How to fill the closed package with nuts in 3ds Max

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30 Nov, 2012 DarkManius
30 Nov, 2012 # Re: How to fill the closed package with nuts in 3ds Max
Narisoal Closed-package under the nuts. It was created from the cube. Drew nut. And now I do not know how to multiply a nut inside the package. Package: Nut:


2 Dec, 2012 Anton (Staff Author)
2 Dec, 2012 # Re: How to fill the closed package with nuts in 3ds Max

Hello!

The most rational and correct way is to go to the store, buy a package of nuts you need, remove all stickers and sfotkat from it. Then, based on this photo, create a texture and overlay it on the package.

So I did about the same when I did the subject 3d rendering of shrimp packing:

This is the most competent solution. You only need to strongly prideretsya to say that this is a flat texture, and not bulk shrimp in the package. Alternatively, you can make a model of nuts in the form of packaging, but cut it right in the texture of the nuts and slightly pulling them to the volume. This will resemble a flat chocolate with bulky nuts slightly squeezed out of it:

And on top of the model, put a crochet around so that it envelops the nuts but does not stick to them in a dense one😁 Speaking of the way that you want to hear, namely literally about pouring 3d models of nuts in the volume of the 3d model of the package, then this is the most ungrateful undertaking. This can be done by a solid-state reactor built into 3ds Max or a particle system. But the result of their work will be so unpredictable and do not control that you are taken with the selection of the necessary parameters for longer than with the laying of each nut manually. You can find compromise options, for example, when you roughly pour a reactor, and then gently manually manage those objects that will come out for the desired volume. You can see the result of this work on the example of a 3d model of cans with pasta. If there are a lot of nuts, and you still do not know how to use the reactor, then forget it. Option with the texture, the most acceptable😉



30 Nov, 2012 DarkManius
3 Dec, 2012 # Re: How to fill the closed package with nuts in 3ds Max
THANK YOU!!! This is my first job. I pour probyval MassFX (former "reactor"😉, but there was a problem. The package is seen as a homogeneous entity without emptiness inside, and nuts just jump out of the bag squeezed nego.Ya form poured into it nuts, translated them into POLY and moved into the package. First I try to get this. How would you Comment out that it is necessary to alter to create a package? What has been achieved so little polygon mesh and forms


2 Dec, 2012 Anton (Staff Author)
3 Dec, 2012 # Re: How to fill the closed package with nuts in 3ds Max

I 3d visualizer and modellinngom not do it, so I do not tell you how to do the model for me of making a professional 3d modeler 😁

I can only say that it is a render grid with TurboSmooth in Isoline mode , so all the polygons are not visible, and the package makes the tool Editable Poly.

Nevertheless, we have the theme of poly modeling in the Max 3ds , where you can ask relevant questions😉



30 Nov, 2012 DarkManius
3 Dec, 2012 # Re: How to fill the closed package with nuts in 3ds Max
Got it went. 🙂 Thanks again!!! And in terms of visualization package has narikaniya? I'm on the right track?


9 Feb, 2013 dream
9 Feb, 2013 # Re: How to fill the closed package with nuts in 3ds Max
[B] Anton [/ b] I have a question not absolutely on a subject, but still🙂 You wrote that running 3D visualizer, and that you are modeling. I just learn 3Ds Max, to go to work visualizer interiors. It turns out there to model I will not? Can you tell me more?🙂 Just I'm just starting and do not know much. Thank you in advance!


9 Feb, 2013 gus_ann
9 Feb, 2013 # Re: How to fill the closed package with nuts in 3ds Max
Hello, model will be mandatory. Perhaps some complicated things and there, but the walls, the ceiling, all kinds of carpets, simple furnishings - yes, so it is necessary to get acquainted with polimodelingom. A general design studio each works differently, so you should be able to all!


9 Feb, 2013 dream
10 Feb, 2013 # Re: How to fill the closed package with nuts in 3ds Max
gus_ann Thank you =)


9 Feb, 2013 gus_ann
24 Apr, 2013 # Re: How to fill the closed package with nuts in 3ds Max
MassFX to! Just fill Solution: Using the bowl of a with objects - the Max 3Ds the Tutorial: http://viscorbel.com/massfx-fill-bowl-with-objects-tutorial


7 Jan, 2014 3dcg_acc
7 Jan, 2014 # Re: How to fill the closed package with nuts in 3ds Max
Hello everybody! I have a difficult task to te I filled the bag of candy, and it is necessary to Pocket overturned and candy scattered on the floor. How to configure a package to not rasstyagivalsya. The simulation is done using MassFx (3ds max 2014). For a long time I suffer in the net looking for such a decision, I can not find or share the link. 🙄 Well, that's something like


20 Jun, 2014 Serjio
20 Jun, 2014 # Re: How to fill the closed package with nuts in 3ds Max
🙂 I do not understand why you do packages with some internal content, as it filled? (Actually physically filled) Why? usually bags of nuts, seeds, and others ... are not transparent ... should smodelit package and slightly deform it! ip-mass X "is necessary to open the interaction of objects ...." PS I think physically pour nuts in a bag and drive it through the weight ip-X does not make sense. if it would be a lot of packages that would have to be cast aside into a square package (pack) it is possible and through weight ip-X ... game were not worth of 1 package!


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