Import various formats to 3ds Max

🤖
4 May, 2011 Naugal
4 May, 2011 # Re: Import various formats to 3ds Max
Good day, ladies. In the process, faced with the problem of the import of objects (furniture) in the simulated bCAD. When importing * * dxf and 3ds files, for example, cabinet furniture panels are 6 independent planes rather than polygonal object (or mesh). Maybe you tell how to deal with a disaster? Or someone from the users share the experience? And anyway, it would be useful to know which format is better to save and import 3d objects modeled in third-party products for further work in the most convenient 3d max?


4 May, 2011 RenderStuff (Staff Author)
4 May, 2011 # Re: Import various formats to 3ds Max
Hello, Naugal! As practice shows, 3ds format - the most convenient way to transfer model in 3ds Max. He retains the right size, smoothing groups, mapping, material ID, and it is available for Exporting of the "overseas"😁 applications. In all other universal formats necessarily something one of the above fails. However, 3ds and there are known issues. Chief among them - a limit of 64,000 polygons. But this limitation is not applicable to all export stage, and all to each model. For example, if a model contains a number of polygons in excess of this limit, you can break it into several pieces and safely export them all together. Another problem is that when you import 3ds Max can break the grid into individual polygons, especially at the seams mapping. Do you, as we understand, this is what happened. This disaster also correctable 🙂 After importiruesh 3ds model, you need not convert it, in a position to Editable Mesh, go to Vertex sub-level sites in Weld Zone Edit Geometry rollout, set the minimum threshold and click Selected button. It sew adjacent points and make the whole model. Only after these steps, you can convert the model into Editable Poly and use it like any other.


4 May, 2011 Naugal
5 May, 2011 # Re: Import various formats to 3ds Max
Thank you for your prompt response, I will try)


5 May, 2011 DoD
5 May, 2011 # Re: Import various formats to 3ds Max
Hi PC. And how can you convert the file * .max 2011 in the previous version of Max, such as 3ds Max 2009?


4 May, 2011 RenderStuff (Staff Author)
5 May, 2011 # Re: Import various formats to 3ds Max
Hello, to import models, made in a modern 3ds Max 2008+, the old version of 3ds Max, such as 5.0, will have to use the same method, using 3ds univesralny. But if you want to open a model in modern 3ds Max, but just earlier than you use (3ds Max 2008-2011), it is best to use a universal Autodesk FBX format. He is deprived of 3ds problems😉


4 May, 2011 RenderStuff (Staff Author)
5 May, 2011 # Re: Import various formats to 3ds Max
By the way, the description of the former tag RenderStuff models FBX 🙂:
This format was developed by Autodesk software to enable sharing 3d models between different applications of this trademark. Such as: Maya, MotionBuilder, Mudbox, 3ds Max. 3d model in this format will be especially useful Mac OS users, limited in the choice of formats, in particular users of Maya for Mac. Despite the adequate format versatility, it allows you to transmit important information such as the ID of the materials in a grid that is sometimes very useful.


14 May, 2011 plotnik
14 May, 2011 # Re: Import various formats to 3ds Max
Welcome accumulated questions ... 1. I have long wanted to learn more about how to use models of different formats: max, 3DS, obj, FBX ... And also, are certain models of epic proportions and open almost a kilometer away from the scene. .. Some models with textures, color, include vrayplane, vrayfur and cameras and lights ... How it all right to use? No wonder that people tried ... 2. After conversion into editable I can not simply change the dimensions in the number of parameters, just to hundredths? What to do, only to scale chislami- or you can roll back? Almost always use keyboard entry, it is important for me and I'm used to. 3. When approaching, moving, rotating wheel, if approached closely, -Move is sooo slow, and ka to quickly adjust the wheel to reduce the approximation step, such as with Spanish. Vrayphiscamera, -to was not jerks? To begin with all, sorry ...


4 May, 2011 RenderStuff (Staff Author)
14 May, 2011 # Re: Import various formats to 3ds Max
Why forgive? Thank you for your questions 🙂 • How to use 3d models of different formats , such as max, 3ds, obj, fbx? Typically, for a previously saved model, for example, in a universal format, all that is needed is to "grab" the model file and "throw" it into 3ds Max window with your scene. This action is also called the Drag-and-drop- . In the place where he threw you the file on the window 3ds Max, a menu may appear in which you confirm that you really want to insert the model in the scene. For this version of the file max «Merge file», for obj - «WaveFront Object». The rest of the above formats will be automatically inserted into the scene after dragging. As a solid option, you can use a similar result for the function Import, which can be found in the File menu.
However, with such a quick way to open the model if they are to texture, you will not see them. To textures were visible on modes% D0 if immediately after the insertion, before the need to insert the model, move the texture map in the same folder in which the file is open for your scene. Only then import into the scene model. • The inserted model sheer size and opened a kilometer away from the scene, what to do? Firstly, the use of high quality 3d models RenderStuff , they do not have this disadvantage😁 If the model is so open, it means that the author prior to export not put the model in the middle of the stage and the units in which the model was made, does not match the units of measurement, exposed in your scene. As a rule, change the unit of measurement of their scene is not entirely appropriate, therefore it is necessary to scale the model manually inserted. To do this, the easiest way to use the tool Select and Scale, which is always visible on the toolbar, 3ds Max as a gray and white with a red outline in the squares. If 2%0ego icon, press the right mouse button, you will see a window Scale Transform Type-In, where you can enter values ​​in figures. With regards to the provisions of the model, if it is too far, switch the view to the Top and banal move it to the desired position. • Some models with textures, color, include vrayplane, vrayfur and cameras and lights ... How it all right to use? No wonder that people tried to ... Textures, color, VRayFur and light sources (if the model is any chandelier) - good and useful things that you need to leave. VRayFur, for example, a container containing the parameters, and if removed, then lost himself VrayFur c model. But if you put in the model contains a camera, VRayPlane and light sources are not needed for the model itself, the people tried in vain. Or rather, they did not try to remove the entire paraphernalia with which they are only doing the rendering of the model. plotnik, in regards to your secondmillet, after converting the parametric object in the editable any, the opportunity to change its properties parametrically, of course, lost. You can not convert an object and use it the same name modifier, such as Editable Poly, then you will be able to return to the original settings. But, If less than the modifier Editable changed you change the number of points or polygons, it will change everything and made you into Editable. Typically, in an unrecoverable side. Therefore, in practice, we must be careful to specify the parameters of the initial stage of the project and consider that then they do not change. The answer to the third question, see in particular the discussion Viewport 3ds Max - speed and smooth zooming .


