Making mirror material in vray

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2 Mar, 2011 Dimy
2 Mar, 2011 # Re: Making mirror material in vray
Show you how to create a material mirror?


2 Mar, 2011 RenderStuff (Staff Author)
2 Mar, 2011 # Re: Making mirror material in vray
Hello, Dimy. If we are talking about reflecting canvas, it's just completely reflective material. All you need is to open the Material Editor and create VRayMtl material with subsequent amendments. In VRayMtl responsible for the brightness of the reflection color swatch Reflect. Where black - is the lack of reflection, and white - it's completely reflective material. So that click on the color swatch and Reflect Color Selector pop-up dialog box: reflection choose completely white. Also, it is important to set the Diffuse color black. If the material reflects bright object that emits a lot of light energy, it is as bright and will be reflected in the reflecting material. While the dark or dim objects carrying less light energy will not affect or influence the reflective material will be minimal. That is, on the reflective material is not visible reflection, but simply diffuse color of the material itself. That is why it is important to set it dark to reflect been more contrasting and dark objects, there is little influence on the reflection pattern not appear bright diffuse color. Thus, reflection and the contrast will be clear.


10 Aug, 2011 ASRockus
10 Aug, 2011 # Re: Making mirror material in vray
Hello RenderStuff. And how to set color refract? For the mirrors or glass? And I am responsible for what option Hilight glossiness? Most interested in the right window settings.


12 Aug, 2011 Anton (Staff Author)
12 Aug, 2011 # Re: Making mirror material in vray
Hello! Refract parameter is responsible for the amount of transparency of the material. Black color - the material is not transparent. Grey - translucent. White - completely transparent. Of course, the mirror there is nothing to transparency, this to the mirror material Refract color to be black. For glass - on the contrary, it should be white. But color is not the only difference Refract glass from the mirror. The glass material strength of the reflections, at least half should be lower. Otherwise it will not be a pun glass "transparent mirror»😁 As for the color of the glass material Reflect - should be gray to the black😉


10 Aug, 2011 ASRockus
12 Aug, 2011 # Re: Making mirror material in vray
Hello Anton! And about Hilight glossiness not explained 🤔 Not only for mirrors and glass, and in general, for this parameter in the materials is responsible? All above painted by you, thank you. I have another question about the application of the procedural card Mask in the materials, but not I know where to ask But first, let's understand with Hilight glossiness if you do not mind😉.


12 Aug, 2011 Anton (Staff Author)
12 Aug, 2011 # Re: Making mirror material in vray

Yes, of course, now I will tell 🙂

The word glossiness in English means literally gloss. That is, it's easy to guess which material property this parameter is responsible for.

Abstractly it is quite clear what gloss is, but if we already discuss this at the level of reflections, then the glossiness parameter is responsible for the blurriness of the reflection of the material.

Glossiness equal to one, is the perfect reflection.

Glossiness is less than one (from 1.0 to 0.0) - a fuzzy reflection.

That is, the lower the glossiness value, the more diffuse the reflections will be. By the way, for transparency, glossiness means the same thing.

Why is it about Hilight glossiness?

And because in V-Ray material you can control separately the overall blurring of the reflection and separately blur the brightest reflections.

Here, create VRayMtl in the editor. Click on (on the ball in the materials editor) twice to get more preview of the material.

Then lightly give him reflections (gray color in the Reflect slot).

In the parameters of the editor of the material, find the icon with the chessboard (Background) and clamp it, then on the background of the ball with the material the checkered substrate is pinned, which the material will reflect. So you can see how to lie on a ball of reflection of this background. This will increase the visibility of your experiments😁

Now change the value of Refl. Glossiness and you will lead away as the reflections of the cells of the background on the surface of the ball begin to blur.

Also on the ball appear a white dot. This point is the Hilight highlight, that is, the blurred reflection of a bright light source (the editor's editor's slot is a mini-scene with its environment background and light sources).

I do not advise you to think about the application of this or that card. In your case, there must be a primary need. That is, if you have a need to make this or that mate and you can not achieve it by the ways known to you, then you need to find out what options are available and so, on a concrete example, you will pass to this or that card. Just study the property of the map and think "but why should I need them"😁 in your case - not rational.

But all the same, once you have talked about the procedural map Mask, then look at the lesson about the rendering of the grid, in particular its chapter on postprocessing rendering in 3ds Max. There is used a composite material Mix.

