Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip

25 Feb, 2009 renderstuff (Staff Author)
This article is written for 3ds Max version 2008 in which the Input and Output Gamma values are uncorrected, 1.0 by default. In 3ds Max 2014+, the default input and output gamma values are 2.2. Therefore, overall gamma setup methodology slightly differs from described here. See the Adjustment output gamma in 3DMAX 2014 discussion for more details. Anyway, current article written in educational story style and can be useful for anyone who is interested in Input and Output Gamma concepts and setup methods for the raster maps in 3ds max.

This is a quick tutorial for how to change Gamma to 2.2. Detailed description of working with Gamma 2.2 can be found at: "Using Gamma 2.2".

In order to use the gamma 2.2 for 3ds Max + V-Ray, just follow these steps:

1. Change the gamma value, in which V-Ray renderer works. To do this find the drop-down tab "V-Rray: Color mapping" at the "V-Ray" tab in "Render Scene:" (F10) dialog and change the value "Gamma:" from 1.0 to 2.2.

2. Enable V-Ray Frame buffer in order to be able to see the results of gamma changing. A feature of V-Ray renderer is that the color mapping gamma correction works in the Frame buffer only. To do this, set "V-Ray: Frame buffer" checkbox ON at the "V-Ray" tab in "Render Scene:" dialog.

3. Change the gamma value, which 3ds Max will work.

3.1. Adjust gamma of textures at the input of 3ds Max. For the texture gamma correction at the program input you should change the default value of "Input Gamma" from 1.0 to 2.2 in the Customize <=> Preferences ...<=> Gamma and LUT. Do not forget to enable "Enable Gamma / LUT Correction" option to access the gamma settings.

3.2. Set the correct gamma 2.2 display mode in the 3ds Max. To set the correct display of materials in the "Material Editor" and gradients in "Color Selector" you should also use the settings in the "Gamma and LUT" tab. For this the 2.2 value of Gamma in "Display" segment and checkboxes "Affect Color Selectors" and "Affect Material Editor" in a "Materials and Colors" segment must be set.

Gamma 2.2 has become the standard for many 3d professionals working with 3ds Max and V-Ray. We hope that this lesson will help you to correctly configure your workflow in 3d!



7 Apr, 2010 ISR
7 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
I would like to learn, and how to keep a picture in jpg or bmp in the Frame buffer. I go out there in a separate window. And the quality at best. The window in the usual rendering.


7 Apr, 2010 RenderStuff (Staff Author)
7 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
The ISR, if you use a standard frame buffer, you will receive an incorrect value range of the saved image. For the above settings should be used is V-Ray Frame buffer. Of course, you can save in a different way, but it is less convenient)


7 Apr, 2010 ISR
8 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
I did not understand, how do you maintain it in the window that V-Ray Frame buffer only as bmp or jpg


7 Apr, 2010 RenderStuff (Staff Author)
8 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
To save an image from the buffer frame in the upper part of the press on the icon and save the diskette box appears in which you can select the desired format.


13 Apr, 2010 fromchina
13 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
why the number of gamma is 2.2?what is relationship with the bitmap's gamma?

7 Apr, 2010 RenderStuff (Staff Author)
13 Apr, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
All bitmaps by default must be read at gamma 2.2 value, what we should specify in corresponding options. More about gamma correction and why we need it to be 2.2 you can read in this article.

4 Jun, 2010 Tatiana-San
4 Jun, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Thank you!


25 Aug, 2010 Nikhil
25 Aug, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
i have done what you have shown but after rendering its shows perfect color in render frame buffer but after saving the file the jpg/ image gets more bright/white

7 Apr, 2010 RenderStuff (Staff Author)
25 Aug, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Nikhil, this is because you save the image using gamma value that differs from one the system use to output to a frame buffer.

