How to make 3d model based on shape from Adobe Illustrator

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14 Feb, 2013 YaNOT
14 Feb, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
is a model of the stencil in .AI format in 3dsmax need to make the panel in 1: 1 scale (2240h1340 mm) panels, which feature holes cut in .AI file, how to do it? I tried ShapeMerge and then transfer to editpoly - does not go out? buggy shapemerge, and then buggy editpoly ^ ((


14 Feb, 2013 YaNOT
17 Feb, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
help people who know how to deal with the panel cutouts with art


26 Feb, 2013 Anton (Staff Author)
26 Feb, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
Hello! Casting * .AI file with the desired figure in 3ds Max. In the scene you will be the figure (Editable Spline). Apply for a Extrude modifier. Expose it the height of the extrusion (Amount), set the desired thickness of the panel. Convert the resulting object into Editable Poly. All.


30 Mar, 2013 Mariya
30 Mar, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
Hello RenderStuff! That throws and it does not work, just silent. Changed versions of illustrator. Import displays a message such as "Line in file exceeds 255 characters" and "Improper file format". True file made in Soral drow. Maybe even as much as possible?


30 Mar, 2013 Usco
30 Mar, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
Maria hi, try:


30 Mar, 2013 Mariya
30 Mar, 2013 # Re: How to make 3d model based on shape from Adobe Illustrator
Well, beauty, thank Usco!


26 Nov, 2014 Vlad
26 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Hello! Guys, there is pattern to stained glass in dxf. In Adobe Illustrator opens normally, a normal image. Save in AI format. 3D Max peresohranёnny this file does not open. He writes like Mary "Line in file exceeds 255 characters" and "Improper file format". Well, following the advice of Usco, I opened first in dxf Corele thence exported to AI. Now Max has opened the file. I apply squeezing (ekstrude), extruded frame. This is despite the fact that the outer okrushnost alone, unlike other lines that double. When converting to Editable Poly polygons obtained in the frame, the rest empty. Please suggest how to squeeze out the glass?


30 Mar, 2013 Usco
26 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Vlad, hello. Show a pattern on the (Top) without squeezing as he is. All the lines are concatenated (Attach)?


26 Nov, 2014 Vlad
26 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Here:


30 Mar, 2013 Usco
26 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
The curves of the pattern look much overloaded with unnecessary segments. I can offer several options (from complicated to simple): 1. Rebuild -Option pattern again, and no extra points: With this approach, it will be great to be pressed: Note: After you import from Corel at the corners will be double points (although in Corel there was one), they need to merge together. -Option 2. Half of the work is already done you - the frame is ready, add the remaining glass. Cut all the polygonal shape (SlicePlane) .Srazu switch to the (Edge) mode, you have to stand out cut shov.Sozday on its basis spline-linear profile (Create Shape). Take away the mold under the glass, remove unnecessary points, giving: Note: Either create a copy from the beginning of its pattern and throw out the excess leaving only splines under glass. -Option 3. Adjust the height of the frame. Make a copy of the outer circle, passing on the glass thickness. Get 1 large single color stained glass on the whole. Good luck.


27 Nov, 2014 Ilya_sp
27 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
just a very difficult circuit, max often extremely badly congested coping with extruded splines. Simplified central part of something pressed out, but the whole picture - alas. The upper and lower plane - stopyatsotugolnik. Alternatively, if you want to spline: 1. hands connect all vertices with straight lines so as to form three quads (where necessary surface to connect the holes is not necessary). In other words, draw a spline polygons. 2. surface 3. shell


26 Nov, 2014 Vlad
28 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Do I understand that from dxf not be able to get the AI ​​file, ready for Mach? Manually edit the splines is not an option, graphics and a lot needs to be done quickly ... But the lesson seen, where the author is quite simply forced a stained glass window of the AI-file. Somehow, from dxf's kind of a complicated figure? But for the sake of interest I will try all of the proposed methods. Thank you.


30 Mar, 2013 Usco
28 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
The point is not likely in the formats themselves are built illogical patterns for stained glass: -On than keep the elements? They "hang" themselves. -How They dock with each other and the frame? Maybe if it's done - it will be squeezed out correctly.


26 Nov, 2014 Vlad
28 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Usco, thank you for your help, but it is unclear why the file is obtained illogical? After all, the author draws a stained glass stained glass window in a vector program to yet, it is not Corel or AI. There are in fact not have all these splines. And there is the Select method of creating an image. It turns out all these lines properly organized in the Max? Stained real


30 Mar, 2013 Usco
28 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
I myself am far from windows and their production technology, so I had to search a little. Speaking of illogic, I assumed that the stained glass inlaid at you (from the individual pieces of glass and general frame). The stained glass windows of all connected with each other: But there are still so-called contour stained glass: This is most likely what you need: Video tutorial: Topics on the site: How to make a mirror with sandblasted matte pattern-Ray in the V http://renderstuff.com/svobodnoe-3d-obsuzhdenie-116-kak-sdelat-zerkalo-s-peskostruinym-matovym-risunkom-vv-ray / Material matt sandblasted glass-Ray the V http://renderstuff.com/svobodnoe-3d-obsuzhdenie-113-material-matovogo-peskostruinogo-stekla-vv-ray/ the PS: Anyone interested can see about these stained glass windows here : http://pancov.by/glavnaya/


26 Nov, 2014 Vlad
29 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Interestingly 👍. About bamp good idea. But as the pattern of Photoshop enters the Max unclear.


30 Mar, 2013 Usco
30 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Save files in Photoshop, then:


26 Nov, 2014 Vlad
30 Nov, 2014 # Re: How to make 3d model based on shape from Adobe Illustrator
Exactly! I not realized. You can in fact and without import. Usco, thank you, comrade! Your advice was very helpful to me 👍


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