ColorCorrect using tutorial

14 Feb, 2009 renderstuff (Staff Author)

Most models on RenderStuff created with the use of ColorCorrect.

ColorCorrect is a 3ds max texture plug-in which alters the colors of any map. This is very convenient and flexible tool of control over the procedural maps and bitmap textures. ColorCorrect is an improved analog of V-Ray Renderer VRayColor map and 3ds Max Output map.

Advantage of ColorCorrect on these maps is that it allows you to adjust the image parameters such as Brightness, Contrast, Saturation and also provides the ability to manage color in HSV, HSL color modes.

ColorCorrect comparing Output and VRayColor

With ColorCorrect you can use the same map in different parts of the scene with different values of brightness, contrast, gamma and so on, what eliminates the need for editing the maps in raster editor such as Photoshop and creating different variations on your hard disk. Also this will reduce the total size of the scene and the consumption of memory in 3ds Max. For full control all parameters are presented as a separate map.

We sincerely thank Cuneyt Ozdas, an author of ColorCorrect. It is absolutely free to download at the site of its creator:

http://www.cuneytozdas.com/software/3dsmax/#ColorCorrect

If for some reason the downloading from www.cuneytozdas.com is not comfortable for you, we have duplicated the latest versions of ColorCorrect:


[max2008-32]
[max2008-64]
[max2009-32]
[max2009-64]

There have been cases when some 3d artists didn't want to get a new version of 3ds Max until ColorCorrect for new Max was published. This is how much 3dmaxers like ColorCorrect :) We hope that you will also love it and this plug-in will help you in everyday work.



23 Jan, 2010 Johnson
23 Jan, 2010 # Re: ColorCorrect using tutorial
Very Helpful. Thanks!

21 Feb, 2010 X-Dream 3D
21 Feb, 2010 # Re: ColorCorrect using tutorial
Very Helpfull...Great job thanks a lot!

1 Oct, 2010 bechick
1 Oct, 2010 # Re: ColorCorrect using tutorial
thanks for your tricks n good qualities model!

12 Feb, 2011 Maksvel
12 Feb, 2011 # Re: ColorCorrect using tutorial
And in the 2011 Maxim, the plug for the 2009 will work?


13 Feb, 2011 RenderStuff (Staff Author)
13 Feb, 2011 # Re: ColorCorrect using tutorial
Maksvel, the official version ColorCorrect for 3ds Max 2011 No. But at the forum poster has a beta version of the plug-in for 2010, which should also work in the 2011. By the way, in the versions of 3ds Max 2010 and higher no longer an urgent need for an external plugin. Since these versions of similar procedural correction card included in the standard 3ds Max. This card is similar even called - Color Correction. And it almost duplicates the functionality of the original plug-ColorCorrect.


8 Mar, 2011 kossbloody
8 Mar, 2011 # Re: ColorCorrect using tutorial
Lessons on V-Ray settings there are no words! Finally, then at least someone could tell argued about everything. Thank you so much! I even take notes everywhere! He decided to study all your lessons. I reached before and could not understand how it works. I think that's why there are fewer of all comments. Could you give a specific example of application ColorCorrect (I and Output do not apply and do not know where to do it). When it is necessary to use ColorCorrect, and how does it start? Apparently he was very right, it just about 2 lessons. And I do not want to miss the chance to learn something useful from knowledgeable people! 🙂 I think the particular case would explain a lot. Thank you in advance.


13 Feb, 2011 RenderStuff (Staff Author)
8 Mar, 2011 # Re: ColorCorrect using tutorial
Hello, kossbloody! As we understand it, you see the lesson on the coverage of VRaySky correction . This is one of the brightest examples of ColorCorrect. As described here, and in it, the essence of all corrective cards such as ColorCorrect or Output - is to add extra features to the cards. As a parameter, and a bitmap . For example, you need to make the material of the tree, but its texture is not enough saturated. Using standard bodies raster map management in 3ds Max, the maximum that you can do - is to change the brightness or color balance. However, just raise the contrast or, for example, color saturation (saturation) will not work. Of course, you can throw this texture in Photoshop (PS) and raise its contrast there. But will it be comfortable? About the fact that change and peresohraenie raster map - an irreversible process, generally a separate topic. You can not go back to the previous view after its texture changes in the PS. To make such a correction of more rational enough to invest in their texture corrective parametric map and means ColorCorrect and adjust its parameters as desired. That such a scheme is described in the above tutorial. The only difference is that there is not corrected raster map tree and parametric map VraySky.


