Creating anisotropic stainless steel material in VRay

🤖
24 May, 2011 Denis
24 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Hello RenderStuff! Just recently there was a question on creation of such material Do not tell me what and how.


25 May, 2011 RenderStuff (Staff Author)
25 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Dennis, hi. Let's see, what is a material detail in the picture. The first thing that can be seen at once, is that it does not matte, but not chrome-plated metal. That is, the surface is not 100% reflection, and there are diffuse color - greenish texture with a ring pattern. In addition, it is clear that it is not perfectly flat surface, and has an annular notch (the most of which is visible as a diffuse color), ie, furrows and elevations. It also shows that this material is inhomogeneous parts slightly glossy reflections, viewing angle-dependent. Such reflection in CG, in principle, in the V-Ray in particular, called anisotropic. If you go into the process of creating these items, they are often created on all machine tools, the main effect of which is the rotation. For example, as a shaped part is cut on a lathe. This many people remember this from ur the shackles of work😁 Most blank cartridge is inserted into the rotary head that holds it like a vice. Then use the tool is removed layer by layer metal workpiece as long until you get the desired shape detail. It is this cutting edge and grinds circular micro-grooves in the final details. We see them at all heterogeneously reflective surfaces. Especially clearly seen in the open car brake discs 🙂 Now let's see why the plane with these annular grooves has striations such reflection. The figure just a cylinder with a perfectly smooth cut. In a real situation for a perfect parts it requires special manufacturing methods, different from the usual. On the side face of the part of the light source of light:tri.jpg 'alt = "3ds max orazhenie cylinder from the metal wall to direct" class =' attached '/> It is obvious that the light rays are reflected only on the edges, which are addressed to us (to the light) and face reflect light directly into the camera from which we observe the object. Now take in the cap of the cylinder to add multiple segments, and then select the new circular segments through one put forward and slightly upward, to get some semblance of the very annular grooves, as the metal: And what do we see? On a cut appeared inhomogeneous "Anisotropy" reflection 👍 is easy to guess that there is nothing supernatural in it. Just with the rise of the segments formed frontally addressed to us to face, which is the same as the side faces of all the cylinder began to reflect light falling on them in our direction. It is also easyI understand that because of their annular arrangement, only a portion of beduet faces turned to face us: The remaining faces are arranged to us "edge" and, of course, will not reflect the light in our direction: That's actually the secret pseudo-anisotropically circles steel. Why pseudo? Because anisotropy of this property of the material (medium), shown on the crystal level, while the material is necessary to us, this has absolutely no anisotropy. The specificity of his reflections proved particularly between the surfaces, namely - the presence on it of micro-grooves. Returning to our material, then, I guess you already guessed as "in honorth "to achieve such an effect. To be honest it is necessary on the geometry of the model, what do you do, put a lot of grooves, of the faces that will be facing the light source and will reflect it, and some do not. Of course, this approach is completely irrational in view of extreme density grid, which will be required for such a process. The next step is to rationality is to use the corresponding grooves Bump-maps. However, there is not so smooth, because such grooves need to make at least a hundred a couple, and it would require a very detailed texture. in good, that each of the grooves displayed at least a couple of pixels, will have to make huge Bump map resolution of several thousand pixels in height and width, which is also hardly a rational 🙂 in fact, the surest way to simulate this effect reflection in V-Ray, is an algorithm Br%D0 enny in VRayMtl shader. It is located in the scroll called BRDF - Anisotropy. In essence, this algorithm changes shape diffuse reflections and glare, as if pulling them in accordance with the set value of the same name. If you change this setting, the blurred reflection of the material will be drawn, simulating anisotropic reflections. It only remains to spin, i.e. make circular, as is the case with grooves. For this purpose there is a special option Anisotropy rotation (Rotation). If put into the slot of the parameter map with the gradient angle, the values ​​of the anisotropy, and literally - stretching reflections will vary in different sections of a circle depending on the angle, which imitate the same effect desired reflection from the micro-grooves. Returning to the other parameters mat%D0 rial, then, as we said earlier, you need to make a Diffuse texture as shown in the example of you and put it in the slot titled VRayMtl shader. Then make a Bump map on this diffuse texture. While it is possible to use the same texture and bump. Further, to make the material reflective, Reflect changing color in the appropriate color slot from black to gray. And to make the reflection blurred by changing Reflection glossiness. All of the above adjust to taste and observe the result. And so it is the material anisotropy circular steel V-Ray😉


