Correct interior lighting setup in V-Ray

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9 Apr, 2011 mOPs
9 Apr, 2011 # Re: Correct interior lighting setup in V-Ray

Hello guys,

I have such question: how to correctly set up the overall interior scene ligthing using VRaySun+VRaySky+VRayLight ?
Just cannot tune it not by changing color mapping (Multiplier), nor by VRaySun and VRaySky settings.
I do not use the physical camera (as you advise in tutorials).
All windows have the VRayLight outside in the portal mode.

This is the example of what I get


Here are the Vray setups


When I try to increase Intens.Multyplier of VRaySun or VRaySky or color mapping , there are overbrights come out it the windows areas



Also I'm interested in that, do we need in VRay:: Environment tab to enable those three parameters (GI, Refl/Refr., Refr.) and drag the VRaySky map on them? After all, we have already set that we use this map in the enviromnent setups, which are called by pressing the 8 button.


9 Apr, 2011 RenderStuff (Staff Author)
9 Apr, 2011 # Re: Correct interior lighting setup in V-Ray

Hello.

You have a very simple situation. You like most beginners 3d and visualization artists have faced with a situation where just logic is not enough. You just need to know. It is needed to know the following: the brightness of the direct light from VRaySun are LOT more bright than the secondary light from VRaySky. And it's not a bug. This is a correct imitation of the real relations of the brightness of the scattered light from the sky (VRaySky) and direct sunlight (VRaySun), as they exist in nature, or at least close to it.

In fact, you can perfectly tune the bright of overall lighting in the interior, by changing the values of the Color Mapping Multiplier or V-RaySky sun intensity multiplier. This is clearly seen in the your above presented visuals.

In the first case, you reduced the Color Mapping Multiplier to the level of normal brightness of VRaySun.

In the second case, you have increased it the level of VRaySky normal brightness and, of course, got the blinding light from VRaySun. Just because its brightness is also proportionally increased.

Do you see what is happening here?

The first thing to do is to disable the VRaySun, because VRaySun is absolutely not needed for interior lighting in the interior. Its role as a light source is secondary and it simply creates nice light on the floor in a room near the window.

Its main role is only an auxiliary container with target, on the relative geometric position of which the brightness and color of VRaySky depends. In fact, this container with the same success can be any tool with the target; from a standard Target Direct or 3ds Max Camera to VRayPhysicalCamera (yeah, that is true). In other words, its role is just to determine the position of the solar disk on the Sky map. Position of sun node, defines a point on the Environment sphere in which there will be a bright solar disk, made by parametric map VRaySky.

That's all. You may use this info; we will come back to the V-Ray setups because you have them incorrect and do not correspond the settings we have described.
As for the VRay:: Environment, if you think about the name of any of these three slots, for example, GI Environment (skylight) override, then the meaning of the word override, almost completely answer your question.

The purpose of the tools from the VRay:: Environment rollout is to substitute a similar function is 3ds Max Environment, which can be selected by pressing 8.

For example, you do exterior render of the car. You want to illuminate the entire scene with VRaySky, BUT you want, that instead of the VRaySky gradient on a shiny car paint, the clouds and sky were reflected. Then you open VRay:: Environment, activate the Reflection / refraction environment override and put the image with clouds in its slot. Similarly with the GI Environment (skylight).

Nominally, it makes no sense to substitute 3ds Max Environment in reflection, refraction and light (skylight) by manually inserting VRaySky map into the slots. This is exactly the same thing if to just leave the 3ds Max Environment untouched.

So remove all the overrides that you have done in VRay:: Environment and leave the 3ds Max Environment only.


9 Apr, 2011 mOPs
10 Apr, 2011 # Re: Correct interior lighting setup in V-Ray

Thank you for reply. Some VRay settings I intentionally changed for quicker rendering (maybe it is not right, but in this case it completely satisfied me). That is because the main accent on the overall brightness here, not on the image quality.

As far as I understood, instead of the Sun you can use anything that has the target, it is just needed to attach them to the environment map and then the brightness depends on the position of that “anything” relatively to its target? Right?

So to create nice light on the floor (sometimes I want them to be on redenring), but to not let the Sun affect the environment map, we should not do the link between them?


9 Apr, 2011 RenderStuff (Staff Author)
10 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
To deepen in the literal detailed answers to avoid confusion, a look of true chronology of actions:
  1. Established in stage VRaySun.
  2. Agree with the automatically dialog appears, offering to put in 3ds max environment map VRaySky. That is, you answer in the affirmative to the question: "Would you like to automatically add a VRaySky environment map?". This will automatically invest VRaySky in 3ds Max environment.
  3. You open the 3ds max environment by pressing a key on the keyboard 8. A window Environment and effects environment. There, in the book Common Parameters in the Background section, the slot Environment Map already embedded map VRaySky. By default, it is called DefaultVRaySky.
  4. Then, open the Material Editor by pressing M on your keyboard and drag DefaultVRaySky of the Environment Map slot on any ball Material Editor Instance with the regime. Thus, you get access to VRaySky parameters. It is very important to drag DefaultVRaySky in Instance mode, just so all changes made in the reactor materials will be automatically applied to the environment.
  5. In the editor, move materials% B8sh DefaultVRaySky on the map and put a check manual sun node. This will give you access to VRaySky parameters. Click on the slot None setting sun node and choose the viewport, set at the beginning of VRaySun.
    Now VRaySky associated with VRaySun.
  6. To click in the viewport to VRaySun, transient on the Command Panel, the parameters VRaySun ticks enabled. That is, switch off VRaySun. It is necessary to share in order to not disturb setting VRaySun general lighting.
  7. VRaySun moves in the scene as you would wish to the sun was shining in your interior. This will automatically change the gradient and the sun glow point at VRaySky.
  8. Is installed in the interior of the window lights. How to do it, we have already discussed the topic VRayLight in skylight portal mode for interior lighting .
  9. To carry out adjustment and setting the brightness value changes in sun intensity multiplier VRaySky or (and) Multiplier adjustable in the Color Mapping settings. How do the latter, it is written in the article already familiar to you on the visualization of the replaced% BOf De VRayPhysicalCamera standard 3ds Max camera.
  10. After the general illumination setting is produced in the interior, if you like cute sun glare in the interior next to the window, turn on VRaySun. And immediately reduces the intensity multiplier value times ten. Typically, the value 0.01 is acceptable. In any case, its own twist in its sole discretion.
Now all 🙂 Coming back to your questions, yes. You can use anything that has a Target, the main thing to tie him to the VRaySky, established as an environment map and further illumination map varies depending on the position of this "just anything" with respect to its target with. How true do blichki, we think, it is clear from the actions described above chronology😉


9 Apr, 2011 mOPs
11 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Thank you! Super. In principle, and did. Oshibochka way in the penultimate paragraph of the "main tie him to VRaySun", probably to VRaySky?


