Exterior Rendering with V-Ray

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6 Jun, 2011 Yuriy E.
6 Jun, 2011 # Re: Exterior Rendering with V-Ray
After such a ... http://renderstuff.com/page-703/ ... embarrassment, not even cleverly, still something to ask .. 🙂 you wrote that soon will be lessons on interior / exterior. But as long as they are not could you answer one more question (indirectly affecting HDRI): - What settings would you recommend to use as a "best base" for exterior visualization: VraySun + VRaySky (on the Environment) + HDRI in the Reflection / refraction environment override ? Or Target Direct + VRaySky instead VraySun? You have already persuaded to use a standard camera, and can light from the Target Direct more than enough? A slot can use GI Environment (skylight) override instead of the standard Environment? Background image itself is not critical (and then easily add them to Photoshop), is more important - the quality / render time of the scene - the correct reflection in the glass, etc. (With the HDRI good - I understood :🙂 - so ... common sense and rationality of the application of a scheme (based on your experience and knowledge) Ie in "general terms" a source which card a procedural / raster which assign to render the exterior. We look forward to new lessons, advice. Have fun and good luck! Regards, Yuri E.


7 Jun, 2011 RenderStuff (Staff Author)
7 Jun, 2011 # Re: Exterior Rendering with V-Ray
In fact, it is quite a normal question. Nothing like that is that you are mistaken purely visual illusion. The 3d rendering all based on visual illusions, and you're done, that began in the deal😉 If you read the questions in the title to the first article of the V-Ray settings you will find your question. At the same time, a specific answer, that such and such settings for the interior, but these are some of the exterior - is not there. Just because the settings for the interior is no different from setting exterior and vice versa. There renderer settings and what they render, in fact it does not matter. Whether it's a studio visualization or rendering forest with thousands of Christmas trees 🙂 Actually, this is explained in the first chapter Myths versatility . So set up your renderer as specified in the series of articles about the V-Ray settings and get to rendering. If we talk about the rendering of a scene, the main difference is not in the settings of the renderer, as we have seen, but the concept and specific methods of illumination in a given situation. The first things you should start with the visualization of the exterior, it is to decide that you will have a source of scattered light from the sky environment. In most cases, as a source of illumination, HDR VRaySky selected parametric map, setting it in the Environment 3ds Max (8 key on the keyboard). We encourage you to check out the discussion about the interior lighting V-Ray Sun and the Sky , as well as the theme of the correct lighting setup in V-ray. There's a lot of useful information about the overall concept of the work of these instruments. In particular, see our post work scope Environment and answer about binding sense of dignity to Skye . When you read that information% D1, you will be able to more fully represent, how to control the lighting in the scene. In particular cover the exterior ligament VRaySun and VRaySky. If short, the exterior visualization tuning algorithm is as follows: 1 - Making the scene geometry, materials and appointed. 2 - In the 3ds Max Environment embedded VRaySky card controlled tool containers for the purpose of (rank, Target or any other direct source of light for the purpose of, or even the source, the container was just to the tool and its purpose). 3 - Starts rendering and adjusts the brightness of the glow Environment. So that your exterior scene was adequately lighted and there was no overbrights. So you you adjust scattered heavenly light in the scene. That is, in fact, imitate typical cloudy day, without the bright sun, a bluish cloud lighting, do not cast a clear shadow. 4 - Then, if necessary, install, or are using already installed (depending on what is bound t% B2nd VRaySky) direct light source, which will simulate direct sunlight. For example, the VRaySun and reguliruesh its position and brightness to adjust the direction of the shadow and brightness of the sun's rays so that they are clearly illuminated the scene, but did not burn through it. In other words, by experiment to find the optimum ratio of the brightness of the scattered light from heaven (VRaySky) and direct sunlight (VRaySun). That is just doing so that it looked beautiful and realistic 🙂 5 - Starts the final render. Returning to the question of HDRI in the Reflection / refraction environment override, it should only be done if you something is not satisfied VRaySky reflection. Then, of course, you can substitute it with a beautiful HDR image clouds. But in general it is not necessary and is solely a matter of taste. In any case, try, experiment and if you have something does not work, then right out with it here in the subject line and we'll deal with all the% D0 smiling😉


16 Aug, 2011 poig
16 Aug, 2011 # Re: Exterior Rendering with V-Ray
Citizens help pzhalsta inexperienced user. When rendering the scene, the whole picture is filled with pink. I tried to find the cause in Vray settings, everything I try to do for examples. Maybe the reason is light, or camera? It is impossible to picture the result and put my settings, it is not clear how to insert it here? Maybe a bug of some kind? PS Windows 7x64bit, Intel Core i5, mem 8GB, 3ds Max Design 2011, V-ray 2.0 SP1 Scene weighs 600MB, there used Itoo Forest Pack, to simulate the forest and so on. Tell me, what can be linked to this result? Moreover, they have never been held and rendering faster: ((


16 Aug, 2011 Maks (Staff Author)
16 Aug, 2011 # Re: Exterior Rendering with V-Ray
Hello, poig! judge the reasons of such a situation can not offhand. Spread settings here screenshots scene with a camera and light, then we will be able to more specifically discuss your problem. How to insert images here, look here .


16 Aug, 2011 poig
17 Aug, 2011 # Re: Exterior Rendering with V-Ray
Hello everybody! I can not solve your problem with the settings, I did not have enough experience. Look, please, what nonsense is obtained: ((Tell me that is not properly set This is the result, though on another machine with the same version of the program obtained the same, only in blue:? D But the settings ... 🤔


16 Aug, 2011 Maks (Staff Author)
17 Aug, 2011 # Re: Exterior Rendering with V-Ray
Hello, poig. Put all settings in all the scrolls Environment tab, scroll except Common parameters, default on. This is clearly a consequence of some correction / postprocessing)


18 Aug, 2011 Anton (Staff Author)
18 Aug, 2011 # Re: Exterior Rendering with V-Ray
Yes, at least, put logarifmic exposure control and volume fog.


19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
🤔 Render exterior. For some reason, all the textures (bitmaps are downloaded) to render very lose intensity, fade, vysvtlyayutsya. Gamma 2.2 setup your 🙄


18 Aug, 2011 Anton (Staff Author)
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
Hello! And what have the range or settings? Kerf bright sun or the sky and prezheg scene. Conventional business 🙄


19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
unfortunately not the problem 🤔 I tried different ways; first Vray physical camera then the standard (if it had to suppress vraysky 0.2) êàî and that and that is what gives the camera get on 🤔


18 Aug, 2011 Anton (Staff Author)
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
mat configuration shows, for example that of the color of the walls, and Gamma settings (Gamma and LUT + screen V-Rray: Color mapping). And just to make sure it's not perervete, make thumbnails without sky and dignity that were only 3ds Max Default lights. The fact that you have a black back, nekak Gauvreau that no overbrights. Bright sky, can easily lighten tekutsru. Also, for the purity of the experiment, put in scene a geometric object. For example, boxing or scope, without the mat at all. Just the color primitive and see whether the color to match the color rendering in the viewport. If not - then overexposure.


19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
vot 🙂 just something I can not do this without the rank and Sky ((rendered black


19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
I do not understand (((nonsense any longer .... drowned sky so it is not something that a cloudy day and thunderclouds🙂🙂🙂 Sun vopchem knocked ...


18 Aug, 2011 Anton (Staff Author)
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
To do without dignity and without Skye and black, in your V-Ray :: Global switches, in the field of the Default Lights, should be set to On and a tick should be removed Lights, or simply daring all light sources in the scene and bran GI. Regarding the experiment. You see that the color of the object as well as the whitewashed and texture? Approximately the same number of points ... And yes, setting Collor meppinga not like we recommend, but it is not much change the situation. Although the range of 1.8 - will make the scene contrast, including the texture a little darker. In general sky wilderness stronger and dignity can kerf. This sky brightens the scene just global lighting on all sides by its bluish glow. So, what I'm talking about. Alternatively, you can globally podtemnit all textures. To do this, go to the Gamma and LUT Input Gamma and deliver value 2/6 -3.0. Either you can do it locally - on the material level)


19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
it lightens the color, as if in a 1.0 scale works 🤔


18 Aug, 2011 Anton (Staff Author)
19 Sep, 2011 # Re: Exterior Rendering with V-Ray

By the way, look at one of the previous posts of this topic can also be a problem in the same.



18 Aug, 2011 Anton (Staff Author)
19 Sep, 2011 # Re: Exterior Rendering with V-Ray

I work in 3ds Max 2008, and reconfigure your scene, I can not. By this, I exported it in 2008 by max obj. So that all your settings mats, etc., I have not used. Just put it in the net scene obdzh with your geometry and established dignity and sky.

Texture also took you the first available and applied to this mat wood texture to the entire geometry of the house, etc.

That should look like a mat in exterior scene:

I made two versions. Without dignity and with it you to see the difference in texture with vysvetlivanii skem and Skye + san.

Ball-sample of the mat is also attached😁

That itself exterior scene in 3ds Max 2008 format.

