There may be questions: "But what about the arc behind the window? Why Plaine? "It all depends on the situation and the image that we use, or rather on its proportions. You can use the arc if you have a panoramic image, because In this case, the width of the picture will be much larger than its height. You can use a circle, then squeeze it out and also use a panoramic closed image (without seams), if we have windows on all walls. And you can then just substitute the background in Photoshop."If I use an arc, how do I correctly apply a background to it?"I have two versions of Max - 2009 and 2013. In 2009, the version somehow never had problems with overlay and texture mapping in the viewport, in 2013 the texture does not want to be displayed in the projection window and is not superimposed correctly. Why dont know. There is a way out of the situation.Create an arc, squeeze it to the desired height, apply our background material to it. Let's look at the renderer as if the image was overlaid, if it's incorrect, on top of the arc we sketch the UVWmap modifier and correct the gizmo container, it can be moved, rotated, scaled to get the desired result.Example.There is at me here such image:I put it on the arc and correct the gizmo container:As a result, I got:Ceiling.Select our floor, copy this object, delete the Extrude modifier, get a closed line. I want to do something like a flower on a canvas. To create it, I'll use the Star spline, tweak its parameters, add more blades, make the rounding in the outer radius. Be sure to increase the number of steps Steps to get a smoother shape, with no visible angles. This is the figure:Convert a flower into Editable Spline. Next, I place the line and the flower in one plane in height. I will allocate a flower, I'll go to him in the modifier and attach the Attach tool to the flower line, so that they create one whole:Apply to the resulting form of the ceiling modifier Extrude size of 100 mm. The result was a flexible ceiling, put it in the right place, assign a white Virai material (0/0/242). The color of the old ceiling - the substrate, I will change to yellow. It will look like this:WallsA room for a girl. I want to make the room light, but at the same time with bright accents.I decided to use for decorative walls a decorative plaster of a light shade, and to glue bright wallpaper with themes of flora and fauna. That's what I found on the Internet:I see the dimensions of the canvas, create an auxiliary cube for the size of the canvas, I will place it in the place where I want to paste the wallpaper:Next, I'll select the walls, in the Edge (edge) mode I will cut additional edges to the size of the auxiliary cube. The auxiliary cube is deleted:Open the material editor, select the wall material, add the material to the Multi / Sub Object one more, number 3, in Diffuse I'll put a Bitmap card with a picture of the wallpaper. In the polygon mode, I will select a polygon for gluing wallpaper Set ID to put the third. For the upper polygons on the entire wall, I decided to use white material. I will allocate them all, SetID assign = 2 (as slopes). Select the polygon with the wallpaper, with the polygon selected, assign the modifier UVWmap, the box type, to the walls. Here's what happens:We need to crop additional information from the wallpaper image, go to the Bitmap card, press the View Image button, tick the Apply check box, a window will open where I can move the borders of the red frame and crop the image:We will work with the material of decorative plaster.Now it has a rich pink color. This is the material 1. Change the color of Diffuse:To adjust the plaster material I use a map:In Diffuse put a map of Mix. Its settings:
Select our walls, add the Edit poly modifier from above.In the polygon mode, select all polygons with 1 sub-material, with the selected polygons add one more UVW Map modifier, box type, length, width and height all 800:
CurtainsAdd curtains, I'll use the curtains already available for me, you can use 3d models of curtains from renderstaff.I want the curtain to hang on the ceiling cornice, and the fiberglass ceiling cover the cornice.I will correct the flex-cardboard ceiling, select it, go into Vertex mode (vertex) and drag them a little into the room:I will join the curtain, I'll position it as necessary, select VRayLight in the window, in its modifier I'll click the Exclude button and in the exception list, I will exclude the curtain from affecting the light from VRayLight. With this exception, the curtain will not obscure the room, and the light will pass through it without creating noise and artifacts:I'll make the material for the curtains.The main material will be a two-sided VRay2SidedMtl.In the Front slot, I'll put in the usual VRayMtl, the color Diffuse = 0/0/245 (almost whiteColor Reflect = 0/0/132In the slot Refract I will insert the map Falloff, for white and black colors I use the following map:Further settings of the curtain material on the screen:Options:Well, in Bump I'll put a black and white texture of the curtains.Render:As a result, we see a light on the wall and ceiling, and sunlight
(We'll find the material of the sky in the material editor and set the sun intensity to 0.5) and turn off the sun in its modifier. Render: I'll add a dark opaque curtain, also removing it from VRayLight:
I'll use the FLOR GENERATOR script. To do this, I copy the floor, transfer it to the free space, remove the Extrude modifier from it.
