumination] since Do not participate at allIn miscalculation, I assigned all the standard V-Ray material, I left the gamut as the author.I will remind you that I do an additional render only for the sake of this layer. You can simply add this [VRayExtraTex] element to theYour final render with your settings. Renderim:If you used the V-Ray buffer, save the images by selecting them from the drop-down list:The pictures are ready:We proceed to postprocessing.