Swing and see😉
You can just pour it and render his in mine. This is the most rational way in your case😉



19 Sep, 2011 Alek85
19 Sep, 2011 # Re: Exterior Rendering with V-Ray
🙂 Here you have a tree is as it should be! and you render vray camera or standard? and if you can adjust the brightness to tell Skye and dignity)


18 Aug, 2011 Anton (Staff Author)
20 Sep, 2011 # Re: Exterior Rendering with V-Ray
Are you kidding??? I did a scene you my flooded, download and watch😁


3 Jan, 2012 Andrey
3 Jan, 2012 # Re: Exterior Rendering with V-Ray

Everybody salute! To be exact, with the coming New Year, I had a rather interesting and unusual situation, to someone who can solve this puzzle - I promise to model a monument in Max😁 (joke) - but I do not forget good deeds (until now, thanks to the creators of this coffin Site for their invaluable help and be sure to be a little richer thank them). But like any visa - I still have weaknesses that slow me down.
So let's start - that's the salt of the situation. A simple scene of exterior visualization - there is a pylon, which must be visualized on the background of the photo. Everything seems to be normal - a pylon has been modeled, mats have been assigned - renderers - and here the problem is, the materials are rendered transparent, regardless of what texture I assign to them. This is garbage - I first thought that the matter is that I in the environment slot of the environment map assigned the wrong texture (I thought that because of it all the mats become transparent against its background) I replaced the mat with the V-ray HDRI with a simple Bitmap , Then I changed the texture from one to the other (I tried about ten different textures - and the same thing.) Now - the V-ray settings, which I just did not change until I experimented to get rid of this transparency - everything was empty. Modeled anew in a new scene, settings, lights, mats, too, adjusted again with zero In short, I already decided to try all of this and in the rest of Max's versions (where it all modeled and tuned from scratch) I finally tried everything from what I know-can I tuple? I can not understand why this happens, I had to render similar things before, and there were no such problems ... And this scene is just a challenge to the entire 3D community🙂🙂🙂 - a joke. I'm just asking for help finally figuring out this thing, it's been already five hours and I could not find the reason - those who know what's wrong - HELP
Next, I spread screenshots of the scene with all the settings + the scene itself


See more 13 images

STAGE - Andrey_exterior_scene.rar



18 Aug, 2011 Anton (Staff Author)
4 Jan, 2012 # Re: Exterior Rendering with V-Ray

Hello!

He opened the scene. Render. Everything is fine. All rendered.

As I looked up your render. Transparency on the pylon no. Just dirty and render you think this blur the background, that's all. In fact it is flaccid material, the color is almost blend into the background.

You light the scene secondary radiation environment. That is simply GI glow envayromenta (Environment). What gives such gryazyuku.

How to deal with dirt and wool to render , read the appropriate lesson.

By the way, if you're in envayroment you put 8u dzhepeg bit, then there is no reason to use VRayHDRI card.

So it's not in the materials, and lighting. It is better to use the normal HDRku or simply illuminates the scene a bluish solid Environment, as well as all subsequent advice in the aforementioned article😉



3 Jan, 2012 Andrey
14 Jan, 2012 # Re: Exterior Rendering with V-Ray
Anton - time for you to put a monument, but as Max😁. But if without jokes - thank you for your advice was very helpful 👍 And by the way by experiments noticed if I want to get realistic lighting without any light sources, for this is enough for me to link the two Environment cards - one in the same maksovskom window ( the same place where there Effects tab) and the other in the scroll settings V-ray-me. Just then there was a question, why say if for example to render the two walls with assigned to them the same mat just with different colors (for example in one he - and the other 165,165,165 - 242.242.242) the transition from the GI light shadows of darker on the bright osuschestlyat somehow sluggish, ie not as much as if their color to match. This is due to the fact that the lighter material absorbs more than darker shades than gives in secondary bounces or I do not how to use Color Bliding? I've got it right now at around 0.75


18 Aug, 2011 Anton (Staff Author)
14 Jan, 2012 # Re: Exterior Rendering with V-Ray
Well no. Most likely, a light Environment «burn through" their difyuznye color and you almost can not see the difference. Do glow Environment less intense, and you see them in color. So the same is set to the color of Environment, he is also "mixed into" in the colors of illuminated objects.


9 Feb, 2012 DIEGO13
9 Feb, 2012 # Re: Exterior Rendering with V-Ray

11 May, 2012 azuxa
11 May, 2012 # Re: Exterior Rendering with V-Ray
Let me explain, it turns render some featureless, flat-that is, as the case may be in the light, he can not doperet what was going on ... Can anyone advise ...


18 Aug, 2011 Anton (Staff Author)
13 May, 2012 # Re: Exterior Rendering with V-Ray

Hello!

At least, you have a very weak glow of heavenly light. It is very dim.

In the end, it turns out that your scene does not look like a daytime exterior. It is more like a protected plant territory, which, in the night, illuminates a bright spotlight from a watchtower😁

You need to find the right balance of ambient light and light from direct sunlight.

To do this, turn off the source of direct light, imitating the sun and the mood of the Environment so that it is not a night, but just a day, not a sunny, but a day.

Then, just turn on the sunlight and slowly change its brightness until it looks natural.

In addition, you need to adjust the correct white balance.
The fact is that the blue sky light and yellow sun rays are appropriate only in the interior and semi-exterior scenes, when the difference between these lights is visible. That is, you look at the window through the room and you see that inside the room you have everything white, and on the street everything is yellow or blue.

When you go outside and look around, the objects around will not seem blue not yellow, just because they are shone with a blue sky and a yellow sun.

This does not mean that the sky has ceased to be blue, and the sun is yellow. Just human vision quickly adapts and everything that you think white, you think at once white, but not yellowish or bluish, etc ..

Therefore, the visualization, too, should not be blue not yellow. At you, now, the sunlight is clearly yellowing the picture. For sure, and the heavenly glow, with the "sun" turned off, will make the picture blue.

Correct it.

In addition, look at the sky above the fence. It is dark blue. Such a blue sky can be unless before the rain or in the evening. At the same time, you have a "bright" bright light "searchlight". This, too, subconsciously, indicates that something is wrong. In such a bright sun, the sky should be either slightly bluish or, completely white.

Correct.

Otherwise, everything is normal, more or less😁 The materials of the stones look very "dry", they all still shine a little, and the colors are plastic. I understand that you did not do the same flowers, but simply somewhere they downloaded them free of charge, accordingly, the quality of the mats leaves much to be desired. On this, you'll take care while lightening, but only then, if you want, twist the mats, making them more realistic😉



16 Sep, 2012 Arslan
16 Sep, 2012 # Re: Exterior Rendering with V-Ray
Good day! I have some questions related to rendorom exterior: 1. What is the best Vray sky or HDRI? I can not achieve the desired result with Vray sun + Vray Sky + Physical camera white white does not work (all render settings you like) 2. The issue of the post treatment, read the how to collect a lot of passes in Photoshop or fyuzhine, but they are so I do not have obtained. In one of the forums I was told that all the settings should be as default (without scale and without a change of color mapinga) for the settlement processing is it? 3. If you can give a lesson on the exterior


18 Aug, 2011 Anton (Staff Author)
25 Sep, 2012 # Re: Exterior Rendering with V-Ray

Hello!

1 - Read correction VRaySky and white turns white😁 2 - Read about HDR rendering and look into postprocessing rendering in of Photoshop .
3 - This is a lesson on the exterior not prompt. They are full of the network, but this, to advise, I unfortunately do not know 🙄



8 Oct, 2012 Aleksandr
8 Oct, 2012 # Re: Exterior Rendering with V-Ray
Hi Gurus, I am tormented by the question on the exterior of the renderer. I stumbled upon rendering a freelancer: The exterior is striking realism in my opinion, although it is clear that this serial photo. Please tell me how to achieve this result in the rendering? Standard stredstv in monasteries sanskay I did not succeed, and others too, especially. Tell me what's the secret? What should be used at the sky, the sun, in order to achieve such beauty? Maybe in some other case. Please, I can not find a place, a week already suffer) Thanks in advance! I hope and pray ^^


18 Aug, 2011 Anton (Staff Author)
8 Oct, 2012 # Re: Exterior Rendering with V-Ray
Hello! Shows that happen, otherwise there is nothing to discuss.


8 Oct, 2012 Aleksandr
8 Oct, 2012 # Re: Exterior Rendering with V-Ray
Hey, that's turned out that: and so Initially, my picture was not enough realism due to the fact that the sky is not reflected from the roof and windows as it should (it lacked brightness). Either gray sky in reflections, or overexposure of the scene obtained. I tried to get the reflection of blue sky on the roof and the windows. I had to adjust all the settings pootdelnosti (tsvetsilu sun tsvetsilu sky tsvetsilu reflections). I also noticed that in the photorealistic rendering, which I liked, depression and shaded places, much darker than mine, and does so I had to turn down the power of Ir. Map close to 0 (the global importance of the 1st bounce), ie roughly removed almost global coverage. I got similar results, but only on the sunny side, if you render the shadow, there is a strong kantrast and black =)


18 Aug, 2011 Anton (Staff Author)
8 Oct, 2012 # Re: Exterior Rendering with V-Ray

Hello!

Let's begin with this:

1 - Background.
You have a complete discrepancy between the illumination of the scene and the background (sky) behind it. This is the first thing that "cuts" the eye. Such a blue sky is possible only in a semi-dark and overcast scene. At you the sun simply burns down a small house, thus a firm sky is blue. It does not happen. The sky, in fact, is a source of light. It can not be darker than that which itself illuminates. Look at the real pictures, for example, on the ones we did for our lesson about Rendering in HDR, in particular the problems of LDR photography. There everything is clear and understandable, so we will not dwell on this. You will understand everything yourself. I will only say that the background for your scene should be three times lighter (brighter) and half as saturated, almost white.

2 - View.
Take off from the ground to make the illusion that this photo is made by a man of normal growth. For example, from 1600 to 1700 mm. Now your "photographer" either flies or is a giant😁

2 - Materials and textures.
Now the logs of your house are made of plastic, and should be made of wood. What makes a log similar to a log? Yes all. Starting from the texture itself on the cylinder, ending with a log frame. He is not perfectly white. There must be rings, etc. In addition to the diffuse texture, you must also do the glossy and bumpy textures. This will give your material realism and heterogeneity. Now you have the boards perfectly polished, without scuffs, etc. The same goes for the rest of the mats. For example, the windows in the windows almost do not reflect, add them to the reflux. Just do not overdo it. Roof tiles are also ideal, but this is not correct. It should also be shabby, slightly different in tone, etc. Noticeable tiling of textures is also very tricky. By the way, the materials of vegetation should be elaborated and have a translucence with a diffuse reflex. Your plantations, now look like paper.

