How to create nice realistic carpets in 3DS MAX and VRAY?

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2 Sep, 2011 Andrey
2 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello RenderStuff-y and all CG-odnopolchantsam! Guys - decided to put up for discussion in my opinion a very interesting question: how do the actual normal carpets in 3DS MAX-e, so much so that did not eat a lot of resources and looked fine, but not as a "biscuit". After all I tried to do himself in two different ways their mats - the first was the fact that I used the modifier displasementa and maps to create the effect of the roughness of my carpet, but it turned out not so hot as. Second method I call the use of the module generating fur Hair & Fur. But with the last coming true Armageddon - such carpets are rendered impossible for a long time. But I'm not completely figured out yet how to Use this Hair & Fur, but the network was reading a lot of information on this subject, there are many complained about the same problemtsu in principle - rendered long. Spread my two screens nedovedennyh to mind works

and now this 

In both I used displeysement card + modifier. Question RenderStuff - how to create a normal carpet, I can not go those ways? It may need some special plug-ins, sharpened by working with such things? I agonized for a long time, but this is the best I've got. I almost forgot to say - Proxy their mats when it is necessary I used to when rendering these "extruded displasementom" carpets suddenly thrown MAX in Windows. In particular I would like to understand how to do something like this 

or how it is achieved for example wool effect iNTO whether their carpets. The problem seems to be simple, but the handle can not. S.O.R. (Save our renders!🙂



2 Sep, 2011 Anton (Staff Author)
2 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

First and the most trivial way of you already know. Of course we, the used card and you VrayDisplacementMod Texmap in its slot. This is the most simple and does not require a way to skill. It is usually used when you want to create a simple, compact, with low and straight pile rugs. The main charm of this carpet is that it requires almost no configuration and in almost every case the ideal is the same card, you might as well use as the displacement of grass, that is just noise with a large grain🙂

Here is a black and white map of Displacement carpet / grass:

grass carpet displacement map

If it is true, and in relevant cases, apply the displacement, you can get a very cool mats, does not like biscuits😁

second method is not so trivial and requires skill, at least in working with 2d editor. The essence of it is that you simply place in your render, insert the desired picture of the carpet you in the post-processing of the render .

As a rule, under this approach, post-processing is difficult to adjust the perspective, to match the color and shade sfeykovat, but after a little practice you can sculpt any carpets for 10-15 minutes and then for 5. it all depends on how much suitable to render your photo you have. Of course, the very picture you take just the Internet search images.

carpet 3d rendering

Of course, if you look into a carpet, you may notice a discrepancy with the lighting and perspective scenes but "sheepskin" worth the candle. Indeed, in this case, the scene is rendered with no carpet, no wasting computing resources. Furthermore, said the discrepancy is noticeable only renderer. The end customer is, as a rule, he does not see at all and are completely satisfied with the "realistic" carpet 👍

Third as the way you already know, as the first. This, of course, the use of 3ds Max Hair and Fur. Despite the apparent complexity, the use of this method is quite easy. It is only necessary to understand a little basic maksovskogo fur settings. This yields the carpet is slightly inferior to the realism of the pictures, as in the case of composing the second, but more clearly fit into the perspective and lighting scenes. More precisely, just blends, as this will be part of the carpet and / geometry of the scene.

fourth method is a combination of the second and third . But here it is necessary to understand both the second and third methods. That is able to work with 3ds Max Hair and Fur, while understanding and applying the basics of compositing. So you can get the benefits of both. That is the realism of the first and the third of inscribed. However, shortcomings in the form of labor and the computational time required to miscalculation of the carpet model also will transfer

In general, as govortsya, find two differences:. D

We do prefer the second method. With him the least hassle, as the computational and visual. Which method is more convenient to you - up to you. Choose a specific method and specific questions to him, then together we will be able to dismantle them and discuss😉



2 Sep, 2011 Andrey
2 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Ok, then I say: a post-processing problems should arise - unless the problem can occur in the compilation of the network suitable reference pictures from which I take my right carpet. Therefore, I would like to know more closely the so-called MAX-ovsky "Wool and Fur" 🤔 Sometimes it is not clear one, like "hairs" Number of exhibited many, say 12,000 or 16,000, and after rendering it looks as if it is not for a long time mower walked slightly lysevatym🙂 And in general nepoluchaetsya correct comb your carpet after install all the necessary basic settings (in the Modify panel). Among standdartnogo set prezetov I saw there as a soft fur and rough, like say "dry hair" and "and dimensional, thick". Opt like, and rendered it is not always the way you want and long to the same (I was willing to wait if it were eventually to look at, and it is sometimes a garbage shows that even before the end of the render desire to wait is eliminated, and so everything becomes clear) just want to understand how to do it "juicy cookies" ... ie carpets😁 with beautifully combed mane


3 Sep, 2011 Denis
3 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Yes, I would like to hear the word of the Hair and Fur, since thorough information on the network NETU ... 🙄 everywhere offer poke at here is the tick and put here these tsiferki !!! 🤔 I would like to hear the advice of experienced 🙂


2 Sep, 2011 Andrey
4 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hi Dan. It's not even really a tick in those who recommend the poke - here is more a question of when they need to stick !!! I mean, in what cases it is necessary to push it, and in which it is. Something like settings V-ray-me for different types of scenes. And the Old I maksovskuyu read on the forums for advice, but damn those "rich carpets" I sometimes see on the renderers other visualizers I did not get to do yet, despite the fact that I have studied this plugin (but in the most part theory into practice is simply not always enough time for him because he was just like hell eats his own miscalculations long) has just remembered the way - Hair & Fur after infection in Buffer mode is not rendered by V-ray. And when he was transferred to the geometry - it is then only do the proxy - since hangs or knocks MAX at all when rendering, but it in fact is not profitable even in the case of proxy (there has to be some compromise between speed and quality in this domorochennom plugin to work with rugs) 🤔 I do not know - maybe it's worth to go to V-ray-vsky Fur Maybe there things are better - although still must be a way, and so I think razobratsya Fur is not so bad, as his comb:. D. . I'm still testing a different customization options, but little success as there will be news, lay out the screens with settings and render in order to discuss further moves with you comrades


3 Sep, 2011 Denis
5 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Yes V-Ray Fur'om I take quite a while, but he is not as powerful as the Hair & Fur in max ... So I wrote that he would like a little guide on this powerful modifier. Here is what I came for 10 minutes (including a scene modellingu and setting mats) work done using V-Ray Fur. - A test render (no Lighting, setting standard) But still I would like to explore maksovskie wool and fur, the more it can be modified hairs, and a lot more then - it adds realism modelka ... So you need to learn maksovsky modifier. But for unpretentious rugs, and if long rendery, the Mona and V-Ray Fur juzat ....


2 Sep, 2011 Anton (Staff Author)
5 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello

Who would doubt that this version of 3ds Max Hair and Fur is the most interesting😁

That is, we consider the third method.

Yes, of course, the second option - the post-processing or if in general - a photomontage, the most important thing is finding the right clipart . But, again. You can find a similar and, using the same of Photoshop, adjust to the required form. So in general, it almost always happens

With regard to the fact that the information online at Hair and Fur very little, -. It is not true, or rather the truth is that it is on the Internet a little, but in general it is in excess. And almost every one of you is in peace as a great guide with excellent visual examples. On this spend time kopipast I will not, I will only tell you exactly where this instruction is, as well as tell you what it not is written, in particular, as almost all of these hair use:.)

Now

1 - Before you create a carpet, we need to do basis for it. This concerns the four described above techniques. As if you did not make carpets, carpet needed basis.

The most common base for carpet use a simple Plain (Plane), which lies almost in the plane of the floor. But this is not true.

At the carpet backing must be thick. In a first, because it is very useful for proper distribution / curl the hair on the edges. Secondly because imparting unevenness (this later) that basis, Plain easily leave the floor, at least some part of it, so to say that not gut 🙂 Third simply because real carpet base is not flat, and has a thickness of, and we'll just simulate a real carpet, rather than a magic carpet wizard whose base has no thickness.

as a basis easiest to use ShamferBox. That is, instead of Plano creates volumetric basis, width and length dimensions outlining the necessary us the carpet and a few millimeters in height and with a slight chamfer (Fillet).