24 May, 2011 Denis
26 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Thank you for a comprehensive and, most importantly, fast and clear answer! I will try .... results with me 🙂


25 May, 2011 RenderStuff (Staff Author)
26 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
We wait 😉


24 May, 2011 Denis
28 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Good time of day. Here tried to set up steel material, but rather highlight itself (on the texture did not waste time, because I do not have problems with them) as the advise and that's what happened. I do everything as written, and highlight settings does not work ... cool ... does not help (Tab BRDF: rotation tried 1 to 10,000 - to no avail, also tried to change the axis of rotation - the same thing, even a little worse :🙂. Settings screen and apply. - render - Matreiala settings


25 May, 2011 RenderStuff (Staff Author)
28 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Dennis, hi. You just parametric cylinder with a perfect cut 🙂 In CG, and in particular in the V-Ray, get the correct reflection can only be smoothed model. Perfectly smooth surfaces, such as granite perfect cubes (without discord), Plano, and other sections of the cylinder, do not give a true glossy reflections. To get to this cylinder correct reflection and simulate anisotropy, you have to make it smoother. In particular, convert it to Editable Poly, clicking on it with the right mouse button and select the item in the section Convert To. Then, select all upper cut edge (the ones that create the circle cut) in the toolbox and Editable Poly find Chamfer point. In the window that appears Chamfer Edges, chemferi the loop segments so on 6. The value Chamfer Amount pick them up to taste. Then move on to the sub-object Polygon and selects all polygons cylinder. Seek scroll Polygon: Smoothing Groups and there that click on the Auto Smooth button. Then, your model will be smooth, without ideal boundaries between planes and continue their experiments with this model. Oh, and do not forget to ensure that your model is correct mapping, namely Anisotropy rotation map distributed by polygon models where necessary😉


29 May, 2011 mOPs
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Hello, RenderStuff. I have the same problem as that of Denis. He did everything as described, but in the end did not get the desired result. This suspicion is that it is a stumbling block in the wrong mapping. And here it is not clear how to do it right ... Tried UVW Map Plane, Cylinder, Box ... alas 🤔 Unwrap UVW is not yet understood, but I think for such simple geometry it is not relevant. RenderStuff Do not be a little bit about your mappings in this case? by the way, Denis writes that twisted "otation tried 1 to 10,000 - to no avail." I understand that if we put in the card slot our corner gradient adjustment numbers irrelevant (or rather does not work), as well as a parameter chotko set embedded map. For example if you like to invest in the Diffuse slot texture, what would eventually color then choose, it will not show as first defined color Diffuse map. Or with the anisotropy parameter is not the case, RenderStuff?


25 May, 2011 RenderStuff (Staff Author)
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
As we have already said , it is important geometry model. On the plane model by any means desired reflections do not get, it does not say. Firstly, yes, if Rotation slot the card is installed, then turn the numerical value next to it is meaningless. As meaningless as twist and a numeric value, even without a card in the slot, more than 360, because it is a value-degree angle. The complexity of the mapping depends on the complexity of the model. The urgency of the use Unwrap UVW just depends on the situation. Mapping for the Cylinder shader test, not exactly the kind of situation in which the actual scan pattern 🙂


29 May, 2011 mOPs
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
The fact of the matter that the model is not flat, and made as described above - chamfer the top edges of polygons + troubles ... So something I did not understand everything until the end. Denis, how you got there progress?


25 May, 2011 RenderStuff (Staff Author)
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
MOPS, you have some of our recommendations do not true. Shows scenes, models, grid mepping, mat settings, screenshots result, the location and configuration of light sources that you "lozhish" highlight, do not be shy😉 In the material itself will understand 🙂 this is not the point. True to the model and the environment, no less important, especially in the material basis of which is the reflection. The material according to the recommendations given by us to model not true: This same material on the same model, but with chemferennymi edges and smoothing all surfaces:


29 May, 2011 mOPs
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
scene: model (chemfer ribs + avtosmut all polygons): mapping: mat settings: light settings (VRayLigh): Result:


25 May, 2011 RenderStuff (Staff Author)
29 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
That scene with the adjusted anisotropic material and the model from the previous post. Try it😉


29 May, 2011 mOPs
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Thank you. Everything worked out. My mistakes: 1. I did a lot of edges is at the upper range, making them all chemfer well, and then according to your explanations 2. High Refl.Glossines Here's what happened:


29 May, 2011 mOPs
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
but it's still much remains a mystery to me. For example why flare 2 and not 4 ...


