Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

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10 Oct, 2013 gus_ann (3dsmax vray expert)

Hello everybody!

At the forum there are such questions:

How to adjust interior lighting?

Why do I have a light on the ceiling?

Which settings are better for using in rendenge?

How to properly model and text the walls?

Where to begin?

There are a lot of settings, all different, someone uses one, someone else ... So how to do it correctly?

This is exactly what you are most interested in.

So let us understand together how this is done. I'll show you openly how I do it. Since I really love the site RENDERSTUFF, we will use the settings that we are recommended in the lessons on lighting settings.

Let's start from the very beginning.

I drove to a stop, measured the whole apartment, drew a plan in the autocad and that's what I got:


Above this plan in AutoCAD, I will draw only the contour of the walls with a polyline and save this file separately (removing all but the polyline).

I want to make a children's room (the others I've already done). This room is upper left. Open 3ds Max and configure the units.


Then, by dragging from the window into the window, I move the AutoCad file with the polyline to the 3ds Max program. We will center our plan on all axes 0,0,0.


Include snapping on vertices and corners:


We start building the walls in the TOP projection window.


The height of the ceilings is 3 150 mm, I take the primitive box, I am attached to the tops, the height in the box is 3 150 mm:


I translate the box into Editable Poly, I cut an extra rib:


I drag the edge to the desired place, with the included snap to the top it is very convenient, you will not miss:


I select the polygon, I squeeze it out to the required distance:


By the same method (cutting additional ribs and extruding polygons) I receive a box without windows and doors:


Next, we need to make a door and window openings, from the measurements I see, the height of the doorway = 2 100mm, the height to the window sill = 910mm, the height of the window is 1 800mm. We will use an additional primitive box with dimensions of 910 * 910 * 910 in order to find out where the window begins:


On it we learn where the level of the window sill and cut the ribs, the same thing we will do in order to measure the height of the window:


Remove unnecessary polygons at the window and use the Bridge tool to sew sidewalls:


The same will be done for the door (with the help of a box with a size of 2 100-2 100-2 100, to measure the height of the doorway). Remove the unnecessary wall plan for us, which we were targeting, and additional boxes. We will be saved.

Create Multi-Sub-object Multi-Component, create 2 V-Ray sub-materials in it, the first one - some color, our walls, the second - white, there will be slopes (do not put the value of pure white 255, put less than 242, for example, it needs To ensure that our white later did not have overexposures). Assign it to the walls. Now we will see that the materials are distributed incorrectly, not as we want. Select our object "walls", go into the polygon mode, select all polygons (Ctrl + A) and set the ID to them first, then again in the polygon mode, select only our slopes (the partition next to the window), set the ID to them 2. Here's what happens at the moment:


Let's make the floor and ceiling of our box, draw a spline with the line taking into account the binding on the vertices, using the Extrude modifier, we squeeze it out by 1 mm. Get the floor:


We'll copy the floor, put it upstairs, we'll get the ceiling, we'll assign simple materials to them for the floor, brown for the floor, white for the ceiling 242:


Put the camera in our room. We will use a standard camera. We'll place it in the room, better with a sight on the window, tk. We will soon adjust the lighting. Adjust the FOV - we'll drive a little further to see more, not just one window:


Render. Here's what I got now on the render:


It immediately shows that something is wrong. More precisely, we do not have the settings.

Change the settings.

Adjust the gamma:


Settings for Wi-Fi:


Render:


It's better, but realistic and does not smell.

Add lighting to the scene - put the sun, turn on Global lighting.




Render:


What do we see? The sun is shining. Turn off the sun try to see how without it:


Without the sun turned it looks better.

Let's connect the sun with the sky, make the sky brighter (we'll put the intensity of the sun 2 in the editor of materials), select the sun, go to its modifier, turn the sun back on, set its intensity to 0.1. With the combination of the sun with the sky it is important to understand what is responsible for what. Those parameters that are in the material editor are responsible for setting the celestial glow, the parameters in the sun modifier are responsible for the intensity of the sun's rays.


Put the windows, make the background outside the window.

