Cloth simulation in(for) 3ds Max

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12 Mar, 2012 gus_ann
12 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Hello, questions will probably just two, but one topic. As textile wrap like this: And that's how to do so, see salfenku under the lamp.: I know that it is necessary to apply modifiers apparel maker and cloth, to make the simulation, indicating a solid body to which the material will fall, but how to create folds? Especially interested in the option to the cloth


19 Mar, 2012 Maks (Staff Author)
19 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
gus_ann, you sovereshenno Wren you assume about the cloth simulation using maksovskogo functional Cloth. Both the composition of fabric made by him. In the first case, blankets angle privyazyvetsya to an animated object that moves just along such a trajectory, as well as hand (probation), which is wrapped a corner of the bed. In the second case, the basis (Collision Object) is sill necessary form in cloth simulation. During simulation the fabric, falling, follows the shape of the window sill. About folds absolutely the same - the main form after the simulation, add objects, such as a lamp, which will move the fabric in some way. So there will be wrinkles. The process for the patient, but it's worth it 🙂 Start with a simple and if there are unresolved points - write.


12 Mar, 2012 gus_ann
24 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Thanks for the reply, waited a long time, thought and did not answer. I do not quite understand about the scheme "lamp objects" and how they will move the fabric in some storonu.Opyat as indicating a solid object collision - in this case, the window (or even to put a pacifier), because in this case the geometry of textiles, to create basic simulation and shift in form does not match the window sill. I am sure I will try and, of course, lay out all the experiments and questions too😁.


25 Mar, 2012 den-perec
25 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Hello! I do not understand how to anchor corner of the blanket to the animated object, what is the object, and how to animate? Simply, I do visualization interiors, and faced with the animation.


12 Mar, 2012 gus_ann
25 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Hello everybody. The experiment was the first - like how to get. Here's a quick sketch, though a bit dark came, but it is said to you on the site "a very different story." If someone does not understand how - soon will describe their actions, may be tomorrow, right now is not time catastrophically. But the second is in the process of eskperiment ... 🙄


25 Mar, 2012 den-perec
26 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
happy to count when write, thank you!


19 Mar, 2012 Maks (Staff Author)
26 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
gus_ann, really well 👍 If not difficult, then, of course, describe at least in general terms, how is it to achieve this form of blankets. As for the windowsill, I was referring to the fact that you as if standing on a napkin shifts bulb sideways and she crushes his napkin. At the same time, she continues to lay the napkin on the windowsill of regular shape, and it is also involved in the simulation. Thus, the napkin folds and forms repeat shape sill.


12 Mar, 2012 gus_ann
26 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max

I myself am a beginner, so more competent users of Max ask me to correct me if something is not right. So, create a cube with a chamfer. It will be a mattress on which the blanket falls. It is important to make it realistic in size so that our blanket fabric behaves correctly. Next, create a rectangle-spline in the sizes of the blanket and move it above the mattress, so that there is a gap between them - the distance that the blanket will fly through during the fall ...
I will post the renderers, but something I can not do with the screenshots from the program. Who knows how - describe in more detail, please.

Next, go to our blanket rectangle. Convert it to an editable spline, select all the vertices and press break to break it, so that during further manipulations our blanket does not lose its shape. We apply the modifier garment maker, the density of the grid can be increased three times - so the fabric will be more flexible, but it's important not to overdo it, or max will hang.

Next, immediately apply the cloth modifier. In the simulation parameters, set the subsample = 5, the self-collision is a checkmark and the value is 1, check the intersection with a check. We go into the properties of the object. Here we indicate that our blanket rectangle is a fabric, the type of fabric can be chosen at your discretion, here we add the object - the mattress and indicate that it will be a solid body (the object of the collision). Offset for the mattress set = 3. Click OK, the window will close. It remains only to run the simulation: Click the local simulation button and our blanket will fall on the bed.