9 Apr, 2011 RenderStuff (Staff Author)
11 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Yes, yes, to the VRaySky, already corrected. See, now you've started to understand everything😉


18 Apr, 2011 a-kit
18 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Good afternoon, RenderStuff and all participants in the discussion! First of all I want to thank the authors of wonderful lessons on setting up VRay. Everything is very accessible and clearly set out. Please help to deal with the scene settings. I set all the settings as described in the lessons, but the result I was not happy. Especially during render individual frames (7-11 hours). Screenshots of scenes and settings: - 01 views - 02 views - 03 views - View 04 ___ - scene - Lighting and camera - sky - Tulle and curtains (material) - Render settings I understand that the lessons of lighting and materials have not yet been written, but I would like to know at least where to look for errors. Thanks in advance for your attention.


9 Apr, 2011 RenderStuff (Staff Author)
18 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Hey, a-kit. Hopefully, you've already read the beginning of this and neighboring topics discussion section on V-Ray. And, certainly, found something useful for yourself😉 In any case, let's see your scene! So, in order: We are not quite clear why this particular course of two bekami background (shadow) and the background (card). The most rational is to create one long, repetitive horizontal map wallpaper and pull it into a slightly curved plane as you. We understand that the object of the background (shadow), you're planning to get any appreciable shade the interior from direct light the VRaySun, along the way that object. But, most likely, at the distance at which it is located on your windows, the shadows will be very large and implausible, much easier and rational to just before the window to put a couple of geometric models 🙂 trees, and no matter what, even if the standard parametrictrees 3ds Max 🙂 But it's not about that. The following is true except for the use of the background object, not only because of shading, but first and foremost to exclude any of its interaction with the GI. In the Object Properties should be cleaned only tick Receive Shadows and Cast Shadows, actually as you have done for the background object the background (card). Thereby you Disables (receive) and rejection (cast) shadows the object. But for its exclusion from the interaction with the GI you need to get into Vray object properties menu. To do this, stand out the background object and click on it with the right mouse button. In the menu that appears, choose not Object Properties, and Vray properties. In the new window that appears, tick disables the Generate GI, Receive GI and Visible to GI. Thus, you disable the generation, acquisition and visibility of this object for of Global Illumination . This will save your scene from the effects of GI glow applied to this object VRayLightMtl, and the same will pass freely GI rays of Environment (VRaySky) through the object, illuminating it the opposite direction, and your scene, including Getting%I D0 in interior window openings. Now on to the actual lighting. That's right, in the windows VRayLight-s in the Skylight portal-mode s. It is also true to remove a tick with Affect reflections. But the lack of a tick Affect specular simply unacceptable for a bright and rich 3D visualization. Unlike Affect reflections, simply eliminating the sheer visibility VRayLight Plane in reflections on scene objects, Affect specular responsible for the presence or absence of glare generated by the data of the light source. The ones that are obtained on the material with blurry reflections (Refl. Glossiness). That is why you have the scene there is no glare on reflective objects, and it looks just lethargic and pale. Availability highlights not only increases the photorealism of the scene, but simply adds a bit of contrast, making objects with Hilight glossiness more expressive. Tick ​​Affect specular necessarily be set. The next setting you want to change this value in the Subdivs VRayLight parameters. Now you should value of 24. It is not enough for n%D0 noisy photorealistic images. This value should be increased at least up to 35. We use our stages VRayLight Subdivs a value equal to 60, 90 or even 120, depending on the complexity of the scenes and situations. Of course, this affects the rendering speed, but allows almost completely, at least visually, to get rid of noise in the scene visible. Now you have a noise in the shadows is very noticeable. Increased Subdivs values ​​- not the only trick to eliminate noise in the shadows from the light source in the scene. It is important the presence or absence of significant obstacles in the path of light from them. In your case it is the windows and curtains. The glass in the windows you excluded from the lighting and shading, this is true. It is also true exception to Roman blinds in front of them. Now, however, the path of light is a significant barrier - thick opaque curtains. If you note that only a quarter of your VRayLight Plane shines into the room. While three-quarters%20VRayLight Plane pointless illuminate the back of the curtains. By the way, the primary GI rebound reflect light from the back side of the curtain and gives a terrible clearance on the windowsill 🙂 With this spending area glow VRayLight Plane, consider that in the sampling stage uchuvstvuet only a third of the sample light source. That is, if you have the Subdivs is 24, then roughly speaking, the scene gets a 6. So you can assume that your lights do not give the Subdivs minimum of 35, but only 6, in this case, the noise in the shadows just inevitable. As you probably already guessed, in order to remove this obstacle to VRayLight Plane, you need to eliminate and curtains shading and lighting VRayLight. The next thing to do is still to reduce the size of VRayLight Plane so that it was slightly more than the clearance between the curtains and set it at about the lumen. That is, only simulate light from this zone. Otherwise, leaving VRayLight Plane former size and prezh these places, you'll get unnatural bright hotspots at the corners of the room, curtains are closed and the light to be there simply does not. Also you should consider another feature. You have two windows and two VRayLight Plane in them. Each VRayLight Plane should NOT illuminates the rear of the Roman tulle and heavy curtains in front of him, but he must illuminate objects in the interior, including a nearby window curtains. That is not to be out of each VRayLight Plane exclude all the curtains in the scene, but only those for whom it is only "their". Of course, for this you should walk to break the link in VRayLight Instance and do for each individual exceptions. Also, you can make VRayLight Interior, setting them between the windows and curtains, most importantly make sure VRayLight nowhere intersects geometry. Discuss V-Ray settings we will not, it's just super-detail made in our series of articles on"> optimal VRay settings. Your settings are quite different from our recommended. Please check. Also, according to the highlights on the ceiling and between the joists you have bugs in the scene geometry. But most likely, it will be possible to correct only the activation of Check function sample visibility. read more about it read the article on the work of the Irradiance the Map . also check with the gamma settings for the Max 3ds . True to its configuration to simplify and make more correctly work with a stage, in particular with the materials in your case 🙂 in addition, general lighting in your scene much "cold". this is due to excessive blue VRaySky card. How to carry out its correction, in particular as it is discoloring, read the article about VRaySky correction . rendered in V-Ray, is a processor calculation. Therefore, we can not give any the specific comments without knowing the configuration of your computer. For on the% D1 ala implement all the recommendations mentioned above and if you then remain some questions, we will continue to disassemble your scene, in particular, we discuss the issue of accelerating rendering 🙂


18 Apr, 2011 a-kit
19 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Good afternoon, RenderStaff! Many thanks for such a detailed and clear answer! I read a lot of different classes and some moments remained unclear to me, but you eliminate these ambiguities. Be sure to read again all of these links and recheck settings unsubscribe about results.


9 Apr, 2011 RenderStuff (Staff Author)
19 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Oh sure. Be sure to show what comes out 🙂 And we have together we modify all the little things until you get the result that you desire to receive😉


9 Apr, 2011 mOPs
20 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
And I all the same I look forward to the lesson on the coverage. Especially lighting using VRaySun + VRaySky + VRayLight ... because by no means impossible to me to set up the lighting as it would have liked 🤔 We are waiting with😉


9 Apr, 2011 mOPs
21 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
I had a problem: 1. Drew plane (curved) around the room. 2. specify its map (RGB background image) - GetMAterial -> Bitmap -> XXX.jpg (XXX to not write the full name, and not what some thought :🙂 3. In the Object Properties removed tick Receive & Cast Shadows 4. Delete this plane of VRaySun 5. In Vray properties disabled Generate GI tick, Receive GI and Visible to GI Render. In place of the black image plane. Light falls into the room as before, but the window is no background. Set back tick Generate GI, Receive GI and Visible to GI Render. There is background, have coverage (and not changed the level of brightness, etc.). What's the catch ? Somewhere I have not understood everything ... Maybe funny is that it was a higher VRayLightMtl picture and background material on the card ... and I just - the picture at once?


