Modeling forged shapes in 3ds Max

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17 Oct, 2011 Margarita
17 Oct, 2011 # Re: Modeling forged shapes in 3ds Max
Please tell me how to simulate the staircase with wrought iron railing. How to simulate the forging? I looked through many lessons, but could not find how to model. Thank you in advance.


23 Nov, 2011 Vladimir
23 Nov, 2011 # Re: Modeling forged shapes in 3ds Max
Please tell me how to simulate the staircase with wrought iron railing. How to simulate the forging? "
Despite what forging, as the easiest option is a spline path, then it gives volume.


23 Nov, 2011 Maks (Staff Author)
23 Nov, 2011 # Re: Modeling forged shapes in 3ds Max
Vladimir says is true. In most situations, especially when placing stairs, splines with a square cross-section missing, as they say, with his head 🙂 Sometimes you have to add the usual spheres to mimic popular in forging a bunch of grapes. Everything else - the most banal sabdivizhn polygonal modeling 🙄


29 Nov, 2011 Margarita
29 Nov, 2011 # Re: Modeling forged shapes in 3ds Max
Hello, accidentally discovered this discussion, in which the very same questions and zadvala. Thank you guys very much. So ... with that I understood, but still I had a three-issue illustrated, look no shake-ta them: 1. How to forging (or rather how to deform) on the above photo: 2. Outline spline I understand a little bit, but as an example, to execute + decorative elements, the photo below: For me, and it ceases as the secret pass on the forged Cebra black or gold, it is impossible to create such a complex material (sostavanoy) for me; 3. A method to simulate how that's such handrails plan: Thanks in advance. I really want to learn the truth sometimes I just throw on what does not get results ... back again.


23 Nov, 2011 Maks (Staff Author)
4 Dec, 2011 # Re: Modeling forged shapes in 3ds Max
Margarita is, in general, the individual questions, I will allow myself a very brief answer them. If you begin to address some of them to encounter specific problems, then ask specifically for some question and I'll have him elaborate poyavsnenie😉 So, 1) splines with application thickness or Loft or SubD; 2) SubD with the appointment of different Material ID and using the Multi / Sub-Object material; 3) Start with a spline path, Loft is in translation, editing SubD. Here is a little information about the SubD modeling .


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