3 - Geometry.
I can not see on this resolution how exactly red tiles are made, but it looks like a plasticine and faked texture. And it should be completely made by geometry. Lay out it as you want, though manually, but it should be just three-dimensional models. The same goes for logs. They are just made for a copy, but they should be slightly different in shape and have irregularities somewhere. These are real logs, even houses that gather as a designer and are adjusted in place are still not assembled from ideal forms. The same applies to the lining under the shingles. This is the same board, while you have a solid sheet of laminated chipboard "under the tree" 🙄

4 - Lighting.
It's not strange, but in the exterior this is something that should be paid attention in the last place. When the angle, geometry, materials and textures of the scene are properly executed, even default san and skye will give a good result. Is it just necessary to slightly mute the sun. As for your case, the bright scorching sun is not the best option for lighting. Even professional photographers prefer to take photos on cloudy days with soft lighting. Therefore, you should strengthen the glow of the sky and reduce the brightness of the sun. You can, by the way, look at the renderer you showed in the first post, there is done the same way. There's no scorching sun like you and all the shadows are soft.

5 - Rendering settings.
About the settings, we said more than enough in a series of articles on 3d visualization about Optimal V-Ray settings. Stick to them😉

6 - Postprocessing.
When you make all the changes, render to HDR format, proceed to post-processing the render.

Come on. " There will be some specific questions in the process of working on the exterior - ask😉



8 Oct, 2012 Aleksandr
9 Oct, 2012 # Re: Exterior Rendering with V-Ray
Thank you so much for your response and your time. Unfortunately not revealed to me the essence of what really interested. The materials, the geometry is all understandable, it should be given more time and that all will turn out. How to make them identical to natural there are many ways. The background is also selected, and in this case all this is not important to me. The question was about something else. What is the sky lighting scheme, the sun, the camera, the color mapping or something else to apply to get a render like in the first example. Most are interested in black (almost 000) shadow in the corners of the roof, the sky reflected in the glass roof and walls of the building. Without taking into account the stage backdrop and materials in post processing. Those. it should be? V-ray sky, sun (I have absolutely nothing of the sort happened with them) or as vray dome of the sky, and direct light such as the sun? or hemisphere with mtl Light as the sky? What a bunch of use? I do not turn black, juicy shade in the recesses. I manage to get them twirling of color mapping, but then everything goes vyzzhenym, color swim far from the reality. Either decrease mnozhetelya Ir.Map, but then render adequate only from direct sunlight. Those. can you say that has been applied in a scene with an example of the render on the merits. This sun, this sky, this camera, a mapping of color. Thank you. (I have a panic =🙂


18 Aug, 2011 Anton (Staff Author)
9 Oct, 2012 # Re: Exterior Rendering with V-Ray
Alexander, how to adjust the density of shadows in sufficient detail painted and chewed on the links in my post. As for example, and directly answer your question, then howl about abusive and very common, because there is no objective way to determine exactly how this or that picture was taken. We can only guess. We will not speculate. What can be done as well as on the example? You can make a bunch of VRaySun + VRaySky. Read what I wrote to you about the overcast day. There is the answer. If you have a "panic" and you're just waiting for that someone you will reveal the secret of secret settings to "make nice", you will repeat them blindly, and everything will be as you expect, then I give it to you and will reveal😁 There is no secret. We need to sit and pick up. Take and adjust what you think is right. Bright sun shining? Muted. Low sky shines clocked. About shadows read above. If you just do not know how to use VRaySun + VRaySky, something from this and you need to start and to ask specific questions, knowing that they will learn to use a time will not work. We need experience and time to acquire it. If you just do not feel light, then, unfortunately, you have to put up with your result. Not all are able to find the right balance and illumination that is not the render settings or lighting scheme, it is necessary to feel 🙄 So what's wrong. Or do all that I have told you and we will help you, or to engage in guessing, but yourself😉


8 Oct, 2012 Aleksandr
9 Oct, 2012 # Re: Exterior Rendering with V-Ray
Good. Thank you very much once again. I'm not one who sits and waits for a response on a silver platter. Usually I find the answers himself. But in this case, for some reason I can not = Spent a lot of time and many praise my result, which in the examples, but I'm not satisfied with it. And I got it in a very even curve) I am looking for a simple solution. With shadows I will understand, re-read your lessons again. Now I have them in the main catch. Thank you ! The results show that both will show.


9 Oct, 2012 AnyKey
9 Oct, 2012 # Re: Exterior Rendering with V-Ray
Alexander, with all the shadows just put in VraySun size multiplier value for more than 2-3, and the shadows become softer. Nezabud increase shadow subdivs (I put 20-30), otherwise the shade will be noisy. Well, I would, "trimmed" the grass 🙂. Trimmed grass is more pleasant.


8 Oct, 2012 Aleksandr
9 Oct, 2012 # Re: Exterior Rendering with V-Ray
AnyKey thanks for the tip, soft shadows is required. But now I'm interested in how to make the shadow more "potent" if I may say so. What scene was attended by not only light or only the dark areas. A bright and well-lit space, which should be dealt with and at the same time dark shadows where it is necessary that they were really dark. As the example below. After all, there are even totally black shadow .. And it looks realistic. So I have not yet obtained. I do not know how to "strengthen" the action of the shadows .. Would she "Multiplay" =) ...


10 Oct, 2012 gus_ann
10 Oct, 2012 # Re: Exterior Rendering with V-Ray
Alexander, viscorbel.com. There is a video tutorial on the exterior, which will answer all your questions, look, can help ... 🙂


29 Oct, 2012 AlexAverkin
29 Oct, 2012 # Re: Exterior Rendering with V-Ray
Good afternoon, I noticed in renderers exteriors often hide the horizon, could you explain why this is done? What to do if you can not hide, let the surface of water (sea / lake) made geometry, so if the waves made by the geometry, the long distance from the camera to stretch them simply can not be due to lack of resources. The second question is whether the ground using textured materials with procedural maps or you can do it manually? if so, how to find such a high resolution photo or I smoked?🙂 Thank you in advance).


18 Nov, 2012 Bogdan
18 Nov, 2012 # Re: Exterior Rendering with V-Ray
Good afternoon, there was a question how to achieve here this cloudy scattered light, like all the lighting you read, but it is still a little confusing right way, that is created I-ray sun sky, tied them by the node, and that's what further to do, turn off the sun or not, if you include either touch if something other than intensity multiplier?


18 Aug, 2011 Anton (Staff Author)
19 Nov, 2012 # Re: Exterior Rendering with V-Ray
Hello! Cloudy weather, it is when there is no sunlight, only the scattered light of heaven. The same applies to the 3d graphics. You just need to turn off the sun's glow and shine sky only.


28 Nov, 2012 3dlobzik
28 Nov, 2012 # Re: Exterior Rendering with V-Ray

Bogdan, greetings. If we take this picture specifically, it was done by Peter Guthrie.

Most people already know that it does lighting using HDRI. He himself makes these very panoramas HDRI well and, accordingly, sells them. But more recently his HDRI maps in more numbers have spread all over the Internet, so finding them will not be a big deal.

So, to get a cloudy light author creates a light source VrayDome and puts in his HDRI map with a cloudy sky. And also I suggest you watch a video from another remarkable author, he just uses HDRI Peter Guthrie in this lesson.
Now if you already need to fly to the sunlight, the author also suggests taking the VrayDome and placing HDRI in it with a sunny panorama, but in this case the shadow can be too soft for sunny weather, because the author adds VRaySun but without VRaySky. As VRaySky in this case is the HDRI itself placed in the VrayDome. Now you need to combine the position of VRaySun with the position of the sun on the HDRI panorama, otherwise you will get two shadows, one from VRaySun and the other from HDRI in VrayDome. This is the principe itself and how to link it is already on the Internet a lot of ways. For example the way from the author himself.

I also want to say that there are a lot of lessons on this topic, but the principle is almost the same for everyone, every company that produces HDRI does a lesson how to use their product. Examples of such manufacturers. VizPeople: product lesson VizPark: product lesson CGSkies: product lesson



25 Dec, 2012 Roman
25 Dec, 2012 # Re: Exterior Rendering with V-Ray
Good afternoon! I just started learning 3dsMax and my question may seem incorrect (read your lessons and tried to apply). It did not get to achieve realism. Tell me, please, what you need to pay attention. Scene elementary (just to test). I use only Vray-vskie materials and vegetation from evermotion. Lighting HDRI + VraySun.


18 Aug, 2011 Anton (Staff Author)
2 Jan, 2013 # Re: Exterior Rendering with V-Ray
Roman, hello! A similar question has already been asked Alexander earlier in this topic. All tips are given to him, and to hold your event. Work on all the details, lighting - as soon as one of them😉


17 Feb, 2013 Anastasiya
17 Feb, 2013 # Re: Exterior Rendering with V-Ray
Good afternoon. Do exterior (3d max + Vray). Originally made with a minimum of settings Vray: Color mapping - exponental, Gi included, Secondary Bounces - Light cache 0,85, the rest default. Vray Sun + Vray Sky. I did not connect them in the material editor, and simply adjust the parameters of the sun (2; 2; 0.02). What I do not like - very bright sky. Next I built a lesson on 2.2 scale. Has made a bunch of sun and sky, I have made the settings for your lessons. The result was some tusklyatina, but the sky is too dark. The third picture - back setting part, removed range, even shook the brightness of the sky in the material editor. Sky wildly vivid, while the house itself of some dim. Comment please. And thank you for your hard work and patience.