18 Apr, 2011 a-kit
21 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Good afternoon, RenderStuff! This is the result of the hotfix on your guidelines: and settings: It is not perfect rendering, of course, but still I was very happy - it's much better than anything that was obtained before! What I corrected: - remove unnecessary background with shadow; - Exclude background with a picture of the CI; - Section VRayLights-portals of each ruled their curtains and blinds; - Reduce the size and changed the position of the portals to eliminate glare; - Added subdivs portals; - Adjusted range VRaySky through ColorCorrect; - Check and correct the geometry in the scene; - Check all settings on the VRay lessons and set the recommended values ​​(except in Subdivs Light cash - delivered more on the basis of "the square root of the number of 1600x1200"😉. Oh, and rendering time decreased to quite acceptable, the longest view - a view of the two windows - 3 hours and 9 mineAnd an average of 2-2.5 hours (1600x1200 frame resolution). That computer configuration: Maybe this laptop should render faster, or it is a normal render time? In connection with rendering speed, I came across this question in the book Global Switches, section Materials> Maps is a switch Filter Maps for GI. So far I could only find the information that the inclusion of this tick is displayed via such cards as VRayDirt (or rather, in some cases, when Dirt does not want to appear, enabling this tick helps ensure that it was rendered). And when you turn it render time is greatly increased. It would be great if you explain what does this parameter setting and when it should include. And, perhaps, the last question: if you increase the resolution of final render - which settings can "tighten up" to improve the quality, and what better not to touch the stop and% D0 vlyat in the form of what is proposed in the lessons? Thanks again for your attention!


18 Apr, 2011 a-kit
21 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
to mOPs: I would try to turn even the normal of the plane (you can just use the Normal modifier).


18 Apr, 2011 a-kit
21 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
tried does not help🙂🙂 probably still the case in VRayLightMtl, because with him the picture becomes clear. Not thought about it until your post)


9 Apr, 2011 mOPs
22 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
a-kit, thanks for the advice! Rotate normals helped 🙂 But in VRayLightMtl and the plants (more exceptions) wrote about RenderStuff earlier. Accordingly, there was a question - How to make the background behind the window through VRayLightMtl and then save it from the GI and shading or just Bitmap onto the plane and did not exclude it from what is not ... I did not notice the difference (in terms of direct light, GI and reflections ) Although it is possible that this is due to the minimum content of the scene (an empty room, a portal in the window, the sun, vireyskay, and background). Spine feel that second method (without VRayLightMtl) wrong 🙂


9 Apr, 2011 RenderStuff (Staff Author)
22 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Hey, a-kit. That's fine. A very good result. About the fact that you walked away from our recommended settings, then if it is done consciously, understanding the essence of what you're doing - it's very welcome 🙂 In our work also raises many options for the final rendering. In particular LC Subdivs easily grows up to 3500, and IM HSph. subdivs to 120 and Max rate. It rises to -2 or -1, depending on the complexity of the scene and in the presence of artefacts. There is nothing strange in the fact that the rendering time decreased. Because now the light does not have to "squeeze" through the curtains. Now he's just doing his job, directly illuminating the interior scene. In general, you're done! 👍 The computer you have is excellent. This is perfectly acceptable rendering time for this computer. All okay😉 Filter Maps for GI allows filtering and texture maps for GI calculations. Roughly speaking, during the calculation of GI to the texture interpolation is used to more accurately calculate it. However, the difference between the GI, a calculated with texture filtering and without minimal. At the same time spent computing resource itself filtration. In this regard, this check is not included, simply because you will not see the difference in quality, but the rendering time will increase the image. Regarding the display VRayDirt, it is a bug Vray Sp2, do not pay attention, V-Ray 2.0 is not concerned, especially if VRayDirt configured correctly😉 As mentioned above, you can raise the GI settings, twirling LC and IM in the direction of improving the quality. Other parameters leave as is.


9 Apr, 2011 RenderStuff (Staff Author)
22 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
MOPS, a feature that exclude objects from light, shading and GI with a black color literally. Indeed, in this case, it is absolutely nothing to illuminate. However, if the material of the object itself is lit, as is the case with self-luminous VRayLightMtl, then, of course, in spite of all the exceptions you see the perfectly luminous material object. Actually, you did well and answered his own question, as actually did it and a-kit 🙂 Norman, can, in principle, does not rotate, simply place the parameters VRayLightMtl Emit light on back side, then VRayLightMtl will be seen as a straight line, and on the reverse side (Back-face) polygons.


18 Apr, 2011 a-kit
24 Apr, 2011 # Re: Correct interior lighting setup in V-Ray
Thank you, RenderStuff! 🙂🙂


30 Jul, 2011 Andrey
30 Jul, 2011 # Re: Correct interior lighting setup in V-Ray
Tell me, please: 1 Where is the intensity multiplier option in VRaySky? 2 Enviroment work on the interior is included only if you use skylightportal? so it is not needed? 3 I have read that the Color Mapping is a post-processing, and it is better not to use it, and adjust the light source settings?


9 Apr, 2011 RenderStuff (Staff Author)
31 Jul, 2011 # Re: Correct interior lighting setup in V-Ray
Hey. 1 - Look into a lesson about VRaySky correction . It shows VRaySky card interface. Or see the corresponding description of the tool in the help . Sun intensity multiplier there is clearly mentioned. The only thing we should not forget is that to activate this option, you need to bind to the current map VRaySky, - source VRaySun light. See item number 5 instructions . 2 - Needed or not - it's only subjective. Illuminate the interior is possible without the use VRaySun and VRaySky. The only question approach 🙂 Global color control and intensity of all portals simultaneously in the scene only one tool VRaySky, - much easier and simpler than the local adjustment of relevant parameters of each of the light sources individually. Moreover, in this approach all portals matching brightness, depending on the geometry of the dimensions required. That's all. You can easily insert into the interior window ordinary light source is NOT in the portal mode and adjust the intensity and color. What do you think is more convenient😉 3 - We can not give any comments on the materials contained in other alternative sources of information. May said there - will be on the conscience of their authors. The fact that the Color Mapping is and how it should be used, read the corresponding article . It describes this tool, the essence of his work and is quite clearly told his faithful application in different situations 🙂


11 Aug, 2011 ASRockus
11 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello RenderStuff. Please tell me how to get rid of the strong lit up at the ceiling, as in the past sreens a-kit. As I understand it from the glare VRayLight portal. In my experiments similar is happening, but how to get rid of, and it does not lose itself in the brightness of the image can not understand. I really hope that enlighten this issue.


