Hello!I have great difficulty modeling in 3Ds Max. I repeat as a parrot other's tutorials, but when I try to make a model that I need, I immediately block. I already wrote many times here on the forum and I was helped all the time, but I still can not understand the basic principles of modeling.Following Alekh's example - "Do not be naughty and wait for you to be shown and taught, and take and do, showing others what you are doing."I decided to describe the sequence of my steps when modeling a shell, which later can become a tutorial here on the site. This is how the guys from Renderstuff decide.1. Prepared 3 types of shell in Photoshop'e and inserted them into the diffusion of 3 materials. Then he built the dimensions with the sizes indicated in the PDF and moved them to the point 0,0,0 of the scene. Applied material to these plains:2. I drew a rectangle of the recess of the shell with dimensions 413x228 mm, lines centered on the point 0,0,0 of the scene (thanks to Usco for the lesson of creating the rosette!):3. Then I selected all vertices of the polygon and applied Fillet with a value of 50 mm:4. Apply the Edit Poly modifier to the rectangle:5. Returned to the initial line and selected the segment, then made an Outline with a value of 8 mm (I keep track of the numbers of the vertexes - thanks to Gus_ann for the help):6. Did the Detach second segment:7. I return to the first poly, I highlight Border and with Shift pressing I do Extrude on 102 on the axes:8. Then I switch to a top view and adjust the vertexes to the second spline, and delete it (someone will say: "Well, you, Vasya", but if you have another way ... advise):9. I select the central polygon and I do Extrude to -148 mm (in the form on the left 157-9 = 148mm) and delete it:10. I create a spline on the dimensions of the shell in the view from above and make the Outline 25 mm. I apply Fillet to the internal spline at 20 mm and outer - 5 mm:11. Again, I manually adjust the vertexes of the first poly to the new spline (and again I hear friendly cries of "Well, you, Vasya"):12. I do an Extrude Border Main Poly on 9 mm:13. Then again manually adjust the vertexes to the next spline ("Eh, Vasya ... Vasya"):14. Again select the Border and with the Shift clamped do Extrude and connect the vertexes with the last spline of the overall dimensions of the shell (and then I thought it might make sense to use the Symmetry modifier, but alas late):15. Let's cut the faces for TurboSmooth:16. Let's go to the left view and cut the faces by fitting them to Scale and Move to the contour of the shell:17. On the front view I remove half the shell and adjust the vertexes under the contour of the shell and then apply the Symmetry modifier:18. Here is the result:19. Draw a circle with a diameter of 74 mm and pull together all the vertices for the stitch:20. Here is the final result (you can use the Shell modifier):To be continued ... just do not know how to make springs and bolts with screws.I will be grateful for any comments and advice.