14 May, 2011 plotnik
15 May, 2011 # Re: Import various formats to 3ds Max
No words nifiga yourself or figase ... Thank you. Honestly, I did not expect such a quick response. Reading other sites meet answers like "yuzay search, lamer!", But here ... comfortable and cozy feel, thank you. Now to the point, -from the answer: "However, in such a quick way to open the model if they are to texture, you will not see them for that texture have been seen on the models immediately after insertion, before the need to insert the model, move the texture. cards in the same folder in which the file is open for your scene. And only after that to import the model into the scene. " I do not quite understand, in what folder and how to move ?, I do import-merge, then the editor mat-s pull out the texture, if there is a model, and how to "textures were immediately visible after inserting the" Do not understand ... Where this folder with my open file? There is an outdoor max, my scene, I ... Where merzh model folder? The rest is all clear, thank you again, but the question I have many more, just ... I do not remember, for example, on the resolution, clarity, sharpness of the final picture ... It seems made himself happy, and the picture is not enough quality ... Screw configuration , -but probably not so ... Really all matter in the iron, my computer is not the weak ... so far everything up connection.


4 May, 2011 RenderStuff (Staff Author)
15 May, 2011 # Re: Import various formats to 3ds Max
We think this scheme will clarify a bit what was going on 🙂 For questions about the field, create a separate discussion in the appropriate section and describe in detail the problem, backing it up with screenshots .


20 Sep, 2011 Maks (Staff Author)
20 Sep, 2011 # Re: Import various formats to 3ds Max
With regards to the issue when importing textures / models draining, see the topic about how to prescribe the way to the Max textures in 3ds .


11 Oct, 2011 Olga
11 Oct, 2011 # Re: Import various formats to 3ds Max
Hello pozhaluista Prompt how correctly in 3ds max to insert the scene downloaded 3 d object from the Internet? For example a tree, try to export through the different types of files does not work or does not export or export without materials.


20 Sep, 2011 Maks (Staff Author)
11 Oct, 2011 # Re: Import various formats to 3ds Max
Good evening, Olga! Driving above just shows how to insert the scene model, downloaded from the Internet 😉


11 Oct, 2011 Anton (Staff Author)
11 Oct, 2011 # Re: Import various formats to 3ds Max

Hey.

It all depends on what format downloaded thee 3d model.

If the format of your graphic editor, for example, you use 3ds Max and download the model in * .max format, then, as Max says - on the diagram above.

If you download a file in a format different from your graphics editor, such as format .c4d * ( the Cinema 4D ), then in general it is not how not to insert. Since these are different graphics packets and they are not compatible.

However, there are universal for this purpose cross-platform formats. In particular, the OBJ , 3DS , and the FBX . They allow you to share your 3d models between different packages 3d graphics.

If you downloaded the 3d model in one of these formats, you can import it through imports (not exports) in your editor or by simply using the Drag-and-drop pour into your scene.

However, as you have already noticed, materials, and other attributes of the 3d editor that created the original 3d model - do not bring, because every 3d program they own.

In most cases, when you import a model made in another graphics program, materials, and sometimes the ID and mepping have to completely re-do😉


23 Oct, 2011 Tasy
23 Oct, 2011 # Re: Import various formats to 3ds Max
hello. Pts ask the elementary question, but to solve it I have not poluchaetsya..kak set the format for download model ..? I should rar..ya automatically try to open the downloaded it in 3d max it does not open. (


20 Sep, 2011 Maks (Staff Author)
23 Oct, 2011 # Re: Import various formats to 3ds Max
Hello, Tasy! File with extension RAR archive it. At our site all free 3d models are also in the archives (with the extension ZIP only). In order to use the archived model, you must first unzip the downloaded archive to any folder convenient to you, and then later in that folder look for the specific model file such as MAX. Him and you need to open in 3ds Max 🙂 unpack and pack RAR archives WinRAR program will help you: "download winrar" More information about the RAR is available here: http://ru.wikipedia.org/wiki/RAR


11 Oct, 2011 Olga
15 Nov, 2011 # Re: Import various formats to 3ds Max
Thank you! More ... Sticking learned, but more a landscape project vopros.Delaya insert a lot of vegetation, materials re-impose, but the file gets more generally as an average weighs the project file?


11 Oct, 2011 Anton (Staff Author)
15 Nov, 2011 # Re: Import various formats to 3ds Max
Hey. In this case, there is no concept of "on average." The average may be only for the type of project. If it's modern design, up to 100 megabytes. If the classics, then 250-300 - could easily be. And if this is the scene with the landscape of geometry, where one tree can "weigh" 30 megabytes? If these pre-revolutionary units of 30 or more? - Can estimate the scale😁 If you namerdzhila scene in a bunch of trees, which are made by the crown geometry, with a bunch of leaves polygonal, etc., then can easily weigh 500 megabytes or more.


11 Oct, 2011 Olga
15 Nov, 2011 # Re: Import various formats to 3ds Max
For example: I have done the lawn through VrayFur and paste only 2 bush and he weighs 23MB I think that there can be so much ..


11 Oct, 2011 Anton (Staff Author)
15 Nov, 2011 # Re: Import various formats to 3ds Max
Do you think that there could be the fact that there has in fact ??? 😁 PS: Olga, if you want to further discuss the issue of the size of the stage, then please create a separate topic with this question, as we discuss in this isklyuchitleno import 3d models😉


11 Oct, 2011 Olga
17 Nov, 2011 # Re: Import various formats to 3ds Max
😁 Thank You !!! Yeah I agree, stepped🙂🙂🙂 Thank you!


21 Nov, 2011 Natalia
21 Nov, 2011 # Re: Import various formats to 3ds Max
Hello! I work in 3d max 2009, and sometimes come across the following problem: I can not open the 3d model, made or saved in a newer version. How can they be open to mine? (I'm not a super programmer, in that it will be easier than the explanation, the better🙂🙂🙂😁 thank you in advance! 🙂


11 Oct, 2011 Anton (Staff Author)
21 Nov, 2011 # Re: Import various formats to 3ds Max
Hello! Directly through its Max - no way, however, as an option, you can ask someone who has a newer version of the program to convert this model into a universal format, for example, 3ds, FBX or obj. So you can open the model itself, of course, materials, scale, and all the settings of the scene, it does not persist. But at least you'll get at least the very mesh 3d model. Alternatively, you can install the latest version of 3ds Max specifically for the purpose of converting and escort model in a universal format on their own, continuing to use 3ds Max 2009 as the main tool for simulation and visualization😉


21 Nov, 2011 Natalia
22 Nov, 2011 # Re: Import various formats to 3ds Max
Thank you, Anton ... I'm somewhere and assumed ... Thank you very much for the prompt response) will return even with pleasure)


11 Oct, 2011 Olga
22 Nov, 2011 # Re: Import various formats to 3ds Max
Hello again! I still can not get to insert the model of trees and shrubs. (If you do through a utility with propisaniem paths to textures, the 4 tree gives an error Out of memory (The application has run out of memory and will now close.. etc ...) If you like the image above - also issued oshibka.Pomogite AMP-ta, doing landscaping project, you need to insert a lot of plants, and they do not want.


