Modeling room in 3ds Max and interior rendering in V-Ray - Part 2

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12 Oct, 2013 gus_ann (3dsmax vray expert)

There may be questions: "But what about the arc behind the window? Why Plaine? "

It all depends on the situation and the image that we use, or rather on its proportions. You can use the arc if you have a panoramic image, because In this case, the width of the picture will be much larger than its height. You can use a circle, then squeeze it out and also use a panoramic closed image (without seams), if we have windows on all walls. And you can then just substitute the background in Photoshop.

"If I use an arc, how do I correctly apply a background to it?"

I have two versions of Max - 2009 and 2013. In 2009, the version somehow never had problems with overlay and texture mapping in the viewport, in 2013 the texture does not want to be displayed in the projection window and is not superimposed correctly. Why dont know. There is a way out of the situation.

Create an arc, squeeze it to the desired height, apply our background material to it. Let's look at the renderer as if the image was overlaid, if it's incorrect, on top of the arc we sketch the UVWmap modifier and correct the gizmo container, it can be moved, rotated, scaled to get the desired result.

Example.
There is at me here such image:

I put it on the arc and correct the gizmo container:

As a result, I got:

Ceiling.

Select our floor, copy this object, delete the Extrude modifier, get a closed line. I want to do something like a flower on a canvas. To create it, I'll use the Star spline, tweak its parameters, add more blades, make the rounding in the outer radius. Be sure to increase the number of steps Steps to get a smoother shape, with no visible angles. This is the figure:

Convert a flower into Editable Spline. Next, I place the line and the flower in one plane in height. I will allocate a flower, I'll go to him in the modifier and attach the Attach tool to the flower line, so that they create one whole:

Apply to the resulting form of the ceiling modifier Extrude size of 100 mm. The result was a flexible ceiling, put it in the right place, assign a white Virai material (0/0/242). The color of the old ceiling - the substrate, I will change to yellow. It will look like this:

Walls

A room for a girl. I want to make the room light, but at the same time with bright accents.
I decided to use for decorative walls a decorative plaster of a light shade, and to glue bright wallpaper with themes of flora and fauna. That's what I found on the Internet:

I see the dimensions of the canvas, create an auxiliary cube for the size of the canvas, I will place it in the place where I want to paste the wallpaper:

Next, I'll select the walls, in the Edge (edge) mode I will cut additional edges to the size of the auxiliary cube. The auxiliary cube is deleted:

Open the material editor, select the wall material, add the material to the Multi / Sub Object one more, number 3, in Diffuse I'll put a Bitmap card with a picture of the wallpaper. In the polygon mode, I will select a polygon for gluing wallpaper Set ID to put the third. For the upper polygons on the entire wall, I decided to use white material. I will allocate them all, SetID assign = 2 (as slopes). Select the polygon with the wallpaper, with the polygon selected, assign the modifier UVWmap, the box type, to the walls. Here's what happens:

We need to crop additional information from the wallpaper image, go to the Bitmap card, press the View Image button, tick the Apply check box, a window will open where I can move the borders of the red frame and crop the image:

We will work with the material of decorative plaster.
Now it has a rich pink color. This is the material 1. Change the color of Diffuse:

To adjust the plaster material I use a map:

In Diffuse put a map of Mix. Its settings:

Select our walls, add the Edit poly modifier from above.

In the polygon mode, select all polygons with 1 sub-material, with the selected polygons add one more UVW Map modifier, box type, length, width and height all 800:

Curtains

Add curtains, I'll use the curtains already available for me, you can use 3d models of curtains from renderstaff.
I want the curtain to hang on the ceiling cornice, and the fiberglass ceiling cover the cornice.
I will correct the flex-cardboard ceiling, select it, go into Vertex mode (vertex) and drag them a little into the room:

I will join the curtain, I'll position it as necessary, select VRayLight in the window, in its modifier I'll click the Exclude button and in the exception list, I will exclude the curtain from affecting the light from VRayLight. With this exception, the curtain will not obscure the room, and the light will pass through it without creating noise and artifacts:

I'll make the material for the curtains.
The main material will be a two-sided VRay2SidedMtl.
In the Front slot, I'll put in the usual VRayMtl, the color Diffuse = 0/0/245 (almost white
Color Reflect = 0/0/132

In the slot Refract I will insert the map Falloff, for white and black colors I use the following map:

Further settings of the curtain material on the screen:

Options:

Well, in Bump I'll put a black and white texture of the curtains.
Render:

As a result, we see a light on the wall and ceiling, and sunlight

(We'll find the material of the sky in the material editor and set the sun intensity to 0.5) and turn off the sun in its modifier. Render: I'll add a dark opaque curtain, also removing it from VRayLight:

I'll use the FLOR GENERATOR script. To do this, I copy the floor, transfer it to the free space, remove the Extrude modifier from it.

We get the line: Select the line, go to Utilities, press the MAXScript button, Run script, select the FLOR GENERATOR script we need, open it:

The window will appear, put the numerical values ​​like mine, click the Create and Interactive Update button and close the script window:

, We will transfer on a place:

We will make our floor a material. The texture should not be repeated in each board, so first we apply the Material by Element modifier to the parquet, the number of materials will be set to 7, we will indicate that the textures should alternate evenly:

For the floor I will use such textures:

Create a new Multi / SubObject material, I go to the first sub-material. I need the material VRayMtl. In Diffuse I'll put a color map and trim its image:

Color for Reflect I use a black and white card with the same trimming as for the Diffuse card. I will copy the map and insert it into Bump in Instance mode:

I will copy this material and paste it into other materials in the Copy mode. I will change the trimming of maps for Diffuse and Reflect in the remaining 6 sub-materials. I will assign the material to the object. Render:



12 Oct, 2013 Ilya
12 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello! I understand what a titanic work you're doing. And for that kowtow. Just when I meet with the settings raskhozhenie RenderStuff, I would like to understand why you made that way, and not otherwise. Maybe then you do the right and give the best result. Continued tutorial just gorgeous ... no words 👍. I have a lot of questions, but tomorrow I will try to understand himself. Here's what I got: The only thing that did not quite understand how you made curtains material. You write: "I will put in the slot Refract map Falloff, for black and white colors are used the next card." But exactly where to throw this card? I've already downloaded the model from RenderStuff site and used it. I did not even think it's so easy to use script FLOR GENERATOR. For a couple of minutes to simulate the floor and adjust the material, it's just wonderful. The only thing not shown Bump'a setting for mothers floor. For the rest, everything is simple and accessible, even if such a slowpoke, I could do it. Thank you, Anne! I've thought that when the children's project will be brought up to the end, and the other rooms can be modeled. For a tutorial kazhny room. I am even ready to make turorial for kitchen modeling. Unless of course the knowledge and enough time. I do not know how it will look RenderStuff.


14 Oct, 2013 gus_ann (3dsmax vray expert)
14 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Ilya, curtain material. This is an additional screen that explains where to put the card for curtains For Bump floor material Please use the following screenshots


1 Nov, 2013 Karina
1 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
and how to make 7 submaterials for sex? en realized. : |


14 Oct, 2013 gus_ann (3dsmax vray expert)
1 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
In addition to the usual material vie yard, there is a material of a multi-sub-obzhekt . This material is not simple, it contains submaterials (in this case the usual yard vie). Their number can be controlled. How to choose a complex material? Choose an empty balloon, click on the buttons or standard vi yard mT (depending on what type of material you have installed by default at startup). From the list, select all of the proposed multi-sub obzhekt. It put the number of materials 7, well down the lesson. 😉


11 Nov, 2013 Nikolay
11 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Gus_ann, help deal with a curtain, the setting sun intensity is already set to 0.3, if omit the following in the scene becomes quite dark, and the curtain is still "nuclear overexposure" remains. It seems everything is repeated for you, maybe it is possible to correct the setting of the material or there is only photoshop help?


