Liquids rendering in V-Ray

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17 Jan, 2012 mOPs
17 Jan, 2012 # Re: Liquids rendering in V-Ray
Filled beer, but with some trouble material. The material took a ready I am applying it to the model of beer. And that's what happened


18 Jan, 2012 plotnik
18 Jan, 2012 # Re: Liquids rendering in V-Ray
Excellent, mOPs! This Guinness πŸ™‚.


17 Jan, 2012 mOPs
18 Jan, 2012 # Re: Liquids rendering in V-Ray
πŸ™‚ Well, only the mat somehow promised to do so Baltika 3😁


18 Jan, 2012 plotnik
19 Jan, 2012 # Re: Liquids rendering in V-Ray
I can send Seattle decent beer. It spread inappropriate. Write plotnik@europe.com Surroundings, is a studio or anything easier?


17 Jan, 2012 mOPs
19 Jan, 2012 # Re: Liquids rendering in V-Ray
It's much easierπŸ˜‰ Plain and Light from above


19 Jan, 2012 moroz
19 Jan, 2012 # Re: Liquids rendering in V-Ray
Maybe even divide the circle so to speak, or a glass body into 4 pieces and then apply the Bend simply apply the modifier 2 raza..po Simmetry little time to quickly get =)


17 Jan, 2012 mOPs
19 Jan, 2012 # Re: Liquids rendering in V-Ray
plotnik, thanks for the beer. Here's what I noticed. The material in your model is identical to what I applied. But to render the beer - light: | I made your glass in your scene. The first thing to pay attention - it is much smaller in size. The material of both the contents of the same. And that's what happens o_O: That is, the material behaves differently at different scales models. Increased glass with light beer (naturally not touch material) Reduced two glasses I did not think that the color of beer varies from cup size😁 And the most insulting, that the size corresponds to the reality of my glass Someone have any idea why? (Of course, I know who it is, but something he recently rarely appears here πŸ™„) Oh, that's material settings


19 Jan, 2012 Aleksandr
19 Jan, 2012 # Re: Liquids rendering in V-Ray
I could be wrong, but suddenly it's you so refraktit background? Try to replace the background to white. Just the fact that you have seen through the small glass Plain, while increasing - background.


17 Jan, 2012 mOPs
19 Jan, 2012 # Re: Liquids rendering in V-Ray
Alexander, you're a genius πŸ‘ Placed in a glass hemisphere (well, it was broke to bother with the environment such as V-Ray Sky, and the like) and voila πŸ‘


19 Jan, 2012 Aleksandr
19 Jan, 2012 # Re: Liquids rendering in V-Ray
Thank you, but I just uchus


31 Jan, 2012 Usco
31 Jan, 2012 # Re: Liquids rendering in V-Ray
Thank you for the lesson and tips. Here I am tried: Render, gamma 1.8 Photoshop No drink is not so sure looks. PS And for glass, if pure, processing or renderer that is not enough?


31 Jan, 2012 Usco
6 Feb, 2012 # Re: Liquids rendering in V-Ray
Hello. I decided to make a napitkom.Stakan in millimeters. From the first time did not work, I spread my observations, depending on the unit of measure. material for "a beer" (. Places on the mat is not affected, only if through the darkness to see what else is not in the dark - as it should be), and on the "glass" is not affected (?) And I can not do?


6 Feb, 2012 Anton (Staff Author)
6 Feb, 2012 # Re: Liquids rendering in V-Ray

Hello!
You're right to notice. I do not know what's the beer mat, but most likely that his "touch-up" in the yellow color is used Fog color, other than white, as well as the Fog multiplier, different from zero.

The essence of the Fog color parameter to create the effect of color "mist" in transparent and translucent materials.

Color determines the color of fog pattern the Fog color . The density of the fog color enhances the Fog multiplier . Moreover, the fog density depends on the thickness of the object itself. Than it is thicker, the more dense the fog and vice versa.

Of course, the thickness of the object in the scene is measured in units of scenes of system, and the more the object is, the thicker it is considered. It turns out that the material c Fog color + Fog multiplier, configured to be slightly yellowish in the circle with a diameter of ~ 100 mm, with an increase of the mug, make it dark and opaque. Then your light beer will look like El .

You do not change the size of the circles, but you change the system units, while leaving the original size of the cup, not by scaling it to the desired number of times (as many how many new different system units from baseline). Here on this liquid in your mug is darker, the lighter πŸ™‚



8 Oct, 2013 Pavel
8 Oct, 2013 # Re: Liquids rendering in V-Ray
Good day! I would like to learn how to operate the Fog color? Faced with such problemkoy. When assigning colors Fog color material vrayMtl, editor of materials and rendering is a different color. How to fix it? Here is an example:


8 Oct, 2013 gus_ann
8 Oct, 2013 # Re: Liquids rendering in V-Ray
Paul, hello, is a known problem. We must put the parameter Fog multiplier of 0.1 or less, then the color match. Of course, this value is chosen individually, at random, so to speak, and respectively, the stage lighting in it, but in general, it is this parameter that is responsible for the "saturation" of color refrekt (transparency).


25 Feb, 2015 mma
25 Feb, 2015 # Re: Liquids rendering in V-Ray
Hello, help, plz, deal with the problem: 1) I want to make a canister: as it turns out: What am I doing wrong? Here are the settings of the material: 2) The second problem - a white artifacts around the cans, using vraymtlwrapper: Thank you)


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