Modeling room in 3ds Max and interior rendering in V-Ray - Part 3

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14 Oct, 2013 gus_ann (3dsmax vray expert)

In the process of work, I decided to change the wallpaper with the fish for the others:

 

And paste them all over the wall (for this, first remove all the modifiers UVWMap, Edit Poly, UVWMap) from the walls. Change the map of fish to a color map in the material for the walls. It is necessary to select the polygons of the wall, reassign them SetID.

With the polygons selected, assign the UVWMap box type again, in the UVWMap modifier, place tiling 2 along the U axis. For polygons with plaster: add the Edit Poly modifier, select the polygons with ID = 1, assign UVWMap for the selected polygons, box type 800/800/800). I also changed the color of the dark curtains.

Molding and plinth

Draw the molding and plinth. Select the walls, isolate them, take the spline Line and draw the line, taking into account the snap to the vertices along the inner contour of the walls

Let's draw an additional line (profile of the molding)

Select the line "wall contour" apply the Bevel profile modifier, in it we click the Pick Profile button. It turns out molding.

We will place the molding at the junction of the wallpaper and the white part of the wall. It can happen that the bends of the molding, its convex parts, are turned in the wrong direction. To fix this problem, you need to go to Profile Gismo, find our gizmo and turn it into a projection top.

Create material for VRayMTL molding. Color Diffuse 0/0 / 210. For better rendering on the final render, put the VRayDirt card in the Diffuse slot. Its settings:

The map I used for the radius slot in VRayDirt and for Bump

Do not forget to apply molding modifier UVWMap type box, 500/500/500. I apply the same material to the ceiling and material slopes. On the flex-cardboard ceiling, we do not yet have UVWMap, we will not forget to apply this modifier to the ceiling.

In the same simple way, we will draw a skirting board. We will see that the plinth has holes on the sides. Let's fix the situation.

From the top to the Bevel profile modifier we'll overlay the Cap Holes modifier. The hole is no more. We text the plinth just like molding.

We completely forgot about the door, I again use the model that I have. You can use models from Renderstuff. I will join the door to my scene, I'll put it right, I will not forget to assign all the textures to it.

Let's hang the chandelier:

Carpet

Before the creation of the carpet must be preserved. Let's make a carpet. Many carpet causes one headache. How to create carpets read in the topic How to create normal realistic carpets in 3DS MAX and VRAY also there are links to video lessons, focusing on which you can create the carpet that you prefer. Do not forget to raise the Dynamic memory limit in the V-Ray system with the render of the carpet, and then you risk going to infinity.

In order to get a carpet you need to create a box with a size of 2 080 to 2 060 mm, translate it into Editable Poly and give it this shape. The lower polygon must be removed altogether.

To this object apply the modifier Hair and Fur (WSM), its parameters on the screens below

You can brush your hair on the carpet with a comb tool to your taste (I did not comb it).

We go into the Environment and Effects rollout and set the hair rending mode to mr prim

We assign a normal VRayMTL to the carpet, we change only the color of Diffuse to light beige.

When you run the renderer, we'll see that the computer is thoughtful. Well, we'll have to wait, this is the price of a realistic carpet.

Low computer power may not allow such a carpet, so I recommend that users consider other options.

I will hide the carpet and I will not show it until the final rendering, in order to speed up the preliminary visualization of other objects.

Also I will put the spot lights, I will select the flex-cardboard ceiling, convert it to Editable Poly, in the Edge mode, cut our ceiling with the Slice plane tool so that I can then remove the polygons that interfere with the spotlights.

I will select the polygons and delete them.

It remains for us to put some furniture in the room. This process I will not describe, because This lesson is still about visualization, not modeling. I'll put a small wall, a chair, a table and some toys.

How to create a highchair look under the link

Http://viscorbel.com/bambi-chair-tutorial/

The table is made similarly

Non-standard situations

When working with the scene, I got a very strange glitch, although when I save it in jpg format everything looks decent. It happens because of the connection of unverified models to the scene. I picked up the chandelier for a long time, attached one or the other to the stage and eventually got a bug. To fix this situation, I select all objects in the scene, save the selected one and open the saved in the new max. In this case, I will have to re-configure the scene, re-enable global lighting, put a new sun, relink it with the sky and adjust the power of their glow.

 

I'll check if everything is OK in the new scene:

 

Let's go back to the furniture. The wall and the cot are made by poly modeling, in the same way that we made the walls. The coverlet is made by fabric simulation. I'll tell you in detail:

Let's draw a Box the size of a mattress, maybe a little smaller. We translate it into Editable Poly, we make it chamfers on all edges.

Let's draw a rectangle (Rectangle) in the size of the coverlet, select all its vertices, click break break, arrange the rectangle over the mattress:

Apply the Garment maker modifier to the rectangle with the following parameters:

On top, we'll put another CLOTH modifier, in it we press the Object Properties button, the window will open. In the list on the right, select the rectangle, we will indicate that it will be a fabric, we will put the type of fabric cotton:

Create two more Boxes that will tuck the fabric. We arrange everything like this:

Next, select the rectangle, go to it in the CLOTH modifier, click the "Add Objects" button Add Objects and add the mattress and cubes one at a time by clicking on them (for each object you need to click the Add Objects button again).

