Before I never used a simulation method (without TurboSmooth). That did polygons like not much, but it was all "wrinkled". Help Max (RenderStuff). Max (RenderStuff) tell me how to do properly if you do not use TurboSmooth, and have smooth curved surfaces. How I did: -Make cylinder with 12 segments - applied TurboSmooth 1 time (so it was smoother), skolapsil - squeezed scale to a small segment of the oval --otdetachil 4 recesses -Full version 1 small tapered cylinder (future depressions) - multiplied from different angles - ProBoolean applied to the segment (there were indentations) -Dolgo cleaned the extra point and cut faces (from the point to the corners) - chemfer on the edge of the recesses, using 2 smoothing groups - copied segment 12 series - priatachil - merged point - all bent Bend, st.

Hello! Here is a more appropriate topology for such a form. About smoothing groups, Usco, you all right. Method of achieving such a form, in principle, not critical. The main thing to get the net ðŸ™‚ If you talk about polygon modeling, I would have flattened sausage made from segmented tubosmutom vyyatnutogo boxing konverntnul in editabl poly, highlighted squares on the places where there should be a deepening (if no squares - Connect need to finish), once INSET once msmut once The shrink negative ekstrud. Select bumpers recesses, and make chemfer.

Sdorovo, thank you. bolbshoe all turned and poligonv only about 10,000, only about a group chgoazhivaniya not understand, like and without it all turns out, and why should they?

Constantine, hello. 10,000 Polycom for 1 pen - mine is "too ðŸ™„". You can meet for close camera angles, and so: And for the future - and it is too much, can be further reduced. Smoothing groups used when you do not want to apply, and overloading TurboSmooth model polygons (an example of this with a pen - a model not primnyal TurboSmooth), and at the same time make the model smoothed.

Usco, you really well, but I'm not very good poluchetsya, please, if not broke, tell me how you're a model such as the grid in the last example, I do so here: 1) created a cylinder 2) using konekt created additional edges 3) isolated squares, insert + mezhsmuss as advised Max, then ekstrud, chamfer, and further understood with smoothing groups: Vprintsepi happened, but you like it better =) And if you know someone realties, tell me how to simulate the circle? round or polygon in the working plane sonutoy? but then I have always sided poluchaetsya 8 = ( and it is necessary so:

Here: Now the question to Max (RenderStuff) - how much is appropriate and what is the correct next steps ?: If it is written "... The shrink again, a negative ekstrud. Select bumpers recesses, and make chemfer." it is impossible to do exactly, there is such a bunch of Ajay that then not know how to rake ðŸ™‚. Maybe there is a way to do it somehow easier?

27 Jun, 2012KonstantinRe: Dotted Surface 3d Modeling