Curtains material in V-Ray

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20 Apr, 2011 Denis
20 Apr, 2011 # Re: Curtains material in V-Ray
The essence of the matter: Technology create a realistic material for curtains, as well as the glossy effect with the use of the material Blend material and mixing the cards. In general, as follows:


21 Apr, 2011 RenderStuff (Staff Author)
21 Apr, 2011 # Re: Curtains material in V-Ray
Dennis, hi. The picture in atache, the fabric consists essentially of two materials. Namely - frosted translucent tulle and shiny foil patterns of different colors on it. In order that you could make such a composite material, you will need to do both of its components. After that, to connect a single material with a third material using special mask indicating where display tulle material, and wherein the foil material. Tulle or organza, is very simple. Create a new VRayMtl, in the Diffuse slot you put the color you want. One of which should be your organza. Then go to the section Refraction and Refract slot you put gray. The lighter it is, the material is more transparent than darker - so it is less transparent. Interesting effects can be achieved by setting the Refract slot is not just a solid color, and Falloff map in the Perpendicular / Parallel mode. Then transparent tulle will vary depending on the form of curtains and viewing angleit. As this 3d organza material . Finally, the very realistic, but rather the most physically correct visual effect can be achieved by setting a black and white transparency Opacity card slot. This literally make one area (black) transparent, the other (white), conversely, non-transparent. In principle, nobody forbids to combine, that's how this material tulle with a pattern 3d 🙂 But it is left for later. To begin with you will just enough gray in Refract slot. Then proceed to the IOR parameter. IOR, refractive index - the value? determines the degree of distortion in a transparent refractive material. Visually, it is very simple to understand refraction. Fill a large glass jar with water and put behind it an object. You will immediately see how its shape is distorted funny, if you look at it through the bank. This is because glass with a% BEdoy (on the border of two media), there is a large refraction of light rays. They are distorted, and therefore an object that is behind a jar with water, also looks distorted. We have the same fabric material. Fabric is an opaque material consisting of the set of threads, between which there is a micro-gaps, through which freely passes part of the light rays. A portion of the light rays trapped opaque threads. Because of this, it appears that a material such as tulle or organza, translucent. Returning to our tulle, not difficult to guess that he does not refract light rays by definition. That is why the refractive index IOR should be set equal to unity. This will mean no refractive distortion. With tulle basically everything. If you want to, as you say, a material with a glossy, then go to the area and set Reflection Gray Reflect parameter. This will make your material to reflect. Doing colt darker or lighter, you decrease or increase the reflectance, respectively. Then proceed to the Refl setting. glossiness. He is responsible for the reflection blur, ie, glossy effect. The unit is completely clear reflection. Values ​​less than one - blur reflection. The more they blur, the more glossy effect. For such a mat will be normal values ​​of 0.5 - 0.6. Now we come to the foil material. There is even easier. Again, do the VRayMtl, on the other balloon material editor, of course 🙂 In the Diffuse slot Put the desired color. Now Reflect parameter specifies the light gray, rather dark and white color. This will cause the material to reflect the foil. The main thing to note is that it should reflect more tulle. For a beautiful effect, instead of a light gray color, you can put the light color of the same tone as the Diffuse. Now glossy. The parameter Refl. Put glossiness is less than unity. enough blur 0.7 To this end, the mat - 0.8. Another mod%B0ti attention to the fact that along the material, such as foil and the tulle goes longitudinal burr. To simulate it you should invest in both slots Bump materials appropriate card that would push them these longitudinal micro-strip. The last thing left to do is to combine the two materials into one. For this third ball, of course, makes the material Blend. Its Material slot 1 box tulle. His slot Material 2 - lodges foil. To do this, simply drag the corresponding beads in the appropriate slots. Now, in the Mask slot put it in black and white card-mask with the desired pattern to you. Then, where the black parts of the mask pattern to be visible Material 1, that is, tulle, and where white - Material 2, ie foil. A similar trick, only with the card Mix you can see from the last chapter of post-processing to render the Max 3ds , lesson about creating render mesh. That's all😉


20 Apr, 2011 Denis
21 Apr, 2011 # Re: Curtains material in V-Ray
Thank you for the clarification, operativnenko work - respect and uvazhuha you'll rise above itself🙂🙂. The other day vykroyu time and try, the result is sure to lay out.