22 Nov, 2011 Alex
22 Nov, 2011 # Re: Import various formats to 3ds Max
Olga, and you're in the trees vray proxy translate?


20 Sep, 2011 Maks (Staff Author)
23 Nov, 2011 # Re: Import various formats to 3ds Max
Olga, describe in detail how you interpose models of trees and shrubs, then it will become clearer what was going on 👌


11 Oct, 2011 Olga
24 Nov, 2011 # Re: Import various formats to 3ds Max
Hello! Thank you for otkliki.Net proxy does not translate. I tried to do in two ways: 1. From the folder tree model all textures copy to disk C😁ocuments and SettingsLDRMoi dokumenty3dsmaxscenes and maksovsky tree file simply drag and drop the window and click the prospects Merge.Tri four trees so transferred all right, textures are displayed, then gives mistake or simply flies in the render. 2. From the folder tree model maksovsky file drag and drop the file in view of the prospect, click merge file, the file is selected I go to Utilities - BitmapPhotometric Paths - ok - Edit Resources - Select Mussing Filess - ... I set the path eg I: LЁLINOPRGMtridemaksdlya maksakd3 VOL_58Archmodels_vol_58Textures1 there I click on one of the textures - click Set Path - Close. The following tree for doing the same skheme.Vsё normally, 4 Out of Memory error tree. Thank you very much in advance.


22 Nov, 2011 Alex
24 Nov, 2011 # Re: Import various formats to 3ds Max
Olga, after you have registered towards the texture to the model tree inserted immediately put it in the proxy, click on the object, right-click, and select V-ray mesh export, and then in the dialog box tick "Export .. . in a single file "- if you transfer to a proxy object, but if more than one, then select" Export ... in a separate file "and in both cases tick" automatically create proxies "and click ok)


11 Oct, 2011 Olga
24 Nov, 2011 # Re: Import various formats to 3ds Max
If you send vray mesh ecsport each plant, I do not have enough disk space, try a bush, he weighs 500 MW in the export folder.


22 Nov, 2011 Alex
24 Nov, 2011 # Re: Import various formats to 3ds Max
Maybe all the same 500kb rather than 500MB? 🙂🙂 Check again, because the proxy can not weigh more than the file itself)


11 Oct, 2011 Olga
24 Nov, 2011 # Re: Import various formats to 3ds Max
I'll try to thank you very much! 👌 🙂


13 Dec, 2011 Anton
13 Dec, 2011 # Re: Import various formats to 3ds Max
Export the scene in fbx or obj, and thus lost a part of geometry and materials. How to get rid of the scourge and export the whole thing? 🤔


20 Sep, 2011 Maks (Staff Author)
13 Dec, 2011 # Re: Import various formats to 3ds Max
Anton, for the successful transfer of geometry need to at least try kollapsnut objects Collapse utility with Multiple Object mode to on left modifier facilities. Unfortunately, this does not always help, especially if the geometry was made sloppy, with bugs. Therefore, the only option would be to import all that perenslos without problems and manual transfer of each object that could not get right. For a single object can help Reset XFrom utility knocks transformation and showing the inverted normal. As for materials, then it depends on from what and what software you wish to move the scene. In practice, in most cases, high-grade materials simply can not move. When you export and import of OBJ format to / from 3ds Max has a big problem, even with the preservation Material ID, not to mention the materials themselves. With FBX fared better: he correctly saves a great deal, including and Haydee. But, unfortunately, it carries only the basic properties of materials 🙄


13 Dec, 2011 Anton
13 Dec, 2011 # Re: Import various formats to 3ds Max
Yes, collapse helped, thanks for the advice


13 Dec, 2011 Anton
18 Dec, 2011 # Re: Import various formats to 3ds Max
The question now is about the collapse. Skolapsenny facility has grown from 300 thousand. Polycom to 600 thousand. This is too much, is it possible to somehow relieve it?


20 Sep, 2011 Maks (Staff Author)
18 Dec, 2011 # Re: Import various formats to 3ds Max
Collapse nothing increases in your facility 600 thousand. And it was. This makes some of the modifiers applied, sealing the net. As a rule, if applied to the poly editabl NURMS Subdivision, the viewport polygon counter shows the base mesh polygons rather than smoothed NURMS. Alternatively, you can turn off anti-aliasing NURMS, export, and then, after importing his own use.


8 Jan, 2012 bogdan
8 Jan, 2012 # Re: Import various formats to 3ds Max
Hello little off topic but I hope that you will respond. tell me how to open .max file 2 in the same scene. I mean for example I opened a model T-34 and I need at this stage to add another model T-26. thank you in advance. 🙂


8 Jan, 2012 Yellesar
8 Jan, 2012 # Re: Import various formats to 3ds Max
import -> merge and specify the scene that insert hochesh 👌


8 Jan, 2012 bogdan
8 Jan, 2012 # Re: Import various formats to 3ds Max
but you can make a screenshot to make it clear I will be grateful 🙂


8 Jan, 2012 bogdan
8 Jan, 2012 # Re: Import various formats to 3ds Max
I max max 9 instead of 2012


11 Oct, 2011 Anton (Staff Author)
8 Jan, 2012 # Re: Import various formats to 3ds Max
Bogdan, judging from your question, you do not even orientirueshsya interface 3ds Max. The best advice for you will be learning the basics of the program Activities. http://renderstuff.com/page-738/page-2/#2394 Unfortunately, konsltirovat for "bukvarnym" pages we can not. Pirosto get yourself a book and take her learning😉


8 Jan, 2012 Usco
8 Jan, 2012 # Re: Import various formats to 3ds Max
Basically, in the upper drop-down menu [File] select [Merge ...], or [Import ...].


11 Oct, 2011 Anton (Staff Author)
8 Jan, 2012 # Re: Import various formats to 3ds Max
Most easier to open a model and then simply drag and drop using the Drag And Drop, in the viewport, the second model, selecting from the drop-down list, click Merge😁 And yes, the difference between 2012 and 9 Max in fact not. Merge Feature - basic and is available from the very first versions of the program😉


14 Jan, 2012 Ayz
14 Jan, 2012 # Re: Import various formats to 3ds Max
Hello!! I too want to learn how to import objects downloaded from the Internet in 3d max, but Che does not work, I read your answers but I can not deal with this scheme, it is not understandable to download several models but can not collect them in one scene ..: | help me please!! Thanks in advance, I'll wait for your answer🙂🙂🙂


11 Oct, 2011 Anton (Staff Author)
14 Jan, 2012 # Re: Import various formats to 3ds Max

Hello!

What exactly is not clear? At what point?

If you do not understand everything, then only here 🙂

The fact that this is an elementary basic operation and it is not clear to me that there might be is not clear😁

For this, please specify all literally.

What are you doing what you want to do, at what stage do you catch, etc ..