11 May, 2012 azuxa
13 Mar, 2013 # Re: Exterior Rendering with V-Ray
Color mapping make Reinhard 1.8 tie the sun to the sky turn off the sun and raise your rank in the editor intensiti cartoon material. 0.04, render, if light enough to plug the sun. mustache!


11 May, 2012 azuxa
13 Mar, 2013 # Re: Exterior Rendering with V-Ray
the way the sun intensity at the above settings quite well, 0.01 or 0.015


11 May, 2012 azuxa
13 Mar, 2013 # Re: Exterior Rendering with V-Ray
yes, and even that the shadows were blurred as in real life safely increases the size of the sun (cize multipl.)


11 May, 2012 azuxa
13 Mar, 2013 # Re: Exterior Rendering with V-Ray
I did not forget to put in the range of 2.2 settings of the program 3d max?


22 Mar, 2013 Yevgeniy
22 Mar, 2013 # Re: Exterior Rendering with V-Ray
Good evening RenderStuff. I'm new to 3d modeling and I would like to show their work. I understand that it is very low, and I want to hear the full criticism for her 👌. And it is desirable to how to fix it) I'm interested in all nedarobotki🙂 I am most confused by a fence in the foreground (How can I make it more photorealistic? Same thing with grass: | the one and all of it full of not so hot (I do not understand what was going on 🙄. All of your recommendations have read a lot of things understood, much less (but still setting sablyudal. Help please (Already many thanks !!!


22 Mar, 2013 Yevgeniy
25 Mar, 2013 # Re: Exterior Rendering with V-Ray
I'm sorry, did not pay attention to the above posts, I shall bring karektivy and show)


18 Aug, 2011 Anton (Staff Author)
25 Mar, 2013 # Re: Exterior Rendering with V-Ray
👌


26 Mar, 2013 andrei
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
: | children, save! such a problem. I have eight nuclear complex, though AMD. and scene complexity is about the same as in predveduschem post .. and render just in time oshalomitelny! All nights stood, and only a quarter of the first stage ... subdivs in mats for 15 to light the quality the sun 1500 300. What can be done? read posts and lessons, like not found. because of what it can be ?, guys save. Work is urgently needed., settings are your ...


10 Oct, 2012 gus_ann
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
In my subdivs too much to put the mats 8, Light porridge for normal operation in 1000, the Sun, I never touch it, and it defaults to 3 instead of 300. Try to smuggle ...: |


26 Mar, 2013 andrei
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
well, maybe not the same because of this, rendered more than 24hours? is it possible that this is due to grass Made vireevskim plugin? although small density.


10 Oct, 2012 gus_ann
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
Why can not it? Even as he can. Here in the interior increases subdiv just one material, and he considers this piece more than 2 hours, and you have light from the sun spreads over the whole scene ..., secondary bounces there any ...


26 Mar, 2013 andrei
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
thank you very much! I come home check


10 Oct, 2012 gus_ann
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
Increased sabdivs gives a good clear miscalculation, but if the material itself is no, then do not raise your subdiv much - they will not help you, he will remain poor, only will lead your render to infinity. Same thing with the light, if it is poorly configured, it will look bad ... 🙄


22 Mar, 2013 Yevgeniy
26 Mar, 2013 # Re: Exterior Rendering with V-Ray
I had a same problem (only on the material I have all the rules, the maximum subdiv 8. Light Cache subdivs 900. Proc way too 8yadernik AMD FX (tm) -8120 6GB of RAM, and has been passed and a half hours to render on the first stage of "Building Light Cache "60 percent (While I'm a little twirled materials, reduced saturation, and sky glow uvilichel it. is this normal? Or do I need something to do? Help 🙄


27 Mar, 2013 Yevgeniy
27 Mar, 2013 # Re: Exterior Rendering with V-Ray
Once again, greetings to everyone!) Did everything you said. That work is to post processing: This is after: Tell me something else wrong that can be corrected for a beautiful and visually correct image. thanks in advance! 🙂


10 Oct, 2012 gus_ann
27 Mar, 2013 # Re: Exterior Rendering with V-Ray

Hi, I just want to say that this applies to the topic - Please criticize the 3D model rendering. Okay, then RS will, I hope. The very first version was more pleasant, because There the sky is darker and corresponds to less illumination of the scene and its shadows.
The fence is bad, if it is from a wooden strip, most likely the direction of its texture will be vertical, and not horizontal.
The grass is horrible, even columns, it is necessary to push in different directions, create chaos, in addition its material is deaf, does not reflect light (just a very dark spot, and even in the foreground) I do not know what you modeled it with, but you can be sure You need to fix it.
Bricks - shallowly, increase the texture (walk along the streets and count how many bricks it climbs in the height of the window and compare it with your appearance, and then correct)
The material of the tile is flat, it is necessary to correct - there is not enough depth, bump, if you do not get through the texture - do the geometry.
Roof tiles are the same.
Plants - bad models, you can not do normal, do not insert, put a statue, a waterfall, a swing ....
The color of the sky does not correspond to a dark house, or to increase the intensity of the total light (how you illuminate the scene), or the sky map should be darkened to the first version.
The intensity of the sun can be increased (again, according to this sky) is not enough sunlight, with such a burning sky.
Eugene, I want to note that for a newcomer this work is simply a masterpiece, criticizing, simply because such criticism itself is needed (And how else to grow in my skills?) I myself have just started my first exterior, but have postponed so far - the fluid work on the interiors is a lot , So in theory I know something, I will definitely learn something and practice. If you do not know - you look at the topic on the site, and if not - create a new one. 🙂



27 Mar, 2013 Yevgeniy
27 Mar, 2013 # Re: Exterior Rendering with V-Ray
gus_ann.Spasibo for such criticism workshop 👍😉 will rule. soglasin not (or if vyrozitbsya pravelno-not sure) only in the 1, in the sky, I just made on the basis of RS positions. Yes, perhaps a little too far. But trying to follow the advice) after PC Board, I saw the light that the sky is much too dark and does not correspond to reality): |


10 Oct, 2012 gus_ann
27 Mar, 2013 # Re: Exterior Rendering with V-Ray
Well, do something in between, and all will be well😁


27 Mar, 2013 Yevgeniy
28 Mar, 2013 # Re: Exterior Rendering with V-Ray
Well, it's just not possible .. guys please help (do not know what to do ... Render stage 1 ie "Building Light Cache" zanemaet 3-4 hours (all lowered, nothing helps Comp .. like not bad, posted above characteristics. .. generally render takes about 6 hours. while my friend, is even more complex scene a maximum of 2 hours ito .. although rarely computer had lower stats ... I already dureyu. I do not know what can be done ( When I start to render the desired format and it simply refuses 3000na2000 max render .. Ie starts and after 5 minutes the computer ceases and the band simply does not move, but render time is coming. With what it can be connected?


27 Mar, 2013 Yevgeniy
28 Mar, 2013 # Re: Exterior Rendering with V-Ray
That congestion computer when rendering .. I do not rummage but it seems to me that it is too much resting (


27 Mar, 2013 Yevgeniy
28 Mar, 2013 # Re: Exterior Rendering with V-Ray
For me a total of information max 2010.


10 Oct, 2012 gus_ann
28 Mar, 2013 # Re: Exterior Rendering with V-Ray
Hello, this is the box you It says that is not enough memory (nepodgruzhennaya geometry), 6GB of RAM is not enough for heavy scenes (I have 16GB of RAM), how to solve the problem, see the link, and you can even translate part of the objects in the proxy that significantly unload your computer. http://renderstuff.com/svobodnoe-3d-obsuzhdenie-111-chto-takoe-vrayproxy-iv-kakih-situaciyah-nujno-konvertirovat-geometriyu-v-proksi/page-last/#5538


27 Mar, 2013 Yevgeniy
30 Mar, 2013 # Re: Exterior Rendering with V-Ray
This is the result of short) seems to be getting better but even so it is not) as that's not natural) well, it is not so, I actually with questions) 1. Why when I throw something in the proxy it is rendered without textures. What am I doing wrong? I can not put a tick somewhere? : | 2.Can whether to throw in the proxy, type of grass objects made in Vray-FUR? How? Just after I save it in the proxy, remove and throw the mere proxy object, it is not displayed. Ie there is a proper Plane Vray-FUR with no grass. 3. The problem is that I have nothing but the light did not touch render all subsequent ones, turned with much dark shadows, though HDIRi card shines at maximum. It feels that it is turned off. The same can be somewhere daw removed accidentally. : | 4. And probably the most stupid question. How to turn the texture into the bump? What option. Just have all that can be twisted and there it disappears altogether, then eroded, then it moves the wrong way. 5. And the total vpechetlenie and criticism. Thank you for attention! 👌


10 Oct, 2012 gus_ann
30 Mar, 2013 # Re: Exterior Rendering with V-Ray
For twist texture meets here this parameter See, I do not difuz unfolded and turned bump map and now they do not converge. About proxy esteem more closely, it is necessary to correctly translate the proxy model to be united with one multi poly material, designated by the elements and polygons, there are still ways to textures that need to register. About proxy grass, made by fur, we should understand that fur is a post effect, rather than the geometry, and the proxy is not necessary to translate (though I could be wrong) in any case, this also relates to the topic of carpets, esteem. Map HDIRi ... can remove it completely? Why bother with it on this project, not knowing exactly how to do? Leave the standard sky, and the sky map in Photoshop and then to substitute the shadows, so, too dark, you do that through the render? From the window of perspective or camera? It must be through the camera, and probably something wrong with the settings vie yard. Notes: Vertical overwhelmed, it is necessary to do guess vertical shift in the options of the camera, do not like the color of the wall with arch - bright compared to the rest of the bricks, the grass is poor, look at the live grass - it is not round, but flat, and narrows towards the top, and it somehow not enough you. It would be more intense spring green, and then turned the color like blue spruce. This work is much better than the previous. Well done!