2 - After you create a volume bases, the next thing you need to do - you need to give it some realism.

You need to add some segments of the length and breadth, but not high, that is, Length Segs and Width Segs. Then convert ShamferBox in Poly and at the vertex level slightly bend our foundation. That is the point to pull up and down, sideways, to remove ideality, to make bends and curvatures of our bases. As if the mat slightly and jam pokotsali feet. If lazy to do it manually on the top level, you can simply apply the Noise modifier and have them give our basis of a realistic non-uniformity

3 -. When the base is ready, it's time to apply our hair. Select our basis and apply the Hair And Fur (WSM) Modifier, it also automatically adds the effects menu (key 8, Effects tab) eponymous effect Hair And Fur.

Then, in the parameters Hair And Fur (WSM ) go in the Section tab and select Polygon level of the upper part of our bases, capturing at the same chamfer bit chemfera. Thus we specify Hair And Fur (WSM) to increase hair only in selected parts of the substrate. This prevents the generation of wool at the bottom is not visible in the rendering, part. That is the bottom of the carpet

4 -. Now is the time to do the generation of a carpet. And here it comes the BUT

Nominally, Hair And Fur -! Is a post-effects, that is, it is not the geometry, and the visual effect of piling on the final render after its completion. He even considered separately, once completed the final render. The main problem of this effect is that it is not supported nominally V-Ray (virey precisely this problem😁) as it is implemented, for example, in mental ray , which supports Fours fully

in this case, in general, that the only solution -. is the translation or rendering Fura like geometry. That's what was generated hairy ball in the third and fourth methods, the above example

How do most

Set the type of carpet and then, using the function of Hair -.?> Mesh, located rollout Tools - translate it into geometry. Here is when the nightmare begins.

In the first translation process itself in the long wagon geometry. Secondly becomes so dense mesh that such carpet can not even turn in vyuporte. Third, the hairs model goes so heavy that it had to be translated to the proxy ( VRayProxy ) without exceptions, otherwise render a crash is guaranteed. Etc. etc.

How to do it?

As I mentioned earlier, nominally Hair And Fur is a parametric post-effects. It was as a post effect he rendered nominally. However, you can zastavit Hair And Fur rendered not as an after-effects, as well as the geometry. To do this, open the Environments and Effects, pressing 8 on the keyboard. Go to Effects tab and select there the effect of Hair And Fur.

In effect Hair And Fur log in Hair And Fur tab and in the section Hair Rendering Options opposite Hair parameter instead of the buffer to select geometry.

Thus in the viewport remain as they were, that is conditional hairs. Just remain available all the parameters Hair And Fur. However, during rendering, geometry generation is made, you immediately see on the render in V-Ray. Without it transfers to the geometry and fuss with the proxy.

It should be noted that the new version of the V-Ray for 3ds Max 2010 and higher, support native rendering hair like mr prim . That is, in this case will be available more features Hair And Fur. In particular, material Hair And Fur, located in the rollout of its parameters Material Parameters.

In order to when rendering in 3ds Max 2010 and later enable this feature, you must, as is the case with the geometry in the Hair Rendering Options opposite Hair parameter buffer instead choose mr prim.

In that situation, that is, when Hair in geometry mode, it will be necessary to use already VRayMtl. It is less flexible when fur renderenge than mat scroll Material Parameters, modifying Hair And Fur (WSM), but at a certain skill (see above way of four), and ordinary VRayMtl can dubitsya desired result.

5 - The base is ready, hair generation area in it selected, hair and Fur (WSM) is configured to generate the geometry mode - you can render

What actually should do.. Just PUSH Shift + Q, and see what comes out.
villi little?
-Kruti parameter responsible for their size. (General Parameters -> Scale)

The thin base and thick tips
-? Spin the parameters responsible for the thickness of the root and tip (General Parameters -> Root Thick and Tip Thick)

The hair smooth and strong swirling
-.? Spin parameter responsible for twisting (Fizz Parameters -> Fizz Root and Fizz Tip)

and so on .

Just render and see. It will be enough, and thumbnails on Light Cache . There is no need to wait for the final rendering. On the LC and so everything is clear. At least the shape of the carpet pile

6 -. Everything is clear everything is done, you only get to know the parameters of Hair And Fur (WSM). That is, that in which the scroll is responsible for what.

Now is the time to refer to the instructions mentioned above. You open 3ds Max and you press F1. Then will maksovsky HELP.

There:

Autodesk 3ds Max Help> Modifiers> World-Space Modifiers (WSMs)> Hair And Fur Modifier

Or in the Search tab in the search box write Hair And Fur Modifier. So you, too, will enter the parameters of the modifier Hair And Fur.

That's all. Looking for a tab and look appointment of its parameters.

Even if you do not know English, during the first full online translators who quite wisely translate dry technical text. And secondly, you have to be well, I strongly tight to understand simply by vivid pictures illustrating the parameters of why one or the other option is, even without translation. To rely, not stupid any trideshnik free sort out what's what.

If we talk about how to varying imaging Wieser makes super glue realistic carpets, they just kind of pick up on the eye of the carpet. Take a look at the ref carpet to be created and selected parameters Hair And Fur.

Of course, there is need to practice. But it is needed everywhere. Take it and taste it until you get what you need. Of course you can bring "universal presets" for a particular type of pile and use them for their carpets. But often in the eye, you can quickly and easily pick up everything without any presets.

But if it really wants Presto, then go for it. Experiment, try. How to get a cool result - lay out right here in this thread your settings. And I think of you, and all who read this topic, they will be very useful😉


2 Sep, 2011 Andrey
6 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
OK thanks! Finally, I learned that Buffer mode is not sure, and certainly not supported by V-ray-it older versions, such as under the 8th, 9th ... And on the bill prezetov - yes 🙂 will put experiments, what else is suddenly Che something ultra-realistic nadybat) in general will be in the theme, until finally we shall understand not with the plug ...


2 Sep, 2011 Andrey
6 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Although the stop, four-something messed up again. Buffer is still not supported, as I understand it. But mr prim since 2010 is already working - by the way I think if it gets 2010th Max, and then in 2008 under the V-ray 2.0 also goes, actually went to check ..


3 Sep, 2011 Denis
6 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Yes, now the technique is clear ... today / tomorrow Experiment with maksovskim plug for your circuit. 👍


2 Sep, 2011 Anton (Staff Author)
7 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Regarding VRayFur, the first, it is not as flexible as the Hair & Fur. Secondly, it is sooo slow. And thirdly, there is no sense to be wasted on a study of the set of similar tools. Hair & Fur - better than VRayFur, this in VRayFur should not even understand. Throw all the forces in the Hair & Fur. It is rational in every sense 🙂


3 Sep, 2011 Denis
7 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Good time of day, Anton. I fumbled Hair & Fur - everything seems to be simple and clear ... But there is always a couple of "NO" 🙄. In general, more to the point ... I shook basic settings and did some light keshevskih prevyuh - hair normal course😁, but these hairs lay less realistic remains a mystery ... One more point about the number of hairs themselves - for my wheelbarrows limit of 70 thousand. pieces, then climbs error 🤔. so many (optimally) need to put the pieces of hair? I understand that a lot of hair and do not need ... their main twist, bend randomly and then you can achieve the golden mean between the number of filaments and the quality of the rug ... and finally the map, where I saw that the card can be inserted to make the hairs strain, would like to know what kind of card ... maybe it will be easier and better to make a map, rather than pick up the numerical values ​​of Render?:


2 Sep, 2011 Anton (Staff Author)
7 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

Here you clearly ask a question the answer to which is set out in the fifth paragraph of instructions.

You ask, and how to make my pile carpet has been laid realistic?

And that is not realistic in your carpet? What's wrong?

That's when you will answer for himself the question of what is wrong, only then comes to you an answer to the question of how to change it.

You can not do "I do not know that."

You have taken as a basis for its carpet some reference? You are guided on it? Or are you still doing something - I do not know that

, you need to clearly define not realistic to achieve, so that is not realistic, and act according to the recommendations of paragraph 5 мини instructions for creating a carpet in 3ds max using Hair and Fur.

But the "NO" is the only, if you can you to feel the need for realism. If you can, you will learn to create any carpet. If not, do not Caique settings will not help you. In this case, the most that can be expected, this is a secondary role - humbly repeat someone presets ...