14 Jan, 2012 Ayz
16 Jan, 2012 # Re: Import various formats to 3ds Max
Hello !! Thank you for having responded🙂🙂 I is still a lot I do not know .. but found where this importation🙂 And now please tell me how you can copy a single object from the scene and save it separately .. 🙂


11 Oct, 2011 Anton (Staff Author)
16 Jan, 2012 # Re: Import various formats to 3ds Max
Hello! Good that you understand 🙂 To save an item in the current scene, you need to select it. Then, go to the main menu and in the same place where you found the Merge, select Save Selected ... (Save highlighted). Specify the path where you want to save and store it separately😉


14 Jan, 2012 Ayz
17 Jan, 2012 # Re: Import various formats to 3ds Max
Hello Anton!! Thank you very much!! 🙂 👌 Can tell how to change the size (increase or decrease) 3d models ?? and then I've got a table does not fit into the chairs🙂🙂


11 Oct, 2011 Anton (Staff Author)
18 Jan, 2012 # Re: Import various formats to 3ds Max

Aes, sorry, you're here 😉

Looking forward to your prompt trick or trick, but advice on the basic functions of the program, it is not for us 🙄

Rational to read a book on the Max 3ds 🙂



14 Jan, 2012 Ayz
18 Jan, 2012 # Re: Import various formats to 3ds Max
OK thanks🙂🙂 🙂


16 Mar, 2012 Anastasiya
16 Mar, 2012 # Re: Import various formats to 3ds Max
Hello! Can you please tell how to solve the problem .. When I save an object in arhikad in 3ds format, it says to me that too many faces or vertices for a single object .. one layer or coating is attributed to too many objects .. What to do in such a situation ?


21 Mar, 2012 Irina
21 Mar, 2012 # Re: Import various formats to 3ds Max
Hello! I 3ds Max 2010. Please tell me how the scene (the scene with the landscape) to move the tree (tree purchased online when just open the file with the tree, the tree consists of 3 layers, each layer name starts with VRayProxy_arhmodels52_004_01, for example -. All is painted on the safe side). As I tried to insert a tree: I drag the file from a folder with a tree in the scene, in the window that appears, choose Merge File. After this scene inserted three Retreiving - just three squares (I suspect that the three - three layers of wood 🙂 Thanks in advance!


20 Sep, 2011 Maks (Staff Author)
21 Mar, 2012 # Re: Import various formats to 3ds Max
Anastasia, hello! The fact that there is a limit 3ds format to 64 thousand polygons or vertices on the whole object. Before exporting, you need to break all the exported objects in such a way that the number of polygons and points do not exceed this limit.


20 Sep, 2011 Maks (Staff Author)
21 Mar, 2012 # Re: Import various formats to 3ds Max
Irina, you're probably dealing with virey proxy . Squares is a simplified representation of the trees to optimize the viewport 3ds Max. So it's okay for rendering must be full trees. More information on VRayProxy technology read the link above😉


21 Mar, 2012 Irina
21 Mar, 2012 # Re: Import various formats to 3ds Max
Thank you very much for your help! 🙂 Here are the screenshots: - a scene without all (with one of my landscape) - Insert object tree (drag the folder and clicked Merge File) - Further, starting the render, emerges here is the window (just pressed Continue) - After rendering - black squares ... - Properties of the squares of (in the other two properties are the same)


20 Sep, 2011 Maks (Staff Author)
22 Mar, 2012 # Re: Import various formats to 3ds Max
The properties in VRayProxy Mesh file line must be specified geometry file. In your case, or prescribed the wrong way in the file, or the file does not. So it turns out that you imported into the scene itself proxy (container) in which there is nothing. Try to find the necessary files * .vrmesh and indicate the correct path for them in the properties of the inserted proxy containers)


21 Mar, 2012 Irina
22 Mar, 2012 # Re: Import various formats to 3ds Max
Thank you! Everything worked out! But unfortunately there was still a question


5 Apr, 2012 Kirill
5 Apr, 2012 # Re: Import various formats to 3ds Max
Please tell me there is a problem when you import 3ds files in 3d MAX 2011! Objects smodelennye in Compass, and then through the Deep Exploration sohranennnye in 3ds format is not always imported into 3D MAX, which, yes, but what is not! What could be the problem?


8 Apr, 2012 Fiodor
8 Apr, 2012 # Re: Import various formats to 3ds Max
Good afternoon. It is very important assistance provided). I have a question. Sometimes, downloading the model in OBJ format of DAZ-a Poser-a or in 3D-MAX and adapting them for online games, faced with such a problem. In max model is displayed in order, after all relevant procedures. And after the conversion of Max in SMD format, such as 3D MilkShape editor, already in this format, too, everything looks normal. But when I load a model in the online game, you will see that the texture slide or shift. This situation is rare, but it happens. Where is the casual reading that this may be due to the peculiarities of the sequence of construction of the polygon model. So the question is, how it is possible in max change the sequence of polygonal model building? And my guess is correct, or are there other reasons for these stocks from slipping textures? Thank you in advance for any response.


15 Apr, 2012 avex
15 Apr, 2012 # Re: Import various formats to 3ds Max
Hello! Tell me, please, how to share the downloaded from the web site (in a file with the extension .max), it is located in the same block (or frame, do not know how exactly). And without rendering shows that it is composed of different parts (this fixture), the different materials are in ME. He opened the file itself, not moved by a merge, because in the latter case, the chandelier becomes a solid editable poly, although the rendering and retains its form. Now I want to share the object in an open .max file I somehow export it to your project, so that eventually all the individual elements were individually, to change them. PS Foundations already teaching, but a lot of them. Previously, imports did not use, create it myself, now I decided to learn from the masters.


15 Apr, 2012 avex
16 Apr, 2012 # Re: Import various formats to 3ds Max
Pereinachit question (answer in the network have not found till now) - all downloaded .max model is in one piece, not broken into pieces. At the chandelier should be lamps, ceiling lamps, frame, etc. And all because of different materials. In the project window, and they are seen as having different materials, but edit them separately does not work, since it is a single object. You can only select all the surface of the desired item (this is not always quickly) and, moving with clamped Shift, copy, and the only way to edit. Does the possibility of a different way to separate the items created by the author?


20 Sep, 2011 Maks (Staff Author)
17 Apr, 2012 # Re: Import various formats to 3ds Max
avex, hello! You stick solid object consisting of several sub-elements , which are assigned different ID Material A . This refers not only to imports as to the basics of Editable Poly and Editable Mesh. See the discussion on these links me, will understand the essence. A short, you need to convert the model into Editable Poly, there on Element level (key 5) alternately select and pull the Detach-each element. Thereafter, each element of the source object in turn into a separate object. This is not much point because You can (and should) make changes in this composite object, but to understand and can be broken down into different objects 🙂 As for materials, again, see the link about the ID, and briefly Pickney pipette from the Material Editor (press M) on the subject, will multimaterial. Each of the sub-drag on materials free ball thus materials as is the case with objects that will become independent.