14 Oct, 2013 gus_ann (3dsmax vray expert)
11 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Do this😁ownload the model here: http://renderstuff.com/curtains-3d-model-tulle-transparent-flower-patterned-146/ join model curtains on the scene, in my opinion this is the most you have is, you open material editor, choose an empty balloon, take the tool "eyedropper" and poke at his curtain. After that, the ball will become a blank material curtains. This shade of blue tint to change to go to a white diffuse, there is fallof card (recession), change their colors on 1-gray (discolor, leaving tons), 2-almost white. All. You can also change in the Reflect color with lemon on a gray, in its sole discretion. Appoint the material of his old curtains. PS It is not necessary to me for you, and then feel fifty aunt.


14 Oct, 2013 gus_ann (3dsmax vray expert)
12 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Nicholas, after all operations can happen is such that the blind practically invisible visible, how come I have: This can be corrected in the following way: you come into Maps and change the value of Opacity (transparency) to 100%, eg 20%.


12 Oct, 2013 Ilya
12 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello Anya! And where there Reflect lemon color? I see R: 255 G: 255 B: 189 as white. Do you mean that? Make it a little gray?


14 Oct, 2013 gus_ann (3dsmax vray expert)
12 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hi Ilya. There Reflect card slot embedded recession, if not mistaken, if open, you will see the designated color, and there is still assigned to the second layer map so to speak - vie ray of color, too lemony. Discover, look ...


11 Nov, 2013 Nikolay
12 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Anne, thank you for your advice, at once, I have to end it, something began to turn.


14 Oct, 2013 gus_ann (3dsmax vray expert)
13 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Nicholas, the impression that you are blind rule of the impact on them of the sun (in the sun modifier). Look at the work of Ilya above his glare from the sun right on the floor and the wall, just the shape of the window, you have the same small, narrow rim. Check whether the model of curtains of light in the window of the portal excluded. And yet, you have almost no slope, t. E. The depth of the wall next to the window. It does not happen except on the balconies. It is necessary to increase the slopes, whereas window and portlets otedut on to the outer wall, and perhaps you will be able to remove so little overexposure on the ceiling. 😉


27 Nov, 2013 Liolya
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Anna, hello. Thanks for the lesson! Accidentally I found this site and 3 weeks do not get out from it. Wonderful site, great lessons, and yours in particular. I go on it step by step ... Anya, I am a novice, and my question is probably quite stupid, but nevertheless: where to download FLOR GENERATOR, and how to install it? (I got together with a computer in 2011 and the max until I train in it.)


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hey. In the lesson, when I write: "I will use the script Flor Generator", the name of the script itself is blue, it is a reference to the discussion on the tile. Click on it to open the discussion. They respected me mOPs user to post # 3176 tells the story of the script, and also provides a link to download it. Just klikli on the link and download the desired folder to you. For convenience, it can be called "Scripts", do not forget the way in which this is the folder. When you want to use it you open the Utilities, Nazhmaem MAXScript button, Run script, open explorer window with the scripts folder, the path to which is registered in max automatically by default. There you just have to choose a new path, ie, open the folder you created "scripts" and select Flor Generator. Further down the lesson. 🙂


27 Nov, 2013 Liolya
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Anya, hi. Thanks for the quick response. But poser did not dare. Before writing your question, I, of course, went on all the links, and the link mOPs I vyvylivayus not on file and not on the file, which can be downloaded immediately and probably in the program text of the script. What happened to him (this text) do?


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Strangely, before work ...: | Try here http://3ddd.ru/modules/phpBB2/viewtopic.php?p=81515#81515


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
I'll better your zalyu currently running 100%. http://rghost.ru/50497691


27 Nov, 2013 Liolya
27 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Anya, thanks priogromnoe! Download, everything works! I'll do next on your parquet lesson


30 Nov, 2013 Olga
30 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
The issue was not on, but the ceiling is done here as well 🙂. It is necessary to squeeze out just such a piece


30 Nov, 2013 Olga
30 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
The issue was not on, but the ceiling is done here as well 🙂. Here is necessary to squeeze such a thing: squeeze it fails decided to do pieces, this piece turns out: but this is not: Please explain what's what oak :🙂 Thanks in advance.


1 Dec, 2013 Ilya_sp
1 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
In the first picture seen unclosed plots + overlap (the central "Crosses"😉 The third picture is all some kind of curve (arc - not an arc, not vertical, vertical, etc.). so I suspect that there are unclosed corny peaks (peaks 2 in one place), or areas where the two lines are strictly at each other.