As an alternative, I suggest you find some carpet, put there his picture and his example, together we will pick up all the settings Hair and Fur. Only the photo references preferably more, to the hairs were visible.

With regard to the number of hairs, what their more-so much the better. More precisely their density must be the same as on the reference carpet. Not less. If the carpet is bald, the few hairs when busy, the number of hairs should be large enough.

As to how to manage RAM in V-Ray, we will soon publish a lesson following the new lesson explaining the operation DMC Sampler .

There will be quite clearly set out what to do if the scene of crashes RAM shortage😉



2 Sep, 2011 Andrey
8 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Then there is another question: if I say will be a classic interior, which will have to find a large mega-carpet with a large Number of hairs, it will be possible to solve the problem of rendering such a carpet using the scroll settings System? If such & quot; special & quot; cases standard tools such rendering do not succeed, it is possible to be on the same carpet render as if by podgruzok (unless of course in max is generally provided, although the number of them sit until they heard about this) and therefore interested in you can generally as anything will be possible to render that means of standard computer. not pull (because of lack of memory, even if if I skillfully to Use all the settings in V-ray in certain situations, "abortion"😁 rendering and other misunderstandings) what are the prospects out of this situation? Make Comp. more powerful? Or is it possible to somehow get around the stage with a large number of hair in such force majeure scenes? Oh! And by the way Thanks to Anton! Screw a bunch of options there, here, I play around with & quot; comb & quot; Hair in this Plage and finally learned how to achieve something more juicy than the dry cookies, which I've done before. I turns out hairs previously suffered a small thickness and the very raschёsannost was pretty miserable. Who is working on the creation of decent prezetov carpet with a la large fibers, then want is achieved with a couple of prezetov for very fluffy, fur rugs (by the way the question above was linked precisely with the creation prezetov for such carpets too), and there already if the excess will enthusiasm, I try to create what is called prezety for & quot; & quot ;, hairdressers who are interested in trendy hairstyles😁


3 Sep, 2011 Denis
8 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Andrew, I think a great rug can zarenderit on render farms or do at render farm, if there is still a laptop or PC (or both :🙂. By the way somewhere here in the articles RenderStuff team discussed the question of rendere through several wheelbarrows ... The other options are not even imagine ... And more .... show that you have turned out for mats - you want to look your result😉


2 Sep, 2011 Andrey
9 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Patience my friend, patience - I want to lay out, and then the screens and complete with prezety scenes - who will be interesting to let uses or improves them at its discretion. So sorry, that is in development. Comb takes the most time, and by and large there is nothing more than that zamudrёnnogo and not (as I previously thought) maybe just because, as one should not bother with this "comb". Generally as it will be done necessarily lay their results to a general discussion ...


2 Sep, 2011 Anton (Staff Author)
9 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Andrew, you all understand correctly. Question rendering a huge number of polygons can be solved by setting System rollout.

With regard to podgruzok, yet a fourth method is preferable when rendering carpet. Rather than a dry third.

In particular wiser to render the entire scene without carpet. Especially if it is a very complex scene. Let rendered only the foundation of the carpet, but without hairs.

Then, include nap and region, to count only the carpet, taking little things around. Just as another trick can be scene in poskryvat those objects that do not affect the view of the selected region. That is to unload the scene from unnecessary geometry. Then, render, rendering the region received from the carpet. And on the fourth scenario using photoshop vmazat carpet combining the first render, where there was only a foundation, and a second region where a carpet. If done right, they stand perfectly, even on wipe

Region nothing does not require the edges. With regard to whether or not to make the computer more powerful, it is not a question at all. If you plan to engage seriously 3d visualization is a powerful computer is a must. In particular, the RAM should be at least 8u gigabytes.

As for the comb, I use it very rarely. Usually fizom (Fizz) can be a good twist hair. . Plus, add a bit of randomness (. Rand)

But if you need any particular wave on cloth or twirl, then yes, the comb is very much welcome🙂

The thickness of the same, do always thicker than the root ends and again about Rand. Do not forget🙂

And yes, true writing presets from the English word Preset (preset)😉

And, of course, zapasshis patience, waiting for the carpet 🙂


2 Sep, 2011 Andrey
10 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Along the way, I want to add also that I think I have found one way to render the carpet passes: for example you want to create a carpet with a symmetrical pattern, pattern, etc. The two main things I think should be considered in advance - 1) good texture under the rug, so that the colors are not blurred, and 2) how to chaotic comb the carpet, for one simple reason (I think that's what meant Anton when he talked about the ability to feel what you do not missing in the carpet, that is its heterogeneity, and therefore realistic origin) well further all is simple: to distinguish the level of podobektnom say 1/4 or 1/8 of our carpet (ie advance mentally divide it into equal Number of sections) use "hair "only on this site, we combed the right, set all the options you want, and then copy the modifier stack order of magnitude higher than what we have now in the new fashion is just to podobektnom level POLYGON allocate following the so-called conventional carpet section, that is, hair assign the same settings but on the other portion of the carpet, etc. Take a look at the following screen: - on it can be seen that non-uniform orientation of carpet lint creates a play of light and shadows (although the color of the carpet was a dark-brown, but there is the same combing heterogeneity) should not unnecessarily touch option CUT LENGTH - he is very ugly cuts villi, it is better to use instead of him being SCALE. Do not forget about the thickness forsinok at the base and at the end (if we want to create a lush soft mat) and of course the most interesting instrument - "raschёsochku" - well, this is for those who want to do something unusual on their carpets, for example to write your name 😁 just kidding) And now, finally, to say the test was very raw, rendering on low settings, so please do not beat for the poor quality of the samples, so I just wanted to prevyuham. prezet himself ready, it remains only razlohmatit your carpet under it and play with the material (that is with the texture thereof for it)🙂 And here's another:  - here a small demonstration of what can be made of the "cakes" in the second screenshot (but then I'm a little too far😁). A couple of screenshots: and  - but it's so easy for a demo. The final version of the carpet model is not ready yet. But I am sure must get candy. Okay, everything - has gone modifying ....


2 Sep, 2011 Anton (Staff Author)
10 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

ABOUT!

It is quite another matter 👍

But you, the main thing was equal to the photo references . The easiest way to clearly focus on the real hairs and simply repeat them 🙂



3 Sep, 2011 Denis
10 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hi folks, I can not zarenderit result 🙄, the error takes off and that's it 🤔. The result came out pretty good, with all the options understood, mat brushed as needed, but on this result, I separated a catastrophic shortage of RAM 🤔 (on mioh 2 GB of RAM will not go far.) and I can not show ... What do I do not know ... More than 30 thousand. villi to normal settings, the computer refuses to count ... Killing lint quality and quantity can be raised to a maximum of 50-55 .. A thousand pieces render obtained such that as much reluctance to spend time on a miscalculation ... I sit in meditations ... how to cheat fate ???:. D composite in Photoshop it bit by bit reluctant ... Maybe I sides are any the settings and there are ways to get around this? Advise something ...


2 Sep, 2011 Anton (Staff Author)
10 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Denis, Render Scene (F10) => Settings => V-Ray :: System => Default geometry => Dynamic.


3 Sep, 2011 Denis
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Thank you, kind of thing would have gone 🙂 at least was better than it was, and I probably even know why😉 Just now the system does not VRay'yu gobble up all the memory resources, thus highlighting his limit, which is less than my 2 GB OZU'hi (along with other computer processes) and in the field, you can just set this limit in megabytes (Dynamic memory limit). I will try though ... slowly but surely. Thanks 👍 results and presets with me.