27 Mar, 2013 Yevgeniy
30 Mar, 2013 # Re: Exterior Rendering with V-Ray
Setting all tezhe that MS offers, render through the chamber. I do not understand what was going on (it was sve standards


30 Mar, 2013 Usco
30 Mar, 2013 # Re: Exterior Rendering with V-Ray
Hello 🙂 Eugene, adds details:


27 Mar, 2013 Yevgeniy
30 Mar, 2013 # Re: Exterior Rendering with V-Ray
Usco "Wow! 👍 And the truth!) Conductive going to work, thank you!)


27 Mar, 2013 Yevgeniy
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
And again I 👍 How do you? I think a lot better!) Lamps later will do)


10 Oct, 2012 gus_ann
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
Well, the details are added - good, but it is not much different from the previous image


10 Oct, 2012 gus_ann
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
Perezalil, all geometry in the new max, lighting tunes in again, to re-do all the settings Wee yard. Something was wrong with the white balance, or even a color balance, some all cyanotic.


27 Mar, 2013 Yevgeniy
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
OK!) Will be conductive probyvat) and about the cyanosis, I too clever by half with post processing🙂🙂🙂


10 Oct, 2012 gus_ann
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
Eugene, please, the next time overlaid image rendering, without post-processing can be a standard 640 permit (how many ...), so you spend less time and, and I find it easier to navigate, and that, you know, with fasting Therefore every wise its ...


31 Mar, 2013 masha
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
PEOPLE HELP PLEASE / I HAVE when rendering Takao UZHOS get! TELL HOW TO BE?


10 Oct, 2012 gus_ann
31 Mar, 2013 # Re: Exterior Rendering with V-Ray
waving, hello 🙂 Taka UZHOS it turns out, because everything is done properly. Read the threads here on the site, to gather a wealth of information, from which personally I understood month 3. If you do not start all this climb yourself, you have every scene will Takama uzhos. 😉


1 Apr, 2013 Serg
1 Apr, 2013 # Re: Exterior Rendering with V-Ray
add green (grass trees) worked textures and materials) and of the main work on the fence masshtabami.u you simply gigantic relative doma.sozdaёtsya impression that this is not a house and what the kiosk.


27 Mar, 2013 Yevgeniy
3 Apr, 2013 # Re: Exterior Rendering with V-Ray
For starters read DBN residential buildings)


27 Mar, 2013 Yevgeniy
3 Apr, 2013 # Re: Exterior Rendering with V-Ray
gus_ann, tell me how to make a natural mud🙂 well, or rather emitatsii not clean surface) Earlier you been Provo, this is the dirt, work at least I tried to do it)


10 Oct, 2012 gus_ann
3 Apr, 2013 # Re: Exterior Rendering with V-Ray
Hey, no, the dirt like mud, normally happen, I just do not understand why? And then depending on what you want, what kind of dirt, scattered land or just a dirty surface. Came image example.


10 Oct, 2012 gus_ann
3 Apr, 2013 # Re: Exterior Rendering with V-Ray

Eugene, right now I'll sing. 😁 Only do not take offense, please. I see that you are trying and I want to help you.
You say that you paint, I'm also an artist, I learned it from a small age, they say that I even have a good talent (which, you know, you will not spend on drink). The truth is seen more on the sheet in real life (watercolor, oil, pencil, charcoal pastel, etc.). As one forgetful putan said: "Uh, so what am I doing?"😁 And I want to tell you about the mud ...
You see, in our business there are 2 important aspects: the first relates to computer graphics, and here, anyway, you need experience in the performance of some specific tasks, everything can not be done at once, simply by the fact that you do not know how. The second is the very artistic vision of the work (layout in the sheet, composition, color spots, etc.)
Concerning your work I want to say that I really do not like the angle that you chose, or rather, not the angle itself, but this poorly designed corner fence in the foreground. I do not know what your task is to do exactly this, from this point and with this particular fence, or the work is educational and you can vary it for yourself. Here you need to either change the angle or make a fence in a different way, it's more interesting that you want to look at it, to look at it to attract attention. Here I was in St. Petersburg, look at this fence


(It's not even easy to call it a fence). It's clear that it will be difficult to simulate, but you can take something simpler ... Of course, such a model will load your already saturated stage even more. There are options, as it is possible to do similar and through the texture (or rather, the displacement map). The display will load the render, but still the scene will be easier than through the geometry. If you want, I can then tell you how it's done. Well, or remove this fence at all.
Still need to work out the first plan, make it interesting, Usco told you about it. Add a flower bed, or flowers which field in a chaotic order to grow, improve the grass. So you will extend your first plan, and the dirt on the second one will simply not be necessary to you at all (especially these are additional polygons).
With regard to the very issue of the exterior: for starters it is desirable to choose some reference (picture), which you want to get in the end, and focus on it in your work, step by step working through the moments, searching for the necessary information on how to do it. I've chosen this for my first ex-terrier:


This is a concrete lesson, detailing how to do absolutely everything you see in this picture. And, considering that I still do not know how to do anything, this information for the first time is more than enough for me.
I hope that my statements are not too harsh and it will help you.
PS: Renderstaff will soon expel me from the site for a similar boltavnju.



27 Mar, 2013 Yevgeniy
4 Apr, 2013 # Re: Exterior Rendering with V-Ray
Thanks for the Old🙂 This is not a purely academic work and my initiative, I did not set the task to make a mega beautiful picture and prodetalizirovat in great detail) All of this will come with experience. My task was to understand the principle of the creation of the exterior. Scheme and nuances) For even more is not something that would not have the patience, namely the time) There are currently very busy studying. Since I am the architect of the first course) and only occasionally can allocate time for this kind of work) At this point I stopped 🙄 because I want probyvat chtonibut new. Now I read DBN sports facilities and will soon begin a sketch the whole thing) And of course if it is not hidden infa, I would like to know the link or where you can buy a similar lesson) I'm sorry for flooding the PC. This is the last time. The rest of the discussion will only kosatelny threads exteriors 👌


10 Oct, 2012 gus_ann
4 Apr, 2013 # Re: Exterior Rendering with V-Ray
http://viscorbel.com/shop/exterior/ http://viscorbel.com/shop/4-seasons/ There's a lot of interesting things, look in the internet for sites that I have found for free.


27 Mar, 2013 Yevgeniy
6 Apr, 2013 # Re: Exterior Rendering with V-Ray
gus_ann, thank you! 👍 And kanechno would love uvidit lesson on the map displacement 👌


10 Oct, 2012 gus_ann
6 Apr, 2013 # Re: Exterior Rendering with V-Ray
This I have to prepare, later zalyu ... 👌


27 Mar, 2013 Yevgeniy
6 Apr, 2013 # Re: Exterior Rendering with V-Ray
Look forward to) 😉


10 Oct, 2012 gus_ann
7 Apr, 2013 # Re: Exterior Rendering with V-Ray
Creating a forged fence using Vray displacement It is, as always, the Internet polezesh for one, and you will find a completely different (at least useful). I've made for myself a conclusion: the displacement is applied when a scene is already oversaturated with all sorts of objects and insert another one is already critical. Modifier Vray displasment is on the stack of modifiers. For starters, you want to map, through which we create our guard. There are 2 options - or take a ready-made, or create it yourself. To create a self-card, you need to zamodelit fence, preferably on specific size in a separate clean max. And then otrendit it with «Render Elements», «ZDepth» I will not describe myself, here is a link how to do it: http://3dtutorials.ru/uroki-3d-max/1123-sozdanie-chekanki-pri.html Next I give a link to a video tutorial on the use of the modifier. I want only one thing to note, Vray displacement as it squeezes out of the plane of our pattern, but does not make clear our guard. To guard represents the twigs, forging, through which you can watch, enough material for fencing in the Opacity slot to put the same storage card that you created earlier.


27 Mar, 2013 Yevgeniy
8 Apr, 2013 # Re: Exterior Rendering with V-Ray
Thank you!) Is a very useful thing! Cool!) 👍


17 Apr, 2013 Pnevmoslon
17 Apr, 2013 # Re: Exterior Rendering with V-Ray
Hello everyone ... please help in finalizing render ... all materials with bump and reflections, but still everything is a toy ... Eye zamylivaetsya not understand that twirl twist ... all as setting Vire on this site .. . lighting - sky + san ... please tell me where to go


10 Oct, 2012 gus_ann
17 Apr, 2013 # Re: Exterior Rendering with V-Ray
Pnevmoslon, what actually do you dislike? Overall, pretty good. In my opinion, that the first catches the eye - the effect of the vignettes is too strong, if it is done in Photoshop, you need to add the transparency of this layer. Then - not quite worked out materials such as logs zateksturirovanny not quite right on the cut must be another texture (wood is cut with rings), here's an example: base stone - add a bump, rather flat happened asphalt texture tiles (and in general this concrete structure, rather than asphalt), material tile, some plastic, must be replaced, except that it is too clean, it does not happen (the roof nobody washes, the more so tchatelno), grass - I would change the color to a warm fresh green, like the color of the leaves in color. By lighting - I do not know ... I think the shade is too dense, black (I think it can be corrected by increasing the size of the sun (default = 1 it can be put = 2, shadows razmoyut).