It's all half the work behind. Now the most interesting thing is to wrap the corner. The hand that drags this corner will act as an additional object, which we then delete. This may be. An auxiliary dummy object (it is not visible when rendered) or just a small cube. We will place it next to our corner.

Now tie the angle to our hand. To do this, select a blanket. Click on the plus sign of the cloth modifier. Sub-items will appear. Go to the sub-group and see one active button "create group." We select the most extreme top of our corner - actually the angle itself, we press "create a group", ca. Let's tie our created group to a dummy. Node button and click on the object with a dummy. On the right in the window, max will write that now our group is attached to the dummy. We exit the Cloth modifier.
Create an animation key-click on the key on the bottom panel. The animation bar will turn red. Move the animation slider to 15-20 frames. Select the pacifier and move it upstairs.

We move the animation key to 35-40 frames and move the pacifier to the center of the blanket - where the corner will lie

We move the key for another 55-60 frames and put the pacifier down on the blanket.

We'll run through, move our key, see how the dummy moves. Ok, select the blanket, go to the Cloth modifier and click Simulate (simulate). We are waiting, see how the blanket moves.

Turn off the animation key, delete the auxiliary object with a dummy, transform the blanket into poly, add the thickness of the shell, smooth and texture. That's all, principle is simple. And who did not understand, I advise you to watch the video lessons of Dmitry Epov on working with fabrics in max, there is a yu-tybu. Deep knowledge they will not give, but what for is necessary and the main sense of the simulation is revealed well. Good luck to all!



12 Mar, 2012 gus_ann
26 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Thank you for your praise - for the beginner very pleased when praised. I'm going to experiment with a napkin.


12 Mar, 2012 gus_ann
27 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
Here, the second attempt with a napkin - apparently did not work the form that wishes. Max (RenderStuff) thank you very much for the help, it worked - vase drags a napkin and it creates wrinkles. But what, is another question. Probably need more than one experiment to achieve the desired ...


19 Mar, 2012 Maks (Staff Author)
28 Mar, 2012 # Re: Cloth simulation in(for) 3ds Max
gus_ann, as you can see, this matter of trial and error. Napkin, of course, not the akkurtanaya out, but not cardboard from Plano😁 You may want to move a little weaker and a little vase "hold" on the edges of the napkin. It should look more elegant😉


2 Jul, 2012 Konstantin
2 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
Sdrastvuyte question arose after poprobyval simulate a blanket but it does not make such poluchaetsya thick, as in the picture at the beginning of this topic, as it is possible to create a plump ?? Maybe someone realties can create these?


2 Jul, 2012 Konstantin
9 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
I saw here is a tutorial for creating blankets pillows and blankets, which podpihnoto under the mattress, it's a miracle what is dear RenderStuff, maybe you know how that makes no?


10 Jul, 2012 Usco
10 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max

Yeah, on a PC
CPU: 2x Intel Xeon x5650 4Ghz (12 core 24 thread)
RAM: 48 GB DDR3 1600mhz
I rendered the 32 hours 😁



10 Jul, 2012 Anton (Staff Author)
10 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max

Hello!

In general, simulations of fabric and work with objects having a thickness. But, in practice, almost always, it is a good idea, it is possible to do this thickness then, after the simulation of a flat object. Either manually or automatically in order, in the same Shell. A better first automatically and then adjust that wrong hand😁

That As for the splint, then in fact, the very name of the video is already found the answer. This is done in The Marvelous Designer, , that, in fact, the splint and shows😉

Usco, about 32 hours, then yes. Render rendered and in the end not narenderil chi😁


