Hello! Of course you can. Just take a picture of the back you need. Do it thawing horizontally and assign to ring and tile the required number of times in the parameters of the material so that it is not stretched.As for panoramic photography, the real terrain, it's more likely that you will not get a real panorama from the geometric center of the building that you will render. Just because you can not tear down the walls of the building to put the camera in its center😁In general, when talking about backing behind a window on the renderer, this is a slightly incorrect approach. I would say a very commonplace. We just need to understand that backing behind the window in 3d is necessary, only in one single case - "blood from the nose", "on the vase" in the scene "the trees that are seen" should be reflected "outside the window. That is, when it is necessary for a particular back to be reflected on the objects of the scene.However, such a need is farfetched, rather than really relevant. In this connection, the easiest way is to do alpha on the windows and at the post-processing stage simply insert the necessary backhand there manually. This is incomparably simpler than fiddling with adjusting the angle, position, brightness, etc., for backing up on an object outside the window or nested in the Environment.Much more literacy to think in advance what kind of views will be visible on the render, go to the object, stick the fotik out of the window and make flat pictures of the necessary views of the surrounding environment.If we are talking about an exterior renderer, then we will go back to the point of shooting, which you will not be available once, except if the object is not yet built. But again, on a photo instead of a design landscape with trimmed flower beds, as always there will be piles of bricks, concrete mixers and construction debris😁It is just necessary to revise the concept in general, like a real HDR panorama for a building object.Of course, you can take a professional fotik and click on the photos on the panorama. Then sit and stitch it in the panorama prog, then go through the quests with the back setting in the scene, etc. But is it worth a minute's whim of the customer? More precisely not so, whether he is ready to pay for it accordingly? 😁As for the actual process of creating HDR panoramas, the network has many lessons on this topic, if you are interested in them, then look for them on the forums of photographers and photoshoppers, the benefit of such a lot. The description of the technique of HDR photography and panoramic photography, it seems to me, slightly goes beyond the 3d theme 🙂But if you still decide to do it, then we can continue it here.
If we talk about all invayroment , you chose a failed card, as it certainly appears correctly, that is what this is.
Take home instead Lite do hemisphere luminous and pull at it this map or jpg analog, and see that it is applied exactly as it should be superimposed on this map of the hemisphere.