For windows we use free models from Renderstaff, download, attach to the scene, remove the door and the three-winged window, we put the one-stepped window in the right place. We will slightly correct the model by height and width, by moving the vertices, make a copy of the window, arrange it next to it, mirror the copy so that the handle is in the center. I use a single-winged window model, but in this case we will have two windowsills. On the second window we go into the element mode, select the window sill, delete it. Select the first window, enter the vertex mode, select the side vertices of the window sill and pull the window sill to the desired distance. Render:


We see that there is no overexposed zone on the ceiling. But behind the window a clear overexposure. Let's correct it by substituting the background for the window. There is at me here such photo which I have made on object:


In the max, draw a plane of a fairly large size and put it outside the window:


We create a new material for the light beam, in the color slot, where none, prescribe our texture (photo), put the chevbox Emit light on the back side, set the luminous intensity to 15. (the luminous intensity is adjusted depending on what day I want to do. We see that a picture of a cloudy day, and I want to make a sunny day, so I'll put a glow more. If we want to leave an overcast day, we need to turn off the sun in its modifier altogether and make the glow of the plate outside the window less intensive). Render:


What do we see? The sun's rays are gone, there was a clear noise on the walls. Let's correct this situation. With the selected background (background), right-click anywhere, a menu will appear, select Properties from the menu, select the Receive Shadows, Cast Shadows checkboxes, click on ok.


Again, select the background, right-click, open V-Ray properties. Here, tick off the Generate GI, Receive GI, Visible to GI.


Render:


The sun reappeared in our room, but still somehow dark. Put the W-Ray light out the window.


We draw a light of type Plain, a little less than the size of the window, we have it on my screen. We use the following settings: turn on the Skylight portal and Simple checkboxes, remove the Affect reflections checkbox, Subdivs will put it until 32. Render:


Well, the basic lighting settings are made, we'll try to texturize the walls, make a beautiful ceiling, floor, hang curtains, put some furniture, get high-quality visualization ... and night lighting, too, will try.



10 Oct, 2013 Ilya
10 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you, gus_ann !!! Cool! One clarification, renderstuff recommends to put in the book Color mapping Gamma: 1.8 for better contrast. 2.2 Do you - or it is not critical?


10 Oct, 2013 gus_ann (3dsmax vray expert)
10 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Ilya, hello, what about range is not critical. You can use the value of 2.2, it is possible 1.8. According to my personal beliefs range of 1.8 is better to use light and white interiors, to emphasize the shadows to make the interior more profound surround. For dark, "black" interior better gamma 2.2. (But that's my personal opinion).


10 Oct, 2013 Ilya
12 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Gus_ann, once again many thanks for the tutorial. I repeated the steps for you, all easy to understand! Finally, all the scattered threads in interior rendering, gathered in one place. Let me throw in my 2 pennies. Returning to the subject, "I would have done so ..." window opening I would have done differently. Created to 1800x2900x1000 Box with window size and would have raised his Z-910 mm. Then he would cut up the gap and continue on your tutorial. It saves one shift Box'a. As for the background of the window, RenderStuff recommends bend Plane with the background behind the window. You've got it straight, or it does not matter? Otherwise, everything is wonderful. We look forward to continued ...


10 Oct, 2013 gus_ann (3dsmax vray expert)
12 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In the next part of the lesson, the question on Plain or arc. Getting ahead of myself, I would say that does not matter. Just want to note that the lesson is designed for those who already have initial knowledge of 3d max and interface knows "inside out." If you do not understand this lesson, you should start with simpler things than the complex creation of the interior scenes😉


29 Oct, 2013 Nikolay
29 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Good day. Gus_ann thank you for clarity and an object lesson, you obviously have the talent to explain. Tell me, if the room the entire model to do in AutoCade and imported into Max, will be whether they have any differences. Indeed, in a room AutoCade zamodelit easier, you just squeeze the contour of the polyline to the desired height and subtract the window and the door, or is it basically that would be the model was made in Maxe. It has long been trying to find a more or less intelligible answer to the question of importing models from AutoCAD, but has not yet found a clear answer. Thank you.


10 Oct, 2013 gus_ann (3dsmax vray expert)
29 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hi Nicholas. I use exclusively as an AutoCAD drawing instument. He certainly has, and 3 d function, but kakya she poky compared to max. Still, you can do so, but there are differences, and they are in the topology of the grid itself wall. You can try to do on the lesson and import from AutoCAD, and then compare. I also met a method in which the dimensional plan of the walls fill up to max and just squeeze it to the desired height, then cut into the window. The answer to the question "How?" No one works because it is convenient and faster. My personal opinion, to try as much as possible to do more in the 3 d max and how to reduce the use of third-party objects can be imported. The more we add the outside, the more likely to get some bug scene. You may have to redo everything again and spend much more time on it than the original building walls in the native program.


