Gillette-type safety razor 3d modeling

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22 Feb, 2015 Ilshat
22 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Hello tell me how to simulate the beam that's it from the machine


22 Feb, 2015 Usco (3d modeling expert)
22 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Ilshat, hello Use polygonal modeling. Here is an example of the finished model (bottom there are small pictures of a polygonal mesh can be used as a hint) http://www.turbosquid.com/3d-models/gillette-fusion-razor-fbx/744169


22 Feb, 2015 Ilshat
22 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Thank you πŸ™‚


22 Feb, 2015 Ilshat
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Hello I've got a big brake formed on day 1), not as the magician does not find the optimal solution)


22 Feb, 2015 Ilshat
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
question at max 2014)


23 Feb, 2015 Aleh
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Your basic error in the simulation - a complication. The part that you want to squeeze out - rubber, and she handle - metal. These are two different material, thus better simulate individual Masham. Highlight polygons, as you outlined them, otdetach clone - you will receive a new geometry will only give it the desired shape and thickness (shell mode, for example). Concerning endangered's reference. The script is so I do not know, and I do not think so at all possible to do, because this switch adjusts the display settings for the entire viewport. I have already said that it is possible to make the object transparent with keys Alt-x, and Model reference. I work and study. If in any way, and I want to work with the mesh in the object properties of the tick display as a box. To continually do a whole bunch of clicks, find this option in the settings and Fuck hotkey πŸ‘ PS life hacking last: 3Ds max, like most software steep - very logical and intuitive program places. If you need to do something with one object in the scene, then start the search with the settings that affect the single object, but if you are looking for in the settings of the scene, it is likely to affect the entire scene πŸ™„


22 Feb, 2015 Ilshat
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Hello ! Thank you, tomorrow will begin to understand these tipsπŸ˜‰


23 Feb, 2015 Aleh
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
I tried myself to score display as a box on a hot key, I realized that is not so easy to findπŸ™‚ In general, this is a switch in the Main UI / All commands and called the Box mode selected toggle. In general, hot keys are specified in the Customize / Customize user interface. Just ...


22 Feb, 2015 Ilshat
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
great help especially with cloning thanks to πŸ‘Œ I referred to this one figure, it does not seem that he had cloned seems a whole), and another time after cloning I'm finished working with these pictures and would like to apply Boolean operations to the first material is not intersected with the second , this question should bother πŸ™‚


23 Feb, 2015 Aleh
23 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Definitely I can not say, but it seems that in the example on the stock geometry is made by different elements. In any case, it's easier if you can divide the screen (as in your case) - divide, so you will not need to bother with additional cutting geometry, so as not to spoil the whole model will work with a new piece regardless. To make the transition as it will suit you, for example, so that when rendering it look like on a real machine. Boolean operations, I would not recommend to use, if the model is a smoothing (turbosmooth), geometry may turn to mush. Where no one sees - realism, and with it the unnecessary problems, is not needed.


22 Feb, 2015 Ilshat
24 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
hotkey Box mode selected toggle all super πŸ™‚ hour only and use them thanks πŸ™‚


22 Feb, 2015 Ilshat
26 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Hello So I had here such slide well, do not like not think how to remove it πŸ™‚


23 Feb, 2015 Aleh
26 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
The topology is very clumsy, lines go up and down without any order. I was a little corrected (green line), should help, but I myself would be completely remade. In close-up, I have shown that you zaloman polygon (bent on the hidden faces), even in the same place it is clear that the angle sticking out above the surface, because of this and formed the edge where it should not be.


22 Feb, 2015 Ilshat
26 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
with the topology is not very good, and I also try to do less line to not clutter up hope this is the right train of thought? and so interesting when there is a the result πŸ™‚


23 Feb, 2015 Aleh
26 Feb, 2015 # Re: Gillette-type safety razor 3d modeling
Less lines or more - it is rather the aesthetics. More uniform topology works better antialiasing. The main thing is that the lines were where they should be.


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