Particularly, if you use standard max's frame buffer, it saves not the shown image, but an image corrected with a gamma specified in a system parameters. Double check the Output Gamma value that is on the Bitmap section in the Gamma and LUT tab of the 3ds max system preferences. Make sure that you have exactly recommended in the tutorial value, which is 1, not the 2.2 or any other.

But anyway we recommend to use not the standard max's, but a V-Ray Frame Buffer. Using it do not cause such problems. It saves exactly shown picture.

Also make sure that you do not override the gamma value for jpg format when saving. The window of saving jpeg has a two special options: Use system default gamma and Override. The Use system default parameter must be chosen.

In any case we strongly recommend to read the full Using gamma 2.2 tutorial and find the detailed description of all possible issues πŸ˜‰

26 Aug, 2010 bora
26 Aug, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hello,
some users might ask" why the hell my gamma setting does not seem as calibratred , the gray box is clearly visible even though i have input 2.2 to it."

i think you should mention adboe gamma for calibrating monitors as a first step.

infact i my self will be gratefull if you can recommend any better software solution other than adboe as it is absolute.

7 Apr, 2010 RenderStuff (Staff Author)
27 Aug, 2010 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hello bora,
The unified color display concept on all devices and monitors is a truly great thing. But, unfortunately, this approach is very idealistic. In spite of many steps performed to achieve the overall color display similarity there are differences, and sometimes very evident.

Not many 3d artists are critically interested in ideal display of their images on the ideally calibrated monitors, as often their renderings are shown not only on their monitors, but on usual, as a rule, not calibrated monitors of their clients and colleagues.

But anyway, the desire to make your monitor and visuals have ideal uniform colors is very appreciated. We ourself have calibrated monitors with adobe gamma. This is the way of progress and we hope the technology will achieve it one day!

7 Feb, 2011 PNIN
7 Feb, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
And what is the purpose of using these gamma correction? What gives?


7 Apr, 2010 RenderStuff (Staff Author)
8 Feb, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hello, PNIN. The fact that a gamma correction and why is it necessary to read detailed tutorial about how to use the gamma 2.2 in the Vray πŸ˜‰


17 Feb, 2011 denis
17 Feb, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
with a range of 2.2 out whitish not kontrastnye..s renders it as something you can fight.?


7 Apr, 2010 RenderStuff (Staff Author)
18 Feb, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Denis, yes you can. Read a detailed lesson on the range of 2.2 and commentary. If identical repeat all ticks and numbers shown on screen in this tutorial, you are guaranteed to get excellent results.


23 Aug, 2011 Seema
23 Aug, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Really very nice and detailed tutorials,..........thnx a lot for sharing these......... πŸ™‚

8 Sep, 2011 dimentiy08
8 Sep, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Thanks guys, really helps, here would be the same detailed lesson vray Fizikal chamber. πŸ‘


8 Sep, 2011 Anton (Staff Author)
8 Sep, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip

Hello!

VRayPhysicalCamera shall be replaced by the Camera of Standard . This is the best guide to the VRayPhysicalCameraπŸ˜‰



7 Apr, 2010 RenderStuff (Staff Author)
15 Sep, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
You're welcome, Seema πŸ™‚

22 Nov, 2011 HAMZA
22 Nov, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
can we set Gamma setting after applying all texture and material
and what vray color mapping we can use or any color mapping i can use. Thanks

7 Apr, 2010 RenderStuff (Staff Author)
22 Nov, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hi HAMZA,

You can change the Gamma setting any time you want, it is used on the rendering, not on creating, stage.

As for the which V-Ray color mapping to choose please read by the given link.

13 Dec, 2011 Bahodir
13 Dec, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hi , i got some problems in process of renderin', some models are rendered with kinda segments,sometimes in some scenes only, what's reason?

7 Apr, 2010 RenderStuff (Staff Author)
13 Dec, 2011 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Bahodir, there are plenty of reasons, but we can't help you unless we know the exact situation. The segments is surely not the Gamma setting issue.