24 May, 2011 Denis
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Good time of day RenderStuff and, in particular, MOPS, and BRDF glossines settings tab and you can lay out the mesh models. I will try again - until you get 🙂. And here's another, nadybal lesson from evermoushena sickly. Zainterisovalo use gradient ramp map with spiral mode. RenderStuff, is it possible to use this on your circuit? Painfully beautiful result of the material become turned in the tutorial & reference on 🙂 splint: http://www.evermotion.org/tutorials/show/7875/anisotropic-shader-tutorial-using-vray-1-5-final-sp- 1


29 May, 2011 mOPs
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Denis, apparently, in a lesson on evermoushena all the same, just not as a map image, and parametric. That is, you can control its parameters. The rest is all the same. But the point which describes that it is very important to establish Ward mode instead Blinn or Phong, here I would like to comment on RenderStuff. I have it so that it turns the same way.


24 May, 2011 Denis
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
It is a pity that there is no time now (study), and then I would try to map Gradient ramp - it seems to me much more useful than a bitmap with a circular gradient.


29 May, 2011 mOPs
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
2 flare instead of 4 due to incorrect mapping 🙂 Made UWV Map -> Cylinder (installed tick cap) and 4 highlight 🙂


24 May, 2011 Denis
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
🙂 Ok, I uchtu!


25 May, 2011 RenderStuff (Staff Author)
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Denis thanks for the link, really good lesson, MOPS, all the same, it is 100% the same method. Presented contact angle gradient is just a screenshot maksovskogo Spiral Gradient ramp, sdleanny just for clarity 🙂 Ward, Blinn and Phong sheydirovaniya this model, in this case the important thing is not to put Phong, because this is the most outdated algorithm and it copes poorly with imitation anisotropy. While Blinn and Ward reflection perfectly mimic similar. Choosing the need for the situation. For example, using Ward, reflections become more blurred, with the same Refl. glosinness, and at Blinn - on the contrary. As we mentioned earlier, it is important not only to the material itself. When "vyrisovyvanii" glare, plays a great role model itself and the environment, and even the angle of view. There is no doubt, the author of the lesson spent a lot of time picking a good look😉


24 May, 2011 Denis
30 May, 2011 # Re: Creating anisotropic stainless steel material in VRay
Hello everybody! Get familiar with the session 🙂, I will try both options, I think this time it should happen. All this, too, be sure I will consider, thank you all for participating. I have disclosed all questions and all the "I" placed !!! The results are as usual with me 🙂


29 May, 2011 mOPs
15 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Slightly twisting Anisotropy settings (0.54), using pictures instead of the parametric map Gradient Map (type Spiral) and playing with a viewing angle was a pretty good result: As for me - exactly what and had to get 🙂 Denis ending with a session already. People are waiting for your results in the pictures 🙂


25 May, 2011 RenderStuff (Staff Author)
15 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Here! That's exactly it. We think now you realized that not only the material, but also the model itself as well as its environment must be right to do to get a cool anisotropic highlight. Actually anisotropic shader that's not all. There is, as you already Oubida, and other factors affecting the accuracy of sheydirovaniya model. All at the same time more complex and simpler than it sounds 🙂 The main thing to understand the essence😉


24 May, 2011 Denis
16 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Hello everybody!!! I'm back in the ranks, and this time with great results 🙂 So there you are: 1. 2. - With a bump map 3. - A bump map the course of the work there were some nuances, namely, how to create a high-quality procedural bump map channel (texture circular grooves) .Posidel I in Photoshop a bit, but a good result has not turned out - for long renderov go, but if you want to close, It is not an option - not the quality (how to do: Monochrome noise + radial blur). Even my head is spinning, this method - in 3D Max'e: do spiral using the Helix spline, twists it at 100 rpm (100 turns in his most - but sorry, you can copy some of these splines is rotated by a certain angle - a dense grid of grooves ), then apply the modifier Normalize spline and on top of all this modmfikator the Sweep, the profile circle of very small diameter. Then it all zarenderit in the texture of high resolution. And now the question: is it possible or not? Or is there someone at the expense of what any suggestions?


