Materials tint changes with every render

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16 Dec, 2012 HarrierII
16 Dec, 2012 # Re: Materials tint changes with every render
Here render interior made from one of the same place with the same settings on several occasions, and each time get a different result: using gamma 2.2, included frame buffer, vray light lighting vray sun, 3ds max 2010 32bit and vray 1.5 sp4.


16 Dec, 2012 Anton (Staff Author)
16 Dec, 2012 # Re: Materials tint changes with every render
Hello! You better tell me what it means several times? How did you get these horizontal "bars"? You render the entire staff and cut them out in Photoshop, for bars demonstrations or render in different times render the region, such poloskamit? Initially, one strip, then another .. so? Or use Backburner split Scan Lines😁


16 Dec, 2012 HarrierII
17 Dec, 2012 # Re: Materials tint changes with every render
Hello! Render regionally. I'm just for clarity, regional rendering, to be seen as a menyaetsya shade, but, and render the whole frame hue is also changing. I read somewhere on the forum that after switching to a different version of V-ray problem may disappear, but so it is not know whether, and decided to ask😉


16 Dec, 2012 Anton (Staff Author)
17 Dec, 2012 # Re: Materials tint changes with every render
Now, if you rendered the "for clarity" regionally, then everything is fine. It behaves and the IM , which is based on the interpolation of neighboring pixels. When you render the entire frame, the interpolation uchuvstvuyut all points (samples GI) GI scene and brightness alone. When you render a region involved in the interpolation of a point in the region, and the brightness of the GI cards are different.

To argue that the case in the "shade materials" you should turn off GI and render the scene multiple times without him. If the shade does not change, then the matter is in the GI. Then you go to the section of lessons on 3d visualization and hard read our recommendations for setting V-Ray.

If not, then it is either miracles or bugs version of the software that you use. In miracles we do not believe, and the software can deliver and the other version.



16 Dec, 2012 HarrierII
17 Dec, 2012 # Re: Materials tint changes with every render
Lessons I've read several times😁, about regional rendering - you are right, but not completely. Hue changes, but not as much as in my case, and there is still solid on the material artifacts. As for software bugs - you're right😁, yesterday set 3ds max 2012 64-bit and V-ray 2.00.03, and the result did not wait long for itself, in the literal sense😁. Thank you! 👍 for that responded and tried to help. Now I think my 8 GB OP will "puff"😁. This is a test render made with the new software:


16 Dec, 2012 Anton (Staff Author)
17 Dec, 2012 # Re: Materials tint changes with every render
Your test render directly after asking you to it render in HDRI and regulations of Photoshop : the D


17 May, 2013 Homyachina
17 May, 2013 # Re: Materials tint changes with every render
I irmapu laytkesh and stored on the hard and put it all in from file mode when the render region, and colors do not change.


7 Jun, 2013 Sanya
7 Jun, 2013 # Re: Materials tint changes with every render
Once again, hello!) Faced with this problem, I began working with leather material, and there is such a thing, choose one color, and render it savseeeeem other. I do not understand what was going on (The fact that this effect was before but a little differently, to render all the rules were. And when kept on a computer that was all the atoms and 2 to 3 times a paler here but I easily solved in Photoshop. And after the next call in tighter scene that's what happens. All lessons are read not once) and everything described above did not help anything. What I klatsnul not there? O_o


7 Jun, 2013 Sanya
7 Jun, 2013 # Re: Materials tint changes with every render
Excuse me now, perezalil It is a pale version stored on the PC. It is such a saturation was rendering


7 Jun, 2013 gus_ann
7 Jun, 2013 # Re: Materials tint changes with every render
gamma settings reconciled, it is because of her. In particular parameters autput and INPUT, as a lesson on how to configure Renderstaff range .


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