29 Oct, 2013 Nikolay
29 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Clear. Gus_ann explain my desire to use AutoCad. I just know him well and have it a lot of experience as a designer. Over time, there was a desire to make the presentation of products, recognized that it is possible to import the AutoCad model in Max and there they vizualizirovat.Togda seemed so simple. The result is now a full immersion, just do not get too much you just know. Therefore, at this stage of knowledge, I would like to skip this step as the modeling and visualization to focus on. I will continue to study your uroki.Spasibo.


3 Nov, 2013 slishkomstar
3 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
gus_ann AutoCAD for me the dark forest, I can perform the drawing in the chandelier, preserving it as dwg file?


10 Oct, 2013 gus_ann (3dsmax vray expert)
3 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
About the chandelier, I do not know anything. You can just do in Max, but is no longer attached to the heights and build a box the size of a wall, and then extrude the polygons at the desired distance. Dimensions that is! 😉


3 Nov, 2013 slishkomstar
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
c) easy in many Western tutorial draw splines, and then just ekstrudyat: |


10 Oct, 2013 gus_ann (3dsmax vray expert)
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Without ceremony, I said that so you can do and what mesh walls is another. Just then when on the cutting openings may arise questions that are new on their own will not be able to cope.


4 Nov, 2013 Ilya_sp
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
"Can I do a drawing in the chandelier, preserving it as dwg file?" And what if the ultimate goal of 3d max? Max understands Ai, only need to choose the version. I seem to 8 version works best (this is about the version of the file format when saving).


29 Oct, 2013 Nikolay
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Gus_ann, at last render lesson on the ceiling there is "burnt" spot, after adding VRayLight window, whether it as a clean without losing the brightness of the room. Thank you.


10 Oct, 2013 gus_ann (3dsmax vray expert)
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Yes, reducing the intensity of the sky. But then the room itself will be darker. Generally without such overbrights usually not enough. But it is not so and terrible. Usually such post-processing is achieved. There is a theme, how to remove hotspots and brighten dark areas in Photoshop. There will be a lesson to me, but a little later.


10 Oct, 2013 gus_ann (3dsmax vray expert)
4 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In general, once the blinds hang themselves, the problem of overexposure will leave on its own. Now, if to do without curtains, yes, overexposure will have to clean up in the final stage of postprocessing.


22 Nov, 2013 Asya
22 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you very much, your lesson was very helpful. Only interested in the question about V-Ray camera use. In this case, the settings remain the same?


10 Oct, 2013 gus_ann (3dsmax vray expert)
22 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Asya, hello. I myself love the camera wi ray and mainly to work with her. By using this light camera settings such as the reserve precisely in the lesson. In vie ray camera is necessary to change some values, namely: white balance = neutral, shatter speed = 20 to 10 units.


13 Dec, 2013 FLLue
13 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
sorry for the stupid question, but please explain to the beginner .. like .. I created a camera and how to look out of it?🙂🙂


10 Oct, 2013 gus_ann (3dsmax vray expert)
13 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Navigate to the perspective Click with the English back into perspective English letter p.


15 Dec, 2013 Kenzo80
15 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
My version was too overexposed. Although I work in a range of 1.4 - 1.6😉 As for my taste - 2.2 shockingly dull, gray and sad 🙂


23 Dec, 2013 Kenzo80
23 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
A great lesson! Thanks to the author for his work. Only here are some weird method of creating window openings, through the subsidiary "crutches" in the form of a cube in size🙂 I do simpler: the author pointed out that the distance from the sill 910mm - with Connect connects the two vertical ribs and then the resulting edge lift along the Z axis 910. The height of the window - 1800 mm, ie 910 + 1800 = 2710mm 🙂 Quick and easy😉


14 Jan, 2014 Aleksey
14 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello! Why boxing, why these thick walls? floor Pelyn created, extends beyond the verge of the top, to correct where necessary, where there is no flat wall and all, and even a single plane light standards does not pass, the thickness of the walls is not necessary, FIHM that if the scene is not clogged with redundant geometry and just not what they .


15 Jan, 2014 Denis (3d modeling expert)
15 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
On account of the thickness of the walls do not agree. A lot of times when rendering raying candy and other artifacts get out just because of the lack of thickness in the walls.


15 Jan, 2014 Anton (Staff Author)
15 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

Hello!