25 May, 2011 RenderStuff (Staff Author)
17 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Dennis, hi. Yes, came the right thing. Regarding the card, create a lot of laps is a procedural map, in any rational way is impossible. At least we have not found this. Can I do it at all? Yes. Of course. For example, like this: But to call such a rational approach is not 🙂 You can get a similar bump map for rotary lathe scratches or grooves on the tool, simply meppingom. Take a segment of the cylinder head, zataylit across segments alternating black and white stripes, for example, the procedural card Tiles. Then collect the full range of this segment, having turned to copying the source segment. So you get the same black and white circular stripes. Will only render them and save a bitmap file. But the most easiest way to get in 3ds Max maps circular notches for Anisotropy of steel, it is easy toive the same circle (cylinder cover). Cut it as necessary grooves (see post # 1079 ) and render a stamp, while receiving the desired ring Bump. Here's a map: But the same cylinder with the same VRay material steel, steel material in the archive . This map of concentric circles and a slightly reduced value vray anisotropy (-1..1) Only in the Bump slot inserted, and 0.5 to anisotropically flare was more blurred. But the easiest way to make a map in Photoshop. This is done in a couple of clicks. 1 - Create a file the required size Ctrl + N.
2 - You put white and black as the main button D.
3 - apply the filter Halftone Pattern (Sketch artist) with a required parameter Pattern Type: Circle selected and file size parameters Size, Contrast.


24 May, 2011 Denis
17 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Thank you for a good way, RenderStuff! The result is good enough ... card turned what should be in your map 🙂 method: PS: For those who have photoshop in Russian - Filter / Sketch / halftone pattern


24 May, 2011 Denis
18 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
And now I finally finished my model table! Just lacked the anisotropic snout in the material on the posts 🙂


25 May, 2011 RenderStuff (Staff Author)
18 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Very cool. A hammer! 🙂


24 May, 2011 Denis
20 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
You can still tell me one little thing, namely, why is smoothed when the model modifier TurboSmooth, or apply Meshsmooth, or anti-aliasing produces Nurms'ami get such an ugly thing: It works fine only when smoothing smoothing groups, other methods are not rolled. The model seems to be smoothed, and polygons are recognized as something for the country, a feeling that they seem to deform (stretch) the highlight. PS: the imposition of UV coordinates are not helping.


25 May, 2011 RenderStuff (Staff Author)
20 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
Denis, this feature NURMS smoothing, ie, surface grinding. In your case, at the end of low-polygonal cylinder or a solid polygon with a large number of points (up to four), or not enough of another "ring" edges closer to the edges that at NURMS-smoothing leads to the not always the desired effect 🙄


24 May, 2011 Denis
20 Jun, 2011 # Re: Creating anisotropic stainless steel material in VRay
I see ... then you need to smooth the model correctly.


7 Oct, 2011 vizer
7 Oct, 2011 # Re: Creating anisotropic stainless steel material in VRay
Denis, well turned out!


27 Jan, 2012 Madikuz
27 Jan, 2012 # Re: Creating anisotropic stainless steel material in VRay
How to be a flat surface, it is impossible to make a mat of steel for the elevator


27 Jan, 2012 Anton (Staff Author)
27 Jan, 2012 # Re: Creating anisotropic stainless steel material in VRay
Hello! Flat surfaces - smooth. How? - Read in the same subject before (for example a flat slice of the cylinder)😉


7 Mar, 2012 ffuffu
7 Mar, 2012 # Re: Creating anisotropic stainless steel material in VRay
Good day! I read your site as a detective novel - and life, and tears, and love ...🙂 Thank you, very interesting. Neither she could not calm down about protsedurki creating circles. It was the same! Just remember. But, alas! Rational method is not found. Rzave, so that: True fuss with mapinga, offset by the ability to animate the stage, which, however, is not true for the anisotropic steel. But protsedurka that draws circles exactly was. I Simbiont Dark Tree once stood - most likely there.


27 Jan, 2012 Anton (Staff Author)
7 Mar, 2012 # Re: Creating anisotropic stainless steel material in VRay

Hello!