17 Apr, 2013 Pnevmoslon
17 Apr, 2013 # Re: Exterior Rendering with V-Ray
Got recommendations ... thank you!


21 Apr, 2013 329
21 Apr, 2013 # Re: Exterior Rendering with V-Ray
It has long been tormented by the question. Seen in more than I oputnyh tredeshnikov in exterior scene on domlayte is jpg file instead of the HDR, I probyval to render me not displayed jpg. Well, it appears in the sky, but as a solid color background, ie no clouds and other things ... Thank you


26 Apr, 2013 Ilya
26 Apr, 2013 # Re: Exterior Rendering with V-Ray
This rendering with HDR + san (here it kazhetsa overexposed, and it is not one ..) it's just the sun standarnoe + vreyskay (here as a beautiful but not a realistic light in my opinion) I am sorry that in different positions closed the page by accident.


26 Apr, 2013 Ilya
26 Apr, 2013 # Re: Exterior Rendering with V-Ray
Good evening. please tell me if I set up a light right? I reviewed dozens of lessons on the coverage and I have formed a mess in my head. could you answer a few questions, please. bunch virey-domlayt + sun (light insert into the house HDR image) whether certain standard light setting values? just everything I do seems overexposed to me. (the sky is not exactly such as in the picture, and if you do the same is become the house straschno overexposed) Values ​​in domlayt Multi-1, in nastrykah Khdr Multi-3 camera is standard in the exhibition put 0.04 (for move the camera physicist) I think I just skipped the basics of what is now not swim in their level.


30 Apr, 2013 Maks
30 Apr, 2013 # Re: Exterior Rendering with V-Ray
Hey. I can not find the option, about which was said in the previous post: | please tell me where he was raised in the San editor intensiti cartoon material. Thanks in advance to 0.04🙂


30 Apr, 2013 Maks
30 Apr, 2013 # Re: Exterior Rendering with V-Ray
2 tell the time, how to make coverage more natural, and how to remove yellow overexposure ??


11 May, 2012 azuxa
26 May, 2013 # Re: Exterior Rendering with V-Ray
in setting Vire reduce the saturation (saturation), then lost the green glow on the walls


9 Jun, 2013 Biru-Biru
9 Jun, 2013 # Re: Exterior Rendering with V-Ray
Good afternoon! First I want to thank you for such a wonderful resource !!!! thanks to you I'm just a little bit could tame this wild beast 3d MAX !!! THANK YOU!! A week later, I hand a diploma, I want to insert into the supply here is the image I necessarily tedious night picture! rendre obtained when "dark light" spots. Please tell me what could be the reason? and how to get rid of them ... I tried to remove the lights - did not help! I tried to remove the highlighting from the shops - did not help! I tried to remove the highlighting of the building - did not help! I tried to cheat more than subdivs in IM and Lc - did not help! I tried to change the DCM simple settings - did not help!


9 Jun, 2013 Denis
9 Jun, 2013 # Re: Exterior Rendering with V-Ray
Biru-Biru, hello! It seems that you have enabled tick Show samples rollout Irradiance map. Double-check the settings and uncheck checkbox. If I understood correctly, you must immediately spot the chasm😉.


9 Jun, 2013 Biru-Biru
11 Jun, 2013 # Re: Exterior Rendering with V-Ray
(((Tick was not the problem remains ..: |


11 May, 2012 azuxa
27 Jun, 2013 # Re: Exterior Rendering with V-Ray
Next time, do not do "night lights" do "evening" - simply lift the sun higher, at least to the horizontal and a little raise the intensity of the sun.


30 Jul, 2013 Yevgeniya
30 Jul, 2013 # Re: Exterior Rendering with V-Ray
Hello! Can you please tell how to achieve photorealistic images? I struggle with this model for two weeks, nothing good comes out. I'm new to 3d max. no matter what the settings are not put, still it turns is such bullshit ...


30 Jul, 2013 Yevgeniya
30 Jul, 2013 # Re: Exterior Rendering with V-Ray

4 Aug, 2013 Sergey
4 Aug, 2013 # Re: Exterior Rendering with V-Ray
Hello, dear experts! With 3dsmax work recently! I'd like to deal with the light. I bet probably already 3 weeks. The result is not quite satisfactory! Pozhalduysta Prompt what to do or direct to a useful lesson! Thank you! This is my result But what I guided


4 Aug, 2013 Sergey
4 Aug, 2013 # Re: Exterior Rendering with V-Ray
Though of course it probably is not only in the world! rendering Adjusting + maybe something else. Grateful for any help


24 Sep, 2013 Ilya_sp
24 Sep, 2013 # Re: Exterior Rendering with V-Ray
Let's share the secrets of the night imaging exterior 🙂 A more specific example is a model of a small neighborhood, or simply a block of flats, floors commercials at 25. And get impatient customer visualization night. I have now as: - Reduces the sun (sometimes hangs a blue light source). - Internal partitions are drawn apartments (to the window can be selectively lit). - The rooms are placed multicolored vreylayty (to be colored windows, sometimes hang curtains, if a small object), outdoor illumination of buildings light sources, or splines with vreylayt-materials (if required strip lights), on-set lights (proxy) hung vreylayty, illuminated trees (proxy). - Before the headlights machines, I confess, not reached even once - not enough time. All this beauty, as usual, adjustable brightness with a bunch of test renders. And what we have as a result: dozens of light sources, increased at times render time. If required vreylayt materials, it simultaneously increased demands to the settings of the global illumination, which further increases the time. At the moment, the main problem for me to make the window: glowing in different colors and brightness are not glowing. Maybe there are some ways to save. Also, wondering how to make sparingly oiled machine light of lanterns.


24 Sep, 2013 Artem
24 Sep, 2013 # Re: Exterior Rendering with V-Ray
Ilya_sp, look here:

The Making of Paracete

It may be useful😉



24 Sep, 2013 Ilya_sp
25 Sep, 2013 # Re: Exterior Rendering with V-Ray
Hmm. Teksturki) Artem, interesting, thank you, I will learn! )


9 Dec, 2013 Atlika
9 Dec, 2013 # Re: Exterior Rendering with V-Ray
Hello! I know that there are people who are very well versed in the three d Max, I myself less than a year of practice, but I try. The problem I have light. There is a straight line, the renderer how to get rid of - I do not know, moreover, like just making beautiful sky, not the white background, trying to set the bitmap in the sky (very crooked bear my panoramma), create a sphere with virey lighting and bitmap ( just it got dark, all dark, though lighting a sphere) I use the automatic settings for the exterior of solidroksa, and render deduce therefrom, as Wray orders and so on. Now I want at least to a light gradient to make the sky, but it does not come out. Help, pozhaluytsa!


10 Oct, 2012 gus_ann
9 Dec, 2013 # Re: Exterior Rendering with V-Ray
Hey. I do not use automatic settings from solidroksa. Already been raised that the use of solidroks - not the best solution for the render settings . It is necessary to work out a scheme of lighting, understand, and then easily create the coverage that you need (gradient, clouds, etc.). I helped lesson http://viscorbel.com/vray-hdri-lighting-tutorial/, although it is not a panacea, the conventional vie ray sky create the desired gradient.


9 Dec, 2013 Atlika
10 Dec, 2013 # Re: Exterior Rendering with V-Ray
gus_ann, unfortunately, the page will not open. But thanks anyway, try to work with the standard settings.


9 Jun, 2013 Denis
10 Dec, 2013 # Re: Exterior Rendering with V-Ray
Atlika Anya in his post accidentally missed a space and a comma is stuck to the link to the video clip, so you could not look the video. (you can remove the post correcting the link in the post gus_ann # 7322) Try this link: http://viscorbel.com/vray-hdri-lighting-tutorial/


10 Oct, 2012 gus_ann
10 Dec, 2013 # Re: Exterior Rendering with V-Ray
I suspect some problems on my computer with links. You're as simple as typing in the search viscorbel.com there is a section of free video lessons (free) somewhere near the end there is a lesson about hdri picture the house, you see. I like it. Exterior highlights on this scheme transcripts.


10 Oct, 2012 gus_ann
10 Dec, 2013 # Re: Exterior Rendering with V-Ray
Denis, 👍


9 Dec, 2013 Atlika
12 Dec, 2013 # Re: Exterior Rendering with V-Ray
Thank you all! Happened! Well, not perfect, but much better. Now I am suffering with night lighting)


20 May, 2014 yotova
20 May, 2014 # Re: Exterior Rendering with V-Ray
All good day! Let me start by thanking your site and work with all the details which you describe and explain such dummies like me !!! Your site is my salvation !! But faced with the problem and the solution of which I can not find ... I took up the exterior design, but that's bad luck! Render hangs at a rate of more than 1000 px! Before 1000/750 everything is OK, 35 meters out. But the higher the resolution and comes to a point and all! And it seems like the trees are not many and they are translated in Vray Proxy ... Please tell me what is the problem? And tell us how to correctly create an environment and a background in the exterior, which models to use better or can some script has magic? Thank you in advance!


24 Sep, 2013 Ilya_sp
21 May, 2014 # Re: Exterior Rendering with V-Ray
He does not hang. he said displacement, which depends on the resolution😉 And to predict the time, he can not and writes some rubbish 🙂 All this can result in 10 minutes, and can be 5 hours. See Materials and adjustment displacement. Probably too nakrucheno quality.


24 Sep, 2013 Ilya_sp
21 May, 2014 # Re: Exterior Rendering with V-Ray
ps. vertically to align😉


20 May, 2014 yotova
22 May, 2014 # Re: Exterior Rendering with V-Ray
Thank you very much for the advice! Be sure to recheck all! But it calculates more than 12 hours ... a few times and each time tried prosot not stand on and off .. 🙄


25 Jun, 2014 Yevgeniy
25 Jun, 2014 # Re: Exterior Rendering with V-Ray
Dear guys RenderStuff, I ask you to tell what is wrong in my visualization of photorealism is not that you are advocating.


