ColorCorrect
tags: tutorials, tips-and-tricks, materials-and-textures
Most models on RenderStuff created with the use of ColorCorrect.
ColorCorrect is a 3ds max texture plug-in which alters the colors of any map. This is very convenient and flexible tool of control over the procedural maps and bitmap textures. ColorCorrect is an improved analog of V-Ray Renderer VRayColor map and 3ds Max Output map.
Advantage of ColorCorrect on these maps is that it allows you to adjust the image parameters such as Brightness, Contrast, Saturation and also provides the ability to manage color in HSV, HSL color modes.

With ColorCorrect you can use the same map in different parts of the scene with different values of brightness, contrast, gamma and so on, what eliminates the need for editing the maps in raster editor such as Photoshop and creating different variations on your hard disk. Also this will reduce the total size of the scene and the consumption of memory in 3ds Max. For full control all parameters are presented as a separate map.
We sincerely thank Cuneyt Ozdas, an author of ColorCorrect. It is absolutely free to download at the site of its creator:
http://www.cuneytozdas.com/software/3dsmax/#ColorCorrect
If for some reason the downloading from www.cuneytozdas.com is not comfortable for you, we have duplicated the latest versions of ColorCorrect:
[max2008-32]
[max2008-64]
[max2009-32]
[max2009-64]
There have been cases when some 3d artists didn't want to get a new version of 3ds Max until ColorCorrect for new Max was published. This is how much 3dmaxers like ColorCorrect :) We hope that you will also love it and this plug-in will help you in everyday work.
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PRIVATE USE
You can freely use content in your own private projects and scenes. Working with the materials from the site you can modify them at your own discretion.SELL
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You can freely use content of the site for the creation of commercial products in any form, as long as your product is not actually a 3D scene. If your product is a 3D scene, you can use the RenderStuff content, only assuming that the models in your scenes, their exact names, the names of textures and materials will not be changed.REPUBLISH
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Johnson
2010-01-24 01:34:27