In fact, everything is simpler. Doing walls with thickness is not an error. Worse in terms of visualization of this will not happen. Walls with thickness are a rudiment dated back to the times of V-Ray 1.0, when the main engine of GI was a photon map. So Photon map, if I'm not mistaken, just somehow took into account not only the integrity of the geometry, but also its thickness and if the camps were one-sided, light music began, especially in the corners. Now, everyone uses more modern algorithms, such as IM, LC and even more so BF, which is important not for the thickness of geometry, but for its integrity. That is, if you make a box simply by lifting the walls, then all the peaks of the neighboring walls and ceiling must be sewn. That it was one total volume.

Now I do this:

- As Alexey has told, I cut on Plane a floor under the plan
- I lift one-sided walls around the perimeter
- Sew the ceiling on them, making sure that the walls and ceiling are sewn into one solid construction
As an option, you can simply apply symmetry to the raised walls and floor, then you get a ready-made stitched box
- At the right height I cut windows, doors, etc. And, doorways do not just make a hole out right through, but necessarily in the form of a wired mini corridor, so that the environment does not leak from under the door
- In the windows I pull out the arch slightly to simulate the thickness of the slopes inside the interior
- In the properties of the model I put "Backface Cull", making sure that the model's faces are turned inside the interior. Thus, from any angle, even looking at a fully enclosed box, you can always see what's inside. In fact, this is the main thing, why one-sided walls are needed😁
- Meplu
- Texture and material
- Again I go to the properties of the object. I remove "Show Frozen in Gray" and put "Freeze". Thus, the object becomes inaccessible to the selection or movement, without becoming gray.

That's all. It turns out a transparent box through which you can see from either side, while the front walls are visible, at the same time the box itself does not interfere with the movement of objects inside it, as it is blocked.

But again, this is not a question of the presence or absence of artifacts, this is just one of the approaches to usability in the scene. At the same time, the quality of the rendering is not affected in any way, when using IM or LC. But it is more convenient for some people to work with thick walls, they are so tactile, clearer. And it's just a matter of habit. I also always did the thickness of the walls and even the thickness of the ceiling. And then I just got tired of messing with them and constantly hide the walls, trying to move something inside the interior. So this is just a matter of convenience and nothing more😉



21 Jan, 2014 Svetlana
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In this lesson http://renderstuff.com/irradiance-map-vray-tutorial-177/ they say: "Enabling Multipass function allows the algorithm to use IM information on samples from the current prepass That is, when calculating each serving. it allows algorithm IM use information on the adjacent, costed portions, giving a coherent smoother result. Thus, in practice, Multipass function allows smooth boundaries between portions rendering IM, proschityvaya homogeneous IM, without visible artifacts in portions of the lattice. The universal starting V-Ray settings this function should always be kept active. " - And in your lesson, it is disabled. What is the fundamental difference and how it affects the quality and render time? And I still could not understand what determines the number of prepassov. I they jump from 5 to 8, please tell me.


21 Jan, 2014 Svetlana
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Oh, about Multipass already knew of your next lesson. Cut out with a test render, included at the final. Correctly? But on the count of prepassov I have not yet found the answer ...


10 Oct, 2013 gus_ann (3dsmax vray expert)
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
About Multipass correctly, about prepassy difficult to answer.


24 Jan, 2014 vasilii
24 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello! I do everything as written in the lesson, only in setting sun, with the intensity of luminescence 1, it is what I do is not bright, not like you. Help me please! Thank you in advance


10 Oct, 2013 gus_ann (3dsmax vray expert)
25 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello, vasilii, You can see the sun setting and render = heaven? Pour pictures, please.


10 Feb, 2014 Andrey
10 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello gus_ann, a great lesson in many ways helped me to understand. I do visualization with your settings as the starter, but the window can not see the background and the end can not understand the following: Why when adjusting the sun intensy multipliare (settings v ray sky) power of illumination I have not changed, only helps multipliare in color mapping or regulate the sun that is overexposed area. Now return all settings to yours, has lowered the shade so it was quickly, here is a picture.


10 Oct, 2013 gus_ann (3dsmax vray expert)
10 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hi Andrew. It is difficult to say why changing sun intensty multiplier (in the settings Vray sky) the power light does not change. Maybe you did not connect the sun with the sky? Check again on the safe side. Check in the background whether the material daw Emit light on back side. Yet perhaps you can not see the background behind the window, because if the background is made Plano, this is far from the Plain window and angle of your camera (view angle to the window) it just does not fall into the field of view. Another reason may be - if you use older versions 3 d Max, I have this happen when I use an extruded arc and apply her self-luminous material, it is not visible (it is not Randy) as long as I do not Apply to this arc modifier UVW Map, cylindrical type. The 2009 version is no such problem.


