It all depends on what format downloaded thee 3d model.
If the format of your graphic editor, for example, you use 3ds Max and download the model in * .max format, then, as Max says - on the diagram above.
If you download a file in a format different from your graphics editor, such as format .c4d * ( the Cinema 4D ), then in general it is not how not to insert. Since these are different graphics packets and they are not compatible.
However, there are universal for this purpose cross-platform formats. In particular, the OBJ , 3DS , and the FBX . They allow you to share your 3d models between different packages 3d graphics.
If you downloaded the 3d model in one of these formats, you can import it through imports (not exports) in your editor or by simply using the Drag-and-drop pour into your scene.
However, as you have already noticed, materials, and other attributes of the 3d editor that created the original 3d model - do not bring, because every 3d program they own.
What exactly is not clear? At what point?
If you do not understand everything, then only here 🙂
The fact that this is an elementary basic operation and it is not clear to me that there might be is not clear😁
For this, please specify all literally.
What are you doing what you want to do, at what stage do you catch, etc ..
Aes, sorry, you're here 😉
Looking forward to your prompt trick or trick, but advice on the basic functions of the program, it is not for us 🙄
Rational to read a book on the Max 3ds 🙂
How to register the path to the textures for 3d models at the Max 3ds .
After working in MD export objects and doing retopology in zbrush, then in max I'm trying to apply textures ... just put VRmtl, I select bitmap and image. On the object that was edited in the MD display, the object simply takes the approximate color of the map!Http://s018.radikal.ru/i501/1703/26/5f88ebadca89.jpg
Hello, I have such a problem. Searched everywhere, but did not find answer.So I have a project in .z3d format. I need to convert it to (.max) (3ds max 2014).The z2g soft does not help, to be scpecific, it gives an error.
Hello. In the existing scene, I import a 3ds object (with the current scene saved). But after importing, only the most imported object is visible in the scene. What was in the scene before, can not be seen. Unhide All was pushing. Tell me, please, how to fix this situation.