20 Apr, 2011 Denis
22 Apr, 2011 # Re: Curtains material in V-Ray
Guys, thank you very much, protesters scheme - it works. For half an hour sbatsat a simple scene, did the mat and that's a test render🙂🙂 Maps do not bother too much, I threw on the card mix monochrome card as diffusion, glossy liked more time free play with the settings, do the normal mixing card. The result oschem pleased thank you!


21 Apr, 2011 RenderStuff (Staff Author)
22 Apr, 2011 # Re: Curtains material in V-Ray
Of course, practice. The main thing you must understand the essence of what needs to be done and make sure everything will turn out at you😉


20 Apr, 2011 Denis
24 Apr, 2011 # Re: Curtains material in V-Ray
Hello, RenderStuff! For the result I wanted to achieve, and resolution settings of course not at the maximum, but I think the result is visible.


21 Apr, 2011 RenderStuff (Staff Author)
24 Apr, 2011 # Re: Curtains material in V-Ray
Very good, as the first experience. Does that make a brighter render to know best was blind, and done 👍


25 Apr, 2011 mOPs
25 Apr, 2011 # Re: Curtains material in V-Ray
Can you tell us how to make a curtain with a garter. I read lesson using Reactor, but there are obtained when modeling a lot of polygons and when calculating the dynamics of my "vyletket" 3ds max due to lack of memory. I think there is a way deat it easier, for example through a cloth modifier but for this it is necessary to apply the modifier, and to the curtains and to be tied and assign either type of fabric ... But on the other hand, should be a garter-type Collision Object, and she said to us already Cloth + move .... In general, matters a lot. I would like a little lesson on this point. Or at least the principle / method of creation.


21 Apr, 2011 RenderStuff (Staff Author)
25 Apr, 2011 # Re: Curtains material in V-Ray
Hello, mOPs! We are glad to see you again in the discussions RenderStuff 🙂 Unfortunately, we are not yet ready to write the lessons and tips with regards to modeling it. At the moment, very much in the plans for only visualization. Closer to the subject of the creation of curtains, in order to make a simulation of something, whether it's Reactor, or something like that, you need to have this kind of experience, a sense of how to behave in the same tissue in a given situation. By the way, polygonal modeling is also, in some sense, true. You need training. We have a model tied up curtains, make a polygonal followed subdivision sampler, which we can put in place to publish before the others😉 Especially because RenderStuff created precisely in order to not have to spend patience modeling subtlety and get ready and do beautiful visualization.


25 Apr, 2011 mOPs
26 Apr, 2011 # Re: Curtains material in V-Ray
Thanks for the quick response. And for the model out of the lineup, but still I would like to understand what method to optimally simulate podvyaznuyu curtain. Since ready-made model to use that one, but do yourself, is another matter 🙂 I will look and taste ... PS Still waiting for lessons on lighting😉


20 Apr, 2011 Denis
26 Apr, 2011 # Re: Curtains material in V-Ray
Hello, comrades 3D'shniki, and in particular mOPs! At the expense of the simulation would add, if it is really necessary and interesting to learn the principles of the reactor simulation (animation curtains, creating tablecloths, all kinds of curtains and other such utensils), I can give a couple of lessons ssylochek to me in this matter is very helpful. In general, that I wanted to say, work out with a standard reactor probably worth it, but if it comes to it modeling curtains, the best juzat plugins, specially sharpened for the case, for example, I use the plugin "SimClothe 3", look for other versions - can eat fresh . The plugin is very similar to the reactor, it is easier to setup, accurately and quickly perform rendering animation. Try ... good luck. A reference to the lessons, as promised, I attach:
  1. Lesson to work with MAX'ovskim reactor
  2. Basic parameters and configure the plugin SimCloth
  3. A good lesson for SimCloth plugin from Evermotion
  4. Another splint on SimCloth


21 Apr, 2011 RenderStuff (Staff Author)
26 Apr, 2011 # Re: Curtains material in V-Ray
Dennis, hi. Thanks for the links, it is pretty lessons. We are at the time for them, too, encountered when asking questions cloth-modellingu. In particular, the first splint, probably once read many 3d modelers, all who first seriously wondered creating realistic matched curtains😉 Simklot much easier to work, but some things he still can not do. Therefore, if you really need to make quilted bedspreads with bloat and complex collections, it is likely only the reactor.