25 Jun, 2014 Yevgeniy
25 Jun, 2014 # Re: Exterior Rendering with V-Ray
Refinements to the previous comment. Render time 17 hours on the computer gone to sleep and in the morning I woke him up and he is somewhere for a couple of hours, all did. 😁 Turn the sun - shade from HDRI still remain, as it should be? And yet the question is not lighting. Tell me how to translate Evermotion trees in which the barrel has Displaysmen, in the proxy. I know that all the elements of the tree must first enclosure, but if displaysment. Thanks friends. 😉


10 Oct, 2012 gus_ann
25 Jun, 2014 # Re: Exterior Rendering with V-Ray
Eugene, hello. Shadows from the HDRI must remain, they do not generate the sun and the sky. On the second question - displacement which, in the settings of the barrel of the material? Well, that - all the elements of enclosure, Max will ask you - whether to store the materials of each element, say yes. Then, when all priattachish, pipette take material from the tree and you will see that a new multi-sub material, in which all the materials of wood, the material in the barrel Save settings displeys.


25 Jun, 2014 Yevgeniy
26 Jun, 2014 # Re: Exterior Rendering with V-Ray
more precisely Displacement Mod (modifier), on the birch trunk. Its enclosure is not as it is impossible. And even when zooming in for example 10 times, Amount modifier option should also be increased or decreased in the N-times


10 Oct, 2012 gus_ann
26 Jun, 2014 # Re: Exterior Rendering with V-Ray
Then do so -Menyaesh scale, modify the value displeys, attachey all that is possible enclosure. Gruppiruesh and transfers to the proxy separately by component elements, then again all gruppiruesh if necessary (I do not remember exactly at what stage grouping), and then multiply. It's just that you will not be all the tree as a whole and separate trunks and foliage. The difference is not large, but if you move manually select all proxy main components of the whole, that nothing has moved nowhere. You can pereteksturit displeys tree with the materials, then the problem will be. You have to tinker, but what's the difference with which to tinker, and he and the option requires some effort. PS I do not remember - if the modifier (displacement mode) to translate it lost in poly? Yes, I think yes ...


25 Jun, 2014 Yevgeniy
26 Jun, 2014 # Re: Exterior Rendering with V-Ray
Here is a little corrected light, and texture of the logs. It is very important your opinion.


10 Oct, 2012 gus_ann
26 Jun, 2014 # Re: Exterior Rendering with V-Ray

Since no one wants to comment, I'll start.

The first and most basic is the materials. We admit logs themselves, they have weak material on them, with poor resolution, the texture of the tree is not readable, it is low contrast, uninteresting, it is not visible veins, the bump is not enough, the whole house lacks depth, contrast. This is very noticeable on the corner near the porch, where there is a thuja - a contrast plant, it feels like it is fluffy, voluminous, and the house is losing against its background. In the same corner under the roof, where the shadow falls, the log material rustles.

The roof slope, where it is lined with a lining - one can not see the bump-separating of these small pieces, there is no feeling that these are separate pieces, as on a tile, the impression that this is just not a good texture for a kicking and all. In general, about the whole tree for the house, you can say that the materials are unfinished - there are not enough specific reflections, etc., a plastic house.

The plinth is the same for the material, plus there is probably a display used here, which warps the geometry in the corners. In addition, there is a gap between the socle and the house - should it be? It looks strange.

The paths there also are poor texture, not elaborate material. Do the geometry, lay out each pebble separately and the road will immediately become real.

The flowers that are near the porch, I would sit down around the perimeter around the house.
Lanterns - again in the background of bushes look unfinished, they do not have details, facets, ledges, edging - just a cylinder and a sphere, colored by the color of the diffus.

The grass does not have enough depth - again, compared to trees, it looks flat, not real, faded, in addition, you can see the obvious tiling of the grass towards the tue.
Drainage in my opinion is thin, left dewatering almost at the very bottom, between the first and second logs - there is visible a black edging - something is not correctly miscalculated.

The grass behind the fence ends, then the green plane, then the black gap and go 2 D bushes, and too stretched in width. Well, if you closed the horizon, so why not so neatly?

The color of the green on HDRI does not coincide with the color of the plants - it seems that autumn is already following the fence. Well, about the alignment of the verticals do not forget - in the last picture the skyscraper falls on the house, soon it will blow it off the face of the earth ...😁
I liked how the glasses with curtains behind them turned out and the geometry of the shingles - what did you do with the plugin?
In general, only Eber plants look good in the picture. Why? - Study in geometry and materials.



25 Jun, 2014 Yevgeniy
26 Jun, 2014 # Re: Exterior Rendering with V-Ray
1. Shutters Evermotion, arhikad settings window 2. Glass😁ifusse - RGB 30,29,33 Reflect 254,254,254 Fresnel reflections 1.6 Refl. glossines 1,0 Subdivs 8 Refraction Subdivs 50 Affect shadows, the rest of the default tile 3. arhikad too - but I think it is not enough convex giometriya. 4. Artifact displacement in the corners of the plinth can probably eliminate a facet? Thank you'll be working on. 👍


10 Oct, 2012 gus_ann
26 Jun, 2014 # Re: Exterior Rendering with V-Ray
Artifact: | At me too such happens, I or gloss over these places in Photoshop, or need to do a scan on a plinth, with joints at the corners should not be, make one stitch at a straight section. In fact, scanning will be a long tape. Somehow it is removed.


24 Sep, 2013 Ilya_sp
29 Jun, 2014 # Re: Exterior Rendering with V-Ray
Displeys kosyachit at right angles. If the chamfer - all should be well. When the jackdaw in the settings, of course.


25 Oct, 2014 Katemarku
25 Oct, 2014 # Re: Exterior Rendering with V-Ray
Hey. I am newbie. I study at home for all kinds of video tutorials and articles. So I do the visualization of high-rise buildings. No shadows !!! I have a few days just in a stupor .. that just not tried! sky made using the dome and vray light. Help please 🙄 Criticize and please work. while only render side view. : |


10 Oct, 2012 gus_ann
25 Oct, 2014 # Re: Exterior Rendering with V-Ray
Katemarku, hello. Shadows and not with this method of illumination. What is a shadow? When she appears? - Aimed at a bright light source. Then, with the light from the opposite side of the object there is a shadow. Now let's think about how your scene is illuminated. Dome vie ray Light provides uniform, smooth lighting, while at the same time the object is illuminated from all sides. Shadows and simply can not be. How to fix? Put an additional source of light, which will play the role of directional lighting. This can be a wee ray san and the standard target direct.


25 Oct, 2014 Katemarku
27 Oct, 2014 # Re: Exterior Rendering with V-Ray
good afternoon! I put virey san. the picture does not change. Another question from the inscription on my right-hand corner? please help much certainly is not completed yet. but I do not have to display textures and render each time to do. what is the reason, I did not understand. All Internet break, tried everything .. well, I can not still stopped until the fact that I have a weak computer.


25 Oct, 2014 Katemarku
27 Oct, 2014 # Re: Exterior Rendering with V-Ray
sdalat render the form on the left so happened just a disgrace!


10 Oct, 2012 gus_ann
28 Oct, 2014 # Re: Exterior Rendering with V-Ray
Hi, first about the inscription. Look at the texture you use to sky dome. There certainly have an inscription. Make a print screen of the form on top of your scene. That's how it looks in the program above, let me see. And just hide your dome nebo- pravaoy-click on it, hide selection, the camera is switched on, the render. Also show that out. Well, it is desirable to refer to the lesson, where did you get this way of lighting.


25 Oct, 2014 Katemarku
28 Oct, 2014 # Re: Exterior Rendering with V-Ray
Good morning! All done! And that's what turned render: there were shadows, but the trouble is in heaven.


10 Oct, 2012 gus_ann
28 Oct, 2014 # Re: Exterior Rendering with V-Ray
Do the following: sky dome -unhide, right-click the nemu- Come in object properties, there uncheck cast shadows, receive shadows. Right-click the dome, go to Vray object properties, then remove daw generate GL, receive GL, visible to GL. If the sun is outside the dome, the sun should be excluded from the dome geometry. You walk in the sun modifier harvest exclude button, choose the dome, you press on the arrow, so that his name was moved to the right window, you press okay. Then you go into the material sky is the vray light Mtl, as I understand it. Screw the glow effect. Approximately every 5.10. If you have virey light, playing the role of the sun (spherical, as in the tutorial), remove it, or turn off. Render. Show me what happened. But in general, it is better to do without a dome, with the standard vi ray sky and sun. Fewer problems.


25 Oct, 2014 Katemarku
28 Oct, 2014 # Re: Exterior Rendering with V-Ray
Thank you very much! 👍 We will continue to work! wanted to ask more, I tried to make hdri sky from the beginning, everything seems to be fine and the sun and the shade, but! It turned dark sky, as in the picture above. What is the reason?


10 Oct, 2012 gus_ann
29 Oct, 2014 # Re: Exterior Rendering with V-Ray
The reason is the lack of luminosity itself hdri maps. Read lesson about rending exterior on this site. It tells how to increase its brightness.