2 Jul, 2012 Konstantin
10 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
32 hours, er, in the sense that long? for a picture on this rock? (I just nachanaet in the interior, yet do not know the time frame) and that kasaetsya Marvelous Designer, it is thought that some Marvel designer, funny =). But seriously, I tried like this plugin to create a pillow, took two rektanzha embedded Garment mayker one rektanzh plenty of other smaller ones, placed one inside the other, in short made the pillow as the video output depressing ... pillow sduvaetsya simple. ..pri simulation, of course you can choose when she looks more or less, but it is interesting just how to make sure that the inner pillow to simulate more tightly than the outside it navlochka), I tried to change the fabric settings, but not really happened, maybe there is something idea can zalest in what setting, as well as screenshots here also to try the method to the simulation when the inner pillow stitched (two planes) to translate it into colision objekt, it serves as a solid inner cushion Cochet what happened, but again on the bed to put this need to torment the FFD modifier.


10 Jul, 2012 Anton (Staff Author)
10 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
This picture on this computer must be rendered 15 -25 min😁 Regarding Marvel not prompt me, we're doing in the manner described above. Simulation, giving the thickness adjustment.


2 Jul, 2012 Konstantin
11 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
Well Well tried Marvolovskie things, the truth came out not very good, but vprintsepi is even possible to use here.


2 Jul, 2012 Konstantin
12 Jul, 2012 # Re: Cloth simulation in(for) 3ds Max
Try again, look carefully tutoreal, it got better, but there are downsides, very high-poly model, and even using proOptimazer Model pillows me oboschlas 30 thousand, 89 thousand blankets and 100 thousand on the sheet.


2 Jul, 2012 Konstantin
1 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Good afternoon, really want to create just such a blind here with eyelets Probyval do not poluchaetsyaprisoedinit grommet itself, to the tissue can be probyval who do? and he knows how?


2 Jul, 2012 Konstantin
1 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Curtains with holes in it wants to simulate the top and these lessons have not found poluchaetsya = (


1 Aug, 2012 Emil
1 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Constantine, What's the problem making a hole after simulation? and insert the rings what you want 🙂


2 Jul, 2012 Konstantin
2 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Yes, the solution cool, but I want to create holes to simulate and pritsipe them rings, and then have to wear all the curtains on the ledge, because it is from where the hole depends on the simulation itself curtains and how will be placed folds, will probyvat, and lay out what will come )


1 Aug, 2012 Emil
3 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Constantine, in principle you should get, you then can use just their holes with the rings in the simulation, to make the rod from the cornice participated in the simulation time should be no problem. Out with the results 🙂


2 Jul, 2012 Konstantin
5 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max

So I tried two methods of simulating the above-described curtain with rings, 1 3d max-soviet cloth, 2 3d max + Marvelous designer, both of these methods can get nice curtains, but there are pros and cons, for example 3d max cloth very slowly calculates the modulation of the fabric In comparison with the marvelous designer, in the marvelous every 5-10 faster! But this is if you put the normal-normal simulation mode in marvelous, if you put the best, then the speed is probably the same as in 3d max? Only now in the modes normal quality of the simulation is no worse than in 3d max, and even better! But in marvelous there is one minus, there can not be generated fabric to be attached to the exported geometry, so that in this case the ringlets on the curtain would move with the fabric, but this can be bypassed by making ringlets of dense fabric and sewing them into place of holes, and then in 3d Maxe just substitute in their place rings made in 3d max. Okay, in short as I did in 3d maxe with cloth, I made two pieces of cloth garmen maker, in one I made holes, sewed it, I did it so that the upper strip of fabric with holes under the rings was firmer in the settings, Real world. Then, using the selection of groups of vertices (points) in the submenu of the cloth modifier, I attached these vertexes to the rings, then the most interesting began, I had to turn the rings myself, so that it would be more like a curtain, of course added a stick on which the blind is hung like a colision object , etc. Vprintsepe not bad, but in real life, the curtains just nadivaetsya and the rings just go behind the curtain and turn as they themselves need, but I do not turn each separately, so the result