10 Feb, 2014 Andrey
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Sit in 2013. Max. The sky and the sun are connected, the box is checked, the background can be seen in the viewport of the camera. UVW map thrown, did not help. In the previous scene I am using your settings, and all was well with the background. That is the overall picture:


10 Oct, 2013 gus_ann (3dsmax vray expert)
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In short, the best thing to do is walk into the Utilities, is where the modifiers are, the last button with a hammer: Next, press the button and choose a more resourse collector: Then push the jackdaws, who in my screenshot, and then begin. Do not forget to set the path where to save, so as not to lose (Output path): So you get your entire project (with textures) in the same folder, compress the archive the folder and file sharing on zaley came here link- I see that there is not. I assume that you made several bond between the sun and the sky, most likely that's the problem ... I can not say I will not open until max or'll dig.


10 Feb, 2014 Andrey
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

The problem was solved, the model is transparent windows had glass in the viewport, but they were white in the render. But the proposal to fill exchanger want to take, so that you could see my scene😁 There is a small request, I'm sure it will not take much time, I can not understand how there were strange shadows, inside the arch with a mattress, already 3:00 delete objects one by one. settings are taken from your lessons, nothing can`t cope with lighting 🤔 Actually the problem:



10 Feb, 2014 Andrey
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
PS chandelier turned off, delete)


10 Oct, 2013 gus_ann (3dsmax vray expert)
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

Hi Andrew.

In your scene there is some source of light (it's not clear where it is located), which I could not find. He's probably standard and very well hidden😁 He probably joined the chandeliers, so be careful with them. Firstly, they have a standard light source inside them (not a Vray), secondly they carry an additional common light source that illuminates your scene even when the sun and sky are turned off, although if the sky and the sun are off, the scene should be black when the Global coverage. At you the scene all the same is shined, only here than - I did not find. What I did: I selected the walls and tiles on the floor, kept the selected one, added to the clean max, made the initial settings, set the sun, connected it to the sky. Then, in the old scene, she singled out the sofa zone, attached it to a new max, also with curtains, vases and a table, then put the portal in the window and excluded the curtains from its lighting. Some paths to the textures were cut off from me, so I stuffed them with ordinary Virey stuff.


The glass in the windows has the wrong material, so you do not see your background outside the window, remove the glass and the background will immediately appear.

I still give you a link to the corrected max, I will save it for the 2010 version (it will not open much if)
Be careful with attaching models to the scene, always save before you want to attach something, so you can roll back a step, if you have such problems, rather than rework the whole scene and search for mistakes for hours, losing precious time. Even look, your main arch has pronounced steps (when you draw a spline for an arch, wind the interpolation steps to smooth this moment)

Http://f-bit.ru/361207

Good luck!



10 Feb, 2014 Andrey
11 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Cant convey how grateful for the advice, thank you very much for your time.


21 Jan, 2014 Svetlana
13 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Anja, and you are looking for sources of light? I open the windows Light Lister and V-Ray Light Lister (Tools => Light Lister / V-Ray Light Lister): There's all the sources present in the scene. Alternately, click on the first line and rectangles in the selected source is released in the form of a stage at the top: Even if the source is located on a layer that is hidden, the gizmo arrow still show its location. It was curious that the source of the hidden, but the scene is not opened. I Max 2012


10 Oct, 2013 gus_ann (3dsmax vray expert)
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
I do so: Press the button, circled in red, leaving the active button lights. All sources are listed below, delete them, or hide. You can go into the layers and make them pre anhayd and defrost, if any, as to the display put a checkbox on the Light and press the "invert" - that all lajty in the scene seem, and the rest will be hidden. But I'm so nothing suspicious found. A shining ... because I removed and Lust and all lajty general - all the same shines. I do not know that there did the author of the model chandeliers, but in the course of this, it spoiled the whole scene.


10 Oct, 2013 gus_ann (3dsmax vray expert)
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In any case, thanks for the advice, I did not know about this method!


21 Jan, 2014 Svetlana
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
List Light Lister is convenient to use when you have more than one LITE change parameters (eg increase subdiv) - all in one box. I did not know about the inversion. So my thanks too. 😁 By the way, if you put the light is not directly from the Light, and the system daylight, for example: then invert and Light Lister sees this source, but in the Light Select From scene (the first method is given to you) do not.