11 Aug, 2011 Anton (Staff Author)
11 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
That's right, it is overexposure of the light on the white ceiling material with him. Rational methods, without winding "sluggish" settings in Color mapping, which in turn will lead to discoloration of the entire image, while removes glare of - way. However, this can be done using post-processing with HDRI rendering . Alternatively, you can deactivate the Ignore light normals in the light source, it will VRayLight brightness distributed to the weakening of the geometric center to the edges. Thus in VRayLight center is the highest brightness, and the edges VRayLight Plane luminous intensity will be lower. This will reduce the amount of flashes on the edges VRayLight Plane. But, of course, it will solve the problem only partially. Crucially rid of lighted, without prejudice to the other generated image areas can only be by the above😉


11 Aug, 2011 ASRockus
11 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello Anton. The network came across one lesson lighting bunch VRaySky + VRayLight portal and separately created Target Direct that is not associated with the Sky, that is, Slot Sky Unknown this direct. Something tells me that it makes no sense, and why it is needed, I direct and neponyal (even experiment did). Feel free to comment what you think about it.


11 Aug, 2011 Anton (Staff Author)
11 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Manage VRaySky is not necessarily using the vector position of the solar disk. In general, VRaySky can be controlled only by the parameters only. The VRaySky, just something, simulates global diffuse glow of blue sky (air mass above the planet's surface), while direct sunlight simulated by any other source of direct light😉 Still, it is not necessary to simulate the diffuse sky glow is using VRaySky. This may be a raster map HDR, and even just a solid color in the Environment .


11 Aug, 2011 ASRockus
11 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
And these direct rays are simulated by this Direct (understandable!). Regarding VraySky me already all ponyatno.Spasibo.


17 Aug, 2011 Soul
17 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
RenderStuff: Hey, Soul. Your question is transferred to a separate discussion: How to get rid of dirty spots on the walls, the V-Ray .


17 Aug, 2011 Soul
18 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello! Thank you so much for answering my question - will all now have to check yourself. In the meantime, I have one more question and it is also on the interior lighting, so I write again in this thread (if there is not again - Move 🙂. A question about indoor lighting without windows, such as bathrooms, closets, etc. Firstly, I have to change any settings vray the need for this in comparison with the settings for rooms with windows ?? (I think that is probably necessary, but may be wrong ...), and secondly, how best to shed light on such premises ?? Well, that was brightly lit, and all without blackouts. If there are spotlights, then how to make the ceiling was not a dark well, and the room in general ??? Thank you in advance!


25 Aug, 2011 Alek85
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello. a very useful resource, learned a lot for myself. Not found only one, namely settings Vray Physical Camera or you leave it without setting? whether a reference? 🙂


25 Aug, 2011 denny
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Vray Physical Camera + VraySun + VraySky + Gamma 2,2 operate by default.


11 Aug, 2011 Anton (Staff Author)
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello. Alek85, we for ourselves have decided to issue a VRayPhysicalCamera and recommend you look at this decision😉


25 Aug, 2011 Alek85
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
2 Anton (RenderStuff) Tried standard ... suddenly🙂 until today was clearly convinced that under normal vray sky is not suitable because it would be "nuclear explosion" ... vopschem link help 🙂 thanks.


11 Aug, 2011 Anton (Staff Author)
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Hello, Soul.Na really nothing not need to change the settings. Use the settings described in our lessons. Use them at any stage, and only if the see fit, I was the appropriate values, and so boldly's start with the same settings as for window lighting. Settings renderer, to the lighting scheme, in general have nothing to do. Setup only determines the overall quality of the image generated by the renderer. But its atmosphere determines everything else. First of all lighting in stsene.Kak adjust internally or artificial lighting in the V-Ray? You might be surprised, but what that trivial intricacies in general that net.Prosto Put spherical light sources into the bulbs, which, according to your lighting scenario should be included . It is best used in a mode VRayLight Type - Sphere.Zatem or exclude all models of lighting and shading of light installed in them VRayLight (function Exclude), or detach (disconnect) from them elements of lampshades and excludes only ih.Eto save rendering time and make VRayLight light brighter and cleaner shade from them (without noise), due to the fact that direct light does not have to break through the ceiling material or round decorative chandeliers intricacies. Then, do a trial render.Esli dark, the brightness of the VRayLight lift, twirling Multiplier. Do not be afraid to put over high values. That is the Multiplier - 100, Multiplier - 1000 or even Multiplier - 10 000.Kruti as long as the result of (room lighting) will not be acceptable to your vzglyad.Vot's all. Everything else will be determined solely by the composition of the scene, as a model and the materials in it.


25 Aug, 2011 Alek85
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
🙂 Would be very grateful if I poked into exile or just explained about the setting "hight gloss" in the reflections of the material., What it does and why vopchem need?


11 Aug, 2011 Anton (Staff Author)
25 Aug, 2011 # Re: Correct interior lighting setup in V-Ray
Simply raskzat than poke 🙂 Create new topic in the appropriate section of the discussions, and there we will understand in detail what haylat glossines and why it is needed😉


12 Feb, 2012 Darya
12 Feb, 2012 # Re: Correct interior lighting setup in V-Ray

Good afternoon everyone!
I started using your recommendations for setting up vray for a specific job and I had a few questions. I hope somebody will answer them to me 🙂
1) In this paper, you need to show (illuminate) both the interior and the exterior, as the deck with loungers outside and the 25-meter indoor pool that stands out on the 25 m.
2) My initial settings I took from someone else's file, because I did not know vray well.

Lighting-not related (through the editor of materials) vraysky and vraysun. The intensity of the sun-0.06.
Here is the result:

3) Put your recommended settings for vray, the lighting is the same.

result:

Darker apparently due to the decrease in multiplier (s) GI
4) Then I ran the recommended vraysky, vraysun bundle through the materials editor, inserted 2 vraylight into the portals in the portals mode, and dropped sun intensity to the recommended 0.01
Result:

Night 🙂
5) and if you increase the intensity of the sun to 0.06 then

A lot of noise for some reason

Attention Questions 🙂
6) What can I do to make it light inside, but outside the window too? I so understood the intensity GI to touch the nizya? I would like to make it light, not just color mapping.
7) I did not understand why vraysky vraysun should be connected, are not they originally connected? And is there any additional vraysky settings after the bundle in the materials editor?
8) The intensity of the radiation of the entire system vraysky + vraysun + vraylight is controlled only by sun intensity multiplier and means for all its components can only be strictly the same?
9) in answer 873, I read what you are raising for the final rendering, and besides that? In max rate antialiasing? And in the DMC sampler tab, does something need to be downgraded to pre-render for acceleration?
10) Just in case the screenshot of the scene with the characteristics of vraylight



11 Aug, 2011 Anton (Staff Author)
13 Feb, 2012 # Re: Correct interior lighting setup in V-Ray

Hello!

6 - Read the topic of how to deal with the Persvette in the windows.
Completely duplicate the information topic will not, you'll read it myself in that topic. Just repeat the point, which is that the environment outside the window is the source of light for the interior. However paradoxical this may sound, it is a fact. Even trees and grass landscape. It is for this, to take a picture in which there will not be a backlighting outside the window and in the interior it is light - it is impossible.
If you look at photos taken by even professional cameras, you'll understand what it's about.

How do they get photos of the light interior of the troubles of the light in the windows?

Very simple. Make 2 pictures with different exposures and composite them in Photoshop. Or, most often, just behind the scenes put extra soft lighting, highlighting the interior from the inside.

So, if we are talking about photorealistic rendering, then either reconcile with peresvetami outside the window, or use post-processing.