2 Sep, 2011 Andrey
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Well to be honest Dan, I have a very 2GB of RAM, but I can for example clean lift Number of hairs to 100,000 - true if the computer renders to "a fresh mind." Oh yeah, I almost forgot - so you can afford the same Number of step prevyuh, then follow the instructions of the last published here a lesson on setting the speed and quality of rendering - aka QMC sampler and all that, just in this case deliberately understate the settings so that the PC let you issue when rendering large hair quantity, it does not "cursing" the lack of memory, etc. I for example do so 🙂


2 Sep, 2011 Andrey
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
And when I wrote clean I mean it did not touch the scroll settings MultiStand parameters, modifier Hair & Fur. I mean, I do not multiply their surprising number (eg parameter Count). And on the note - I also noticed that the denser the grid of the future of the carpet, the more finely you can adjust the hair of the carpet, that is, because of this appears even more guides (GUIDES), which serve as a tool to control the direction, length, twisting and so on. d. carpet lint. And as I understand it, this should not affect the final Number of lint on the carpet (that is, if we are asked in the Hair Count Field - 75000 or 85000, then making a grid of our carpet denser we have no influence on this parameter, that is, in the end are all those the 75000 or 85000 of the villi. the main thing to respect the scale of what you are doing, and then should turn out fine. by the way, I may later arise koe-kakie questions on creation of an interesting material for carpets - sort of brilliant vorsa.Kstati nadybal useful for those infu who are seriously interested in the topic: MaterialSherstyanye kovryViskoznye kovrySinteticheskie kovryKovry acrylic (Heat-Set) Carpets made of wool and akrilaShёlkovye kovryExellan FibreHlopokPAN + PAKovry poliestraKovry of wool and shёlkaKatonovye kovryKovry of shkurTsinovkiFakturaBezvorsovye (2-6mm) pile (8-11mm) High pile ( 30-50mm) Relief (cropped 13-15mm) FormaPryamougolnyeOvalnyeKruglyeKvadratnyeDetskieVosmigranikia general is such a site -. there you can find out even more - hit-kovry.ru - (I hope this will not be deemed for the violation, if I put a link on the reference or any materials on the subject)


11 Sep, 2011 Maks (Staff Author)
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Of course there will be a violation, because it only helps the subject. Only next time insert a link with http: //😉


2 Sep, 2011 Andrey
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
There was news !!! - Rendered the now Hair & Fur in Buffer mode, the empty stage, which importnul (the merge) carpet of the interior (the one that was in the image below) and it rendered him without any problems, and hair kollichestvo I bet 150,000 and he though henna. But in the interior of the infection does not want to take some reason. I think still the case in some of the bells and whistles V-ray-I (V-ray sun, sky, environment .... and so on), because if he would not have rendered the Hair & Fur in buffer mode (ie there is a post effect) then it would not have rendered the it as in the interior, and in the empty stage. Practice shows that the loophole still there


2 Sep, 2011 Anton (Staff Author)
11 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Aftereffects Hair And Fur, does not work with the V-Ray frame buffer ' . However, this does not mean that it does not work with a standard buffer 3ds Max😁

And can afterglow rendderit Hair And Fur in V-Ray. Buffer B mode. Just have to tinker with the scheme. Maksovsky buffer is not correctly perceives range V-Ray.

Render the fourth scenario. Only here will not leave the region, render.

Region post-effects are not rendered 🤔

However, this can be avoided by hiding all objects except the carpet, to render😉

But then again, the Buffer rendered himself carpet, but the shadow of V-Ray are not discarded. At least in 3ds Max 2008 and V-Ray 1.5 I do not have shadows ... On this Geometry - the best solution.


3 Sep, 2011 Denis
12 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello, 3D'shniki colleagues! Andrew, on account of a slew of options for splints RS to try, t. To. I have a whole carpet is divided into 9 parts, the size of its 1 to 1 meter, and so, when it rendere when vorc across the substrate surface (chamfer box), I can maximum supply up to 60,000 thousand. villi, the quality of the pile at a minimum, to maximize the normal settings can otrenderit just a piece of carpet (about 3 segment of the total area rug), it turns out I need to get around as it is this bug (error pops up when VRay He begins to transform into hair geometry - in rendera Transfering geometry box), in order to achieve the amount of lint around 150-180 thousand and quality that was more or less normal.. In short a good result for me the need to raise the nap and settings, just as I do not know ... I will try to splint on RtnderStuff 3.1 - Scene - A test render 1/9 mat (. 30 thousand lint without other settings, just combed a little)


2 Sep, 2011 Andrey
12 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Regarding Geometry - you do not want something to use it in the first place it seems to me that it is much more demanding than the buffer mode or mr prim. Secondly because of the demands we get additional constraints kollichestva lint on the carpet, and it is not gud 🤔 Or is there something else that I could not catch .... As of 2008, of course, everything is fine, but how I have not tried it yesterday to tame the buffer mode in the interior, but he does not want to accept Global illumination (GI) as a native, Hair & Fur in buffer mode only accept so-called native coverage - such as its hidden light sources and the like but the rest . ignores in about regional rendering has long had time to notice that in addition to the regime Geometry it in 2008 anywhere regionally not rendered - damn many years there Max and V-Ray as a seemingly small thing can never eliminate (((I do not know.. .... still, probably best for these purposes to pass in 2010 and render using mp prim mode, incidentally display quality lint has changed dramatically, and it can be rendered regionally in this mode in 2010 !. More - if before they were kind of the same both shine, and the degree of transparency, here there are new and interesting, actually looking screen: (now, after this result I am ready to continue the twist is all the other settings as nakonets it has achieved something similar on "juicy cookies"😁) In ​​my opinion the most optimal approach - it's just a little bit to build up a computer, put it 64x OSes and radovatsya life, coupled with a minimum of 8GB RAM + course normal graphics accelerator, well, at worst combine to render the interior of the old versions of the Mach with a rug from the new 2010 raster editor (in which the self-other before render the mat in the same scene, it is better to remove intentionally from miscalculations all unnecessary objects, which will not affect the final display of the carpet falling on his shadow, etc.) and by the way Den you to note - the density of good fluffy carpet in real life from 300,000 to 500,000 units (or lint) per square meter. Not the essence, just for the information decided to write, suddenly somebody else will need this knowledge


3 Sep, 2011 Denis
12 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Well, I thought that the whole thing in a weak computer and thoroughness of VRay. Previously, when I first wondered about building a real carpet, I thought that the whole point of a good ability to realistically be laid pile, and the like, but after sitting for several days with the "comb" in the hands of the + plus to this the maksovsky HELP help bad (by the way the people , maksovsky open a help, not shy - there all nice and clearly shows, even there are some settings presets 👍) realized that this is not the most difficult ... dancing with a tambourine I began when I had to visualize all this beauty. Question about apgreyd cars are now more acutely raised, well, on account of the transition to the new Max and VRay is not Know 🙄 I am satisfied with the work until 9 Max and VRay 1.5 SP2. That's when the update my system and then probably start zadumyvatsya about the 64 bit axis and the new max. And yet ... I think it will be useful to all. Long time in the network runs a reference to an interesting method of constructing a realistic carpet by VRayScatter modifier. Sam has not tried it, but it seems to be a way to really have the right to a full existence. I would like to hear your thoughts on this subject. http://www.render.ru/books/show_book.php?book_id=941 - Creating a carpet means VRayScatter


2 Sep, 2011 Anton (Staff Author)
12 Sep, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

The right to exist is in general that any method😁

However, the first of such flexibility as the Hair And Fur and speech can not be using skaterov any level. Secondly VRayScatter, to put it mildly, not very much easier Hair And Fur.

The fact that VRayScatter - this plugin is very rich functionality. For this read one of my previous posts . By cloning method using skatera villi, this applies even to a greater extent than VRayFur.

By the way, anyone interested, VRayScatter a powerful skater (from the English Scatter - to scatter, sprinkle, scatter,. Throw right and left, strew), basic and in general, that the main difference is from other skaterov, in particular from the built-in 3ds Max, this is that he can work with the VRayProxy .

For more details about it, you can check out the online store to its developers 😉



15 Dec, 2011 Yevgeniy
15 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
I mr prim mode does not work at all, it means I have a curve version?


15 Dec, 2011 Yevgeniy
15 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Found - it is a problem the 2012 version Design If someone like here's a solution: In order to work mr prim mode it is necessary to download the plug-in "Customize - Plugin Manager -> HairVrObj2012.dlo -> Load"


2 Sep, 2011 Anton (Staff Author)
15 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

Yes, it is a defect of the last max.

If the V-Ray does not work (not rendered) 3ds max Hair and Fur in the mr prim mode, ie script, which automatically loads the required plug-ins when starting the van Max, each time not to load it manually.

Shakes and this script and lozhish it in the folder:
X: Program FilesAutodesk3ds Max XXXScriptsStartup

Then he himself, when you run load the appropriate wagon modules.