20 Apr, 2011 Denis
27 Apr, 2011 # Re: Curtains material in V-Ray
Yes, I agree, the author of the lesson (look 1 link) really well laid out the essence of the simulation (animation) curtains, using a standard reactor. As I think this lesson can rightly bear the title of the best lesson!


25 Apr, 2011 mOPs
27 Apr, 2011 # Re: Curtains material in V-Ray
That's it for the lesson "lesson on working with MAX'ovskim reactor" and a problem with the "departure" 3ds max. By the way a lesson is in principle good, but there are many moments ala "here tick" and no explanation. The remaining lessons browsing, thank you.


20 Apr, 2011 Denis
28 Apr, 2011 # Re: Curtains material in V-Ray
Hello MOPS, try to change the paging file manually, so they say can cure a bug tickets. How to manually change: Control Panel> System> Advanced> Startup and Recovery> Settings> Edit, and in the end of the line append the following: multi (0) disk (0) rdisk (0) partition (1) WINDOWS = "Microsoft Windows XP Professional 3GB "/ noexecute = optin / fastdetect 3GB Try it may help, and Reboot required). Good luck.


25 Apr, 2011 mOPs
28 Apr, 2011 # Re: Curtains material in V-Ray
But for Windows 7?


20 Apr, 2011 Denis
28 Apr, 2011 # Re: Curtains material in V-Ray
Sori person, at the expense of seven can not help, use only XP can RenderStuff guys from that thread heard of such a thing.


21 Apr, 2011 RenderStuff (Staff Author)
29 Apr, 2011 # Re: Curtains material in V-Ray
The / 3GB switch is relevant only for 32-bit OS, and only if the system is physically installed more than 3Gb of RAM. In other cases, it is useless. In any case, has long been working with 32-bit OS is not quite relevant. Nominally should be installed 64-bit operating system version and use the entire resource installed in the computer memory without any problems. Yes, and that's a beautiful night curtains with pickup in 3d , of which we spoke. Download and sort it out clearly in the mat. It is not easy, but I think everything will be clear there. Especially given the fact that it was made on the concept described above, in particular the front burgundy material with golden ornaments😉


25 Apr, 2011 mOPs
3 May, 2011 # Re: Curtains material in V-Ray
Hello, Denic. Thank you for the lessons inspected. Yes, really with the plugin SimClothe 3 is much easier. Yes, and it solved my problem "departure" program. The number of polygons in the curtain I have the same as last time (and even tried a large number of CMV) and everything works! As they say, "Carry zachetku"😁 Thanks again.


20 Apr, 2011 Denis
16 May, 2011 # Re: Curtains material in V-Ray
Nezachto, always happy to help ... 🙂 Sam once rummaged through the mountains of unnecessary information and blunt lesson about modeling curtains until he found something that we should ... By the way, on screen at the top of the curtains with garters, made by SimCloth 3!


24 Aug, 2011 Svetlana
24 Aug, 2011 # Re: Curtains material in V-Ray
and I have not cheto modifiers SimCloth 3.gde it can be put or found? 🤔


25 Aug, 2011 Anton (Staff Author)
25 Aug, 2011 # Re: Curtains material in V-Ray
Hey. SimCloth - the Max is a free 3ds the Plug-in , from the developers of V-Ray, which is not supplied not with Max, not to Vire. However, Simcloth is completely free to download from one of the sites of its developers, under SimCloth downloads😉


29 May, 2013 Natalya
29 May, 2013 # Re: Curtains material in V-Ray
please tell me how to create a similar material of curtains? In addition to this picture I have nothing else, and vizualke the customer wants to see just such curtains with all the shimmering fabrics, etc. Dark curtains strip made of taffeta, the rest do not know - maybe zhakart and narrow strips allegedly brocade or drape fabric.


29 May, 2013 gus_ann
29 May, 2013 # Re: Curtains material in V-Ray
Hi, we need to create a complex blend materiallov at least three podmateriallov: 1 - Green overflow, 2 brown velvet 3 beige. let's say - create vie ray blend material 1- podmaterial- material brown velvet, 2 submaterial - beige, mix through black and white card strips and circles. At this stage, the resulting material brown velvet with beige stripes. Then we need to go to the top level, which is called vi ray blend, click on it and replace it with another vie ray blend. It 1 material is the one we created earlier, the second will create the material green with bruising and brilliance, then mix them through the black-and-white card strips. Here, I hope not too confusing. I sketched, textures such as were ... 🙄


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