10 Feb, 2014 Andrey
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Strangely, in my light lister not seen vraylight. If you enter in the general settings, there is something, but it's not the sun, and not the portal:


21 Jan, 2014 Svetlana
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
"It is strange, in my light lister not seen vraylight." Vraylight be in V-Ray Light Lister, the same vireevsky source. And in the general settings I do not know what it is. In a sense, this is Adv.Ray Traced there no matter what source in the scene.


10 Oct, 2013 gus_ann (3dsmax vray expert)
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
In the sense of? He always appears when the scene to put some light? In short, you've lost me! 😁


21 Jan, 2014 Svetlana
14 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Who tried it, this is all in the newly opened file, without anything, without objects and light sources.


15 Feb, 2014 Evgen
15 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
🙂 Please help me set the settings as you have written !!!! trying to set the scene in IES lights when rendering can not see them 🙂


21 Jan, 2014 Svetlana
15 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
"If you enter in the general settings, there chto-to, but it's not the sun, and not a portal." - That's what we found out about the general settings: "This is not a light source. The figures for new sources. How much would you IP is not in the scene installed, each of them will have the original settings specified in this section. For example, all new sources of intensity equal to 1 is because it is found in the General settings. Set in the GS intensity 2 and all of the following IP that you will install on the scene 2 would have an intensity, etc. " Asked here (in the comments): http://www.3dgrafia.ru/modelirovanie-3ds-max/dnevnoe-osveshhenie-daylight-system.html But, frankly, I have not figured out until the end of this issue ...


10 Oct, 2013 gus_ann (3dsmax vray expert)
15 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
As I understand it, what is established in the general settings, this is how the program knows all about the lighting in the scene. This development tool and therefore we can neither identify nor deleted. Do not touch anything there at all. Even, and IES have you included? Maybe they do not have enough forces glow? They are very weak light, and you can not see them? Lower the power the sky glow in the material editor to a low level, so that the scene was quite dark, put the IES, you see that it is a little light?


25 Feb, 2014 Katerina
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Anna, hello. how to add images? The fact that I have made the settings as you have a bunch of sky and sun, and turned very dark, only the glare from the sun is shining ... why can this be?


10 Oct, 2013 gus_ann (3dsmax vray expert)
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hey, look at this topic on the second page, where Andrew sent me a stage and I described how to do this. Send a link I see at night, I tell the error.


25 Feb, 2014 Katerina
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
re-draw the box, I appointed your settings and materials- turns black square on the render (((even without light can not see anything


25 Feb, 2014 Katerina
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
put the sun is still a black box, I'm sorry for the stupid question why this might be?


25 Feb, 2014 Katerina
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
I'm sorry, discovered! It turns white ceiling wall gleaming pink and yellow spot on the floor from the sun.


10 Oct, 2013 gus_ann (3dsmax vray expert)
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Black square vkcheno global illumination and light sources do not. First, put the sun and the sky, and then turn on the global illumination.


25 Feb, 2014 Katerina
25 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
https://cloud.mail.ru/public/6f9fd314cca6/%D0%BC%D0%B0%D0%BA%D1%81 there my room on your settings, a new bathroom with a yellow spot and a strange color ceiling, my settings + PLEN + sun = vreynoe with Skye about the same as the last question of why such a mess with the window? Ready to kiss you!)


10 Oct, 2013 gus_ann (3dsmax vray expert)
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Katerina, well, where the file itself max? The pictures did not I tell you.


25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
https://cloud.mail.ru/public/6f9fd314cca6/%D0%BC%D0%B0%D0%BA%D1%81


25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Look experiment file you will 10maks?


10 Oct, 2013 gus_ann (3dsmax vray expert)
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

Well, I want to say - if you did the scene yourself, then I do not understand how. I myself wrote a lesson, just have to go through all the steps and get normal lighting. Let's say you made all the settings, you turned on GI (global lighting), put the sun and the sky. Now I have the following:

If I turn off global lighting, the sky and the sun, right here,

Then I'll get the black square of Malevich, about which you wrote earlier.
If you do all this in your scene, then I will not get a black square - everything is just something shining. The question is what? I probably do not know everything about lighting, but I will have a question for you - What should I do to remove all the lighting in the scene? And, your sky does not react to any changes in the intensity of its glow, as well as the sun. Therefore, you can not adjust your scene in the light, you can not achieve normal lighting, despite all the repeated settings. A bunch of sky and sun should be true and SHE SHOULD BE ONE !!! I had a situation when I did two bundles, maybe three (by instance - the sample), then all of them were lost due to the release of the balls in the materials editor, I made the last fourth, tried to adjust it, and she did not respond to the adjustment . I realized that you only need to bind and regulate once.
The way out of your situation is exactly the same as for your predecessors - to allocate the geometry (walls, floor, ceiling, cube near the window), save the selected one, attach to the new pure max by Merdge, and then put the sun, bind to the sky, set the initial settings Render and enjoy the work.
By the way, the scene called "Nikitosik" Max did not open it ...
Your corrected scene (I'm returning your portrait)
Http://f-bit.ru/374705



25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you very much for your work, do a few times a bunch did, she would not have guessed!


25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Anna, good afternoon. I have another question how to save and attach geometry. maybe I did something wrong, but joined again with the sky. try different: allocate geometry, right-click save scence state, it is stored somewhere in the file, and how to connect?


25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
in a Merdja excluded light and camera


25 Feb, 2014 Katerina
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
but he still remained with enveropment. I'm sorry for a lot of messages.


10 Oct, 2013 gus_ann (3dsmax vray expert)
26 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Allocates hand your walls, ceiling, floor, and the cube (if you need it), next on screen Join this new Max file through Merdge.


8 Mar, 2014 crossmaker
8 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
instead it easier to draw pleynikami, naekstrudit several times the height, will then not need to look where is the box? : |


25 Feb, 2014 Katerina
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
As it happens, reinstall the max, start over, and again it is a yellow spot! and to the ligament. I just have to despair! if you do not difficult to see pliz. https://cloud.mail.ru/public/c4334c62b8f0/%D1%81%D0%BD%D0%B0%D1%87%D0%B0%D0%BB%D0%B0.max


10 Oct, 2013 gus_ann (3dsmax vray expert)
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1

All right, make a bunch and everything will be fine.
Katerina, all your problems come from a misunderstanding of the essence of the bundle. You do not understand why you need it and what to do with it.
Imagine that in the scene there are two sources of light: the sky - it is it that illuminates the room, and the sun - gives the sunlight. When we connect these two parameters to each other, they begin to work together, give a realistic light, yet they can be adjusted separately. Let's say that now, without a bunch, in your scene you can adjust that yellow spot - the light from too bright sun rays, by reducing the intensity of the sun's glow. But in this case the scene will become darker - the sky will automatically lose its luminance brightness. If you make a bunch, then each parameter can be adjusted separately: too much light from the sun? - Reduce its brightness, the sky will not change its glow. Is it too dark? - Increase the intensity of the sky - the sun's rays will leave their brightness.
In general, I do not know how else to explain. It is necessary to sit down together, so that you do, and someone corrected mistakes and explained. As the saying goes: "It is better to see once than hear a hundred times." Look at the lesson, there is no bundle in it, but maybe it will help you in some way.
Http://viscorbel.com/interior-lighting-with-v-ray/
And yet - why do you use the Mental Ray materials in the Vireevskaya stage?
There are many different visualizers, the most famous: Skyline and Mental Ray are built into the max. Wi-ra is a plug-in that needs to be installed additionally. At the same time, you will notice that a new type of material has appeared - Vira. They are specially created for this plugin, and if you use Vira as a visualization engine, then you must use the Vira materials. For skylight - standard, for Mental Ray - Mentalaleevskie materials. Stirring is not recommended, they are not friendly with each other. 😉



25 Feb, 2014 Katerina
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
I like and use vraymtl plugin installed ... will not prompt the Old Max to 2013, where in general there may be about the materials to see, I like a sheep at a new gate after the 2010 experience can not understand something and screwed it up. I will be a fresh mind to understand today. Thank you.


25 Feb, 2014 Katerina
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
http://all-in3d.com/nastrojka-3ds-max-2012-2013/ you do it by setting the materials meant, probably


25 Feb, 2014 Katerina
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
your revised too by the way with a yellow spot is now (it is impossible to flare, it's probably some sort of error in the program ((((((((before the sun before you install soltse, everything is fine, when I include global illumination black square, turn on the sunshine yellow spot . setting I know by heart (


25 Feb, 2014 Katerina
11 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
everything turned out, sorry.


8 Jun, 2014 Sunwind
8 Jun, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Anna, thank you)


25 Jun, 2014 Tatyana
25 Jun, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
a problem with the lighting, such as doing light at all as a lesson, but it turns out when rendering a terrible glare of:


10 Oct, 2013 gus_ann (3dsmax vray expert)
25 Jun, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Where, outside?


23 Jul, 2014 Oleg
23 Jul, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello, recently I started reading your site, and since I really like. Yes, a really good resource, I hope that you will be 100 more years with us🙂🙂 I am a novice visualizer, or rather a beginner 3Ds Max, who is trying to create its first interior visualization. I found this cool and decided to repeat the lesson. Stumbled on the GI already set up, at the time when the class room is lit brightly and without shone on the walls and ceiling, I get here is a misunderstanding (with such a huge opening under the balcony door !!!): (By the way, why such a difference in these two boxes?) Here are my settings V-ray Adv 2.40.04 and V-Ray sky + V-ray sun Picture is very dark on the box, which I placed in the scene, it is clear that the GI is not working as it should, the rear wall of the box almost lit that I could miss out?


10 Oct, 2013 gus_ann (3dsmax vray expert)
23 Jul, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Oleg, hello. You have not set the gamma seems to me Look Gamma 2.2 in 3ds Max tutorial , and put the correct settings.


23 Jul, 2014 Oleg
24 Jul, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you, gus_ann. It was in the range of the shoe pinches! The fact is that in my version of 3Ds Max 2014 settings differ slightly. In the Color mapping is a dropdown list Mode, by default, is "Color mapping only (no gamma)". When changing to the "Color mapping and gamma" get this result:


10 Oct, 2013 gus_ann (3dsmax vray expert)
24 Jul, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Yes, I've heard that version 2014 gamma configured a bit differently . But not yet faced directly. 😁


22 Aug, 2014 choice_is
22 Aug, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Say tuned for all the lesson, and the renderer produces a white sheet all. What could be the problem?


8 Sep, 2014 Oleg
8 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Anna, hello. When the lesson (part 1) through the window appeared a white rectangle. When you set it out the window. He closed the door (in front of the window) - white flare was gone. http://f-bit.ru/503612


10 Oct, 2013 gus_ann (3dsmax vray expert)
9 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Oleg, hello, all is well in your scene, a white spot on the glass is a highlight of the open door, (reflected bright daylight outside the premises) will close and it will disappear. Keep working!


8 Sep, 2014 Oleg
10 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you 🙂🙂


12 Apr, 2015 Galina
12 Apr, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Hello, gus_ann! Can you see what is wrong with the lighting in the scene? It is impossible to achieve normal daylight ((made by your lessons, for which many thanks! But it still does not come out?


10 Oct, 2013 gus_ann (3dsmax vray expert)
12 Apr, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Galina, hello. I can see, of course. 👌


13 Apr, 2015 Roman
13 Apr, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Super tutorial, you are always on top!


29 Apr, 2015 Yelenochka
29 Apr, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Thank you very much for the detailed lessons! I'm still just starting to understand the visualization of the interior, but it is very useful and easy to understand in your lessons. I followed your render settings that you have described and set a test render (an empty room with no texture, like you and low resolution) and this blank well for a long time rendered ... half an hour on a test render the blank is too ^^ tell me how to fix it , thank you in advance


10 Oct, 2013 gus_ann (3dsmax vray expert)
29 Apr, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Elenochka, hello. If the scene is assembled correctly, no bugs geometry, glass windows are made correctly and nothing prevents sunlight to pass into the room (this can also affect the speed of the renderer), the two options. The first - the test setup does not test, something I forgot to remove, where a tick is not removed, etc. To eliminate this possibility, send your screenshots to check settings or herself once more see... The second - a weak computer that can not quickly rabotat.Chto to do - she know😁


13 Sep, 2015 Daniil
13 Sep, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Lesson excellent and very useful thanks. I max 2014 and virey 2.40, if I'm in the properties of Vire in Plano outside shoot daw Visible to GI, then I have to render the window black. It is necessary to return the jackdaw and the background again see, the rest of jackdaws took off course.


15 Jun, 2016 Stas
15 Jun, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Good evening. I can not understand how to bind to a corner during extrusion landfill?


17 Jun, 2017 Lyubov
17 Jun, 2017 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Tell me, when transferring from the autocad in 3d the max plan and squeezing out, the walls turn out black, how can I get rid of it?


21 Jun, 2017 gus_ann
21 Jun, 2017 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 1
Love, you most likely get turned out normals, you need to select all polygons and in Editablr Poly mode, click on these Flip polygons. Stas, you do not have to get attached to a corner in this situation, you have to do the binding on the tops.


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