8 Mar, 2011 kossbloody
8 Mar, 2011 # Re: ColorCorrect using tutorial
RenderStuff, mm. How to use for the correction of texture, for example, a tree, I would like to understand. You must create at Editore materials VRay material, and to the channel, for example, Deffuse appoint ColorCorrect card, and then put it in a Bitmap and adjust. Right? And for VRay Sky: Assign to envirenment map VRay Sky, then transfer it to the materials Editore (Instance), where instead of her press ColorCorrect, then again inside ColorCorrect'a appoint VRay Skay, adjust and throw back into Envirenment (Instance). Right? It seems to me, in that subject matter at all in that order 🙂


13 Feb, 2011 RenderStuff (Staff Author)
8 Mar, 2011 # Re: ColorCorrect using tutorial
Yes, in the topic everyone, who early to think about it, for sure there is such a question 🙂 As already mentioned in the comments to the above lesson, those who sent this tip, do not get confused with the sequence. If a person is well acquainted with the work described by the tool, its use of non-standard, he easily understands intuitively. To do this, you need to know the very foundation. But if you also want to figure it out, the easiest way - to enclose any current map (eg VRaySky) in another slot card (eg ColorCorrect). You can do it, if you go to the current map in the Material Editor, and the top of the right-click on its name. Then the list of available maps. Choose the right and you will see Replace Map dialog box. It prompts you to select:
Discard old map? (Get rid of the last card?) Or Keep old map as sub-map? (Save the old kakrtu as a sub-card?) Choose Keep old map as sub-map and your current card is in the slot selected. Of course, if you selected a map designed for such use.


8 Mar, 2011 kossbloody
8 Mar, 2011 # Re: ColorCorrect using tutorial
Maybe I should wait another lesson 🙂 But when I go to the Material Editor, then the top right, you can only choose the material ... and the card can not be selected 🤔 Maps already inside material ... That's the zagvozdochka. Thank you. Perhaps I will soon then banned 🙂


13 Feb, 2011 RenderStuff (Staff Author)
8 Mar, 2011 # Re: ColorCorrect using tutorial
kossbloody, go into the discussion http://renderstuff.com/cg-obsuzhdenija/ and boldly create something new in a suitable section, there just is not banned😉


22 Jul, 2011 Andrey
22 Jul, 2011 # Re: ColorCorrect using tutorial
Hi guys, I have for some time now tormented by one question, a problem, I am not a programmer and znaimatsya time writing the script I do not, maybe you can help me. In general the case, for Max 2012 No ColorCorrect plug and probably not expected, although I think you already know, and so is it possible to write a script to replace the standard ColorCorrect Color Correction? The matter is still quite a lot of models (not just you) are using this plugin and it can not be loaded otstutstvie render to Backburner, unless you find all the materials where it is present and replace. It would be great if there was a script that will automatically find and replaces the built-in plug-in on.


13 Feb, 2011 RenderStuff (Staff Author)
22 Jul, 2011 # Re: ColorCorrect using tutorial
Hello, Andrey! ColorCorrect this plugin razrabatvyemy intuziasty Cuneyt Ozdas on a completely free basis. Beginning with 3ds Max 2009, as you already know, in Max appeared staffing built ColorCorrection.My card do not know whether ColorCorrection appeared with the consent of Cuneyt Ozdas or he was simply & quot; pinched & quot; developers of 3ds Max, but apparently Cuneyt just scored its development, trite considering it irrelevant, in the standard card background ColorCorrection.Navernyaka this reason, the latest official version was ColorCorrect for 3ds max 2009 and a beta version of ColorCorrect for 3ds max 2010, which is also suitable for 3ds max 2011. Whatever it was, at the moment the development of ColorCorrect apparently not carried out. ColorCorrect for 3ds max 2010/2011 for 3ds max 2012 does not fit, but the official version ColorCorrect for 3ds max 2012 just net.My found no converter, a script or a plug-in that he would have to automatically convert from SolorSorrect in SolorSorrection.Poetomu the only way to convert a hand. Of course, this is not easy and boring. We have for some time no longer use in our free 3d models this plug-in, even though he klassnyy.Est a saying & quot; All that is done - for the better & quot ;, but this is not always the case, in particular, in this case🙂 as for the establishment of the creaking, the best place to deal with such issues, a dedicated website ScriptSpot. However, there are already raised this issue , but he remained unanswered ... In any case, do not worry, because at the moment the models with SolorSorrect yet not so much, but not enough. Yeah, I have a little bit of work, but when you consider the fact that over time SolorSorrect models will be quite a bit, in general, this is possible and smiritsya.Hotya suddenly Cuneyt still continue to develop this wonderful plugin, who knows 🙂 In the end, everything resolves itself Cuneyt and he a special thread in the forum, enlightened ColorCorrect. can he write and ask them to continue to develop SolorSorrect . This may well encourage him by showing that his child claimed as before, no matter what slizyvanie😁


21 Oct, 2011 Anton (Staff Author)
21 Oct, 2011 # Re: ColorCorrect using tutorial
Released for the 2012 Color Correct x86 x64: http://www.cuneytozdas.com/software/3dsmax/ Thanks to the author of this plugin for his work!