13 Jan, 2012 Yan
13 Jan, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Good afternoon! Thank you very much for the article, very interesting. Tell me, please, why in many forums, with the manipulation of scale are advised to use an additional plugin color correct? Or tick "Affect Color Selectors" and "Affect Material Editor" just need to do this?


8 Sep, 2011 Anton (Staff Author)
13 Jan, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip

Hi Yang!

We do not discuss rumors from other forums .

Do everything exactly to a tee, as described in this lesson, and you all will be as it should.

For a deeper understanding of the work space gamma of 2.2, read the full lesson .

It all described in detail, including the appointment of checkboxes "Affect Color Selectors" and "Affect Material Editor" in the segment of "Materials and Colors"πŸ˜‰



13 Jan, 2012 Yan
14 Jan, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hello, Anton. Once again I express my gratitude for the interesting lessons. Thanks for the answer. I stayed one more stupid question. Tell me, after all the manipulations of scale whether brighten material in material editor window?


8 Sep, 2011 Anton (Staff Author)
14 Jan, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Yes. Balls, samples of materials in the Material Editor, will be given to the Gamma 2.2 and will appear lighter in comparison with the balls with a gamma of 1.0. Although correct to say that, rather balls with gamma 1.0 look dark, but with a gamma of 2.2 - such as the need to be right from the start. As for the monitor to display the nominal, it is a gradient in the range of 2.2πŸ˜‰


14 Feb, 2012 Andrey
14 Feb, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Thank you for a really sensible and high quality lessons and explanations before until I found your site was a bunch of misunderstandings of many parameters, read all your lessons in one breath, realize that it's much easier πŸ™‚ There is one small matter: when using VrayHDRI material, more precisely in his preferences, too, have a value of Gamma, by default = 1.0 vlyaet on it? Do I need to iznenyat 2.2? Thank you πŸ™‚


8 Sep, 2011 Anton (Staff Author)
14 Feb, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hey. It allows you to adjust the gamma HDR cards installed in VrayHDRI. HDR image originally perceived right in the parametric map VrayHDRI, and do not require gamma correction.


9 Jul, 2012 Drew
9 Jul, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
I agree with all of your settings, but you should also check the "Don't affect colors (adaptation only) checkbox in the V-Ray Color mapping rollout. "When this parameter is on, the color mapping will not be applied to the final image, however V-Ray will proceed with all its calculations as though color mapping is applied (e.g. the noise levels will be corrected accordingly). This can be useful, for example, if you know that you will apply some color correction to the image later on, but wish to keep the rendering itself in linear space for compositing purposes."
Using this method you get quite a bit less noise in the dark areas because the calculations are made using the "lifted" image.

9 Sep, 2012 pietras80
9 Sep, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hi, I've seen that other cg artist set up input gamma 2.2 and output gamma 2.2. Is this correct??

9 Sep, 2012 Maks (Staff Author)
9 Sep, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hi pietras80,

The approach with both input and output gammas set to 2.2 also works, it is theoretically correct. But, on practice, the gamma correction workflow described here is much more convenient. That is why we advise to use exactly the one from current tutorial.

9 Sep, 2012 pietras80
11 Sep, 2012 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Thnx for respond. I use gamma from the tutorial and works great.
Greetengs from Poland πŸ™‚

11 Feb, 2013 rdx
11 Feb, 2013 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hey hi ....m still confuse when i use gamma 2.2 wht is texture properties 1.0 or 2.2

14 Mar, 2013 nickalexkid
14 Mar, 2013 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hey guys,
please one more question...
I have set the values as they appear on the tutorial.

Question:
when do i see the right image on the vray frame buffer? when i have sRGB button pressed or unpressed???

thank you for your time...

9 Sep, 2012 Maks (Staff Author)
18 Mar, 2013 # Re: Gamma 2.2 setup in 3ds Max 2008 and V-Ray 1.5 Quick Tip
Hi nickalexkid,

You see the correct image when the sRGB button is UNpressed πŸ‘Œ

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