Often, this is a problem in the display of material objects vyuporte in Smooth + Highlights mode (F3 key on the keyboard).
The way out of the situation will be an infusion of problematic scenes in a new, clean price.
Moreover, it is important that the infusion was carried out in the viewport to Wireframe mode (just press again the F3 key on the keyboard). Otherwise, 3ds Max may freeze during infusion.
Then, it should be the method of exclusion , just find and fix / replace the bad stuff😉
Alice, carefully read here this post .
If you hide all the objects and try to render an empty scene, I doubt that in this case, 3ds Max will fly. If you open a single object, and the rest hide, too, certainly, with one object to render a scene easily. And so, the opening on the project, you will be able to calculate the problem. The only way…
Regarding the proxy, it is important to understand that if, for example, in your stage 10 identical trees, you should not convert each of them into a proxy. True to convert only one of them, and the remaining nine, - replace this proxy object in Instance mode. Then, V-Ray, in the memory, will load up 10, but only one proxy object during rendering these trees.
Regarding the verification of downloaded online 3d models, simply download a single model in a single stage - nothing does not solve. For 3ds Max does not crumble during the rotation model in vyuporte and during rendering 🙂
In addition, a bug may not provyalyatsya separate models, but only in combination with others.
To you to solve your problem, you should go to a dynamic reykaster, choose the right size of the Memory Limit the Dynamic , correctly translated "heavy" objects in the proxy and, if Max still flies, bugs to seek the object. This is sure to solve your problem. Simply by performing all actions, to try to understand them and do everything carefully, carefully😉
To RenderStuff: Thank you for the extended response ( RenderStuff # 1310 ). We still put the squeeze on the service center, so that they took departures MAX-a note and changed the entire memory to a different brand. Also changed vidyuhi up the series. That's all. the problem disappeared. Departures stopped.
Put another max and all. Bad "ass" in your baby if it is buggy.
What units are in max (Customize => Units Setup ... Display Unit Scale ... System Unit Setup)?
Which render a default you should for the material editor?
If nothing reinstall Max does not give you, for some reason unknown to me, I am sure that you installed the assembly is not buggy, buggy means your computer. This too can be.
Did you read the post, which I have to you?
What's your computer?
What is your video card?
Hello, you have a common mistake « the Memory allocation failure The », we have already considered in the current theme, as the struggles with the lack of memory is an example of this error.
Also, I advise carefully read our tutorial about V-Ray raycasting , which describes in detail how to manage RAM in V-Ray and fight Vray memory allocation failure😉
Katya, read the threads about it as a way to prescribe the texture and on what camera we recommend to use the Max 3ds . Also, you can be useful to our advice about the orthographic projection in the Max 3ds .
Anna, apparently, you render "falls" in the construction of Light the Cache . Try to set a smaller number of the Subdivs, as well as to follow the rest of the LC settings described in the tutorial😉
Enumerating all the objects in the scene, one by one, by process of elimination , it works flawlessly. If You use them, then you will sooner or later find bugs object.
As for the stage, it is unlikely, if someone agrees to undertake this job of finding the problem of the scene for you, so, I think, lay the scene in this case is not required.
Anyway, read this topic. All pages without exception. There's enough information so that you can solve your problem😉
Hello!I do not want to upset you, but we (I and everyone with whom I work) encounter this often enough. I have scenes in the "arsenal" that do not open and do not merge.For example, there are scenes that I can not open by "running" from the manager file, that is, by pressing "Enter" and waiting for 3ds Max to open. It is solved by preliminary opening of 3ds Max and, by means of "drag and drop" in the viewport, by selecting the option "Open". This happens, as a rule, if I open a scene that was not made on my computer, most often it concerns complex animations of not a thousand frames and with a lot of geometry.There are scenes that get fixed a few seconds after opening in any way. And mostly it happens NOT in a wireframe fashion. That is, the viewport is "hammered" with materials or, most likely, textures. This is solved by the transition to the "wireframe" immediately after the opening and rapid retention. Next, you tear off a part of the objects and search for the problem, gradually opening the objects in the "shaded" viewport mode. With what it is connected - I do not know. Perhaps a large number of textures and geometry overflows the memory card, and it "ruins" 3ds Max.There are scenes with bug geometry that, like in your case, "roll" 3ds Max immediately after trying to select or move an object in the scene. And this is not always a buggy object, most often any. Here the solution is "extreme". You open the stage, you have a few seconds to go to the wireframe and save the scene. If the scene is cut down, open again, if not, then HIDE ALL the objects, and then open them one at a time or in groups using "Unhide by Nname" until you find the "parasite"😁As a rule, most problem scenes have a combination of the above bugs.Alternatively, you can ask to open this scene comrade, on his computer and re-save yourself, if necessary, by performing the above manipulations, switching to grid mode and objects hiding. This also helps sometimes😉
Such a problem. I use floor generator for floor texturing. And applying Unwrap UVW, when I select all polygons produces an error. _En error has occured and the apiacion will now close.