And what you treatment following gradient is not suitable? 😁



7 Mar, 2012 ffuffu
10 Mar, 2012 # Re: Creating anisotropic stainless steel material in VRay
I just all fits. I respect manual labor and an oral account of love🙂 Only for my taste okruzhnosey more needed: Preset:

Preset 100 Flags Gradient Ramp material for anisotropic steel grooves download

So interesting🙂🙂 If even know how to tie a flag, for example, with sliders. Something on the similarity of how this zdelano in this script: http://www.preset.de/3dsMAX/graphPaper/ Another interest was used🙂


12 Apr, 2012 polikopju
12 Apr, 2012 # Re: Creating anisotropic stainless steel material in VRay
Funky website, RenderStuff - thank you for the great answers! 👍


27 Jun, 2012 Slavka
27 Jun, 2012 # Re: Creating anisotropic stainless steel material in VRay
BSL!


17 Jul, 2012 Alexei
17 Jul, 2012 # Re: Creating anisotropic stainless steel material in VRay
Tell me why I'm on the cylinder of your scene (post №1105) impose Turbosmooth, the anisotropic reflections obtained are not the same as it should?


27 Jan, 2012 Anton (Staff Author)
25 Jul, 2012 # Re: Creating anisotropic stainless steel material in VRay

Post 1105 contains no scenes.
If you describe, and we are talking about the scene with the adjusted anisotropic material steel with V-Ray from his post in 1107 , the material generally contains texture. And you're using Turbosmooth, likely killing mepping and texture simply "razlazitsya"😉



17 Jul, 2012 Alexei
25 Jul, 2012 # Re: Creating anisotropic stainless steel material in VRay
Yes, I mean post №1107 🙂 I added UVW Mapping, but still comes out the same. Even if you take your scene, do not change anything, but simply add Inset at the upper ground, add a Cylindrical mapping and make AutoSmooth for all polygons, it turns out the same pattern as in my previous post.


27 Jan, 2012 Anton (Staff Author)
26 Jul, 2012 # Re: Creating anisotropic stainless steel material in VRay
Hello! You must understand that each polygon is a separate surface that, in general, and reflects in its own way. You're adding new landfills in the 3d model, actually changes its surface, which in turn reflects otherwise. Change the position of the model, light sources, smoothing groups, etc., in short, everything that affects the reflection. Then, you'll get the desired result😉 I specifically chose his position of the light source and shooting angle so the model to exhibit the desired reflection on this particular model. You changed the model geometry? Pick up all over again😁 Otherwise, not as 🙄


26 Aug, 2012 ONEek
26 Aug, 2012 # Re: Creating anisotropic stainless steel material in VRay
A good lesson, thank you 👍! It turned out not immediately done, although doing one to one as described by even stage your downloaded, it also drew its object, cast the same mat as on your site, but it is impossible, moreover, on the spot, it appeared that mapping as it is not so calculated, solved the problem by installing mapping - Planar from object XYZ disabling tiling. By the way if you do texture gradient, then place a black band appears artifact (I 3D max 2012 design + Vray 2.0 can on this), through Gradient ramp went all ok!


30 Aug, 2012 Konstantin
30 Aug, 2012 # Re: Creating anisotropic stainless steel material in VRay
Hello, anisotropic steel I turned, but to obtain the anisotropy of the material here is this: As this is not the microwave poluchaetsya can be by anyone knows?


27 Jan, 2012 Anton (Staff Author)
31 Aug, 2012 # Re: Creating anisotropic stainless steel material in VRay

Hello!
Shiny metal, even dull, it is reflection. To begin with, the mood studio with reflections , as shown thee reference, and only then, can we talk about the setup of the material. Otherwise, all attempts to obtain such reflection "as in the picture," the studio without such reflections - will fail 🙄 Featured photo of you - it is subject photography studio with specially traced reflections and delivered light. Therefore, and look aluminum (judging by the pictures it is anodized aluminum) cool😁 Alternatively, you can just find a similar texture, that there were such feykovye gradients reflections and put it in difuz, bump and a small percentage of applications revlekt plus screwed glossy . In principle, there is nothing to get indistinguishable from those shown in photos😉



30 Aug, 2012 Konstantin
3 Sep, 2012 # Re: Creating anisotropic stainless steel material in VRay
Thank you very much helped, reflections card made in Photoshop: as well as a studio set up more, but for now here's what happened:


2 Jun, 2013 Yevgeniy
2 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay

Guys help please. (I read the entire article, I used all the recommendations, but it does not work (I'm already going crazy (And now I'm more
1. Here is my scene

2. That's what I would like to receive.

3. Here the material is customized according to your recommendations

The maps for the bump and reflector are taken from the lesson that was dropped above.
4 Here's what happens when you overlay the texture on the headset.