You correctly noticed, the total exposure of the visualization can be adjusted with the help of Сolor mapping.

You do not want to do coloring with your painting, it's up to you, put additional light sources that illuminate the interior from the inside, but, in this case, you can forget about photo-realism. In any case, I can not give you such advice. Because this is not the right approach.

7 - Read how to use VRayLight in windows when lighting the interior of V-Ray Sun and Sky.

8 - The intensity of the VRayLight glow in the Skylight portal mode, is controlled by the intensity of the glow of the Environment. In the case when VRaySky is used as the Environment card, the intensity of the Environment glow is controlled by its parameters, in particular by the Intensity multiplier parameter.

9 - How to control the speed of rendering and configure the test render, see the lesson about DMC Sampler.

10 - Lights in the windows should be installed indoors, and not outside😉



15 Feb, 2012 coolerman
15 Feb, 2012 # Re: Correct interior lighting setup in V-Ray
the noise issue. What parameters affect the noise generated in these places? I understand that they are formed in the secondary light bounce, twist the light cache more? Sabden considered for 2000.


11 Aug, 2011 Anton (Staff Author)
15 Feb, 2012 # Re: Correct interior lighting setup in V-Ray
Hello!

The noise in the scene affect render settings , light sources and proper lighting scheme. Not seeing the wrong, and not another is not a third, we can not say for sure. But, apparently, you have a low setting in the IP, and therefore, there was a rash in the shadows .



12 Feb, 2012 Darya
25 Feb, 2012 # Re: Correct interior lighting setup in V-Ray
Good afternoon! Thank you very much for the quick response! Scroll through some photos of interiors, I agree with your opinion that it is impossible to illuminate both the interior and exterior of the window in the same brightness. Usually exterior vysvechivaetsya.Vot render that I have turned out after all of your settings. Do you think I'd better portray the green outside the window, 3D objects or using the texture?


4 Mar, 2012 Enni
4 Mar, 2012 # Re: Correct interior lighting setup in V-Ray
Hello! Please tell me what to do if the scene is almost a lot of black objects (ceiling and furniture, very dark floors). It turns very dark and unnatural. But if I use light colored materials (or subtracting light) scene looks good. Maybe there are any "fad" to work with "black interior" PS To get rid of noise in the portals I include tick "store with irradianse map". This is an effective and quick way to deal with the noise, but how it is correct?


11 Aug, 2011 Anton (Staff Author)
4 Mar, 2012 # Re: Correct interior lighting setup in V-Ray

Hello!

If the scene is a lot of black, the only way out is to raise the overall brightness of the render .

Alternatively, it can be done using c postprocessing , highlighting the strong zonal dark areas of a scene and raising them the value of Gamma .

Regarding the Store with the irradiance map , it categorically do not recommend to use this option for the main light source, such as a portal in the window. The essence of this feature is that the direct light from the light source is calculated using Irradiance map , which in turn is based on the selective sampling and interpolation. As a result, the area illuminated by the light source will not be clear and bright, and blurred and sluggish. As a result, the render will be more than far from photorealistic . Rather, it will resemble a screenshot of a bad computer game with pre-rendered in a light texture.

It is much more correct to improve the final result, simply lift the shadow of sampling in the light source, increasing the value of Subdivs. For portal window, the values ​​in the range of 60 - 120 Subdivs. Depending on the complexity of the scene and capabilities of your computer😉



8 Mar, 2012 nasty
8 Mar, 2012 # Re: Correct interior lighting setup in V-Ray
Tell me, please, how can we put the right light, and then I suffer, it is too light, then dark ....)


9 Mar, 2012 Usco
9 Mar, 2012 # Re: Correct interior lighting setup in V-Ray
nasty, hi. Laid out examples of the results of what happens, but it is not clear where it is too bright, dark and where: | .


8 Mar, 2012 nasty
9 Mar, 2012 # Re: Correct interior lighting setup in V-Ray
Here is an example)


11 Aug, 2011 Anton (Staff Author)
14 Mar, 2012 # Re: Correct interior lighting setup in V-Ray

Hello!

Honestly, the question is highly abstract. Last rendering does not show nothing. It is not clear how you think it is too light or too dark ...

If you need a clear and precise answer, please properly put your question.

In any case, the general provisions concerning lighting installation, the Honour current theme, the theme of VRayLight windows with interior lighting V-Ray Sun and the Sky , as well as the theme Photorealism in rendering . They will help you improve your visualization😉



13 May, 2012 vaksa
13 May, 2012 # Re: Correct interior lighting setup in V-Ray

friends! Good time of day! Now there is a problem. on the table, on the left there were some squares. and indeed in the whole renderer which have any suggestions and critical thought. Thank you for understanding and help!



11 Aug, 2011 Anton (Staff Author)
13 May, 2012 # Re: Correct interior lighting setup in V-Ray

Hello!

Honestly, I do not see squares. You mean stretched mepping wood texture in the end of the table top or what?

And in general, the renderer, it is a very low resolution, bad textured the very casually. On the ceiling of any glowing spots it can not be seen from the lampshades light sources. And in general, the rendering requires postprocessing 😉



4 Jul, 2012 Natali
4 Jul, 2012 # Re: Correct interior lighting setup in V-Ray
Prompt please, in materials gloss set, but lost in the rendering. That is, the marble facade of the kitchen, all the chrome should be glossy, but not impossible. Why can there be such a problem? Maybe I'm in the settings vray some tick removed, and now the materials do not reflect, or put all the same settings in the materials themselves?


9 Apr, 2011 mOPs
4 Jul, 2012 # Re: Correct interior lighting setup in V-Ray
Natali, a screenshot of the material settings, you can? And, preferably, V-Ray settings, too


23 Dec, 2012 Natali
23 Dec, 2012 # Re: Correct interior lighting setup in V-Ray
Spasibische for advice and lessons are very helpful !!! 🙂


28 Dec, 2012 Taridaks
28 Dec, 2012 # Re: Correct interior lighting setup in V-Ray
Good all the time. As a beginner visualizer I would like to know your opinion about my work, and to hear comments. here actually work: Vire Version 2,00,03 but immediately set it up: Why is the image after you save in .jpg become washed-out, in the buffer Frem result suited me more. I am waiting for your comments and advice, thanks in advance


28 Dec, 2012 coolerman
28 Dec, 2012 # Re: Correct interior lighting setup in V-Ray
Taridaks, before setting up the lighting and rendering, it is necessary to have a well detailed scene with correctly configured materials, you is neither the one nor that. To while maintaining the picture was the same as in the buffer, the output should be placed in the range of 1.0 gamma settings. Good luck!


1 Jan, 2013 Nata
1 Jan, 2013 # Re: Correct interior lighting setup in V-Ray
Hello) I have a question. I can not even realistically display scattering lighting fluorescent lamps. They are placed along the perimeter of the toilet and move on to the floor. I carefully read everything written above and tried to apply as well. Still, it turns all very strange. For example when using the material and self-illumination gradient maps, get the effect of the cylinder. In a typical application of self-illumination of the material is obtained simply white stripes that nothing to do with the pleasant glow of the scattering does not. I tried already vstravlyat light sources all the same result disgusting. How to deal with other deficiencies, I know. I am interested in only those lights. I have recently been studying Vray, in Maxe have been working for a long time. All the settings I used according to your lessons, the light in the scene Wray Light Plain, 4 source. Help me please. Thank you in advance.