Some say that just need to turn off the Hair & Fur in the effects panel, and then also rendered in the mr prim.

This bug version of Max, with whom I had not worked. It's hard to give advice on the matter. But this is what I heard you, it's worth to try the above. Perhaps some version of, for example, first with the script, you will be most comfortable😉



15 Dec, 2011 Yevgeniy
15 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Thank you for the script, it works! I decided to compare the mr prim and geometry mode. In technical terms, geometry is rendered faster, use exactly the same RAM. Time will vary depending on the settings in particular of the number of voxels in mr prime mode. In my test I came out the time difference is huge. they strongly otlichyutsya since completely differently applied and adjusted the materials in visual terms. In my opinion in geometry mode properly illuminated wool while mr prim hair highlights is not correct, it is not natural. Mode geometry texture taken the one that stands on the site (for me it is good), while there is no such option as the tip fade - gradual transparency-enhancing effect to the tips of the pile, as there is no way to change the settings, regardless of the material object. All that I have written is not a rule but merely my observation ... Geometry Mr prim As seen in the second beam in two times greater. Why such a difference in the world - it is not clear ...


15 Dec, 2011 Yevgeniy
15 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
The only thing that I can not yet absolutely clear with regards to the Hair & Fur, a parameter "Scale" (scale) - why he cuts instead of scaling the pile?


2 Sep, 2011 Anton (Staff Author)
17 Dec, 2011 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

As I mentioned earlier, in geometry mode, literally rendered geometry. Accordingly, we can only use conventional materials. While, as in the other modes, it is not exactly the geometry, rather aftereffects. Accordingly, the material posteffektovy, parametrically dependent on the shape of the hair. That is why this distinction. As you say, the difference in the world😁 But in fact, not in the light of the difference, and the material is simply another posteffektovy and not very dependent on the illumination and-rendered "by itself". While the conventional material in a conventional geometry depends on lighting. That's all.

The hair clips do not scale (Scale), hair cuts Cut Length. You may zoom in, and he headed for Cut Length, and hair, respectively, circumcised.



13 Feb, 2012 andrey
13 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello! I came to seek your help because as usual its head does not work. Acquired immediately carpets model HQCarpets.vol3 probably you know them. Make the data models in max number 2010 when using hair and fur. I work in max number 2012. So, when I just open modelku through "open" it looks as if everything is OK, but when I open through the "merge" does not look ok. Adj. Pictures + the render looks like when it is not ok🙂🙂 Hence the question that I do so that I could use them in their normal state.


2 Sep, 2011 Anton (Staff Author)
13 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

No, the models themselves, we do not know, but heard about the collection.

Apparently, the system unit in your scene, simply differ from those in which was set a modifier hair and fur on these models.

Check the post on Scale parameter , and you all will become clear.

Suppose the author to create customized Hair & Fur with system units in mm and set the hairs of magnitude of 13 mm, and you, for example, are using see. By downloading this modifier to his stage, the value of the hair and remains 13, but since you see, this will signify that the quantity of hair 13 cm. that is, 10 times more than required.
That's all 😉



13 Feb, 2012 andrey
14 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Unfortunately the system unit are the same, try to load through Marj decrease the scale, visually seemed standards, but when rendering got the same thing as above, only less 🙄 The same must be said that the use mr prim in effects max 2012 enclosing render where to get chacha is smaller and pad that you just created.


2 Sep, 2011 Anton (Staff Author)
14 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Let's not. Create your own carpet, in a separate stage, and then pour it into the scene with bark you have a problem and make sure that the carpet is created thee is working properly. If so, then it's not your scene, and carpet models. In this case, you should ask this question to the retailer from whom you bought them)


13 Feb, 2012 andrey
15 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
all! I figured out I had to change as well, and system units setup in the appropriate units and used only in the display unit scale changed. In short natupil. Thank you for the correct direction.


3 Sep, 2011 Denis
15 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hi Andrew! I glanced in the collection network, theirs thumbs mats look great, I already wanted to compare theirs with my setup ... to conclude what should be a nap and I did not do so. Describe (or laid out screen) please basic settings mat from the collection (interest tab settings: General parameters, Frizz parameters and Kink parameters). Interestingly, well there for them such settings. Thank you in advance.


11 Sep, 2011 Maks (Staff Author)
15 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Denis, as far as we know, these carpets are a paid product and therefore can not share such information. If you like the contents of a collection, be kind, purchase it😉


3 Sep, 2011 Denis
15 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Sori for the post ... 🙄. I did not notice that this is a paid product ... I just looked at pictures of rugs and all the search engine. I will be more attentive the next time 👌.


2 Sep, 2011 Anton (Staff Author)
15 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Yes it is, it happens😁


3 Sep, 2011 Denis
16 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
I decided to experiment and try yourself to find answers to my questions: the topology of the grid mat foundations and pile settings. I found an explanation of its biggest problems, why my nap did not look realistic and winding parameters specific changes occur - the villi as dry hay 🙂, there is no randomness as these carpets. It turned out that I was wrong to adjust the length of the nap, before I used the Cut Lenght option, not knowing that he cuts the length of the pile with the segments responsible for the bending of the pile. It turns out that the parameters cheat useless because Pile bending space cut. The problem was solved by adjusting the length of the Scale option - to turn it scales without cutting the pile segments. On account of the topology of the basics clearly convinced that it is better to break up into polygons (without fanaticism, of course😁, too much is not necessary - prevents the ;🙂 in the division increased the number of guides to control the pile, evenly distributed over the surface of the villi, the pile looks much more realistic than on the basis of no splitting, more convenient brush pile. Worth set up visually in the viewport and render a trial here: It is necessary to understand how the other settings, and modify the carpet, so he looked.


3 Sep, 2011 Denis
16 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Compare also the modes of Geometry and mrPrim. Was pleased with the renderer in mrPrim, it looks more realistic than the Geometry mode, but at the expense of rendering speed, it did not take off at a rate of Geometry, then I agree with Eugene at 100%, he eats a lot of resources😁. would razobratsya with mrPrim settings completely, it certainly is worth it - at the level of quality, but you have to pay for it eventually render.


3 Sep, 2011 Denis
18 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

I finally dealt with the work of most of the tools of Hair & Fur, I had to translate verbatim each name of the instrument, I was again convinced that Help is the best source of information 👌 - Max and Anton, we are waiting for the Help'a translation on Hair & Fur😉.

During the process I noticed a couple of patterns when creating different types of carpets, namely, when creating carpets with short nap, such as Andrew's in his post (# 3037), then you can not do special manipulations with the nap, such a result can be obtained by the settings of Kink And Frizz Parameters, also such a carpet requires a sufficient number of villi (the number of Hair Count), for a good carpet density, I reached up to 300 thousand villi with a base size of 1.5 to 2.5 m.

To create carpets with a long nap, the so-called Shaggy, will have to tinker with a pile, there simply can not be enough styling tools, but such carpets do not require a large number of villi. For example, here's what I got when creating a shaggy, a rug measuring 1.5 by 2 m, the number of villas is 70000 pieces:


In the course of modeling, I made some conclusions for myself: the topology of the base for short rugs is for any shape with a thickness, and on the faces there must be chamfers (for example Chamfer box), and also split into several segments the base, for easy adjustment of the pile. For a shaggy carpet, a flat surface is best suited, well, or a non-smoothed primitive (Plane, box), when combing the pile on the smoothed chamfers, a large number of guides for adjusting the pile is formed, this makes it very difficult to comb the mat. Especially in the carpets of the shaggy it is not noticeable that the base has a flat shape.



2 Sep, 2011 Anton (Staff Author)
19 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Yes, Cut Length cuts the hairs simply. So to speak, sets the upper threshold of length above which everything is cut off. In fact, an analog of the Slice modifier, only with application to each hair. In my opinion, we even considered this issue in the current discussion.

In regards to topology, too, you can look at the beginning of the topic, where I told how to make the basis of the carpet. That it should be broken into many segments, which will allow not only to improve the management of the topology of the hairs, but also will simply allow a little deformation of the base itself, giving it the appearance of such untidiness of real tissue. But also, the foundation must necessarily have a thickness, otherwise it will look just flat. In any case, you're right.