So I did not like Pts, although if it's good to know the cloth, then you can use it to create things, I think to translate help to cloth, if anyone has a translation, please give it =), in 3d max, such a curtain if it hangs above the window and to the bottom It's free to hang out, nothing prevents, you can really make an extruded spline, but of course you can forget about reality.
2. 3d max + marvelous designer, this method was preferable to me, it is faster, and more realistic in my opinion, so basic moments like I did such a curtain this way:
In 3d max he made a curtain of curtains in his room, exposed it to a new project (so that when we return the curtain the modeled on this cornice it was in the same coordinates in my simulated room), made in 3d max corrugation

, A little later I'll tell you why. Then he exported the corrugation and cornice to Marvelous. In marvelous, a strip of holes with a hole was sewn and sewn to the holes of the ring. And then we need just the corrugation to lay our strip with holes so that it can then be put on the cornice.


Next we sew to our strip with holes from below a piece of matter of the necessary length, of any shape, I made a square, and we get a curtain


We expose our curtain in 3d max, and there we make the rings made in 3d max to the fake rings made in the marvelouse, and get about like this



That's all.



1 Aug, 2012 Emil
6 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Constantine No words, not even thinking that can come out so well :🙂 Now it is interesting to do everything maksovskimi tools! I wonder, can somehow be done with the addition of physics, there is gravity, force, or how. I myself am not very special in these instruments, but what had to be done, can be applied to the curtains, too, I think. Nada study .. And you are very well done, more to such people with such tests 🙂!


2 Jul, 2012 Konstantin
20 Aug, 2012 # Re: Cloth simulation in(for) 3ds Max
Thank you 🙂 Yes, I thought, and I think that in 3d max possible as that podsoedenit gravity and physics, and so that the rings themselves with a curtain moving, maybe this can help massfx 2012 3d max, and maybe all you can to make cloth, he's very powerful, but you need a help for the whole cloth to translate, then it is clear. interesting as well as that it is possible to handle the physics and dynamics by means phisix from nvidia.


10 Jul, 2012 Anton (Staff Author)
28 Feb, 2013 # Re: Cloth simulation in(for) 3ds Max
Hello! Thanks for the translation, it is very useful in the subject. 👍 👍 👍


7 Apr, 2013 Mihail
7 Apr, 2013 # Re: Cloth simulation in(for) 3ds Max
I do everything on video and still does not work, the fabric does not fall on a chamfer box, even when the fabric through the Garment maker opened a break point and fixed, all right when pointing and click Simula fabric does not move even for boxing ... Please help me with this issue OWL.


12 Mar, 2012 gus_ann
7 Apr, 2013 # Re: Cloth simulation in(for) 3ds Max
Hi, I am also a long agony with a cloth, and like all well done, and it did not fall, for me is not reached: When working with a simulation of tissue is important to the scene were correct unit of measurement (cm). Check everywhere it is necessary to see. And you need a piece of fabric is also not correct to create a tiny piece in mm, and the normal to see.


7 Apr, 2013 Mihail
7 Apr, 2013 # Re: Cloth simulation in(for) 3ds Max
Thank you, but still falls ... Need Appearance settings that are lower in Kloten ... daw or somewhere to put, because there is no simulation in place all the necessary ...


12 Mar, 2012 gus_ann
7 Apr, 2013 # Re: Cloth simulation in(for) 3ds Max
Michael and on what videos are you doing? Where are your screenshots? Try it here on this video.


6 Sep, 2013 Oleg
6 Sep, 2013 # Re: Cloth simulation in(for) 3ds Max
Hello! And who does not MassFX used to simulate tissue? I had a problem of "small." The scene with the unfolding fabric roll. I set up the simulation, everything is fine, nice, etc. etc. And the problem is that the file weighs 4.5 GB and there is no mCloth simulation. Prompt, who knows, maybe something I do not finish? Maybe there is a function of converting to mesh? Or how it is possible to optimize the animation? ZY Animation at 900 frames in a scene 10 thousand polygons. I hope for your assistance: |


21 Nov, 2014 ilshat19
21 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
how to fix it please tell me


12 Mar, 2012 gus_ann
21 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
ilshat19, hello. Now try to increase the simulation parameters.