11 Aug, 2011 Anton (Staff Author)
2 Jan, 2013 # Re: Correct interior lighting setup in V-Ray

Hello!

Do not worry, it's not so much in your 3d visualizer's skill, as in the specificity of the bathroom design.

Here, look at our 3d bathroom visualization. The same black and white tiles, the same rectangular plumbing. As you can see, the render looks as pale, and only the orange door introduces a variety.

Why is this happening?
First, with this design, white light on white walls and white tiles - look non-contrast. And no matter what you shine, VRayLightMtl or VRayLight. This is just how this color solution looks.

Secondly, there is some specificity of the work of GI in V-Ray. In particular, the more the material reflects the object, the weaker it is reflected by GI. That is, if the object is a mirror, then GI rebounds from it will not be at all.
This is because, nominally, in the GI settings, the Reflective GI caustics option is turned off, which is responsible for GI reflections from shiny objects, such as a glossy shawl that trimmed the entire bathroom.
Therefore, when you shine a portal in a niche along the perimeter of the wall, then the interior gets only that part of the light rays that directly faces the interior. Of course, only a small part of the niche illuminates the bathroom, and most simply "outlast" the wall. So it turns out that the interior is dark, and on the perimeter of the niche is "nuclear" light.

As a solution, you can include Reflective GI caustics. But, to avoid artifacts and noise, you will have to twist the GI settings very much. However, the result, even in this case, can not be very different from the current one. In this connection, I advise you to render in HDR and already in Photoshop to retouch the problem zones. So easily you can remove the perimeter of the perimeter of the toilet and lighten the rest of the room. This is the simplest and most flexible solution😉



1 Jan, 2013 Nata
3 Jan, 2013 # Re: Correct interior lighting setup in V-Ray
oh thank you very much for your reply. I'm so after 15 trial renderings have also thought about editing in photo shop). Always I want here so soon and without redaktirvaniya and to🙂🙂🙂 all arranged). Yes of course it is not really poluchitsya.Esche Thanks again!


18 Apr, 2013 konstantin
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Cabdivs in light cache 1000. At Light's Sabden was 8 under the table was dirty, 80. Now put dirt under the table like no. However, when the light moved into the room and placed in front of the curtains, the wall with a window and became darker in the left corner of the wall formed a clear shade, if you can call it. Now I Render with Light, who returned back to the window.


18 Apr, 2013 gus_ann
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Where is the photo??? I do not need a picture and setting screens, top view, light settings and lighting. All the maximum.


18 Apr, 2013 konstantin
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
I understand you, now I will do.


18 Apr, 2013 gus_ann
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
You need to put a light inside the room, almost directly behind the glass on glass size, but that it is not what is not crossed (not climb on anything, nor the arrow in the account). Then in his exlude modifier click on the button and to exclude from it all its curtains (curtain roll too). So like a normal lighting, podvinesh light and you will have happiness without shadows in the left corner.


18 Apr, 2013 konstantin
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray









18 Apr, 2013 gus_ann
18 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
You have all kind of good, except for the error with Light in the window. About it I wrote the above arrangement, in addition it is not configured correctly. It must be put in a skylight mode portal and Simple. Sabdivs enough 60 (I sometimes leave 8, if no noise materials) In addition it is necessary to link the environment (your sky) with the sun through the material editor as all do read this topic. And yet - when will correct lighting, try to remove sabdivsy tile, put all 8 will be screwed to make noise again. If it is not difficult to show then that it happened.


18 Apr, 2013 konstantin
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Hi, Anna, put the picture: http://i.piccy.info/i7/298da205e65ec39c17daae5c5d5446c8/4-57-1382/47156173/23.jpg have put Light's subdiv 60. Bundle I had already been. And the portal set into the window. However, there was some sort of blue chairs and a seat on the long chair. Now I try to change the settings. What do you think about this? We put material subdiv 8.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
It all depends on the portal, if you put it in the skylight portal mode and simple, this should not be. If you left it in the previous mode, clocked his blue - that such a result is predictable. 🙄


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Do your apples and grass on the background of bad stuff, it seems to me that he did not vie ray material, and a standard, it is necessary to podshamanit this.


18 Apr, 2013 konstantin
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Oh, I forgot to write that ticked skylight portal and Simple. Color as it was white and remained. As for apples you're right. I just downloaded the apples and pots with grass. Its material is not used to them.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Make an arc on the background glow of more than about 1.5 times -2. The texture of the arc blur in Photoshop a bit too intrusive, and looks sharp. Curtains - they add transparency and even better to replace them - a bad low-quality model. Not estesstvenno. As for the blue - I do not know at all when using the Skylight portal Simple color and it does not matter, it can not be adjusted if you set up everything correctly, it means that it must be so. Many 3 d visualizers achieve this effect from the blue box on purpose ... you also got the self-other, so let it be, normal lighting. Shadows little, or rather they are not dense, dim, can reduce the size of the sun ... and I do not even know if Anton Renderstuff tell.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
And the ledge on which the curtain hangs too needed.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
The frame with the picture put the glass, and there is no reflection, and looks rather tartly, add bump texture on wooden chairs. Skirting not. windowsill brown and white frame, odd, or all brown or all white


18 Apr, 2013 konstantin
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
As you say, the older sister, will do.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Do not you yourself see, this is purely my personal opinion, I do not claim to be a "big sister"😁


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
To increase the effect of shadows - Lust turn off all ceiling, should work


18 Apr, 2013 konstantin
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
So why I call you elder sister, because your thoughts are the same as mine. You're right on the money. In the picture there is glass, but I did not make him a glass material. All thought is necessary is not necessary. Curtains do not like. I want something light, such as tulle. And the windowsill for the experiment made dark, and the am feeling that I do not like.


18 Apr, 2013 gus_ann
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Constantine, tell me about yourself a little bit in the topic " Who's Who, or let's meet


18 Apr, 2013 konstantin
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
try, but only tomorrow, but already the first hour of the night. Till.


11 Aug, 2011 Anton (Staff Author)
19 Apr, 2013 # Re: Correct interior lighting setup in V-Ray
Hello!

Please do not move away from the topic. It was only about interior lighting. In order to dismantle the work of other components, such as curtains models, textures, materials, etc., please use the more appropriate theme, for example, Criticize, please, 3d rendering, 3d model! The more specialized the topic, the easier it is on the website in all their diversity to find something you need, without having to re-read hundreds of pages, but simply scanned the headlines😉



23 Dec, 2012 Natali
17 Aug, 2013 # Re: Correct interior lighting setup in V-Ray
Advise that correct, the customer is not satisfied with the shagreen on the walls in the corners:


26 Aug, 2013 Sergey
26 Aug, 2013 # Re: Correct interior lighting setup in V-Ray
Subdivision surface on the material to 16 put


1 Nov, 2013 Marat
1 Nov, 2013 # Re: Correct interior lighting setup in V-Ray
Hello. Recently I became involved 3D modeling. Carefully read the discussion on this site. It seems one of the few where the normally explain where and how to correct errors. My question is - using the settings you recommend getting blackout at the junction of walls and lit up at the ceiling. I used widely advertised portal here. A little bit reduced the size of the portal and installed from the street. I exclude it from shading and lighting. Lit up, as I understand it, you can reduce with the aid of sun intensity multiplier. But reducing lighted, thus have to increase shading. How to deal with it?