Everything was done as you recommended (on the rim made chamfers, from the smoothing that only did not apply and smoothie and turbo smoothie and how you recommended Auto Smooth) removed all the ribs on a flat surface, vseravno any result.
I used UVW Map (and all its components, all without result, the lab is awful, nothing is unlike it turned out (
I would also very much like to ask about the lesson that was thrown off http://www.evermotion.org/tutorials/show/7875/anisotropic-shader-tutorial-using-vray-1-5-final-sp-1
I can not understand in any way, three materials are made there and then they are combined in one, or how? (It is very confusing that the material from that lesson is completely different from mine.
Of course I understand that a lot depends on the reflected objects, but at least some effect should be the same? Not just a gray stain, because the bezel is shiny.
Very much I ask to tell as though you textured such ear-phones? In what way, so that there are no seams and everything is sitting in its place.
If anything, the Vira is tuned to your universal settings. Sun V-ray Lighting
Here is the port view




Thank you for your time!



24 May, 2011 Denis
2 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
Eugene, hello. The first thing that does not give the correct reflection - objects that should be recorded, and which you, as you yourself noted, no. Now in the case, you can use HDR'koy, which can be embedded in the material itself (Maps scroll, Environment slot). Well, even as we can already download such teksturku with reflection and apply, and in the material to adjust reflection bump and so on.


2 Jun, 2013 Yevgeniy
2 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
Denich, and do you think it better to scan done and proteksturirovat? Do smysol with the geometry?


2 Jun, 2013 Yevgeniy
2 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
not pomglo ((added HDEi vserano card and the same result reflects only the rim


24 May, 2011 Denis
2 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
Doing a scan of any need, maybe it is your problem, and the material is not recognized as it should. We Remember / page, above doing stuff on the cylinder, and there just texturing played an important role in the accuracy of the display.


8 Jun, 2013 Sanya
8 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
And me again. Again faced with neponyatki. Karoche did I behold a scene In principle, the material anisotropic steel udavletvaryal me, in full is not bad happened. But there were many nuances with other materials, where I messed up a lot of Che and finally decided to knock down all the material on the standard and start all over again (in the material sense). And here with stalknulsya than one. When I set up the anisotropic material of steel and put it on the headphones you will get this kind of thing Settings material and all steps were exactly as with the initial result. I do not understand what's the matter here are a couple of screenshots to close That material settings Help bo I'm going crazy)


24 May, 2011 Denis
9 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
Hello, Alexander, everything is clear and simple. Higher up the branch has already answered this question (positions 1184, 1185, respectively). For clarity, a quick hand sketched out something similar to your headphones and did some tests. So, the model made by further smoothing TurboSmooth modifier does not give the same effect as we need, even the correct topology, sewn quads yields the same result, only the correct form 🙄. It is possible to look at the test sreens 1 and 2. The only true option to do once high poly model of the primitive, such as Cylinder, immediately asking many facets for a smooth result. After chamfering and scan model will look as we need to. On the last screenshot you can watch a model without turbosmuta. To save time, I did not do a scan and simply imposed on Cylindrical mapping model by UVW Map.


8 Jun, 2013 Sanya
9 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
Did you say smadelil item without turbosmuza flattened only cars smoothies as recommended by the Russian Federation. The result as you can see is not the best


8 Jun, 2013 Sanya
9 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
By the way on the first screenshot, where normlno result was, there was a turbo Smoothies


24 May, 2011 Denis
9 Jun, 2013 # Re: Creating anisotropic stainless steel material in VRay
I also thought about how you turned to glare turbosmuzom when did the tests: |. Watched your screens, notice that you have a bump map to the material, it is possible she gave the effect of grooves instead of the gradient map. With regard to the last result, then there is two options, either the view not the same as that described above, or the same material. Try to remove the bump map and rotate the model itself, to make sure that the material itself is working correctly. I also inserted HDRI map in their tests, in the material itself (described in previous posts). With regard to the material, if the flare is weak, increase the parameter Anisotropy (0.9-0.99), and of HDRI map will love need. Although your stuff like a normal set up, you need to try all the options.


25 Mar, 2015 Nikola
25 Mar, 2015 # Re: Creating anisotropic stainless steel material in VRay
Thank you all, very informative, but this method does not work if you do not use it on the cylinder and on the flat ring. How to be in this case?


11 May, 2015 Vadim
11 May, 2015 # Re: Creating anisotropic stainless steel material in VRay
Hello! Tell me how to make a highlight on the center of the cylinder, and that would be grinding was povsemu evenly from the center of the cylinder and further in the same direction as in the image below.


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008