Modeling Roman curtains: Marvelous Designer - Part 1

30 Nov, 2014 gus_ann (3dsmax vray expert)

Hello everybody!

In this lesson, we'll look at a way to create a Roman curtain in the Marvelous Designer program.

Preparation for work

First, let's look at some references of similar curtains to understand what the product and the mechanism of its work are:

From the above pictures it is clear that the curtain consists of one large element, which is added by using a special mechanism.

From the video it is clear that the folding mechanism is this: the curtain starts to fold from the bottom upwards. The first lower rod extends to the second from below, then they already go together to the third bottom rod and so on. Let's try to simulate this mechanism in 3 days. First we will need to sew the main canvas, then fold it.

Navigation in the program

For novice users who have never opened the Marvelous Designer, I'll explain a bit about the main navigation in the program below.

To scroll around the object in the left window, hold down the right mouse button and, without releasing it, pull it in the desired direction.

To zoom in and out of the object, you need to use the mouse wheel. We twist the wheel on ourselves - the object is approaching, from itself, it is removed.

To select an object, use the left mouse button. For simultaneous selection of two or more objects, we use the left mouse button with the Shift key pressed.

The required context menu for the selected object is called by right-clicking the mouse.

To move from the right window to the left and vice versa, it is enough to click the left mouse button on the desired window.

After the simulations have been completed, the simulation button must be switched off. Do not forget.

In this paper, I will use Marvelous Designer 4. Previous versions of the program have minor differences that will not affect the final result.

Main job

Open the Marvelous Designer. When the program opens, we see two windows - in the left there is an avatar (mannequin), and in the second a pattern of his clothes:

Clear the workspace: File-New (from clothes), Avatar-Clear All Avatars (from the dummy):

Get a clean program:

In the right window, create the main canvas of the future curtains with specific dimensions, for this you need to take the Rectangle tool:

They can click in the right window with the left mouse button (nowhere to pull the mouse). A window with the parameters for creating the canvas appears. We introduce here the following numerical values:

A rectangle appears in the right window.
Copy it (Ctrl + C), press Shift and paste it slightly below (Ctrl + V):

Create another rectangle with the following dimensions:

Take the Edit Pattern tool:

And, by moving, arrange the rectangle like this:

This will be the main curtain fabric. Let's select the bottom border of the rectangle:

Press the right mouse button and divide it into two equal sections: Split-Uniform Split. Number of partitions = 2:

We will have an additional point, dividing the line exactly into two halves:

Grasp the point and pull it down, almost immediately we press the Shift key, at the same time there will appear guides that limit movement strictly along the axes:

Create another rectangle with the following dimensions:

Let's arrange it like this:

Copy it (Ctrl + C) and paste it from the opposite side (Ctrl + V):

Now we need to create a rectangle measuring 550 by 50 mm:

Let's arrange it like this:

It is necessary to divide its upper and lower boundaries by 50 mm from the left edge. Let us single out the upper limit:

Right-click the context menu - Split:

A window will appear in which you will specify the separation parameters:

We get the point:

We divide the lower bound in the same way:

Select four side points using Shift:

And hold Shift and pull it up. It should look like this:

We will move this part a little down and in the side, as if we would move it away from the main cloth:

Now we need to mirror it to the right. Select the detail, copy it (Ctrl + C), click the right mouse button - Mirror Paste (insert its mirrored copy):

It will look like this:

Select both the details, copy and paste them a little lower:

Open the curtains ready. We will transfer it to the 3d window. To do this, click Sync Sync:

This button we click just once and more will NOT turn OFF, which will allow us to see all further changes in the left window. With synchronization off, the changes are either not visible or do not take effect.

If, for some reason, in the left window, you do not have a clear cut, click the button below:

Note that in the left window there is a conditional floor, which is marked with a grid. Similarly, in the right window you can see its shape:

Now it turns out that part of my cutting lies below this floor, it's wrong, so raise the rags in the left window a little higher with the arrow keys. To do this, select the lower pieces of fabric (two or more objects are selected with the Shift clamped) that extend beyond the boundary of the floor and move them:

For better work with the tools for moving and rotating, you need to adjust the parameters of the gizmo, Preferences - Gismo - World Coordinate:

Now freeze the uppermost piece of fabric. To do this, select it, right-click, and from the drop-down menu select Freeze:

It is necessary to make the first stitching. Let's move to the right window. I take the Segment Sewing tool and I click from the bottom border of the upper rag to the upper border of the bottom rag.
Note that the threads that appear should not be crossed in this case:

The thread color of the program is chosen at random, so it does not necessarily match with mine. If in the left window you do not see how the threads go, click on the display button:

Let's go to the left window and freeze all the non-sewn parts:

Run the simulation. To do this, use either the button below in the screenshot, or use a space, as a hotkey:

Pieces of cloth are stuck together. Do not forget to turn off the simulation button:

Note: The Marvelous Designer program requires a lot of computation during the simulation, so for users with a weak computer the simulation can be considered for a long time, the program can hang and even crash. To make it easier to work with the simulation, you can select all the pieces of fabric and set the Particle distance to 30, 40, 50 to form the basic shape, and at the very end of the work with the fabric, when the product is completely ready, reduce this value to an acceptable value for your Computer (20, 10). In my work, I will not change anything.

We will make an additional division of the second piece on both sides in the right window:

Also, in the right window, we sew the main cloth to the second rag on the average large division:

In the left window unfreeze the main cloth, and the second rag freeze:

Run the simulation (space) and the fabric will sew. Do not forget to turn off the simulation after miscalculation!

Next, you need to sew the rest of the parts to the main curtain. For this, we need to make additional divisions. We divide the sidewalls exactly in half from above and from below in the right window:

In the left window, arrange these sidewalls perpendicular to the main tissue:

I will unfreeze them, and I will freeze the main cloth:

We'll start sewing one to the other in the right window. Here you need special attention:

Please note that since we need the bokovinki to form in half, we need stitches on its short sides. In this case, they must go cross. And in the right and left window it is not noticeable how exactly the seam is going, but you can check the sewing by looking at the perpendicular notches on the seam. They have the color of the seam and should be located as if on its different sides:

Run the simulation. Then turn it off:

It is necessary to sew the top of the sidewalls to the upper fabric:

Defrost the main tissue in the left window. Run the simulation:

Turn off the simulation.

We will engage in lower sewing.

We shall freeze the basic fabric with the sides, and the upper lower pieces of the flashing will be thawed:

We sew the elements like this:

Run the simulation and the fabric will sew. Turn off the simulation:

Now you need to sew the pieces from the back. Note that, as in life, this program has the front and the underside of the fabric. Sewing the parts is necessary correctly.

Defrost the lower leaves:

If you turn in the left window and look at the product from the other side (from behind), we will see its wrong side. The program displays it in a darker color:

If for some reason you can not see the wrong side, press the button, which is shown below in the screenshot:

The last pieces should be sewn on the side of the inside, but the front part, so you have to turn them. Select them, click the right mouse button and invert the normals:

It will look like this:

Now the most important thing is not to get confused with the seams. In this case, the seams should be crossed in the right window, and the correct cross-linking can be controlled in the left window. If you did something wrong or the first time something did not work out, do not be afraid, press cancel the action (Ctrl + Z) and correct the situation.

To begin, move the parts in order to better see the seams:


After you have stitched everything up, run the simulation, and then turn off:

Now we need to make the divisions by which we will orient, how and in what place the curtain should be added. The main painting we drew 1400 mm before the corner pull, select the side of the main fabric and from the bottom we put the dividing point on 100mm:


The same thing we will do with the other sidewall:

Now let's divide the top part of one of the side panels into 4 identical distances:

We will do the same on the other side of the element:

Take the Internal Polygon / Line internal seam tool:

And, based on the created selection, draw this line (to stop drawing you need to use a double click of the mouse). Use the Shift-click while drawing so that the line is flat:

Select this line, copy (Ctrl + C) and paste (Ctrl + V), navigating through the dividing points:

Similarly we divide the sides:

Using the internal seam tool, draw a line:

We divide it into two equal parts:

Select these two parts (using Shift) and copy down:

We will do the same with the second side:

Copy the topmost piece that we drew first, and paste below:

We make on the lower side a separation of 50 mm on each side:

We copy and multiply this piece. In total there should be 4 such strips:

Let's go t
o the 3d window (left), select all 4 bars and move them slightly behind the curtain (on the wrong side):

It is necessary to turn all these pieces horizontally, created by points to the curtain:

Defrost the main cloth curtains and move the pieces opposite the internal seams:

It is necessary to sew one to the other. To begin with, in the right window, move the pieces to the side so they do not interfere:

Make the seams, they look like this:

Defrost the sidewall, start the simulation, sew together the elements. At the end of the calculation, turn off the simulation:

We will see that in the side view our curtain does not hang directly, because the frozen elements simulating the rods are crooked:

We move them in the 3d window, trying to arrange exactly. From time to time, run the simulation and see how the fabric behaves and how smooth the curtain becomes:

Achieve an even layout of the elements:

For working out of small details, we will draw an additional stitch with tools of internal seams in the right window:

Select all these seams and assign them the following values ​​in the properties:

Run the simulation. Turn off the simulation.