15 Apr, 2012 avex
17 Apr, 2012 # Re: Import various formats to 3ds Max
As well, there are guys in the network! I'm looking for something in the network settings to import objects from different formats, so many books and video tutorials found anywhere about my question a word. About Element level and pro Detachne did not even think. Max, thank you very much, helped out! I had another question about the light from the lamp in mental ray, received in response to specific questions, but knowing that it is not matured to the point postponed explanation. But soon I return to it. You are online the most responsive and intelligent, thanks again!


25 Apr, 2012 Katerina
25 Apr, 2012 # Re: Import various formats to 3ds Max
Hello ... I have a problem (made in Max exterior, starts to put downloaded from Internet sites (bench), and when you import the object in my project covered all black and there was nothing to be done, all black (


2 May, 2012 Anya
2 May, 2012 # Re: Import various formats to 3ds Max
Hey. How to insert a 3d model and textures that are attached to it, that they appear? What I can not understand, advise


11 Oct, 2011 Anton (Staff Author)
2 May, 2012 # Re: Import various formats to 3ds Max

16 May, 2012 SvetLana
16 May, 2012 # Re: Import various formats to 3ds Max
Hello. I'm working with a beginner and 3DMax stalknulas's such a problem ... When you import properties per downloaded, they come out as a gray cube, although the screenshots in the downloaded wonderful required me to object folder, and before pressing the import button in the window gives max preview full .max file. Can you please tell what can be done?


11 Oct, 2011 Anton (Staff Author)
20 May, 2012 # Re: Import various formats to 3ds Max
Hey. Honestly, I do not quite understand what it was about. Spread screenshots😉


4 Jun, 2012 Aliona
4 Jun, 2012 # Re: Import various formats to 3ds Max
Hello, help ... the problem: Girl model with manipulation (eg when trying to sit on a chair model) - stands at manipulation with hands all memorized, the problem is only with the feet, in what could be the reason for this strange behavior?


26 Jul, 2012 misha
26 Jul, 2012 # Re: Import various formats to 3ds Max
Good afternoon. Please tell me how to convert a batch without user input obj in max.


4 Sep, 2012 Alex
4 Sep, 2012 # Re: Import various formats to 3ds Max
Good afternoon. Maybe someone knows how to export 3ds max in for Flash? When exporting to 3ds in flash objects and the texture is displayed, but is not correct (not the correct scale and apparently coordinates), all the components of the object in the "rassypuhu", and if you rotate the object in max, then in turn will not flash. When exporting to ASE in flash format all gud. : |


27 Oct, 2012 Dostoynaya
27 Oct, 2012 # Re: Import various formats to 3ds Max
Hello! Prompt. please, how to ask the specific sizes of the new facility after its introduction into the scene


27 Oct, 2012 AnyKey
27 Oct, 2012 # Re: Import various formats to 3ds Max
Decent, eye 🙂 Well, or create a box with defined dimensions and fit into it)


27 Oct, 2012 Dostoynaya
28 Oct, 2012 # Re: Import various formats to 3ds Max
Thank you! If you can not be described as difficult to properly fit in the box?


28 Oct, 2012 gus_ann
28 Oct, 2012 # Re: Import various formats to 3ds Max
Hello, the answer is simple. Embed an object in a scene, it is desirable that this was one object, ie group or all combined into a poly. Go to "Tools", click the measure, then select the zoom tool, and change the size of the model, and the options are written in specific dimensions x, y, z. In this way, very easy to navigate in size.


27 Oct, 2012 Dostoynaya
29 Oct, 2012 # Re: Import various formats to 3ds Max
Thanks, but I do not understand (go to Utilities and click measure) - please, can be on more?


28 Oct, 2012 gus_ann
30 Oct, 2012 # Re: Import various formats to 3ds Max
I russifitsirovat max, try to explain in more detail. The upper right corner with a hammer a button called "Utilities" (Utility) opens a list of most of these utilities, you need Meausere button (Measure), push it, there are written at the bottom of the specific dimensions of the model at the moment. When scaling the model tool Select and Scale, sizes will vary, so you can fit a model for you right size. Suppose you know that the vase should be no more than 80 cm. Join her and with the help of the described manipulations evenly masshtabiruesh it is along the z axis, it will not be equal to 80 cm or so.


27 Oct, 2012 Dostoynaya
30 Oct, 2012 # Re: Import various formats to 3ds Max
Thank you, very grateful! And where did you get russifitsirovat max, I was told that he was not suschestveet or have some older version?


28 Oct, 2012 gus_ann
30 Oct, 2012 # Re: Import various formats to 3ds Max
Max 9 version. The husband did, I'm not quite understand.


1 Nov, 2012 Marusya
1 Nov, 2012 # Re: Import various formats to 3ds Max
Hello! please help) it happened that had to deal with the work in 3d max) so, I really do not know how, barely downloaded room now trying to beat her; I decided to start with windows, download window but I can not put it (what to do? 🙄


28 Oct, 2012 gus_ann
1 Nov, 2012 # Re: Import various formats to 3ds Max
No one will help, but you most, study, seek answers to questions gotovsya not much time it will take. Learn the basics with Max, as in mathematics - a more simple superimposed harder, etc. And about your window - it is not clear that it is impossible. Screenshots ?, problem? Described in general, it is not clear what the problem is.


18 Feb, 2013 Diezel
18 Feb, 2013 # Re: Import various formats to 3ds Max
Good day to all. Such question: The 3D Max can not drag a file, whether it's the texture or the Max file, instead of the cursor strikeout circle, why so?


19 Mar, 2013 Aleksey
19 Mar, 2013 # Re: Import various formats to 3ds Max
Good day, tell me what's the problem, import the object in max 2013, the object is inserted, but no manipulation of them can not be produced. How to fix not tell me?


20 Mar, 2013 Svetlana
20 Mar, 2013 # Re: Import various formats to 3ds Max
Hello! I added via Merge downloaded object (the door) in a scene. But it's all black! Not so as it was in the picture on your site. What am I doing wrong? or do not do? Zarannee thanks for the reply! Perhaps this is a horrible little thing, but I've already 2:00 Looking for the answer to this question in the Internet and can not find ....


11 Oct, 2011 Anton (Staff Author)
20 Mar, 2013 # Re: Import various formats to 3ds Max
Most likely, you need to download and register the path to the texture of the 3d model .


20 Mar, 2013 Yelena
20 Mar, 2013 # Re: Import various formats to 3ds Max
Good time of day. I have a question. I found later release model (in the archive max model in 2010, FBX, and all the necessary texture.) How is it possible to open and apply to my 2009 Max? Need extra. the FBX plug-in? Explain the AMPs. detail. Thank you in advance for your response. Elena.


28 Oct, 2012 gus_ann
20 Mar, 2013 # Re: Import various formats to 3ds Max
Hello, Elena, you open your Max, open the folder with the file FBX model and simply drag and drop files in FBX format Max (using drag-in-drop), he read and open. Next you want to view the model size (usually they are not drawn to scale), ie scale the size and prescribe the necessary path to texture model.