This material, in fact, is similar to the map Mask😉



10 Aug, 2011 ASRockus
12 Aug, 2011 # Re: Making mirror material in vray
Well, in general, this theory I know about reflections, glare blur, but my question about Hilight glossiness is this: so for example if you set the color reflect netr.sery 128,128,128 after refl. gloss put 0.85 appears and highlight the material becomes a little blurred. Then if you remove bukovku L with a parameter Hilight glossiness that highlight propadaet.Teper if you set a value at Hilight glossiness, let it be tezhe 0.85, highlight once again appear and will look exactly in exactly as in the refl.gloss parameter when not activated Hilight glossiness. Or it comes into operation only when the optional Fresnel reflections will be involved? Do not know if I was able to convey to you, I wanted to ask? hope so (I tried). Regarding the mask map, I did not just study, it can be necessary to me or not, and in any case, just doing one lesson from the network, I encountered a small problem that as he tried could not solve (there is also a bump) prisutstvoval.Nu okay . Pro render mesh sure to read it, maybe that useful uznayu.Spasibo.


12 Aug, 2011 Anton (Staff Author)
13 Aug, 2011 # Re: Making mirror material in vray
As I said before, in V-Ray material can be controlled separately and the general blurring of reflection separately blurring the brightest reflections. Pressing the L produces unlock (isolation) of these parameters, and you can separately control the glossy reflections and motion blur separately haylaytov (glare). In default of these parameters is locked and controlled by a value in the field Refl. glossiness, that is, if you're in the Refl. glossiness set, for example, the value of 0.85 and the Refl. Hilight glossiness and glossiness will be eroded by 0.85. When you were untying the parameters from each other, you can separately set Refl. glossiness and separately Hilight glossiness. A highlight is lost because the default Hilight glossiness is a value of 1.0, that is, without blur or glare-free, if you so wish. Put Refl. glossiness 0.85 and Hilight glossiness 0.85 - get the same picture as before, without unlocking😉 That's all 👍


10 Aug, 2011 ASRockus
13 Aug, 2011 # Re: Making mirror material in vray
Now it is clear exactly !!! 🙂


1 Apr, 2012 Yuriy
1 Apr, 2012 # Re: Making mirror material in vray
Thank you for the previously made on the mirror surface of clarification. Mirrors do well, but not correctly reflect the surroundings, namely in some places do not reflect the texture (eg floor tiles is not reflected on the mirror wall). Please tell me what could be wrong.


1 Apr, 2012 Usco
1 Apr, 2012 # Re: Making mirror material in vray
Yuriy, lay out the image.


1 Apr, 2012 Yuriy
1 Apr, 2012 # Re: Making mirror material in vray


1 Apr, 2012 gus_ann
1 Apr, 2012 # Re: Making mirror material in vray
Yuriy, try to make the tiles through the geometry, rather than through the texture should work!


1 Apr, 2012 mOPs
1 Apr, 2012 # Re: Making mirror material in vray
Also check to tick Max depth in the Reflection / Refraction parameter settings global materials and V-Ray enabled Glossy Effects was filmed all this in the settings of V-Ray (F10)


1 Apr, 2012 Yuriy
2 Apr, 2012 # Re: Making mirror material in vray
mOPs thanks for the help, though the result is not changed, GlossyEffects was included, and the maximum depth is not disabled (not the tick) a minimum value of 1 and all. Apparently in version 1.5 so. Default Randy 5 as 1-ke all black. Now gus_ann thanks for the advice, but I'm still not very advanced user V-ray, please tell me the details - as of the geometry, because I am learning itself and the relevant literature found not much, although it may be bad looking 🙂


1 Apr, 2012 Yuriy
2 Apr, 2012 # Re: Making mirror material in vray
Perhaps the following illustration will explain more precisely the essence problemmy texture appears partly (kasaetsya wall), and not at all on the floor


1 Apr, 2012 Yuriy
2 Apr, 2012 # Re: Making mirror material in vray
Yes, I probably did wrong, that V-ray for the SketchUp me, and not for the 3D-Max, if this has a strong value


1 Apr, 2012 Yuriy
2 Apr, 2012 # Re: Making mirror material in vray
Thank you for your participation, poser decided: I will learn more😁


1 Apr, 2012 Yuriy
2 Apr, 2012 # Re: Making mirror material in vray
gus_ann well as the terms of the geometry, please tell me


1 Apr, 2012 gus_ann
2 Apr, 2012 # Re: Making mirror material in vray
This site has discussion - Questions 3 D MAX - As a 3-D Max decompose tile , it should explain everything.


12 Aug, 2011 Anton (Staff Author)
2 Apr, 2012 # Re: Making mirror material in vray
Yuriy, hello! Yes, of course, there is a difference between V-Ray for SketchUp and V-Ray for 3ds Max. More specifically there is a difference between SketchUp and 3ds Max, of course, all plug-ins, they are a little different, taking into account the features of these programs. Good, he decided. Just describe in detail how. What exactly was the problem? Maybe it will help someone else😉


1 Apr, 2012 Yuriy
3 Apr, 2012 # Re: Making mirror material in vray
gus_ann thanks for the link, although it was not on my program, but read, indicator On moments there. And what happened at the very otpishus weekend.