19 Feb, 2014 Svetlana
19 Feb, 2014 # Re: Correct interior lighting setup in V-Ray
Can you please tell how to do something like light music. I can not get rid of the glare on the floor (arrow). In VRayLight daw reflection shot (in the screenshot settings). I also have there VRayLightMtl, with the same color as VRayLight. Actually interested in how to remove glare, but even more as it is done correctly. Something VRayLightMtl somehow does not inspire:


5 Mar, 2014 yana
5 Mar, 2014 # Re: Correct interior lighting setup in V-Ray
Good evening! Tell me please, put the new version of the 2014 Max, make the settings according to your lessons, one to one, before that worked in 2012 Max everything was fine now started work to do and was faced with such a problem is what I have now obtained a very dark wall where the window and everything in general is very dark ... I do not understand what is the reason ...


5 Mar, 2014 yana
5 Mar, 2014 # Re: Correct interior lighting setup in V-Ray
Now the scene itself and light settings


4 Apr, 2014 Evgen
4 Apr, 2014 # Re: Correct interior lighting setup in V-Ray
And in the pictures can be shown on the landmark setting lighting !! 🙂?


9 Mar, 2012 Usco
4 Apr, 2014 # Re: Correct interior lighting setup in V-Ray

Evgen, hello!

Read this series (it is 5 parts) splints from start to finish:

" Modeling in 3ds Max premises and interior rendering in V-Ray. The lesson from gus_ann "

Everything is step by step and in pictures 👍



4 Jan, 2015 Svetlana
4 Jan, 2015 # Re: Correct interior lighting setup in V-Ray
Hello! I've got pichalka I'm trying to eliminate the third week, combining different parameters IES-light, and just lights o Mesh- and Vray settings. First there were stains. Wild! : | But in the process of studying google for getting rid of stains (by increasing the Min and Max settings rate of Irradiance Map), I decided to use Brute Force instead Irradiance Map (clarity above and all that). Fortunately, the PC settings allow. It's a different perspective, almost the same configuration. Questions I have are: 1) whether that Brute Force? Well, in the sense of time? Which parameters it is better to put? 2) Should I use IES Light? I put usual VRayLights - and no problems, but once instruct IES-ok - climbs very different: spots, metallic glare, shadows superkontrastnye. By the way, materials and carpet tiles without superotrazheny, but creates a feeling as if I did not check Fresnel removed.


18 Apr, 2013 gus_ann
5 Jan, 2015 # Re: Correct interior lighting setup in V-Ray

Svetlana, hello! 😉
There are too many different questions that are not connected with each other.
To begin with - all your problems are not due to miscalculations Irradiance Map or Brute Force. This is just a miscalculation and its quality, but what he calculates depends on what you told him to calculate.

Explicit jamb on the first screen. Whether the light intersects with the geometry, or something else ....
Most likely the problem is in the IES itself (not all of them are good and work correctly), try to put another light (in principle, from another source, in a different way created). Cant in it, do not go to the old woman ....
Concerning your questions to the essence of visualization, everything changes ...., moves .... look, already, the obedience of subdivisions in everything - plays on the rendering speed, Grant Warwick's video tutorials.

An interesting topic, which requires not only attention but also thorough study. The dude increases the subdivisions on everything to unimaginable values, uses Brute Force (slow compared to Light Cache) and gets a saving in rendering time for complex scenes !!!!!!

On what you think - your purely individual question. Brute Force thinks better, more accurately, more adaptive. However, longer ... Do you need it ???? So make a choice in one direction or another! (What is more important is the quality of the rendering or the speed?) Artifacts will be everywhere if there is a jamb in the scene. So - correct the joint, and do not worry.
(If that - send it to the correction - I'll help, if I can)



14 Mar, 2015 Nikita K.
14 Mar, 2015 # Re: Correct interior lighting setup in V-Ray
Good afternoon! Based on the article and discussion on this portal, I'm trying to create a simple scene. And I can not deal with the lighting in the scene. It seems to have done all that is written in the above articles, but unfortunately 🤔 The result is a strange background for the window glare, glare strange carpet (what happened to him?), And generally poor quality lighting. I ask you to let the board help. Thank you!


18 Apr, 2013 gus_ann
14 Mar, 2015 # Re: Correct interior lighting setup in V-Ray
Nikita K. Hello. Go into the material editor, find a bunch of the sky and the sun there. And the power of the sky glow with a value of 4 was changed to 15. Render and show what happened. With the carpet you have everything in order. It's just a carpet. You Well it apparently did not do, and took the finished model. I lit up in your work do not see. On the contrary, I'd say too dark. Picture came with a force equal to 15, the sky glow.


14 Mar, 2015 Nikita K.
15 Mar, 2015 # Re: Correct interior lighting setup in V-Ray
gus_ann, Hello! Thank you for your response😉 1) Made of 15 and 9 instead of 4 (rendering below). Carpet - my doing, that would like to know - how to bring it to mind (to more realistic). --- 2) I tried to play with the settings Vire. Result spread below. The background behind the window and tulle - terrible horror. Please tell me what to fix. Thank you! ---- ---- 1) 15 9 - 2)


18 Apr, 2013 gus_ann
15 Mar, 2015 # Re: Correct interior lighting setup in V-Ray

Nikita K.
And can you explain what you mean by the name "Eerie horror"? 😁😁😁
Blind noise? Is it not transparent enough? The background is poorly visible through the curtain? The background is dark? Not quite clear your claims to this place on the render.
Your bundle works. Check if the curtains are excluded from the window portal, do not they obscure the room in addition.
As for the carpet, it is difficult to advise anything, not knowing exactly how you did it. If it's Hair & Fur, then it's possible that the parameters of the hairs color variation are wound in it. The very hairs on the whole area, as well as there is a big difference in color between the tip and the root of each hair. That is, below the hair is dark enough, and at the top almost white. On the carpeted places of the carpet, on all sorts of twists, it is especially visible and manifests as dark dirty areas. I think so, judging by the picture. 🙄
Well, the render settings do not match the recommended ones either in the first or in the second case. So that....



14 Mar, 2015 Nikita K.
15 Mar, 2015 # Re: Correct interior lighting setup in V-Ray
gus_ann, eerie horror😁 can not see the background behind the window at all (as if there's background, but the outlines of the city, both in your classes, it is not visible). Tulle at the bottom is too abrupt transitions between shadow and light, this effect is, for some reason, just under the window (sensation - ala battery). Curtains excluded from the window opening and made them quite clear. But the desired effect of realism I have not achieved. Carpet - Hair & Fur (again do the same for your lesson 👍). It is necessary to dig a light settings (only to find that much twist). I'll try to make the render settings in accordance with the configuration data on the site. Thank you 😉


18 Apr, 2013 gus_ann
15 Mar, 2015 # Re: Correct interior lighting setup in V-Ray
The big difference in the rendering at this stage I do not see. Well there is a little bit - you have darkish background and tulle with another mate, and other forms. So make brighter background that way?