The mrPrim mode is more beautiful than Geometry, as I said earlier, but rather due to its parametric material, rather than the very form of the hairs 🙂

That's right, HELP almost completely answers all questions regarding the functionality of the program, this applies not only to 3ds Max. However, it responds only to experienced users who are very familiar with the terminology and most of the program's functions, since it is written very dryly. As we will stipulate, "for robots"😁

As practice shows, in spite of the completeness of the information presented in the help, for beginners, with no analytical mindset, it is practically useless. More precisely, not readable 🙂

Regarding the size of the pile, of course, the denser the carpet, the more realistic it is. I believe, even in a realistic carpet that looks "as needed", in fact, the hair is still smaller than in its real prototype.

In general, you're a fine fellow, that he tackled this issue. It's just fine that you have figured it all out and made absolutely correct conclusions.

By the way, if there is a desire, then making another successful realistic carpet, put out its settings or describe the main ones. So we can collect a small collection of settings for a particular type of carpet. I'm sure it will be useful to everyone😉



3 Sep, 2011 Denis
20 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello Anton!

Concerning Help'a, I have no special problems understanding the material, I have been interested in this modifier for a long time and in this sense it was easier for me, of course, for the beginners I need an adapted translation to clarify the matter, and I would not refuse Get acquainted with such material😉. There is a wish for the priority of the translation of this section Help'a, because the sections you were going to translate as soon as the topics for discussion. I would like to see your, adapted version of the translation and fill in all the gaps in this direction, and this is only possible on your resource 🙂.

At the expense of presets with settings, then I'm on any for 👍. Especially your site I really like and need to develop it. Yes, and indicate how it will be more convenient for you to see information about the settings, it should be a preset file, or a slicing of screenshots with settings, the model should be attached or not, if so, in which format.

And more ... Anton, I had a problem: the fact is that I do not save presets, 3d max costs 2012 for a 64-bit axis. I do everything as it should, I press, I write the name (in English), I save it, and after saving when I click on the download of the preset it simply does not exist, only those that come with 3d max are present. The procedure for saving the settings is normal. Also, the settings for the scene are not saved, everything was done according to your lesson, but nothing changes when you download the file, you have to adjust each time manually or reload the scene. I can not understand what's the matter: |, although I think that this is a flaw in this version of 3d max'a, the more it works for me as it is unstable compared to 3d max'om 2009, which I used earlier.



2 Sep, 2011 Anton (Staff Author)
23 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Denis, hello!

Sorry, just broke the answer to write 🙂

Regarding the help, we partially moved the section Hair & Fur, but now, if you pay attention, the site came to another domain (en.renderstuff.com) and, for technical reasons, at the moment, 3ds Max Help will be unavailable. On the pre, I will not say anything, but so far this section is hidden.

Regarding the settings, I prefer to think so. Spreading here, you're laying out, first of all not for everyone, but for yourself. You will always know that on such a resource, there is such and such a topic where your rug lies, which you can always download and use in your own scenes. As practice shows, our at least find the right thing in the search on the site, it's much easier than remembering, "but where did I go to screw it into what folder it threw it like it .."😁

Proceeding from this, I suggest you to lay out exactly what will be useful in the first place, to you. In this form, as it will be convenient for you.

For example, literally * .max file and a substrate and a modifier Hair & Fur. The pewter of the carpet itself and, if it is appropriate, a couple of screenshots with the basic settings of the modifier. And I, all beautiful and convenient to arrange.

When we do this and try to use, it immediately becomes clear what is missing 🙂

And maybe, just everything will be OK and there is nothing to supplement it😉

Yes, there is such a problem with presets. I have not yet understood its causes and did not seek a solution to it, since there was no such need. But, most likely, this is the problem of Max himself. In any case, the settings screens and the actual modifier substrate solve this problem.

Regarding the non-retention of V-Ray presets, this is also a known problem and is a drawback of specific versions of the V-Ray renderer. In the next tutorial, I'll tell you how to get around it, but if it bothers you, then you tell me and I'll tell you briefly how to deal with it. Only a new topic will have to open😉



3 Sep, 2011 Denis
23 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello Anton! On account of your Max answers to our questions, it is not necessary to apologize for the late reply, I understand that in addition to the resource you have and so overwhelmed with work, he is the same. I'd rather wait for your normally adequate response than to dig it is not clear where and maintained is not clear on that😉, at worst he'll try to the best of his ability and knowledge 🙂. At the expense of Help'a I noticed that he was gone ... because I dug directly into your Help for Hair & Fur 👌. Moving to another domain also noticed .... or rather saw my browser😁. On account of defects and solutions for new versions 3d max'a and V-Ray'ya I think still need to create a new Temko. And there is going joint efforts to seek answers and solutions to problems, which may even skriptik with corrections or official patches will be put, I think not only me a curve 3d max and V-Ray are such that one of these days will deal with that matter 🙂. And yet ... the other day vykroyu time and gather the necessary infu on the mat and lay out here.


2 Sep, 2011 Anton (Staff Author)
23 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Well, you all know, in general it is rare ...😁 Yes, Tiomka excess will not. A zhdems mats 👍


24 Feb, 2012 Kirill
24 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
And why not mention about the scatter? quite a decent result can be achieved.


2 Sep, 2011 Anton (Staff Author)
24 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Cyril, we do not reckon all possible ways in order. We are discussing a truly rational. If you have something to say about skatera, then write a mini-splint and share it here. That will mention😉


3 Sep, 2011 Denis
24 Feb, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
About scatter I mentioned earlier and threw a link to a good splint. Look for our Anton positions higher in this branch, number of posts # 1694 and # 1697 , respectively😉.


3 Sep, 2011 Denis
4 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

 



2 Sep, 2011 Anton (Staff Author)
4 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Very cool mat 👍😁


3 Sep, 2011 Denis
5 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Thanks I was trying. The next step mat with a short nap😁.


3 Sep, 2011 Denis
7 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

15 Dec, 2011 Yevgeniy
8 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
I ran my question http://renderstuff.com/page-716/page-2/#2480 - relative scaling . "The hair clips do not scale (Scale), hair cuts Cut Length. Perhaps you zoom in, and he headed for Cut Length, and hair, respectively, are cut off." - Yes, I know this must be so in theory, the essence of the problem is that the scale is somehow cuts the pile (parameter "cut" costs 100), so as I have shown in the picture, why is this happening dollars is still unclear.


11 Mar, 2012 Anton
11 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Lord! Tell me what could be wrong. I Windows7x64, 8 Gb RAM, 3D MAX 2012 SP2x64, V-Ray 2.20.03. Trying to render the mat Hair & Fur (mr prim), in a separate file is rendered perfectly, add it to a file with its interiors and when it comes to rendering light cache MAX departs without explanation. In what here there can be a business? The units in both files are the same (mm). Now we have to render geometry.


2 Sep, 2011 Anton (Staff Author)
11 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Eugene, Scale nothing does not cut. It only scales the amount of hairs from 0 to 100% of their length. Cut Length of 100 means that the length of the hairs 100% of that sets Scale, i.e. cutoff occurs.
Read 3ds the Max the Help , where these parameters are described in detail, perhaps it will help you😉



2 Sep, 2011 Anton (Staff Author)
11 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Anton, set the Default a geometry the Dynamic . This may solve your problem.

If you will not help and will continue to fly, then it is a bug 3ds Max and Ray-the V . Hair & Fur - moody plugin. This is possible 🙄
Try a bit to move your carpet to the side, move to another location. Maybe just "unfortunate" interposition of geometry in the scene and it leads her to crash.



12 Mar, 2012 Anton
12 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Thanks for the answer, and can not be the reason that the carpet is a sofa and a coffee table? And even if the carpet can make a proxy object? The carpet in the geometry is not translated, instead of just mr prim I put Geometry.


2 Sep, 2011 Anton (Staff Author)
13 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Maybe...

and

Yes 🙂

Scroll Tools => Zone Convert => Hair button -> Mesh. Then, the resulting mesh konvertiruesh proxy . All by hand, of course😁



11 Mar, 2012 Anton
13 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
But if you convert the carpet in the mesh, you will need to assign material for his matirialeditore, and how to make material for carpet, when it is a mesh, I do not know.