27 Feb, 2014 Evgen
27 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
And you can read more on plaster for teapot🙂 is not clear? Mix first and where can I get Map🙂 I have a version in Russian is not very convenient ((but I understand! If it is not difficult to explain what the Map


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Doi setting plaster material using a card. Then there is a picture-card itself. This is map.skachay it, save and shove.


27 Feb, 2014 Svetlana
27 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Anya, and where do you get the texture, if not secret? In particular I am interested in texture image for Dirty, worn furniture to give. I saw a lesson very much. But it was a video lesson, the picture does not slizhesh🙂🙂


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
I have a lot of collections of all sorts of textures downloaded from the internet, rummaging in them, choosing appropriate. If appropriate there, that I do myself. I go to the site http://www.cgtextures.com/ I desired texture, such as here such: Throws in Photoshop, make of it black and white, and wind the contrast using levels. If the texture NEBESSHOVNAYA, make of it seamless. Something like this:


27 Feb, 2014 Svetlana
27 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Thank you)


2 Mar, 2014 Katerina
2 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello Anya. As I join geometry with furniture and the rest of the device in the new file, had to tweak the settings bundles virey sky and virey san, because It was dark, even of color mapping 2. Now glare from the sun get through the curtain, opasiti 20, but can not see the background (if the sky is clear then reduce, but not completely dark sun) and very bright in the window and the room is dark and the noise in the corners . arrow vie ray light beyond the curtains, maybe because of this? Just in case the link. https://cloud.mail.ru/public/1a6f4c73cbc2/%D0%9D%D0%B8%D0%BA%D0%B8%D1%82%D0%BE%D1%81%D0%B8%D0%B8 % D0% B8% D0% BA.max


14 Oct, 2013 gus_ann (3dsmax vray expert)
2 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
You've got a hundred thousand curtains hanging in layers. You're on the wrong opasiti reguliruesh. And in order to regulate it there must lie a black and white map of transparency. Another window in my opinion, too, the layers one on the other and they do not reach the end of the openings, holes there. Curtain material is incorrect. Curtains are not excluded from the window of the portal, so they shade the room. You use vi ray camera is not configured to render. Use a standard, it is not necessary to adjust. In general, I would recommend you to first try to do everything on the lesson, repeating all the steps like a monkey, or will not be confused by all these hints:


2 Mar, 2014 Katerina
3 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
curtains made pipette you explained in the comments, and if I'm downloading it already with the material either materiial have to do again, as in the lesson? in the finished material in opasiti was Fallout. hundred thousand curtains-those that have been hidden? Thank you.


14 Oct, 2013 gus_ann (3dsmax vray expert)
3 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Yes, I really did not understand that there was hidden, I could see everything. Pro ... Download material Curtains, Randy, if you look suits the material, if not then alter. Materials curtains a huge amount to do and all will turn out different. Watch necessary for the particular situation. If required, the modifying material, if not, leave the curtains alone.


2 Mar, 2014 Katerina
3 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Oh, Anna! curtain with more or less turned opasiti 50. Now the problem with the floor flor dzhenerator not offer any on your link or the link above (there are some signs that incomprehensible to me, or even need to copy?). in Google can not find a script 🤔 and how to eliminate the blind virey of light?


14 Oct, 2013 gus_ann (3dsmax vray expert)
4 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
http://www.cg-source.com/floorgenerator.php firends and swing genereytor floras. Your main problem due to which the dark - vie ray camera. Curtains are eliminated in the selects portal in the window, go to the properties and doing it exclude its shade (there is a lesson). Ie in the left window, looking for the blind, to allocate it, and then you press the arrow to move and it will move to the right window. Look carefully there should be put daw EXCLUDE, then push the okay. In order to not let Shade white glare on the windows as it turned to the stage, I looked last, uncheck its material: Well, the lighting - you have dark because of the camera, you cheat him strength, but does not help. Do through a standard camera and lowers power lighting. There's an obvious overexposure, almost all in white if through a standard camera to do.