8 Dec, 2015 Mariya
8 Dec, 2015 # Re: Correct interior lighting setup in V-Ray
Good afternoon, thank you so much for your wonderful site. Price it is not !!!! Maybe I can help, I do not know what to do ..... this problem is obtained: And it should be: The settings are all you teachers except Bright multiplier - put 0,2, VrayScy + vraySun in conjunction with the window plane c self-illuminated material from the sky map in Vraylight windows. On a material of the floor reflection it is almost like a mirror stands, and this gloss as in the second picture is not obtained. What to do? The camera is not the usual vray.


11 Aug, 2011 Anton (Staff Author)
8 Dec, 2015 # Re: Correct interior lighting setup in V-Ray

Hello!

To be honest it is not clear in what actually a question?

The first and second images are different in coverage. And the prospects for completion of the first more than the second. In the picture "standard" all the furniture really "fly" because under her feet there are no shadows, and all the angles summed disgusting the AO .

The only problem in the light of the first, is that the scene perezhzhena. Firstly, perezhzhena VRaySun direct light, and you just need to reduce the Intensity Multiplier him several times, and secondly lajty otodvin in the windows of the side walls so that they should not prezhigali. Third, in your great room ceiling oknische. Stick and there is huge, but a little smaller than the window itself, the VRayLight with the same settings that lajty conventional windows. It will be enough to illuminate the room shown.

And do not forget about HDRI capabilities 😉



9 Dec, 2015 mariya
9 Dec, 2015 # Re: Correct interior lighting setup in V-Ray
Oh, thank you very much, really you just need to play with the sun setting and the light .... All good happened.


18 Mar, 2016 Yuriy
18 Mar, 2016 # Re: Correct interior lighting setup in V-Ray
Hello! Like many, I want to share the problem when working with 3ds Max and Vray. On my computer, installed version of "Maxim" 2014, vray - was initially 3.20. Just a couple of days ago, I set 2.40. And my problem is this: when creating interior scenes with vray lighting and materials (in the form of the HDRI, in the form of bundles of Sun + Sky, etc.), despite the fact that many times the process was carried out under a carbon paper, following the directions hundreds of lessons and making off'ov, never failed to achieve even a rough similarity. The result is always the same - lack of illumination. That is, the materials created for the lesson, render settings tutorial, exposed lighting and set by the lesson, and the result is still worse than the original. A couple of times already like someone hurt, but still keep yourself in their hands. Could it be that the version of "Maxim" 2014 has some shortcomings in the work, with the result that it is impossible to achieve the desired effect?


11 Aug, 2011 Anton (Staff Author)
24 Mar, 2016 # Re: Correct interior lighting setup in V-Ray

Hello!

You can not give specific advice without seeing the render settings or themselves renders a timeless light levels, nor their "standards" to which you dub.

The reasons can be mass of incorrect lighting scheme (placement and Lighting settings) to render incorrect settings. Maybe also work without gamma correction.

About the lighting scheme, read in the current scene, there's a lot of useful information, including links to additional infu other topics. With regard to the render settings and gamma correction, then read the article in the lessons section .

Alternatively, if you do not create a scene himself from the ground and take the downloaded (reference), then for certain reasons, including differences between versions V-Ray - there may be differences in the luminance of the reference rendering and the fact that you have obtained .

With regard to your question literally, about the differences between 3ds Max 2014 that might affect the result of the rendering, they are, but only if you switched to 2014y from an earlier version, that is from 2013 and earlier. These differences consist of different approaches to the already mentioned, the gamma correction . If you had a downgrade, then you have passed in 2015 (and later), for 2014, the impact on the result of rendering it should not.



18 Apr, 2013 gus_ann
25 Mar, 2016 # Re: Correct interior lighting setup in V-Ray
Yuri, hello !!! On your question - Could it be that the version of "Maxim" 2014 has some shortcomings in the work, with the result that it is impossible to achieve the desired effect, "the answer - no, not if, of course, properly installed version of Max In fact.. actually all occurrences of specific lessons have shortcomings - namely - you get it tighter HDRI as a lesson exactly the same or downloaded are similar as a rule in the classes used very good HDR they do not make noise or low noise, they are from trusted manufacturers, and?. they give the same result as that in the classroom If you use an alternative the HDR, and then get ready to alternative issues and concerns, as in this case, But the fact that you went to virey 2.4 instead of 3.20 -.. it's all a monstrous error. New virey is no worse than the old, and even better, there GGX, there USE EMBRE, there are a lot of things to improve the renderer life with lesser amounts render hours / minutes. The matter of practice, I'd said that. We must try even again. And again. until you get bored or do not get the result. In fact not all that difficult as it seems. 😉


22 Sep, 2016 Mihpotapich
22 Sep, 2016 # Re: Correct interior lighting setup in V-Ray
Hello dear renderstuff-pro. Sorry, I could not find a single theme for the very beginners. Therefore I write here. Like all ask for help. Can someone give me a little time and plead on the shelves of my very small test scene. Without interruption by reading and experimenting, trying to achieve a normal result, but ... I see all the mistakes which can be done, I have done: overexposure, noise (white rash on the walls and ceiling spots). Help finally understand. Thank you in advance.


22 Sep, 2016 Aysulu
22 Sep, 2016 # Re: Correct interior lighting setup in V-Ray
Hello here I always have such problems with solid materials, stains on render, please tell me how to arrange the light


11 Aug, 2011 Anton (Staff Author)
2 Oct, 2016 # Re: Correct interior lighting setup in V-Ray
Mihpotapich hello, disassemble the wrong scene does not make sense, especially if it does not work project, and test. The faithful will immediately make all nominally correct, for this, I strongly recommend you just repeat the lesson " Modeling in 3ds Max premises and interior rendering in-Ray the V » by gus_ann. All its parts. There painted step by step instructions on creating a 'box' room, her lighting up and setting materials)


12 Feb, 2012 Darya
22 Nov, 2016 # Re: Correct interior lighting setup in V-Ray
Good afternoon! I regularly have a problem with the fact that the lighting in my work flat, sluggish and not very realistic. I mean, first of all, natural daylight through the window vraysun + Vraylight (in windows as skaylaytportalov) read your advice and tried to follow them. I make the right setting, and a bunch of lighting in the interior 🙂 tried. From Vraylight ruled curtains. Nevertheless, the curtains is a disturbing light can be seen in the picture without curtains. It illuminated the floor, and with curtains for some reason, the floor is dark .... I have a cabinet with a TV almost overexposed, so I decided to highlight not increase the intensity of Vraysky card and added to the ceiling great Vraylight. Questions 1) Why is the light with curtains obscured the floor regarding the rendering without curtains. 2) In the picture with the curtains do not feel that the window-the main source of light (so said the customer) What to do? 3) When you render with curtains over them lurks the background (the city), and when rendering no curtains for some reason it is not? 4) How to make sure that the picture became deeper, more realistic and filled with light, how to sample someone else's interior? Perhaps more should be some source of light to illuminate the interior of the day, or rather one Vraylight in the window?


12 Feb, 2012 Darya
22 Nov, 2016 # Re: Correct interior lighting setup in V-Ray
The file itself, if needed. Thank you so much! https://cloud.mail.ru/public/AAhv/29j1ywPi3


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