22 Mar, 2013 Roman
22 Mar, 2013 # Re: Import various formats to 3ds Max
Good day. Such question: write the game, as the object store using the 3DS format. How do I get out of this format is the color of objects (namely the color, not the texture)? About device this format I heard (do not get information from the chunk is not read its parent), but in some of chunk'ov stored color information is not known to me. Shed light on it and if not difficult - attach the code structure in which you can save the color ...


11 Oct, 2011 Anton (Staff Author)
25 Mar, 2013 # Re: Import various formats to 3ds Max
Hello! Your question goes to programming. Trid artists, to whom is dedicated to this resource, users are only software and, of course, do not need to understand programming code used software. It is they simply do not need it. So, unfortunately, we will not be able to help you with your question. Try to search for the technical documentation on the 3DS format for developers. This is a very old and popular format. No doubt a similar question arose not only you and a solution found for a long time😉


25 Mar, 2013 Anna
25 Mar, 2013 # Re: Import various formats to 3ds Max
please tell me if you create an object in the eighth as the Max in 2012 to open it? Thank you in advance


11 Oct, 2011 Anton (Staff Author)
26 Mar, 2013 # Re: Import various formats to 3ds Max
Hello! 3ds Max has a one-way backward compatibility. Namely, the file is created in the new version can not be opened in the older, but any file created in a previous version of the free open in a new one. So just take a file created in 3ds Max 8 and open it in 3ds Max 2012😉


11 Aug, 2013 Noro
11 Aug, 2013 # Re: Import various formats to 3ds Max
zdrastvuete! I have one question, if they import the trees I get a black, ie, the texture does not understand the program, how to solve problems?


2 Oct, 2013 natalya
2 Oct, 2013 # Re: Import various formats to 3ds Max
Hello! Very need help ... I removed the 3D model of the scene, but it remained light sources that I can not remove them ... gray, very interfere in render ...


28 Oct, 2012 gus_ann
2 Oct, 2013 # Re: Import various formats to 3ds Max
Light sources rather all frozen. Choose a light source, right-click on it, you falls menu, there select unfreeze (defrost). Once it becomes active and can be removed.


28 Oct, 2012 gus_ann
2 Oct, 2013 # Re: Import various formats to 3ds Max
If we are to be absolutely accurate, then select the object can not be frozen. You just have to click in any viewport, right-click and select unfreeze all. There is a second way, most likely these light sources are frozen in their separate layer. We must go to the manager of layers, there to find this layer and unfreeze it, then delete it.


2 Oct, 2013 natalya
2 Oct, 2013 # Re: Import various formats to 3ds Max
thank you very much for your help🙂🙂 turned out🙂🙂🙂


14 Nov, 2013 Tatyanka
14 Nov, 2013 # Re: Import various formats to 3ds Max
Hello! After saving arhikad scene (where a lot of time was spent on what, would scatter Components on layers and all well as the need to simply access) in the 3DS format, opening in max all Components shows polygons without grupirovok and layers, it is now steamed again and each poligonchik nakladivat uvw mapping and applied separately for each material? or is there any other way to the realties?


16 Nov, 2013 Aleksey
16 Nov, 2013 # Re: Import various formats to 3ds Max
Hello. Prompt please, do cartoon about dinosaurs. With the help of CAT stuck to the dinosaur skeleton. Apply events. skin. Everything is OK It's time to insert another dinosaur. Save the project closed. A few days did the skeleton of another dinosaur, Priskin model to the skeleton. Everything OK I open previous project and with the help of import-merge insert model dinosaur skeleton with priskininym. As a result, the skin on the model, all shriveled and look in different directions. In both projects open discord OK What neither Naya? : |


24 Dec, 2013 Delavera
24 Dec, 2013 # Re: Import various formats to 3ds Max
I have such a problem-when importing models Autodesk Inventor-a (.ipt format * or * .jam or * .stl) imported into 3dsMAX model "rozshytymi polygons", but with a good ID of Autodesk Inventor-a. When it sshyvke Weld-th ID flies off and leaves a lot of time to set it up, and for some, difficult, models with a large number of polygons (for example, threaded connection) to set up ID to the primary level is almost impossible. To automate the selection of complex group of polygons (ring or loop) is impossible because the model consists of treugolnikov.A manually click the mouse on hundreds of polygons predstavlyaetsya not possible .... Autodesk Inventor does not єksportiruet in OBJ format, 3DS and FBX ((((can be visualized not will integrate polygons, but the model I need it obedenennaya for Boolean operations. Someone tell me what to do, may have konventora or special plug-ins to the Max or Inventor to reshyt this problemu.Budu very grateful.


20 Sep, 2011 Maks (Staff Author)
24 Dec, 2013 # Re: Import various formats to 3ds Max
Delavera, stitching tops in no way alters the Material ID ranges. What is happening on your description, it is not normal. Lay an example of such a model in STL format (most versatile), the Inventor of the screen, from the Max to crosslinking, and after crosslinking, we try to understand together.


11 Jan, 2014 Tanya
11 Jan, 2014 # Re: Import various formats to 3ds Max
Hello I have a question: there is a problem with the "merge" the import command at what early problems with it not bylo.Seychas while using first standard merge window pops up, and then "Duplicate name" box appears (that is, a same name in the scene already), and then pops up another window "Duplicate material name" (ie, the name of the material imported object is a copy of the material in the scene. at the same time I have tried to change the name of the object and the material used in the fields, resulting in nothing occurs, the object is not imported.


28 Oct, 2012 gus_ann
11 Jan, 2014 # Re: Import various formats to 3ds Max
Do this: when a window pops up with the name of the object and there (in the window), you can put the Auto Rename (Avtopereimenovanie) for the object model, and for the material. And there is also a Jackdaw Apply to all dublicaties (applied to all duplicates). It is also necessary to put, then all new attachable objects / materials will get its "unique" name and all will be well. To avoid losing the object (it will be called completely incomprehensible, he will not have the name "kreslo2"😉, it is necessary to select and rename. Why is this happening? Because the would-modeler does not bother to name any model, any materials for this model, ie, They have standard names, such as Default 1. And when we create a scene and apply the material, we too seldom call them, they still remain named Default 1, 2, 3. Here are the program and asks: "replace, remove or attach plus rename?". Nothing wrong with that. Just put down two rooks and Auto Rename Apply to all dublicaties. 😉


11 Jan, 2014 Tanya
11 Jan, 2014 # Re: Import various formats to 3ds Max
Thanks for the advice! But just tried to do so, I put the check mark and nothing happens, the windows are closed in the scene right objects net.Ne understand what can still be the cause.


11 Jan, 2014 Tanya
11 Jan, 2014 # Re: Import various formats to 3ds Max
All sorted out 🙂 The problem was that imports before I created a new layer, and the previous cut off, and my imported objects that were to be in a new layer, preserved in the previous year, although was active new layer.