On this you can save our straight curtain - a semi-finished product in the folder you need. File - Save As - Project:

It's time to fold the blind. Turn the view from the wrong side and move the lowest bar slightly up:

Run the simulation. Do not forget to turn it off afterwards:

Still raise the rod up, start the simulation:

We will move it so until it reaches the second bottom of the rod:

Then (with the simulation turned off), we move a little already two bars lower and second below:

Turn on the simulation, then turn off:

I will move these rods, including the simulation, until they reach the third bottom. When the simulation is enabled, in the left window sometimes it is necessary to correct the fabric - to point to the problem area with the mouse, hold down the left mouse button, pull, release:

I will now allocate all three lower bars and pull a little upwards, this section we will not completely add up, we will make a hint of a crease:

There are very few left.

An optional step. If we look at the curtain from the face, we will see how it is stretched in the places of attachment to the rods and in general to all the frozen elements:

To minimize this effect, select all the frozen parts in the right window, and the scale tool will slightly reduce them in size (slightly, not much):

Let's look at the properties of the fabric. Now we have all the same fabric, the standard one. On the idea it will be cotton fabric, so click on the Basic Fabric button and change the properties of the fabric to cotton (Cotton):

We'll simulate, we'll see how the cloth behaved. You can change some details in the fabric property and some parameters, simulate, look at the result:

Twist the various parameters of the fabric with the simulation enabled, see why each responds, select the properties of the fabric to your taste. Alternatively, use the ready-made "Cotton" preset.

For greater detail and beauty, you need to increase the density of the grid. Select all the component curtains in the right window and change the Particle distance to 10:

Let's see what will happen to the cloth after the simulation:

Still reduce the grid to 5 and simulate (for users with a weak computer it is recommended to leave the value equal to 10):

The blind is ready. Save the project. After saving, delete all the frozen pieces:

We export the created curtain in the format obj:

A window opens with the export options, where you have to put all the parameters like mine:

For further work, we need another file format obj. To do this, click on the button:

And our curtains will not be folded, as if embroidered form:

We save the embroidered curtain in the format obj. The save options should be exactly the same as in the screenshot above. After saving the embroidered curtains in obj format, press Ctrl + Z to cancel the action. The curtain will accept the sewn position.

At this, you can close the Marvelous Designer. All further work will be done in 3ds Max in the next lesson.

Dear friends, I hope you succeeded!

I would like to express special gratitude for help in creating the lesson Usco, which helped and tested the tutor.

Usco, thank you so much! 😉

1 Dec, 2014 Yevgeniy
1 Dec, 2014 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
Thank you!! It is a good lesson!

11 Dec, 2014 Galina
11 Dec, 2014 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
And when the next class?)

13 Dec, 2014 Andrey
13 Dec, 2014 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
You can use this program's pull on the frame material shtob ends hanging down?

13 Dec, 2014 Usco (3d modeling expert)
13 Dec, 2014 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
Andrei, hello. Yes, you can. PS: It is desirable in the future to show the picture that you want, for example.

13 Feb, 2015 Liova
13 Feb, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
A huge amount of screenshots! Thank you for your work!

2 May, 2015 oden
2 May, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
👍 good tutors.

8 Jul, 2015 Olga
8 Jul, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
Thank you! Lesson excellent 👍

13 Jul, 2015 Vasiliy
13 Jul, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
Hello, the question is not on the topic of the lesson, but still: after the first run MarvelousDesigner program in the 3D view does not display an avatar and objects present in the scene. The settings are not changed. MD 4 v2.1.87 Windows 7/64 GeForce 410M Thank you!

13 Jul, 2015 gus_ann (3dsmax vray expert)
13 Jul, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
I did not meet like this. 🙄 My version 4v2.0.0.86. All displayed. The program is correct ??? Worth checking out.

26 Dec, 2015 dmitriy
26 Dec, 2015 # Re: Modeling Roman curtains: Marvelous Designer - Part 1
Just trying to figure out the Marvelous Designer. This is the first lesson that I looked after installing the program. Everything is clear, everything turned out. It is very easy to understand, in detail, the steps described and chewed even for stupid as I am. I hope I find (not yet viewed) more similar lessons. A huge, human thank you!)

6 Jul, 2017 Masloff
6 Jul, 2017 # Re: Modeling Roman curtains: Marvelous Designer - Part 1

Many thanks for the tutor! Guys, tell me why has the lesson on retopology disappeared?

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