25 Oct, 2014 Katemarku
29 Oct, 2014 # Re: Exterior Rendering with V-Ray
OK! thank you very much for your help 👍 👌


5 Dec, 2014 ergh1986
5 Dec, 2014 # Re: Exterior Rendering with V-Ray
Hello! I need your help. Not so long ago, I decided to do renderer exterior. I read enough articles and lessons on the subject ... I want to achieve this result: So far, this is what happens: I use virey san + virey sky and HDRI. First you put the sun, then bound him with vireyskay sun turned and began to adjust the brightness virey Skye as achieved the desired result then turned on the sun and put a lower value that would give a little bit of warm shades and tenyushki. In vireyfizikal chamber disabled exposure, that would not affect the overall lightness .. can not HDRI map that may need other, but for some reason it suggests that the heart still with the lighting and the camera I Troublesome .... People and birds - photoshop ..po truth with such source code even why it is difficult to work in Photoshop (((Can someone still tell what's wrong doing by account settings or something like that then ... (((


24 Sep, 2013 Ilya_sp
7 Dec, 2014 # Re: Exterior Rendering with V-Ray
To get started you will be examined with the light. Sun evenly illuminates the building 2 plane, there is no depth. + Image is too bright and it is not clear that there is a material, they do not have a chance to show themselves 🙂


5 Dec, 2014 ergh1986
7 Dec, 2014 # Re: Exterior Rendering with V-Ray
Ilya_sp !! Good afternoon! Thanks for the advice! I will try to fix it as you say. The only thing I would like to clarify, in order to achieve the result that you would advise, it is best to cover using the dome light with HDRI map virey without dignity but Sky +, or all the same virey san + Sky + on the HDRI reflection ?? already I tried everything and all its pros and cons ...


24 Feb, 2015 Katrin
24 Feb, 2015 # Re: Exterior Rendering with V-Ray
Hello. Please tell me what could be the problem. There is a wooden house from a bar. The bottom and top walls of the house shown in the image in different ways, as if they have different geometry. A wall along the entire height odinakovaya.I more could you tell about the lighting? I have is the sun and the environment. In the picture the feeling that only the illuminated house. What could be the reason? When the light settings make brighter home turns Light Damaged too.


25 Feb, 2015 lis-warvar
25 Feb, 2015 # Re: Exterior Rendering with V-Ray
Catherine, the walls look like that because they have problems with mapinga. Properly apply a texture. In light of not prompt.


11 May, 2015 Alena
11 May, 2015 # Re: Exterior Rendering with V-Ray
Titans hello. In the render farm rendering saw this one: Question to experts: how to make such a night exterior night lights? 👌


30 Jun, 2015 Ivan
30 Jun, 2015 # Re: Exterior Rendering with V-Ray
Guys, tell me why the interiors are obtained very high quality, almost like the picture, and with the exterior any trouble, I can not achieve realism. The point light or materials? With that, sometimes, as if by accident, gets close to reality, and sometimes not at all (as if from the case depends


31 Dec, 2015 Vladimir
31 Dec, 2015 # Re: Exterior Rendering with V-Ray

> how to make such a night exterior night lights?
What kind? In the picture 4 species - without counting the lights of the city, there is bad visible spectrum, but lurking like metallogalogenki - at the DLR range colder.

Anna, customary spot TAGET excellent job. Especially under the water look good.

More precise effect can be done with the exact model - the lamp housing and omni inside.

Try omni and Target Spot. You can try virey luminous material, and on its basis to make lamps. I do not, but it is theoretically possible. 😁

The attached Picchu obvious overexposure walls of the house, so I would have thought, before you use it as a model.

Backgrounds - pasted a picture of the city, without fitting.

The whole picture - frankeshnteyn



31 Dec, 2015 Vladimir
31 Dec, 2015 # Re: Exterior Rendering with V-Ray

> The guys explain to me why the interiors are obtained very high quality, almost like the picture, and with the exterior any trouble, I can not achieve realism. The point light or materials? With that, sometimes, as if by accident, gets close to reality, and sometimes not at all (as if from the case depends

Ivan, I think you have the lighting is not very much and all for some pale - as if through a gray filter is removed. Sunlight and rassenyany light the sky in an apparent disharmony.

I do not understand yet - then you have a bad texture, whether you postprocessed namudrmili.



31 Dec, 2015 Vladimir
31 Dec, 2015 # Re: Exterior Rendering with V-Ray

> Catherine # 9574, 311 days ago
Hello. Please tell me what could be the problem. There is a wooden house from a bar.
The bottom and top walls of the house shown in the image in different ways, as if they have different geometry.
A wall along the entire height odinakovaya.I more could you tell about the lighting? I have is the sun and the environment. In the picture the feeling that only the illuminated house. What could be the reason?
When the light settings make brighter home turns Light Damaged too.

Settings of the world?

The 3D images are usually daytime exterior at least 2 sources - diffuse light of the sky and direct sun light.

In your case, you can try to increase scattered light sky sun light and fasten. The picture becomes lighter, but without overbrights.

Green trees and leaves in my opinion is to further develop - they are gloomy, dirty. You may want to play around with the brightness, saturation textures



30 Mar, 2016 Sergey
30 Mar, 2016 # Re: Exterior Rendering with V-Ray
you use vraysky and vraysun? It is necessary to carefully read and understand the meaning of those or other settings in them. very important camera settings. rendering regions before losing momentum to change the settings again or lessons. sun http://vraydoc.narod.ru/vray150sp5/vraysun_sky_param.htm# camera http://vraydoc.narod.ru/vray20/vrayphysicalcamera_params.htm camera http://swishsite.ru/Physical_Camera.html camera http: // www.news3d.org/news/a-9.html


2 Dec, 2016 Olya
2 Dec, 2016 # Re: Exterior Rendering with V-Ray
Hello, renderstuff. It has long been tormented by one question, the entire Internet ispolzala by leaps and bounds, and have not found the answer. The issue in the sky, but rather in the clouds. Where are they all the same to create - in Max or Photoshop? V max is obtained through a long miscalculation virey, or if in max, then do the assembly of a number of images, and then connect to Photoshop? In Photoshop filter through the clouds, it turns out somehow unnatural. Or just all the normal 3deshniki Visualizer draw them by hand? Just figure out what all the same model, and what to draw?


18 Aug, 2011 Anton (Staff Author)
6 Dec, 2016 # Re: Exterior Rendering with V-Ray

Hi,

If you describe a specific situation, it would be easier to tell. In particular, I do not know you need animation or background for statics?

Judging by the fact that you allow the creation of clouds in Photoshop, I can assume that we are all the same on the statics. If so, then consider the option of even nominally generation cloud does not make sense. The most rational, simple and at the same time a banal way - is to use real photographs. These photos online just swamped. As in a conventional LDR format , and in the HDR . Yes there is, even spherical panoramas , even animated panorama .

What tormented imitation photo to insert it in the background of the scene, when you can just take a good picture?

Perhaps there is some fundamental feature in the task that is in front of you? But then, Please check it😉



2 Dec, 2016 Olya
8 Dec, 2016 # Re: Exterior Rendering with V-Ray
Good evening, Anton (RenderStuff). Yes, the question is interested in still images. I am with each of its work trying to improve, looks really high-quality photos, high-quality renderings of architecture, nature and so on, I find at some shortcomings and in the following papers trying to eliminate them. Accordingly, I am trying to get close to perfection as possible. That is my goal. And just sometimes difficult to decide what model and what "photoshop". For example, recently I saw render home there and forty sitting on a branch, and birds fly, and many of which are now following your response, I understand that there is already a post-processing render a typical installation. Thanks for the answer! As always help)!


18 Aug, 2011 Anton (Staff Author)
14 Dec, 2016 # Re: Exterior Rendering with V-Ray
There is nothing at all wrong with the widespread use of post-processing . On the contrary, it leads to the failure to use a senseless waste of time, which is generally one does not appreciate, except that several comets 3d onlookers in one of the dozens of galleries. The client, for sure, would prefer a rational trideshnika "honest", which for three days exterior sets of birds on the branches, instead of the five-minute carvings in their own Photoshpo and 2 minutes' vmazyvaniya "in the render. Moreover, most likely, a good photo montage of some objects will be much realichitichnee than the result of the rendering.


10 Oct, 2012 gus_ann
20 Dec, 2016 # Re: Exterior Rendering with V-Ray
Well, this is a lesson from Viscorbel. Download and see how it is done. Step by step instructions on the video.


11 May, 2015 Alena
20 Dec, 2016 # Re: Exterior Rendering with V-Ray

Guys, so... if you have time for this... how to get this like lighting?

Small lights along the road: self-luminuos vray + postprocessing in photoshop? or something more serious ?

What about windows? ... I put vraylight into windows, yellowish, not a big intensity 10-15 ... but it renders rubbish. Do I need to turn vraysun off? hdri night map?

Or on the example author has ordinary vraylight and post processing glow in photoshop? Hmmm ....


11 May, 2015 Alena
20 Dec, 2016 # Re: Exterior Rendering with V-Ray
oh .... gus_ann ... it is worth 30 euros. I believe that it's worth it ... but dorogovasto (


11 May, 2015 Alena
20 Dec, 2016 # Re: Exterior Rendering with V-Ray

By the way, gus_ann renderstuff team, thank you very much ... 🙂 I have learned many things from your tutorials.


11 May, 2015 Alena
20 Dec, 2016 # Re: Exterior Rendering with V-Ray
UTB day ... and here it is now want to turn the night, hdri + sun (setting in guss_ann lesson pro shop and a lot of a lot of greens) but will be small lights on the track, I went to the Duma to think ...


10 Oct, 2012 gus_ann
20 Dec, 2016 # Re: Exterior Rendering with V-Ray
30 at the office site, but the lesson with a beard .... You can not give references, but like blah ... he just lying free, she shook her 3 years ago.


11 May, 2015 Alena
21 Dec, 2016 # Re: Exterior Rendering with V-Ray
Aha ... there .... understood, again, gus_ann, renderstaf all rebyatochki who share their knowledge on this amazing resource, thank you 👌


18 Jan, 2017 Karina
18 Jan, 2017 # Re: Exterior Rendering with V-Ray
Hello! Tell me please. Do exterior visualization, I tried to use the settings of some of the lessons learned from your own site. It turns is this: How to make the picture sharper and vibrant? In Photoshop, you can, but it turns out not quite the way we would like, and probably more correct to achieve results by using the render settings. Add the brightness of the sky / sun - it gets washed out but still some dull ..


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