1 Nov, 2011 Maskim
1 Nov, 2011 # Re: ColorCorrect using tutorial
Comrades! Such a problem. Colorcorrect installed without problems. I opened the mat. Editore, drag the map in difuz colorcorrect, normal flight, but it is necessary to open it as max gives an error message that the program will shut down and everything is closed, respectively. 🤔 I've read that many such problem, but alas solutions yet. Maybe something you advise on this matter. The Max 2011 x86


21 Oct, 2011 Anton (Staff Author)
2 Nov, 2011 # Re: ColorCorrect using tutorial

Hello!

Yes, there is such a problem, but we have not personally experienced it, as we use an earlier version of 3ds Max 🙄

You should look at the Developer Forum the ColorCorrect .

Certainly, there is the issue discussed😉



1 Nov, 2011 Maskim
3 Nov, 2011 # Re: ColorCorrect using tutorial
Solution found !!! We throw in difuz standard Solor Correction and RGB Gamma / Contrast set 0.4545 and you will be happy !!! ;🙂🙂


6 Nov, 2011 plotnik
6 Nov, 2011 # Re: ColorCorrect using tutorial
Hey. Understood nothing. It was an error colorcorrect, rather than colorcorrection. What's the catch: |


21 Oct, 2011 Anton (Staff Author)
6 Nov, 2011 # Re: ColorCorrect using tutorial
Granted, it was not on the color correction, but more importantly, that Maxim has decided his problem😁 Though for these purposes ColorCorrect in general, that is not necessary, as the actual and the local gamma correction parametric maps.


1 Nov, 2011 Maskim
9 Dec, 2011 # Re: ColorCorrect using tutorial
to Plotnik's right. It was about kolorkorekta error. And I gave the example of (alternative) standard use kolorkorekshn card. As a result identical to the result. But recently, on large requests, the author has released an update to its plug-in) So, download, test) http://www.cuneytozdas.com/software/3dsmax/#ColorCorrect new version v3.4.105


6 Nov, 2011 plotnik
12 Dec, 2011 # Re: ColorCorrect using tutorial
Maxim, thank you. But I max and with v3.4.105 flies ..: | What to do? Who is guilty?


1 Nov, 2011 Maskim
14 Dec, 2011 # Re: ColorCorrect using tutorial
To Plotnik I max 2011 sp2 Flight excellent 👍 Poprobey can update fixed a max: | and completely remove the previous version of the plugin


21 Feb, 2012 Peps
21 Feb, 2012 # Re: ColorCorrect using tutorial
Does it make sense to use color correct for materials with textures? I personally bleaching materials is observed only in pure materials with color without a map, and materials with textures is no such problem.


21 Oct, 2011 Anton (Staff Author)
23 Feb, 2012 # Re: ColorCorrect using tutorial
Maybe there are some real situations, when it is needed. We are, in their practice, not encountered such. If the material is made in good faith, separate specially created texture for it, then no further correction is needed😉


13 May, 2012 mohdarsh
13 May, 2012 # Re: ColorCorrect using tutorial
plz tut me how to install colourcorrect in 3dsmax 😁

13 Feb, 2011 RenderStuff (Staff Author)
15 May, 2012 # Re: ColorCorrect using tutorial
Hi,

Actually, this is not a problem at all.
First, you download the setup file and launch it. When the installer asks you the destination path, you specify the root folder where 3ds Max is. Usually, it looks like C:Program FilesAutodesk3ds Max. This is all you have to do for plugin installation.

Also, note that if you have 3ds Max 2009 or higher, then the 3ds Max itself contains the bulit-in analog for ColorCorrect, which is called ColorCorrection. Since 2009, it is a default procedural map and it can be used identically ;

12 Feb, 2014 Punit
12 Feb, 2014 # Re: ColorCorrect using tutorial
Hi there, First of all wishing you good time ahead for the really good stuffs you shared here 👍 . I have one specific question with vray FB.While rendering i make the color correction button on which gives a lot of rich colored wonderful render , but when i save the same image it comes with no color correction applied and having useless brightness also :| . I read all the stuffs here related to Gamma 2.2 and the input output values and i am doing the same with 3ds Max 2014 version. Please help me , i will be highly obliged.

PS:Max 2014 doesn't have the input output gamma value options in Gamma/LUT tab

14 Nov, 2016 Paulsen
14 Nov, 2016 # Re: ColorCorrect using tutorial
Thank you for such high quality and free tutorials!!!

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