And what you treatment following gradient is not suitable? 😁
Preset 100 Flags Gradient Ramp material for anisotropic steel grooves download
Post 1105 contains no scenes. If you describe, and we are talking about the scene with the adjusted anisotropic material steel with V-Ray from his post in 1107 , the material generally contains texture. And you're using Turbosmooth, likely killing mepping and texture simply "razlazitsya"😉
Hello! Shiny metal, even dull, it is reflection. To begin with, the mood studio with reflections , as shown thee reference, and only then, can we talk about the setup of the material. Otherwise, all attempts to obtain such reflection "as in the picture," the studio without such reflections - will fail 🙄 Featured photo of you - it is subject photography studio with specially traced reflections and delivered light. Therefore, and look aluminum (judging by the pictures it is anodized aluminum) cool😁 Alternatively, you can just find a similar texture, that there were such feykovye gradients reflections and put it in difuz, bump and a small percentage of applications revlekt plus screwed glossy . In principle, there is nothing to get indistinguishable from those shown in photos😉
Guys help please. (I read the entire article, I used all the recommendations, but it does not work (I'm already going crazy (And now I'm more1. Here is my scene2. That's what I would like to receive.3. Here the material is customized according to your recommendations
The maps for the bump and reflector are taken from the lesson that was dropped above.4 Here's what happens when you overlay the texture on the headset.Everything was done as you recommended (on the rim made chamfers, from the smoothing that only did not apply and smoothie and turbo smoothie and how you recommended Auto Smooth) removed all the ribs on a flat surface, vseravno any result.I used UVW Map (and all its components, all without result, the lab is awful, nothing is unlike it turned out (I would also very much like to ask about the lesson that was thrown off http://www.evermotion.org/tutorials/show/7875/anisotropic-shader-tutorial-using-vray-1-5-final-sp-1I can not understand in any way, three materials are made there and then they are combined in one, or how? (It is very confusing that the material from that lesson is completely different from mine.Of course I understand that a lot depends on the reflected objects, but at least some effect should be the same? Not just a gray stain, because the bezel is shiny.Very much I ask to tell as though you textured such ear-phones? In what way, so that there are no seams and everything is sitting in its place.If anything, the Vira is tuned to your universal settings. Sun V-ray LightingHere is the port view
Thank you for your time!