27 Mar, 2012 vasya
27 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Thank you for the lesson - is a masterpiece! Theme: Autograss nobody tried to create a carpet? piece realistic and fast, natural herb leaves, can make a carpet out of it? like the meaning of a)


3 Sep, 2011 Denis
28 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Personally, I do not yuzal Autograss, if you have the experience and or any developments in this area, then you can easily shares his thoughts on this issue, we will discuss ... Personally, I would be interested to hear about this method of creating a fluffy coating.


28 Mar, 2012 gus_ann
28 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello, here is my attempt with a carpet. Do through geometry, 'cause if in the buffer, then the hair is punched items standing on the carpet. I know the problem is solved mr prim, but in my version of Max it does not work. The question is - how to assign a texture to the carpet if it Rende in geometry? After the material editor I did not get. : |


28 Mar, 2012 gus_ann
29 Mar, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Well, finally my geometry and texture rug purchased. The Wee ray written HELP: If you use 3ds Max Design 2010, you may get a crash when attempting to render Hair & Fur with V-Ray. To resolve the issue, go to the 3ds Max main menu> Customize> Custom UI and Defaults Switcher ... and select a non-DesignVIZ preset (eg MAX.vray). Restart 3ds Max for the new settings to take effect. You should now be able to render Hair & Fur with V-Ray properly. Apparently this I had a problem.


2 Sep, 2011 Anton (Staff Author)
3 Apr, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Hello!

This is actually a very specific bug Max. When you konvertiruesh trucks to geometry, her remains furovsky material and what does not want lured😁 applied on her other stuff a hundred times, still to this geometry remains Hair & Fur material with the material editor does not see it 🙄

Solve this simple.

Established in another scene object, anyone konvertiruesh it in poly and atachish him with bugs carpet mat. After that, he will be part of the created object, and you will have applied to the object material. Next datachish or remove this item from the carpet mesh and apply the right you mat (with the desired texture of the carpet). The main thing to remember in this case that the Pivot Point is the same as the object to which you originally priatachila carpet. So, it is likely to have to displace too, for ease of use of the carpet 3d model. And, perhaps, altogether, should translate carpet in the Proxy 😉



13 Jun, 2012 Konstantin
13 Jun, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello everyone, read everything from beginning to end. . Thanks guys, great site, if not you will not see me the carpet, by the way in this I have it turned out:


13 Jun, 2012 Konstantin
23 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello, there was a big Problem, in a room at the map v-ray sky, the carpet should be white and looks blue, do not fix poluchaetsya? use mr prim, may be necessary to apply the settings hair and fur material vrayhairmtl, but probyval turned even worse, I can not adjust the material to the right were the primary and secondary otrazheneniya, or rather not poluchaetsya not as well as probyval tektsuru it invest vrayhairinfotex in diffuse slot, but good results maybe not achieved, probyval do geometry was the carpet in the 22 million Polycom, moved all in proxy cast material to render, if you put vraymtl but got worse, though rendering 22 million. faster than mr prim , generally want to get here is a carpet, and poluchaetsya here such settings


13 Jun, 2012 Konstantin
23 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
poluchaetsya here such


24 Jul, 2012 Roman
24 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
And one more question: Is it possible modifier hair and fur to make here a nap (for picture quality sorry): Is it permissible to him (modifier) ​​to appoint to the finished object is covered? Thank you in advance.


13 Jun, 2012 Konstantin
25 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

So, by the method of poking and long attempts, it turned out =) to reduce the effect of blue from v-raysky, the colorcorrect card was used in it, the vraysky card was stuck in it, well, everything was as in the lesson and this helped the authors very much !, 3 methods were also investigated Getting the carpet, it's important to include the Detail enhancement function! Or Irradiance map simply smeared, well, or you can put a max rate of 0, maybe it will be faster than the detail enhancement.
1) hair and fur method in mr prim mode, long hairs, vraymtl white material

render moderately long. 49 min
2) the method of hair and fur, but the conversion of the latter into Mesh geometry, converted 750 thousand villi, it turned out 30 million polygons., Then translated into a proxy, imposed the same vraymtl white, but it did not happen as expected, thought it would be better, the hairs apparently did Too small and too much, and the material did not lie like that, in general, here, the renderer is very long, it took a lot of time to read up to the end, a lot of geometry is affecting:

3) this is the same method, but with short hair, in my opinion the lushcher that I came up with, made in two brown variants with 300 thousand pieces of straw, and white 400 thousand villi, the rendering is moderately long too, about 48 min. Here it is necessary to say separately that it is very important to properly lay the villi on the carpet with the help of styling, and it helped me to simulate their natural fall, in the roll of dinamics modifier hair and fur, put on 40 frames, indicated the floor as colision objeckt, also corrected the stiffness of the villi As needed, it can be done in the live simulation mode, in the same roll of dinamicks



The material is vraymtl white and brown. Reflection glossiness 75, reflection is just dark gray.
Well, the last thing that renders this carpet is hair and fur, mr prim, but the material is not vray mtl but just chose the root color white and tik color white in the material parametrs roll of the hair and fur modifier, and most importantly, ticked the tip spray (transparent tips Wax), the result is not pleased, because of the transparency of the carpet is some sort of wadded ... as in my first render

or here on this

, Although who can so much like it.

Conclusions carpets can be well done with a modifier of hair an fur, it can be so that pretenderev 40 minutes you understand that too much material strongly reflects, and even then I do not really have what material to use for carpets, although simple vraymtl is not bad, but then how to apply vrayhairmtl, It is difficult to lay the villi, and this greatly affects the quality, in my opinion the best bundle in this matter, is to lay about the styling, and then do the modeling in live modes in the dinamics modifier, hair and fur modifier, and pick up the necessary gesture spine stiffness

I will also probyvat use maps for the scale of the villi in certain metsah, and for frizz and noise kink, in the hope of getting the cherished


Roman, about helpa I do not know, did not see, but the modifier is hair and fur, but you can impose on the already-made blanket, for this you need to select polygons on which there should be a pile

and click update selection.
As for the picture, I think you can by making a long thin nap and turning on the tip spray (transparency of the tips), and I think I'll have to suffer with styling, twist such tips,

, But alas, it's not a fact that you get what you want, sometimes you have to experiment for a long time.



24 Jul, 2012 Roman
25 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Konstantin, thank you I will try ...


13 Jun, 2012 Konstantin
26 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

Good night everyone, tried 3 more times to make a carpet, and once again convinced that the detail enhancement is unfortunately needed, but it very much slows down the rendering, and there were a few more questions, but first of all.
1) white carpet mr prim, settings of the mat in the materials parametrs hair and fur white for maximum, without detail enhancement, min rate -5 max rate -1

2) material vray mtl white at maximum, reflection reflection dark gray, reflection glossines 0,7 reflection on the frenel stands at 1.3. As without detail enchancement, min rate -5 max rate -1. The rendering time is 112 seconds.


3) the same as 2) but max rate 0, the difference in the interpolation of the hairs can be seen more clearly, the rendering time is 241 seconds

4) here included the mode of detail enchancement settings min rate -5 max rate -3

The rendering time is 930 seconds. The difference in time is huge, the hairs are seen better and the reflections are slightly more realistic or something more realistic.

Such as in the photo
Good night everyone, tried 3 more times to make a carpet, and once again convinced that the detail enhancement is unfortunately needed, but it very much slows down the rendering, and there were a few more questions, but first of all.
1) white carpet mr prim, settings of the mat in the materials parametrs hair and fur white for maximum, without detail enhancement, min rate -5 max rate -1

2) material vray mtl white at maximum, reflection reflection dark gray, reflection glossines 0,7 reflection on the frenel stands at 1.3. As without detail enchancement, min rate -5 max rate -1. The rendering time is 112 seconds.


3) the same as 2) but max rate 0, the difference in the interpolation of the hairs can be seen more clearly, the rendering time is 241 seconds

4) here included the mode of detail enchancement settings min rate -5 max rate -3

The rendering time is 930 seconds. The difference in time is huge, the hairs are seen better and the reflections are slightly more realistic or something more realistic.