14 Oct, 2013 gus_ann (3dsmax vray expert)
4 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Even in your file is a problem with scale:


16 Mar, 2014 Natalya
16 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
gus_ann, a good time, you can be aware of whether it is possible to FLOR GENERATOR, align the seams on the different elements of the floor, the floor is made up of different tiles, and for each item of different sizes and configurations FLOR GENERATOR throwing tiles on the, if the parameters allow to dock the seams?


14 Oct, 2013 gus_ann (3dsmax vray expert)
16 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello, post 7871, the link to the official website Floor Generator, there is a lesson that tells about all the features of this script, about all that can be done. Look at this video, it will respond to your question, to be honest, I do not really understand the essence of the question about the alignment of joints. If the tiles of different sizes, how joints can match? For the distance between plitochki (seam) is responsible paragraph Cap Length


26 Mar, 2014 Arden
26 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Good afternoon gus_ann, first of all, I apologize for your kryvoy Russian. I just can not podobrat words how cool this site, as I have already more than a month wandering the sites and honestly say zabledilsya my list of favorites in the browser so much that I just can not find from there that nebut when I need to,: ) Anya you for all the work of a low bow, I'm on this site 4 days and everywhere I see that you pomogayete as if they are your family, I also uchus on vasheh lessons, but I have not everything, and yet I do not nauchilsya put render rezultat, how to learn to pounce obeshayu issues once again thank you for your work BIG ... http://imageshack.com/a/img34/6207/qn00.jpg If you see rendering, plz tell me why so much Shtroo dark under podakonnikom?


14 Oct, 2013 gus_ann (3dsmax vray expert)
26 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
The Arden, a very strong glare of the picture, check the range in which the program saves the image. You got something messed up. About curtains - It turns out a very strong overexposure of the window - so the place that is out of the sun's rays at the curtains greatly dimmed.


26 Mar, 2014 Arden
27 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Dear Anya, I razobralsya with curtains, but as you pointed out, while maintaining render it I get very bright, I could not fix, and HDRI wallpaper is not visible outside the window for some reason, I also could not fix, help plz. If you can learn to insert a photo here Raeder, I correctly postavil? it is certainly not on, but I could not find such a topic, as it probably is funny and a trifle.


14 Oct, 2013 gus_ann (3dsmax vray expert)
27 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello, http://renderstuff.com/paste-screenshot-settings-274/ Generally images are opened, all right. Check the range settings should be exactly the same as mine: What do you mean, speaking about HDRI wallpaper? Outside, now you can see the sky (Map Vray sky, which is a program put on by default). She always looks whitish, marred, it's okay. If you want to substitute a picture of the environment and nature, this is the plane of the window of a large size - you have the window is now worthless. Judging by the renderer, you've fixed the range, the light is set up correctly. Well done. Continue in the same spirit, about the image outside honor again in the first and second part of the lesson. There's nothing complicated.


26 Mar, 2014 Arden
28 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Good afternoon, Anna sorry I just eksperementiroval that would reduce overexposure and during proboval remove or disable one or another, here and okazivaetsya I just moved from place HDRI Backgrounds 👌 Thank you very much for helping so navichkam I simply, in many sites even weeks have not been contacted back. I'll show what I got at the end, God forbid.


13 Sep, 2014 Sergey
13 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello, Anna! Thank you for your efforts and great lessons! Before your lessons and found this site, I started to do my scene. I ran into huge problems with the light, and then I learned and your answers in the comments and helped 👍 But problemki left. The following rendering on all surfaces that are close to the window goes overexposure, and the rest of the room a bit dark. Please help me figure out where I nakosyachil. Max himself at me in 2014, V-Ray 2.40.04 Angle 1 angle 2 settings


14 Oct, 2013 gus_ann (3dsmax vray expert)
14 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Sergey, hello, give me a link to your scene, what would I have been able to download it and see. Resave it to version 2013. Textures desirable to attach a file to the archive. It is difficult to say why this is so, not seeing the full picture.


