Best way to model and texture floorboard

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11 Oct, 2012 Darya
11 Oct, 2012 # Re: Best way to model and texture floorboard
Good day, Dear! Designers love the floorboard! And I do not know how it correctly models. Size 3 m 30 cm. I usually do on the plane and pull nёё texture. It turns out like this: How do you think it looks like on the floorboard? In-HETE is hard to find good texture floorboard (can advise?) In contrast to the brick, for example. Maybe all the normal people do it geometry, then its texture? For example, I have a great library Arroway Textures tree. Share your experiences 🙂


11 Oct, 2012 Anton (Staff Author)
11 Oct, 2012 # Re: Best way to model and texture floorboard

Hello! In our looks like😁 but in this case I do this:

1 - I am looking for a texture / photo of a tree that is appropriate in structure and color. In fact, cool textures and sites with them are full, for example DEREVO interiors.

2 - I open Photoshop and finally adjust the texture to the color. Then I take it and there I literally do the texture of the parquet. But I do not do literally the divisions between the boards. Simply laying them down next to them, only in the length I move, as needed. And so far it does not work out a large piece that can be concealed.

3 - I open 3ds Max. I create a Plane, I impose this texture on it and cut the plate on it. For example, a kut. Thus, I have a textured 3d model of boards.
Look at the topic of the tiling of three-dimensional surfaces in 3ds max, there is a detailed description of the meaning of what needs to be done.

The main thing do not forget that there must be slots between the boards and the boards themselves must be voluminous. In a good way, in addition to the thickness, the 3d models of the parquet should still have the chamfered angles with several segments.

4 - When everything is ready, I make the material based on the texture made earlier. I apply it to the received thaible model and tile it on the floor of the room. What turns out in the end, you can look in our free 3d model of wooden parquet. It is made on the same principle.

An excellent result can be achieved and competently made material on a flat floor model. The main principle is similar to the one described above. Take the texture, lay it on the floor. Then you draw on it the seams. From the same texture do Bump map. It is desirable to leave the stitches in black, and the texture of the tree itself should be minimized, since the parquet is usually polished and smooth. But the coolest option is a three-dimensional 3d model of a parquet board and a competent material on it. That's all 😉



16 Oct, 2012 Aleksandr
16 Oct, 2012 # Re: Best way to model and texture floorboard
If it is possible - there is still a script extremely useful floor generator is called. 🙂 There is also a minus in the script - he did not know how to generate layout "Christmas tree" or other tricky layout. But the pluses in it enough.


24 Oct, 2012 zakazchik81
24 Oct, 2012 # Re: Best way to model and texture floorboard
This plugin makes the herringbone parquet AvizStudioTools_ATiles


6 Nov, 2012 Demir
6 Nov, 2012 # Re: Best way to model and texture floorboard
How to make a good floor? It turns out this way as render. I want to like this foto.kak rezultat.Vo get a lot of lessons on the net big gap between the boards, how to make that gap was narrow but realistic? Thank you


11 Oct, 2012 Anton (Staff Author)
11 Nov, 2012 # Re: Best way to model and texture floorboard

21 Nov, 2012 Nick
21 Nov, 2012 # Re: Best way to model and texture floorboard
Speaking of bricks. If the map of diffuse material flooring lay tiles card (bricks), and in it in the slot tiles-setup - texture put wood texture - you can get custom flooring material. Color variance and Fade Variance asked uneven color / brightness of the original texture. You can set the distance between the parquet tiles, and if you put the same tiles in a bump map - the depth and spacing.


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