21 Nov, 2014 ilshat19
24 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
tried does not work yet)


12 Mar, 2012 gus_ann
24 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
What I have on screen - this is not a model, just raised to acceptable values ​​in your scene. Maybe it required and b'olshie. And yet - for each increase of parameters, the fabric should be prosimmulirovat again, and not just to change them to have fallen tissue and wait for the result. 😉


21 Nov, 2014 ilshat19
24 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
Thank you for your support as a try to be sure to accomplish your goal 🙂


21 Nov, 2014 ilshat19
24 Nov, 2014 # Re: Cloth simulation in(for) 3ds Max
And I got to 20 but had to lift 🙂


20 Dec, 2014 Aleksandr
20 Dec, 2014 # Re: Cloth simulation in(for) 3ds Max
Experts, prompt. Since 2013, Max went MassFX mCloth modifier, which is much easier to work with cloth, that no words!) The question is, how to install this MassFH modifier mCloth 2012 max, where I work, and change with it do not want to? What was not looking, and did not understand why there is a plug-in for installation. Prompt. Thank you !


27 Jan, 2015 lis
27 Jan, 2015 # Re: Cloth simulation in(for) 3ds Max
Good afternoon! There are two models of chairs. One finishing, the second had to sketch in haste for the next experiment. The bottom line is that I wanted to throw the towel in his chair. But the back is very poorly defined boundaries, and constantly penetrate the surface of the towel. I create an additional draft of the chair. And on his back the towel falls without problems. Video: Why so? I would be grateful for the answer!


27 Jan, 2015 Denis (3d modeling expert)
27 Jan, 2015 # Re: Cloth simulation in(for) 3ds Max
lis, hello. Now in the case. Try the simulation settings to set a different value Collision tolerance - it is responsible for the accuracy of collision (collision) interacting objects in the simulation.


27 Jan, 2015 lis
27 Jan, 2015 # Re: Cloth simulation in(for) 3ds Max
Denis, hello! A Collision tolerance is of SimCloth perhaps? Standard Cloth modifier, I do not see this option.


27 Jan, 2015 Denis (3d modeling expert)
27 Jan, 2015 # Re: Cloth simulation in(for) 3ds Max
What I immediately doglyadel not, what are you doing all through the simulator Cloth modifier. I thought you were working in a normal reactor 3d max. In this case, then try to add the amount of sabsemplov in the simulation parameters, this parameter is also responsible for the accuracy of the simulation errors (like Col. tolerance, fasting described above), but I want to warn at once that do not play much, because This entails an increase in rendering times and slowdown, things can get nasty in the end😁. Try to increase gradually setting Subsample scroll Simulation parameters and calculates the simulation until you get the result that you want.


27 Jan, 2015 lis
27 Jan, 2015 # Re: Cloth simulation in(for) 3ds Max
Sabsemply increased. Offset increased. But the simulator settings there is likely to to do with it. Did I chair the new, good simple. And, lo and behold, everything turned out as well as I wanted. The simulator settings set sabsempl - 5 selfkolizhn - 1. Why did the old chair in the simulation work? Conventional polygons extruded ekstrudom. Smoothes sabdivizhn surfeys. If you are interested, here is the link to the chair, kept under Max 2012 - http://ifolder.com.ua/tj9hsqcm66ox.html Maybe someone will understand that it is not so. Thank you!


9 Nov, 2015 Denis
9 Nov, 2015 # Re: Cloth simulation in(for) 3ds Max
Hi!!! I understand my request napryazhno, but no harm in trying ... You can make a video on how to make the curtain eyelets in design marvel. I carefully screens and posthumously honored description, but still do not understand how to do such a miracle)


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