28 Oct, 2012 gus_ann
11 Jan, 2014 # Re: Import various formats to 3ds Max
Yes, when attached to work better at the default layer, then nothing is lost


25 Feb, 2014 predator
25 Feb, 2014 # Re: Import various formats to 3ds Max
Hello why when importing models in 3ds format 3dmakse message pops improper file format. Meanwhile files in dwg format from autocad 2010 safely imported. Maybe we should update windose


26 Feb, 2014 Ilya_sp
26 Feb, 2014 # Re: Import various formats to 3ds Max
If the model name, you probably just broken / nedokachannyh image. The operating system then in any case it is absolutely innocent.


5 Mar, 2014 Trisha
5 Mar, 2014 # Re: Import various formats to 3ds Max
Hello! Faced with the problem: open 3ds.On file displays only the camera, but does not display the objects, although I do know that they are there - open on another computer. It can be connected with the setting of the maximum interface on my computer?


21 Mar, 2014 Yelena
21 Mar, 2014 # Re: Import various formats to 3ds Max
Thanks to all!!!


21 Mar, 2014 Anna
21 Mar, 2014 # Re: Import various formats to 3ds Max
Prompt please download the finished 3d model, and she got up without materials in the scene, the material it is impossible to impose, I 3d max 2014


20 Apr, 2014 natalya
20 Apr, 2014 # Re: Import various formats to 3ds Max
Hello! when transferring models from one file to another distorted dimensions what to do?


28 Oct, 2012 gus_ann
21 Apr, 2014 # Re: Import various formats to 3ds Max
natalya, hello! Probably not the same units of measurement (you join a model in millimeters on the scene, which calculating unit centimeters), or your cabinet is not at all according to the rules - in the incomprehensible dimensions. To the question "What to do" I think the most correct answer would be "scaled proportionally". 🙄


23 May, 2014 valya79
23 May, 2014 # Re: Import various formats to 3ds Max
Good vecher.Vstavila the scene downloaded objects. After that occurs when rendering color change and strong glare of the window. How to find unnecessary light help.


28 Oct, 2012 gus_ann
23 May, 2014 # Re: Import various formats to 3ds Max
http://renderstuff.com/modeling-3dsmax-premises-interior-rendering-vray-lesson-gus-ann-517/page-2/#bottom valya79, hello. On this page we were looking for an unnecessary light. Look, it says how to search. This is a link to my lesson, part of it, you will understand. The lesson there is time, says that when importing models are possible unplanned situation and the decision of such moments. I in no way want to advertise your creation. Simply, if you have not yet faced a similar (and it is very common), there is given some advice on how to avoid similar / prevent / fight. PS best to model itself, no bugs. But, on the other hand, sometimes there is a need, for example: I have a bad modeler, or - the price for a project does not justify the time spent, etc. What to say, in most cases, I use the ready-made models, which rarely and modeling itself, respectively, and are willing to be a better model. When there is free time, I always try to pull up modeling. For me, now this question is very serious. Study, study, study.


7 Jun, 2014 Mischa
7 Jun, 2014 # Re: Import various formats to 3ds Max
Good afternoon. We work in k3 cottage. dfx format and export in stl 3d max zero. need step by step instructions for creating photorealistic images. willing to pay for this document. drafted many projects, but they are all ugly. I would like to show the face of goods


28 Oct, 2012 gus_ann
8 Jun, 2014 # Re: Import various formats to 3ds Max
Mischa, such a document. You hardly anyone will do. Just because there are no universal moments. anyway to write instructions for a long time, painstakingly, and she did not answer any questions in the process. For example, it will be written - Sun-set for you will not understand that behind the sun, where he was to take, and how to deliver. The easiest way for you to book cottages in the visualization of a visualizer, I think it would be more correct, faster and possibly cheaper.


28 Jun, 2014 zenia1982
28 Jun, 2014 # Re: Import various formats to 3ds Max
Why when inserting Merge object, the object is inserted but if you deselect it then does not stand out? object downloaded from the Internet


26 Feb, 2014 Ilya_sp
29 Jun, 2014 # Re: Import various formats to 3ds Max
Well, for example, sits on a locked layer.


16 Aug, 2014 Kiril
16 Aug, 2014 # Re: Import various formats to 3ds Max
Hello! I have a problem with imports in 3d max. The fact that the 3d max does not import the model into a different model with a .max format. And keep the model in a different format (such as .3ds) he can not (there is no such option). The only formats that it can save it and .mah .chr. How do I save a file in .3ds format? Or is the problem in my hands curves?


26 Feb, 2014 Ilya_sp
17 Aug, 2014 # Re: Import various formats to 3ds Max
Mixed in a bunch of people, horses ... Save in a format other than the native - is exported. Inserting a model of this non-native format - it imports. Save selected part of the scene (object) in .max format - it save selected objects from the Insert format .max - a merge. for throwing objects from one scene to another using the last 2 teams. and even the latest (if you remember the names thrown objects).


16 Aug, 2014 Kiril
21 Aug, 2014 # Re: Import various formats to 3ds Max
Thank you so much! Understood!


26 Aug, 2014 Atlika
26 Aug, 2014 # Re: Import various formats to 3ds Max
Hello, dear guru 3d max`a. Faced with a problem when importing too marred the scene in the list of the world - there is too much, all their own. Render do through solidroks, before that it was all right. What to do, what to do?


26 Aug, 2014 Atlika
26 Aug, 2014 # Re: Import various formats to 3ds Max
Having dealt with using autosave. The model currently carried reconfigure lighting options, as I understand it.


12 Sep, 2014 Aleksec
12 Sep, 2014 # Re: Import various formats to 3ds Max
Hello! Somehow, there is a problem importing the model in FBX format. The message can not be displayed on the materials used for the model by some programs. I want to use this model in Infraworks - but the model has a gray standard materials, and not those which I have applied.


26 Feb, 2014 Ilya_sp
15 Sep, 2014 # Re: Import various formats to 3ds Max
and that the material then? Are there, for example, "features", added vray? well, or at all vraymat.


18 Sep, 2014 Alenka
18 Sep, 2014 # Re: Import various formats to 3ds Max
Tell me please, can I somehow missed or forgotten !? Have not worked in Max may have forgotten something, (I opened the stage ready (with light cameras) removed the old furniture to add a new Upload new models ... But the scene added to the new models do not want to;. (Even through the merge does not see this folder with furniture .. what's the problem?


18 Sep, 2014 Oleg
18 Sep, 2014 # Re: Import various formats to 3ds Max
Usually ready models in obj format. Merge sees only maksovsky format. Try using Import.


18 Sep, 2014 kris
18 Sep, 2014 # Re: Import various formats to 3ds Max
Hello! Help please, I want to import the next thing but nothing is displayed, exits Duplicate Name box, click on the Apply tick - Cancel, but the same result does not reflect what the problem is?