We get the line: Select the line, go to Utilities, press the MAXScript button, Run script, select the FLOR GENERATOR script we need, open it:
The window will appear, put the numerical values like mine, click the Create and Interactive Update button and close the script window:
, We will transfer on a place:
We will make our floor a material. The texture should not be repeated in each board, so first we apply the Material by Element modifier to the parquet, the number of materials will be set to 7, we will indicate that the textures should alternate evenly:
For the floor I will use such textures:
Create a new Multi / SubObject material, I go to the first sub-material. I need the material VRayMtl. In Diffuse I'll put a color map and trim its image:
Color for Reflect I use a black and white card with the same trimming as for the Diffuse card. I will copy the map and insert it into Bump in Instance mode:
I will copy this material and paste it into other materials in the Copy mode. I will change the trimming of maps for Diffuse and Reflect in the remaining 6 sub-materials. I will assign the material to the object. Render:
Kasandra, hello.I do not even know where to start.I'll probably start with geometry. Ceiling cornice in your scene overlaps the shape of the flower on the ceiling, goes to it, so you need to move the shape of the flower a little to the center of the room.The window is incorrect neither by geometry nor by materials. There is no window sill, the windows in the window do not correctly pass the sunny and heavenly light into the room. I did not change the window, but simply removed the glass from it so that they did not create unnecessary problems. Be careful with the models. Many of them are made poorly and carry junior materials. Where to get the correct FREE windows I wrote in the lesson.Also in your scene there is an extra light. Here.Why do you need it? Remove.Your walls are not correctly textured. That is, you have pasted the wallpaper with the fish, and the plaster material did not lie on the walls, the program does not read the mapping on these zones. So choose your walls. You will have a red polygon with fish. Go into the wall modifier. Throw in the top Edit Poly and enter it into the polygons. If the red polygon has remained selected, then press the Cntr + I key combination, thus you select all the polygons, except that with the fish. Without removing the selection from the polygons, sketch the new UVW Map modifier, put the box type and set the size along the axes. Because The texture is square (equilateral), then on all axes one must put the same number. It's hard to say which, because in your scene is Use Real-World Scale. I do not like working with this calculus, so I cut it globally in Max settings. Here:If it's convenient for you to work with Real-World Scale, then work like this. This is not an error. With the Real-World Scale daw turned off, the size of the mapping on all axes was about 1000 * 1000 * 1000 somewhere. But you can pick up to your taste.Further ... And further steeper😁Full pipe with lighting😁When I wrote to you about the increase in the size of the sun, it did not mean that its size could be 150. This is too much. Well, a maximum of 10 it can be. And sabdivy on it, well, it's overkill. A maximum of 32. And then a lot.Your bundle of sky and sun does not work. Rather, it does not work as it should. It's because of a few ligaments made by you before. Do it right on the points:1. You remove the sun.2. You put new. The program will ask whether to put in the standard sky. Say yes. The program again tells you that in the environment already there is a sky, what to do with it, replace it? Say yes.3. Make a bunch. All parameters are still default.4. In order to adjust the sunlight, put the sun's target close to the window. Like this:5. Render. You will see the strongest burning and contrasting shadows. (Curtains yet hide).6. To get rid of the burn, go to the sun modifier and set the intensity of the glow = 0,08.7. Render. You will see how the sunlight became less bright and impudent.8. Razmoem border shadow and light in the sunlight. In the Sun modifier, set Size multiplier = 8. shadow subdivs = 168. Render, you look at the result. If you do not like it, you correct it. All.Make the curtains Unhide. Render. And now back to your question about cotton. Vata is present. What to do? Nothing, work on and fill the scene. Vata because of low test settings. With curtains, you have all the rules (well, almost, I used to work with the material of the tyuli). When you put the final settings, you get this result without cotton wool and noises.I apply a corrected scene to every fireman, I will not attach textures, they all have you, if anything, you will write the ways. Attention! Since recently, I moved to 2014 max. Therefore, my render settings are a bit different, and if you open my scene, the GAMMU will have to be configured for a new one. I will continue for the 2011 version, below there is simply no possibility. Here is the link:Part_10_gus_ann.rarGood luck in learning!
The problem is most likely in the version of VRay. I do not remember in which version this file was saved. If from the 14th version of Max, the version of Virai is 3.00.03.This version of the visualizer program differs from the younger ones. Apparently here there is an error that your Virai of the younger version can not handle, which is manifested in very noisy zones. I will soon switch to the older version - 3.20.00. And this means that I will use the new GGX flare algorithm, which does not take the old versions of the program. That is, all materials made by this algorithm will be just black holes, because The old virai does not know what speech is, can not recognize and see. Therefore (of course you decide), I recommend switching to the new versions of Max and Virea. Everything moves forward, new possibilities, algorithms of calculations, etc., that help make the picture cleaner, more beautiful in less time. Already wrote that in Viry 3.00.00 there is simply a tick tick Use Embree, putting which personally I save 50% of the render time. The quality is the same, and the time is half the time ....Anecdote in the subject - I love rhetorical questions. Is not it great, but ????By the way, all that is currently happening in the visualization market - is growing rapidly ... Everything is new and designed for the best result with low rendering-hours. And this is only the beginning. Virai is very strongly pressured by a new visualizer - the Crown, so the Viereans began to stir and began to significantly improve their product.Although in truth, you can make an excellent result in Max 2009 with viraem 1.50. The main thing is to understand what you are doing and why. The lesson is written as a guide and a hint, and by no means as a complete commitment to repetition. The main thing is to understand the meaning of setting the light, and then everything will go by itself. I did not manage to do it again - do it again, again and again, until it turns out that you have it. Until you do not achieve your result. It is important. Highly. Do not use my file and think that it is a savior from all ills.