Free 3d Tutorial - Orthographic projection in 3ds Max and V-Ray
How to render a facade without the perspective using VRayPhysicalCamera? The answer is quite simple - in no way with completely no perspective. It is easy to guess that to get rid of perspective, you simply need to...
Free 3d Tutorial - Switching from VRayPhysicalCamera to standard
It is important to know how to go to a standard camera, even if the scene was originally set up to work with V-Ray Camera....
Free 3d Tutorial - VRaySky and ColorCorrect
VRaySky illumination correction with ColorCorrect 3ds Max plug-in....
Free 3d Tutorial - Gamma 2.2 Tip
A quick tip for how to change Gamma to 2.2 in V-Ray and 3ds Max....
By using contents of this site, you agree with these terms:
PRIVATE USE
You can freely use content in your own private projects and scenes. Working with the materials from the site you can modify them at your own discretion.SELL
You can NOT sell the content in modified or not modified form, as a standalone product or in the composition of the collections unless otherwise specified.COMMERCIAL USE
You can freely use content of the site for the creation of commercial products in any form, as long as your product is not actually a 3D scene. If your product is a 3D scene, you can use the RenderStuff content, only assuming that the models in your scenes, their exact names, the names of textures and materials will not be changed.REPUBLISH
You can post materials from this site only if there will be a direct visible link to renderstuff.com as the author. Also you may not change files themselves or their names in downloadable archives (*.zip).Any trademarks or logos are property of their respective owners, and are used for identification purposes only.