28 Oct, 2012 gus_ann
19 Sep, 2014 # Re: Import various formats to 3ds Max
Kris, read this thread from beginning to end. There is an answer to your question, namely, "layers".


22 Dec, 2014 Vasilisa
22 Dec, 2014 # Re: Import various formats to 3ds Max
Hello, why, after rendering, the imported model, it is black, and the rest of the space around as intended with lighting and materials?


26 Feb, 2014 Ilya_sp
22 Dec, 2014 # Re: Import various formats to 3ds Max
because the model curve or materials are not supported.


20 Mar, 2015 Anna
20 Mar, 2015 # Re: Import various formats to 3ds Max
Hello, please tell me, I max 9 stored files permission. The MAX, and the other would like to insert a program part of it, but there is the possibility of such a resolution only with the ds that will advise, for import into other program with a different resolution? Another max bet or what?


5 Jul, 2015 Gegenyuba
5 Jul, 2015 # Re: Import various formats to 3ds Max
Hello! How to import into 3d max mesh file format?


19 Aug, 2015 Nina
19 Aug, 2015 # Re: Import various formats to 3ds Max
Hello! Architect making model houses in VectorWorks program. Is it possible in such a way to export its model to later use them in 3D max as a ready-made model, which can only provide the necessary materials? Thank you in advance!


29 Sep, 2015 Mariya
29 Sep, 2015 # Re: Import various formats to 3ds Max
Hello, I am new in the 3D Max.Hotela you know which folder you can store downloaded files furniture, so you could use these objects in the program?


11 Oct, 2011 Anton (Staff Author)
30 Sep, 2015 # Re: Import various formats to 3ds Max
Hello! Save you can in any folder on the disk, but to use the program you'll have to download the model in every stage of your interior fill. That is, to download, save. Getting started with the interior. As I needed or that previously downloaded "chair", go to the folder where to save and drag the window 3ds Max out your desired "stulchik.max" file. Near the cursor will appear on the menu of four items. You choose «Merge File» and the coveted chair appear in your current scene😉


12 Oct, 2015 Aynura
12 Oct, 2015 # Re: Import various formats to 3ds Max
Hello, please tell me how to import object without losing its texture materials.


13 Oct, 2015 valera
13 Oct, 2015 # Re: Import various formats to 3ds Max
why when I import any item, it appears tiny?


30 Jan, 2016 Dmitriy
30 Jan, 2016 # Re: Import various formats to 3ds Max
When importing from Skethup flies importer ... What chef (Insert picture failed because the intellect like spambot) further writes:? "X32 Reader terminated unexpected ..." Oh zakoleblasya.


26 May, 2016 Ulugbek
26 May, 2016 # Re: Import various formats to 3ds Max
Hello everyone. I max 12, and I can not seem to import STL file. Proeky normal loads but when I import STL file max I hangs and does not respond the first time, the processor core running at full. I thought we should wait just ship the processor you have four days passed and Max still does not respond, and the kernel employed and the size of the file in STL 130MB vsevolish. Please, help......


20 Sep, 2011 Maks (Staff Author)
26 May, 2016 # Re: Import various formats to 3ds Max
Ulugbek, 3ds Max is very-optimized in terms of import. To practice import STL file to import the file is not throwing in the viewport, and the menu, which, in turn, to turn off all of the options: weld, smooth, double faces, unify. Then the program will not try to "digest" the millions of vertices and polygons, and imports "as is" 👍


11 Dec, 2016 saurmjan
11 Dec, 2016 # Re: Import various formats to 3ds Max
Hello! Unable to open the files. Features found in some versions created not (((. Tried to open in Max 2017 writes in arhikad opens, but sooooo tupit. Impossible "Improper file format". Fbx did not write anything. Just ignore. Even rotate in the orbit. The file is in the disc https : //yadi.sk/d/hF-08yjv335fgP


11 Oct, 2011 Anton (Staff Author)
15 Dec, 2016 # Re: Import various formats to 3ds Max
Hello, 3ds formats and FBX universal and cross-platform, that is, literally started to be opened in any version of the program no matter what have been created, more than that, they have to be opened in other programs. I downloaded the file. Firstly, he * .tif extension. But I renamed the extension to * .3ds and opened. Within only Dummy objects: However, the file occupies 63 megabytes, which is very strange. Secondly, I have "poked" the contents and found the object with the name «VRayIES031 琮 牡 敧 tGot Node ID:% d». That is, the Chinese characters. And here, most likely the problem lies with the content of revelation. Surely you have not already installed Chinese fonts and 3Ds Max just can not pull objects whose name can not be "read". I once scene with the characters did not open, so it does not help you. However, if you say yourself that all-opened the file in arhikad, just there to resave it the scene and opened as normal exports arhikad . Perhaps it will not bring the desired result because the geometry will still be in the names of the characters. Then directly in ArchiCAD popereimenovyvay them that there was no characters. And then saved again, and opens in 3Ds Max. It should help.


15 Apr, 2017 Krio
15 Apr, 2017 # Re: Import various formats to 3ds Max

After working in MD export objects and doing retopology in zbrush, then in max I'm trying to apply textures ... just put VRmtl, I select bitmap and image. On the object that was edited in the MD display, the object simply takes the approximate color of the map!

Http://s018.radikal.ru/i501/1703/26/5f88ebadca89.jpg



15 Apr, 2017 Dmitriy
15 Apr, 2017 # Re: Import various formats to 3ds Max

Hello, I have such a problem. Searched everywhere, but did not find answer.
So I have a project in .z3d format. I need to convert it to (.max) (3ds max 2014).
The z2g soft does not help, to be scpecific, it gives an error.


15 Apr, 2017 Sashga
15 Apr, 2017 # Re: Import various formats to 3ds Max

Hello. In the existing scene, I import a 3ds object (with the current scene saved). But after importing, only the most imported object is visible in the scene. What was in the scene before, can not be seen. Unhide All was pushing. Tell me, please, how to fix this situation.



30 May, 2017 Sonya
30 May, 2017 # Re: Import various formats to 3ds Max
Hello, after importing the apartment modeled in the archive, I import the file into 3d max, but everything that is done with overlaps is displayed with the offset center (very much) and with the offset size of the object. Te when you click on any overlap, the frame that displays the object is not along the outline of the object, but extends far beyond it. And accordingly orbit is very poorly working.


21 Jun, 2017 Mariya
21 Jun, 2017 # Re: Import various formats to 3ds Max
Hello. Such problem: I import the model into the scene and it loads into an incomprehensible place, then I can not find the main scene and bring them closer, it looks like a glitch, what can I do, please!


4 Aug, 2017 Valeriy
4 Aug, 2017 # Re: Import various formats to 3ds Max
Good afternoon! Help, please, urgently need help. What formats of 3D models from the program CATIA V5R21 supports the program 3D studio max 2017?


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008