13 Sep, 2014 Sergey
14 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Put in Guglodisk https://drive.google.com/file/d/0B8HpQpkToS9ASUFnV0JsbEZDQUE/edit?usp=sharing Thank you for agreeing to help me 👌


14 Oct, 2013 gus_ann (3dsmax vray expert)
14 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Sergey, hello. Take this check here, and you will have happiness😁: Still, you use the type of Color mapping "gamma correction", I'll still recommend "Reinhard". Surely this is closely connected with the setting range in the Max version of 2014. I did not set itself this version and do not understand the intricacies of setting range, but if you want to continue our work in this version of the program, then you just be sure to do it. I compare these two Color mapping for your scene and concluded that Reinhard better. If you do not want to bother, just take this checkbox that on the screenshot. Another take off here this checkbox all window portals: And here is what I came out:


13 Sep, 2014 Sergey
14 Sep, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Hello Anna! Thank you for your advice! 👌 At night, I try to do everything that you said. And, probably I will do downgrade Max to 2013 version


14 Jan, 2015 Kasandra
14 Jan, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Lighting + shade Anna, hello. Thank you very much for your participation and tips. I have myself, thanking all day today. But is not the problem; - What that garbage with lighting from the start. I see smoke or noise. Settings obtained increased glare intensity vraysky materials and settings of the sun intensity and subdiv. The increase in subdivs virey portal Simple mode to 60 also does not give results. How to understand? . Thank you again for the quick response and agreed to look at the problem. Here is a link to a file shumu_max.rar


14 Oct, 2013 gus_ann (3dsmax vray expert)
14 Jan, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2

Kasandra, hello.

I do not even know where to start.
I'll probably start with geometry. Ceiling cornice in your scene overlaps the shape of the flower on the ceiling, goes to it, so you need to move the shape of the flower a little to the center of the room.



The window is incorrect neither by geometry nor by materials. There is no window sill, the windows in the window do not correctly pass the sunny and heavenly light into the room. I did not change the window, but simply removed the glass from it so that they did not create unnecessary problems. Be careful with the models. Many of them are made poorly and carry junior materials. Where to get the correct FREE windows I wrote in the lesson.
Also in your scene there is an extra light. Here.



Why do you need it? Remove.

Your walls are not correctly textured. That is, you have pasted the wallpaper with the fish, and the plaster material did not lie on the walls, the program does not read the mapping on these zones. So choose your walls. You will have a red polygon with fish. Go into the wall modifier. Throw in the top Edit Poly and enter it into the polygons. If the red polygon has remained selected, then press the Cntr + I key combination, thus you select all the polygons, except that with the fish. Without removing the selection from the polygons, sketch the new UVW Map modifier, put the box type and set the size along the axes. Because The texture is square (equilateral), then on all axes one must put the same number. It's hard to say which, because in your scene is Use Real-World Scale. I do not like working with this calculus, so I cut it globally in Max settings. Here:



If it's convenient for you to work with Real-World Scale, then work like this. This is not an error. With the Real-World Scale daw turned off, the size of the mapping on all axes was about 1000 * 1000 * 1000 somewhere. But you can pick up to your taste.

Further ... And further steeper😁

Full pipe with lighting😁

When I wrote to you about the increase in the size of the sun, it did not mean that its size could be 150. This is too much. Well, a maximum of 10 it can be. And sabdivy on it, well, it's overkill. A maximum of 32. And then a lot.

Your bundle of sky and sun does not work. Rather, it does not work as it should. It's because of a few ligaments made by you before. Do it right on the points:
1. You remove the sun.
2. You put new. The program will ask whether to put in the standard sky. Say yes. The program again tells you that in the environment already there is a sky, what to do with it, replace it? Say yes.
3. Make a bunch. All parameters are still default.
4. In order to adjust the sunlight, put the sun's target close to the window. Like this:



5. Render. You will see the strongest burning and contrasting shadows. (Curtains yet hide).
6. To get rid of the burn, go to the sun modifier and set the intensity of the glow = 0,08.



7. Render. You will see how the sunlight became less bright and impudent.
8. Razmoem border shadow and light in the sunlight. In the Sun modifier, set Size multiplier = 8. shadow subdivs = 16
8. Render, you look at the result. If you do not like it, you correct it. All.

