Edited Anton (RenderStuff):
Questions of modeling are discussed in our CG forum in the section of the Max 3ds . In particular, look at the subject of the simulation of classic furniture in the Max 3ds . Simulation of forging is the question of the topic.
Questions computer purchase, etc. are discussed in Section 3d iron . There is desired topics, in particular the topic of choosing a configuration nouta or companies to work in the Max 3d .
I work for SKETCHUP.Render - VRAY.I think in 3ds max you will get similar.Mirror with a sandblasting pattern I do this:In the layer diffuse - picture jpg in the dimensions of the object. Colors any, I mirror the color of the mirror in gray, the color of the blasted - white. You can make a black and white picture if you want.In the reflection layer - do a reflection FRESNEL and in the settings fresnel we insert pictures into the points perpendicular and parralel. The color of the images is black and white !, the shape of the picture and its dimensions are exactly the same as in the diffuse layer - white color it will be your mirror, the black color will be the same as on the diffuse layer. If you inserted a black and white image in the diffuse layer, Then insert here the same picture but with the tick INVERT (ie inverted).But now in more detail:1) in the vector form (Corel) I create a picture in the dimensions of the mirror:A) for the DIFUSE layer - a white picture on a gray background (this texture will be displayed on your screen regardless of whether you will render the scene or not, so the gray background will simulate a mirror, and the white color will simulate a sandblast)B) for the REFLECTION layer - the same picture, but in black and white (if you created a picture for DIFFUSE in black and white, then invert it, because here the white color is a reflection, the black color is what you have in it Diffuse layer)2) save the drawings in .JPG3) create an object and apply a texture to it for the Diffuse layer (if necessary, then scale this texture so that it covers the entire object)4) go to the editor of the materials VRAY and find the material that we just used to text5) create a layer REFLECTION and apply to it a map M = FRESNELIn the settings FRESNEL assign cards to the points parralel and perpendicular. (Click on the m button near the parralel and perpendicular items and select TexBitmap (or just Bitmap) - assign the .jpg image we made to the Reflection layer)look like that's it.