Such as in the photo

You can not get a carpet, Max, Anton, help! How do you think how to create such a carpet, or rather, how to ruffle it, rumble, do not get a comb, put it too smoothly, then get torn as pieces, and is it even possible to create one? , In this thread I have already written a lot, but there are questions, having read help on the 2012 MAX on hair and fur, I realized that there is such a punkitik

As self shadow, but for some reason it does not work with v-ray, although the mode mr prim is worth, in the help it is shown that if you set this self-darkness to 0, then the carpet will be lighter, this I try to achieve, but what material can this Do ?? And that not all the settings of the material hair and fur, work with v-ray, because the hair and fur is imprisoned for mental ray? At least in the scroll material parametrs modifier hair and fur. Maybe you know what nybyut way to lighten the carpet, more precisely what material can be used to make it brighter? Or it is only post-processing, because Lighter than white material can not you do?



3 Sep, 2011 Denis
26 Jul, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello, Konstantin! Reference, which you attached is identical to that in my post # 1694, which I mentioned about the creation of a lesson carpet VRayScatter means. Accordingly, the carpet on your picture made skaterom instead furom😉 On to the possibility of shaping both the reference by Hair & Fur, then there is definitely in the Style group of tools, but will have to tinker ... in my attempts I still could not get it I would like to. But there is another point that I did not have time to try out - this card, which you can adjust the position of Force. I think that they can be used to achieve the desired result.


24 Jul, 2012 Roman
5 Aug, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Well, once the translation of the debate on the modifier is not present, you need to create it😁 Manual to fur and hair (3ds the Max): 3ds the Max the Hair and Fur's manual in Russian But here on VRayFur: the VRay Fur's manual in Russian


18 Oct, 2012 Ilya
18 Oct, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Put in the properties of my computer Virtual memory. more than 4,500 thousand in the mines and poppy. virt.pam better to put on a third-party screw Well, ideally, on the other and so it is better not to "C". Restart. and in max .. 4500 virt.pam put in Vire settings. and speed should pick up and fly to stop


18 Oct, 2012 Ilya
18 Oct, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
I'm sorry. not on the message said. 🙂


2 Sep, 2011 Anton (Staff Author)
18 Oct, 2012 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Ilya, hello! Tell me where to move your post and I in him will bear the theme you want or delete. how can you say in general😉


17 Feb, 2013 masha
17 Feb, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Now it turns out that I do not right?


28 Mar, 2012 gus_ann
17 Feb, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
It is very hard to see your settings Fur, anything is unclear how Randy through that mr prim or geometry? Not only information, but in general you look closely, in the center of your carpet has a round villi and only to the bottom flat. According -moemu this irregular shape of the object on which is superimposed Fur.No I could be wrong. Try to create a plane and apply this modifier is not changing anything, so as it is. Check it out, if normal - start spinning parameters, first one, -render, then another, -render. So you find out the cause of flat villi.


28 Mar, 2012 gus_ann
30 Mar, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?

28 Mar, 2012 gus_ann
30 Mar, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Guys, here's to you reference. This is generally a cool teacher, enters the Chaos Group:


7 May, 2013 Viktor
7 May, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello everyone! I can not understand because of what in the pile black spots appear constantly. As if the geometry intersects the geometry or destroyed. 3ds max 2011 virey 2.00.02. It does not matter what color or material I use. Help)


7 May, 2013 Viktor
8 May, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Already figured) I used a hair - mesh and some villi were inverted normal. And now I do not translate into the mesh. I use mr prim ... and everything went smoothly)


1 Aug, 2013 Hrestina
1 Aug, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Just a huge thank you. For clarification of a Hair And Fur. 👍


20 Aug, 2013 zhorka
20 Aug, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
👍 just super cool lesson. it worked the first time, she turned her little rug personal settings and then Eureka !!!! problems that plagued me 4 days ushli.mnogo lessons and looked all wrong ... a great big thanks to him


5 Oct, 2013 Stas
5 Oct, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hi, Please help me with my problem 🙂 My scene is created in inches, are imported into the scene carpet with hair and fur, created in millimeters, ChamferBox carpet itself is transferred properly, the units adjusted to the scene, hair and fur is not adjusted properly, that is. e. it turns out that the hairs 10 times more than necessary, so if the render, it turns out that the devils, rather than carpet, but render normal. When I reduce the size of the hairs 10 times in the book the general parameters Hare End wagon reducing the scale 10 times or reducing the cut length of 10, the computer just hangs and hangs tightly, or else I get unloading geometry and too firmly. How to be? 🙄


2 Sep, 2011 Anton (Staff Author)
6 Oct, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello!

In 3ds Max units have a display, and there are systemic .

Display Units - units in which the number will be displayed in all parameter spinner. That is, those in which you see all settings of the Hair and Fur.

System Units - units in which the actual and all sizes are stored in a scene.

That is, when transferring models to the scene in the scene it was "OK", you need to in a scene from which you eksportiruesh, and the scene in which importiruesh model and Display Units, and System Units were identical. Then you do not have to guess.
In any case, read this topic, the issue has already been discussed here😉



18 Nov, 2013 Stasha
18 Nov, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello, I need help!) I can not understand, Hair and fur working (tested on others. scenes), but in the scene (which has already been created, vray,) does not work, maybe something I pushed in vray is not that the grass is not growing, although in the future it is in Environment & Effects, in the Effects tab of the "Hair & Fur" is mr prim


28 Mar, 2012 gus_ann
18 Nov, 2013 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hey. Try to Increase dynamic memory limit, but in general if Dive Computers is weak, it can not Randy because of the high number of hairs. I once had such an old computer. Alternatively, you can try to reduce the amount of hair and see whether there is effect.


2 Jul, 2014 Max
2 Jul, 2014 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Hello! Please help me I can not understand, and no where can not find our only hope your help. When applied to the object modifier Hair & Fur wool is not rendered, and rendered only is the texture of the object, using Vray: FrameBuffer, but if I change it to the standard rendering is proceeding normally thanks to ... ADVANCE ...


28 Mar, 2012 gus_ann
2 Jul, 2014 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Max, hi. Have you read this thread? From the beginning to the end? Here are all on the first page of detailed instructions on how to use the Hair and the Max 3ds Fur's .


2 Jul, 2014 Max
3 Jul, 2014 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
! Gus_ann, thanks for the reply Yes, I did read in the mr prim, render in Vray: Frame Buffer, but there was not any result. Now I am experimenting, but I can not understand why such a difference in the numbers, all had to lift, change? I max 2010, V-ray 2.40.03 ... Yes, and ische such a question, and if I want to move the model into another swing at me again to be the same situation ?? And how you can do that I would pile left on the model and show ??. Thank you in advance...


28 Mar, 2012 gus_ann
3 Jul, 2014 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
When I miraculously got on this site, it was a revelation to me. "How to increase the number of balls in the mat Editore" The most important issue for me was. I found the answer here, then began to read everything and try to parallel. Something did not work, so read over 5 times and reworked accordingly. Ask me something I was embarrassed, well here and tried to practice, at random (this is the best). Your problem - you read through the line, I had it too, and we must learn to read between the lines. To this we must come. You put a comment and it does not work - there will be three answers: Your software version does not support note. That is why I moved to the 13 version. Wee yard not as it should work. Check the normal and sets. Small computer power. In this I do not understand anything, but if there is something missing, then fur Randy refuses. This, too, I passed ... On the issue of the carpet in different stages - is a system of measurement units. Fur does not understand the stage of the system, he understands the dimensions, which created and Randy in them, therefore, with respect to the fur, you have only to ponimat- mm mm cm only to see, otherwise you'll have to re-adjust. 🙄


5 Jan, 2015 Andrey
5 Jan, 2015 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Guys such as the question of whether what a way to create a material identical to that which is in the hair and fur? I Khair End result headlights satisfied, I translate its mesh, but the same can not configure the mat, any ideas?


19 Feb, 2015 Ira
19 Feb, 2015 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Please tell me which way to create a carpet with a short nap, it is better to use when rendering an animation? It is necessary to make the camera circled about the corridor of the hotel, the carpet has an impressive part of the frame. Render vray. Comp average: 8GB RAM i3 processor


5 Sep, 2016 Stas
5 Sep, 2016 # Re: How to create nice realistic carpets in 3DS MAX and VRAY?
Good afternoon! Tell me please! There are carpet scene. Visualization carpet with fast render takes a few seconds. And there's room scene with fast render too, takes a little time. A load carpet in the apartment scene turns hell - carpet seemed upside down. Visualization takes a long time, did not even wait for the reason may be in what?


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