Make the curtains Unhide. Render. And now back to your question about cotton. Vata is present. What to do? Nothing, work on and fill the scene. Vata because of low test settings. With curtains, you have all the rules (well, almost, I used to work with the material of the tyuli). When you put the final settings, you get this result without cotton wool and noises.



I apply a corrected scene to every fireman, I will not attach textures, they all have you, if anything, you will write the ways. Attention! Since recently, I moved to 2014 max. Therefore, my render settings are a bit different, and if you open my scene, the GAMMU will have to be configured for a new one. I will continue for the 2011 version, below there is simply no possibility. Here is the link:
Part_10_gus_ann.rar

Good luck in learning!



14 Oct, 2013 gus_ann (3dsmax vray expert)
14 Jan, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Another important point. When you put a new sun, before it is necessary to clean up the material editor to from left him the previous bunch. Otherwise, you can get lost in them. This is the point 0. 0. After that, all the materials will leave the scene of the Material Editor. But they did not leave the scene. To edit some of the material, it is possible to load into the editor directly from the viewport. Pipette.


14 Jan, 2015 Kasandra
23 Jul, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Only now I reached. I only suffer, but the noise does not go away. Here's what happened after fastrender from your archive. It seems to me the whole thing in the render settings https://drive.google.com/file/d/0B5w9HfdNS0LcTG5QcVBwc25zZzA/view?usp=sharing


14 Oct, 2013 gus_ann (3dsmax vray expert)
23 Jul, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
Download a file, simply click on tea .... 😁😁😁😁 I do not know what it was, I have no textures ... Maybe the problem in which the material may be where some error has crept in. As you can see - I have everything clear. Either perebros all the geometry into a new file and then the mood light, or do it all over again in a new Max. There are no other options. This is easier than looking for some mysterious error that manifests itself in you, but not visible to me. The good work in 15 minutes, well, for half an hour. After all, would not for a long time, and easier ..... 🙄


14 Oct, 2013 gus_ann (3dsmax vray expert)
23 Jul, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2

The problem is most likely in the version of VRay. I do not remember in which version this file was saved. If from the 14th version of Max, the version of Virai is 3.00.03.
This version of the visualizer program differs from the younger ones. Apparently here there is an error that your Virai of the younger version can not handle, which is manifested in very noisy zones. I will soon switch to the older version - 3.20.00. And this means that I will use the new GGX flare algorithm, which does not take the old versions of the program. That is, all materials made by this algorithm will be just black holes, because The old virai does not know what speech is, can not recognize and see. Therefore (of course you decide), I recommend switching to the new versions of Max and Virea. Everything moves forward, new possibilities, algorithms of calculations, etc., that help make the picture cleaner, more beautiful in less time. Already wrote that in Viry 3.00.00 there is simply a tick tick Use Embree, putting which personally I save 50% of the render time. The quality is the same, and the time is half the time ....
Anecdote in the subject - I love rhetorical questions. Is not it great, but ????
By the way, all that is currently happening in the visualization market - is growing rapidly ... Everything is new and designed for the best result with low rendering-hours. And this is only the beginning. Virai is very strongly pressured by a new visualizer - the Crown, so the Viereans began to stir and began to significantly improve their product.
Although in truth, you can make an excellent result in Max 2009 with viraem 1.50. The main thing is to understand what you are doing and why. The lesson is written as a guide and a hint, and by no means as a complete commitment to repetition. The main thing is to understand the meaning of setting the light, and then everything will go by itself. I did not manage to do it again - do it again, again and again, until it turns out that you have it. Until you do not achieve your result. It is important. Highly. Do not use my file and think that it is a savior from all ills.



13 Nov, 2015 Tatyana
13 Nov, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
First, thank you for the lessons! Finally I figured out the lighting! Question. Has downloaded FloorGenerator ver_1_0 do everything like it should, and looked the other lessons, there is no room for error. Not going on nothing. Thank you.


13 Nov, 2015 Tatyana
13 Nov, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 2
I've understood! It's simple. The layer of the floor has been inactive! Nevertheless thank you!


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