How to optimize 3ds Max scene

23 May, 2011 plotnik
23 May, 2011 # Re: How to optimize 3ds Max scene
If you hide the objects in rendering means they do not participate-not load renderer? If they are just not visible in the viewport - for example, behind the wall, they are still considered to render, ie, ext. load? Therefore, it is better to do? ALL translate into proxy? Objects should be on the low poly opportunities? What does the optimize modifier, how, where and when I use? What else? What else is used to reduce the load render = reduce rendering times? Correct vray settings, light -podrazumevayutsya.

23 May, 2011 RenderStuff (Staff Author)
23 May, 2011 # Re: How to optimize 3ds Max scene
Yes, if you just put the objects, they will not uchuvstvuyut in rendering. However, when you open a scene, they are still loaded into memory as they are still there in the scene, just hidden. This is not much greater extent, but still consumes a certain resource RAM. If the objects are not hidden, but hidden behind a wall, that is, they can not see, then they do not uchuvstvuyut in rendering. If you made a flat of several rooms and spend visualization of one of them, then, of course, all that is in the other rooms, which are not visible from the walls and the door closed, then, of course, they do not uchuvstvuyut in the rendering process. Not only objects and light sources including, for aisles are visualized interior. With the exception of cases where the scene is activated the Photon Maping . But this is a very rare situation. However, as mentioned above, even those objects that are uchuvstv%BEvat during rendering, but still present in the scene - will consume memory at boot stage. Regarding proxies, then the more rational will be a simpler solution. Namely share the stage for a few scenes. If we talk about the example described, then break it from room to room and visualize each room done in a separate stage. This will be the most rational option. Yes, of course, the smaller the polygons in the scene, so it is "easier" as in the viewport, and for rendering. All models must have the minimum possible number of polygons, but enough so that there was no visual quality loss models. We will not describe what makes the Optimize modifier. We understand that you are in his name to believe that it is designed to optimize the net 🙂 We just advise to use MultiRes modifier. It's very easy. Highlight the desired model, apply the modifier. BehindClick it to its settings button Generate. This will make him count the number of model points that it will operate. When the number of vertices is defined, simply twist Vert Percent value or Vert Count, reducing the number of vertices in percentage or absolute terms, respectively. Spin and watch the model in vyuporte as it decreases the density grid, as long as the result is satisfactory. This method will relieve not only render, but also speed up the rotation of the stage during vyuporte😉 As for the settings of true light, it is a separate issue not one stranitsu.Esli it comes to interior visualization, the discussion of the correct configuration of the interior lighting using V- Ray you read the basic concept and useful guidance on the specific example😉

22 Nov, 2011 Sergej102
22 Nov, 2011 # Re: How to optimize 3ds Max scene
1. If the object can not be seen directly, but in the scene anywhere in the maps put up at least a minimal reflection (reflect)? Would not it be the same invisible eye / camera room, located behind the wall, and by tenths of ways, through the shared hallway cards as a burden render? Well, of course if you do not put in the Global switches - Max depeth at Reflection / Refraction. 2. And about the light in vray wonder if their number affects the speed, and what sources is preferable? 3. I read in the manual vray, that of all the cards VrayMtl most preferred (ie faster scene will be rendered). Or is there a more "rough" map? In those areas where the quality is not important. 4. Thank you said about the proxy, and that I first repetitive automotive drive elements in the proxy instance stuffed and then copied the others, once thought the same geometry that somehow accelerate rendering himself😁 Of: Your site better, smarter hundreds of times .

22 Nov, 2011 Anton (Staff Author)
22 Nov, 2011 # Re: How to optimize 3ds Max scene

1 - will, if not exposed, of course, in the Global switches - Max depeth at Reflection / Refraction.

The entire rendering process based on the ray tracing ( Ray tracing ) "from" or "to the" chamber of which renders the scene. If a beam directly or through reflection, comes to the camera, that is to become visible on the rendering, it is necessary to calculate the path, even if it came from a "room behind the wall»😁

2 - The larger the number of lights in a scene, the more the light rays have to be traced. V-Ray works as with his, and with standard maksovskimi light sources, but it is preferable to their own, vireevskie sources.

3 - Faster than VRayMtl without reflections and refractions than one material is not rendered.

4 - Do you understand all right. If the number of memory allows you to render static reykasterom downloading the entire scene as a whole, the rendering will be much faster than in the case if required dosing memory and the use of dynamic reykastera , for example for the same the VRayProxy .

Of: We are glad that you like RenderStuff, come in yet😉

22 Nov, 2012 Mark
22 Nov, 2012 # Re: How to optimize 3ds Max scene
Hello! And what about this situation: you take the stage, and it lacks the texture. Put the new is not a problem, but to find a material in which it lacks? and to remove it? This, too, need to do to optimize the scene? and how to do it? We are waiting for your advice: |

22 Nov, 2011 Anton (Staff Author)
2 Dec, 2012 # Re: How to optimize 3ds Max scene

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