Creation of minerals and crystals in 3ds Max

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30 Oct, 2012 mma108
30 Oct, 2012 # Re: Creation of minerals and crystals in 3ds Max
Welcome RenderStuff) Please tell me whether there are any plugins (3d max or bend with the possibility of conversion into max) for the generation of natural minerals and crystals? I was looking for, but that is not found. According to the type of:


1 Nov, 2012 Anton (Staff Author)
1 Nov, 2012 # Re: Creation of minerals and crystals in 3ds Max
Hey, do such a program just so you could rendernut crystal ... there can, of course, try their luck at ScriptSpot , there are all kinds of scripts to generate the geometry, but hardly😁 If desired, and there is little experience in polimodelinge make 3d model in this the crystal itself, will not be difficult. It is more difficult to do his stuff. For example, V-Ray, for such purposes is perfect material VRayFastSSS2 . It is relatively clear in the setting and really quickly rendered. If you use another renderer, there surely have something like that. The only thing that can not be created literally material embedding it within the material as the material shader works exclusively with the surface of the 3d model. For example, clearly visible pieces of old matte in the body of the first red crystal. Here is their material to make it is impossible, you need literally into the 3d model of a crystal to put more pieces of 3d models, with a corresponding matte white material.


30 Oct, 2012 mma108
2 Nov, 2012 # Re: Creation of minerals and crystals in 3ds Max
Thanks for clarifying 🙂


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