Material of the facade plaster in V-Ray

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4 Nov, 2012 Yevgeniya
4 Nov, 2012 # Re: Material of the facade plaster in V-Ray
Dear gurus! Being a complete zero in materials ask for advice - how to create a facade of plaster material. I want to get as: http://www.render.ru/gallery/show_work.php?work_id=72674 or so: http://www.render.ru/gallery/show_work.php?work_id=42519 (if you are, Of course, not against the reference to the resource). In general - you could not tell how about this could be done and in what direction to dig (look there, draw, take photographs, etc. texture, using procedural maps or what other devious way, which, because of their ignorance , I do not see).


11 Nov, 2012 Anton (Staff Author)
11 Nov, 2012 # Re: Material of the facade plaster in V-Ray

Hello!

We are not against any references to the 3d resources if they are relevant😁

As for your question, it's just stuff. To make it, you just need to leave the house, go to any building covered by this dull coating😁 and see what it is like. So you will understand that, as a rule, it's just a big stone chips sealed with a color solution that holds it on the wall.
All you need to do is take a picture a texture, or simply find it on the Internet and invest in Bump slot VRayMtl material. Do not forget to make the texture taylyascheysya otherwise be visible seams repetition. Dle greater realism can slightly (0.2 - 0.4) to wind parameter Rougness, it will make your material more dry and hard to look at. All you have left is to appoint a Diffuse slot color you desired plaster😉



4 Nov, 2012 Yevgeniya
12 Nov, 2012 # Re: Material of the facade plaster in V-Ray
Thank you very much, that answer all the questions, even if they are not very smart from a professional point of view 🙂


26 Nov, 2012 Vitaliy
26 Nov, 2012 # Re: Material of the facade plaster in V-Ray
Hello, prompt how to make the mat or the texture of the wall


30 Nov, 2012 gus_ann
30 Nov, 2012 # Re: Material of the facade plaster in V-Ray
Hi, this is easy. Material Wee yard. Diffusion - you desired color, Reflect - somewhere 88, may be less Relf glossines 0.57 and bump map (ie, map black and white plaster) put the check Fresnel Reflection, Fresnel IOR 2-4, Bump - all the same card, it can be copied from the slot Relf glossines. The bump map screwed value. And do not forget to assign a wall UVW MAP, the type of box, the value of the coordinates depends on tvoek bump maps. If square card, use 100 to 100 or 100 to 1000 1000 to 1000, depending on what you are working metric cm or mm. Here is a screen:


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