Hello! 3ds Max says that the center of the imported model is very far (3952,02m x 1546,365 x 0,0m) from the center of the scene (0,0m x 0,0m x 0,0m) and this can lead to problems with the viewports and during rendering.
This means that your model that you pulled out of a CAD or "flew" away from the center and has huge dimensions, which can lead to errors when you work with it.
To this message has been issued, check the unit of the imported model. They should be the same as in the scene in which you poured. If you are using a format that can not properly bring size models in 3ds Max, it simply poured this model into the scene, ignore this message. You will see at once that it or is too far away from the center, or the enormous size. Then, you are positioned and scaled it up to your desired size in the scene and everything. In the second case, it also makes sense, after scaling, use the utility the XForm the Reset , to knock down all the transformation model and assign it new dimensions.
Most likely you have the wrong scale scenes. In some cases, the 3ds Max viewport automatic "cuts" greatly distant from the center of the scene objects believing that they are very far away and can not see them. Thus, he optimizes his job for the sake of performance.
Check, maybe your house is ten kilometers from the center of the scene and that it ranges "eaten" (the first screen), but when you fly up close to the house, this critical distance is reduced (second screen) and you can see it without bugs.
In scenes imported from CAD - very often with the scale of the problem.