1 Apr, 2012 Yuriy
6 Apr, 2012 # Re: Making mirror material in vray

Anton, hello!
Here's the weekend. Now, in order to solve the problem that has arisen in me. In fact, sometimes you forget about the properties of the program and so something does not work, so it was this time. Here is a detailed description of this moment:

All Face faces in SU have two sides - face and backface. The program for creating a volume from a flat figure tends to assign the external (facing the camera) surfaces of the property of the front side, and the inner one - the reverse, although in reality this does not always happen. By default, SU stands for them in different colors, and, accordingly, they can subsequently assign different materials. To control these parameters of surfaces we use the option Info by elements (Entity Info). Also for this very convenient mode of rendering Monochrome, which shows the model in the default colors, regardless of whether they were then painted in other colors.

At any time, any surface we can "turn inside out" - swap the front and back sides of the option Reverse the surface (Reverce Faces), called from the context menu.

So what is it all for? In principle, when building in SU, the situation with the "inverted face" does not play a special role, and after the assignment of materials other than "by default" you already do not guess where the "wrong side" was outside the object. But all the same it is better to accustom yourself in the process of construction to immediately correct the situation with the wrong orientation of the surfaces in order to avoid unpleasant surprises in the future. For example, after exporting the model to other 3D programs that "do not understand" the two-sided surfaces of SU, instead of the revolving surfaces, one can simply see "holes" in their place.

But I found another "folk" tool for correcting such a mistake - in the latter case, simply duplicated the surface with a texture, pulling it into the room by 1mm. Maybe not quite scientific, but it turned out to be simple and effective😁.
Well, like everything, on this issue.

I did not know about your site before, now I'll look more often here -
And interesting and informative.



12 Aug, 2011 Anton (Staff Author)
6 Apr, 2012 # Re: Making mirror material in vray
It is now clear. In 3ds Max is no such problem. More precisely all exactly the same, only in the VrayMtl, by default always activated tick Double-sided, rollout Options. It makes virey bekfeysy render exactly the same as the Face. Furthermore, 3ds Max as possible, object properties, activate check Backface Cull, then all bekfeysy become transparent and it will be easy to find all "holes", etc. When, in max is the imposition of Faith, located in the same plane, the V-Ray renders them or just black or "torn", in some places the color Feis, and other black. That's when you need the Face disengage or removing one of them, if it once or the same as you did, to shift relative to one another to remove the overlay. Surely in SketchUp have something like that in the properties of objects and mats that no "national" funds to do full-time. But with the imposition of a face, with renderenge in virey, can be fought radically and in max including😁 The only thing that is strange is that with the direct review, your tile rendering, after all, as required, and only the material mirror, reflection looked "netak". In Max, I did not observe this behavior, because if chto-to not, in the reflection, it is usually just looks at direct and review 🙄 In general, it is not so important, the main thing that the decision found😉


1 Apr, 2012 Yuriy
6 Apr, 2012 # Re: Making mirror material in vray
Yes, I think in the properties of objects and materials such settings there, but must be sought, not only translated (professional) literature in Russian. SketchUp very little popular with us.


11 Apr, 2012 Natalya
11 Apr, 2012 # Re: Making mirror material in vray
Show you how to make that Vray light is not reflected in zerkale.Na samomm Light ticked invisible and the white rectangle is reflected in the mirror VrayMLT (((


12 Aug, 2011 Anton (Staff Author)
11 Apr, 2012 # Re: Making mirror material in vray
Uncheck Affect reflections, in VRayLight parameters😉


5 Nov, 2012 psycho
5 Nov, 2012 # Re: Making mirror material in vray
Yuriy tell me how to decide a poser! I can not cope (


20 Nov, 2013 Alina
20 Nov, 2013 # Re: Making mirror material in vray
Please help get rid of the bands on the reflective material!


12 Aug, 2011 Anton (Staff Author)
21 Nov, 2013 # Re: Making mirror material in vray
Hello! Based on the information provided, there is no problem with the material. Most likely you do not correct the smoothing of the facade on the court can see these bands. According to the renderer is not clear geometry of the facade. He has a thickness or this Plain millet what nets topology, etc., I advise you to check the anti-aliasing. By the way, I've looked closely at the texture and I see in it the band, two horizontal and two vertical. It seems that it is an optical illusion due to the geometry of the drawing, and possibly on the texture there is little noticeable difference in the brightness of a black background. Maybe it's just not immediately noticeable pattern (artifact) jpg compression. Replace temporarily, this texture easily and other parasitic "miraculously" disappear band😉


5 Mar, 2015 Eddy
5 Mar, 2015 # Re: Making mirror material in vray
Hello. Can you please tell how to make a mirror. How can we achieve a realistic mirror to render. So far, due to the reflection comes too: ?


19 Mar, 2015 Olga
19 Mar, 2015 # Re: Making mirror material in vray
I have a question about the mirror image. Mirror made tiles (Editable Pole) superimposed material mirror, but the reflection is not that common to all cells, and fractional ... as if something razryvistym why and how to fix


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