Open Object Properties in the CLOTH modifier at the rectangle and see that our additional objects appeared in the list. For each of them (except for the rectangle on which we have already assigned a fabric) we will put the same values of solids:

Turn on the auto key animation key

Move the slider to 35 frames, move the auxiliary boxes closer to the mattress and slightly tilt them:

Move the animation slider to 60 frames, rotate the boxes a little more and tilt them still.

Move the animation key to 80 frames, arrange the boxes like this:

Let's change some parameters of the fabric simulation:

Click the Simulate button, watch the process.

When the rendering miscalculation is over, turn off the Auto key, remove the auxiliary boxes, we get the unfinished blanket.

We translate it into Editable Poly, apply two Simmetry modifiers

Again, we translate the blanket into Editable Poly, we can pull some vertices and ribs to get wrinkles on the surface. It may happen that our veil comes out of the bed a little. Select the vertices and move them using the smooth selection tool, adjusting the shape

Material settings for the cover:

In Diffuse we put the Falloff map

For the colors gray and light gray in the map Falloff use the map

Bump settings

For a white color in the map Mix in Bump we use a map

Its settings:

Render:

We will use the models of pillows from Renderstuff, I will assign textures to them, and I will change the textures in the Diffuse slot for Falloff

I will install the sliding door system from Renderstuff, adjust them to the size I need, and again I will have to modify the walls and the ceiling cornice a little. The color of the doors will be bright, I will also change the Reflect color. To do this, open the material editor, select the empty ball, take the pipette, and click on the door system with a pipette. The door material appears in the materials editor.

At the first sub-material I will change color Diffuse on light 255,22,196, and also color Reflect 0,0,47

Cameras

In the perspective window, press Shift + F, after which we see the frame that is the area that the camera captures.

I arranged the cameras like this.

Applied far and near trim, twisted FOV and applied to each Camera Correction modifier, which is:

For each camera, I will write the save path. To do this, in the main menu, click on Rendering and select from the Batch render drop-down list. The Batch render window opens. With the Add button I add 4 kinds, select the first view, for Camera slot select camera 1, click on the ellipsis with Output Path and create where I need the folder. I will open this folder, I will name the picture I want to save "1", I'll put the resolution of the saved picture png.

For each camera, I will write the save path. To do this, in the main menu, click on Rendering and select from the Batch render drop-down list. The Batch render window opens. With the Add button I add 4 kinds, select the first view, for Camera slot select camera 1, click on the ellipsis with Output Path and create where I need the folder. I will open this folder, I will name the picture I want to save "1", I'll put the resolution of the saved picture png.

Put the resolution of the desired picture:

I'll make the carpet visible. For VRaylight in the window, I'll raise the number of sabdivs to 60. I'll go back to Batch render, click on the render. I'm waiting ....

I'll get:

I see the shortcomings of the picture: the noise, some details are not clearly miscalculated, on the cornice in the shaded place are clearly visible dirty spots. This is corrected by improving the render settings, there's nothing to be done about it.

A little processing in Photoshop and get the following:

Someone might say that the image turned out to be unrealistic. Unfortunately this is the case. We have compiled a simple scene with simple materials and models. For greater realism, more labor is required in the development of models and materials.

 



14 Oct, 2013 Anton (Staff Author)
14 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello, gus_ann! As for realism, then to her you have one step and, as you rightly noted, it is not in the technique of creating the scene, and in the details, which just need to be given more time. Therefore, I recommend to anyone who wants to learn how to make photo-realistic 3d renderings of interiors, safely take this excellent tutorial as a basis and to fill the hand, repeating all his steps. And when you get the same result as in the lesson to begin to engage in fine-tuning. Change the lighting, to complicate the model, cheat render settings, as well as to do the final rendering postprocessing . On my own I want to add that I would have done anything analogous, except that bit lighter that the mood was more sunny and still be empty yellow solar flare on the floor. But this, as the "homework" to anyone who can master this technique, and should be addressed 👍


15 Oct, 2013 gus_ann (3dsmax vray expert)
15 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anton, Ilya, thanks for such rave reviews. Working on lesson I set a few goals. The first and main-collect all the recommended settings for lighting and render the scene in one place, a concrete example showing how it works. Describe all available language for the understanding of beginners lesson 3D max. The third, no less important task, to make the most of objects modeling simple, clear, and, as a support, use ready-made models, which are available free of charge on this website. Pro photorealistic rendering a lot of talk, but the lesson is written for beginners, to help understand, first of all, in the scheme of the interior lighting. I wish you all success and beautiful renderings!


15 Oct, 2013 Denis (3d modeling expert)
15 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Clearly, I remembered myself as I was looking to make it all from start to finish in a single source of information. It turned out well. Keep it up !!! molochina


15 Oct, 2013 Balagur
15 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, thank you for your work!


16 Oct, 2013 Olga
16 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, cool lesson, thank you 👍 I have a question: | I have not figured out a mix curve for the Blind ... How to make a second, which is curved?


16 Oct, 2013 Olga
16 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Oh I'm sorry, all is clear, that I immediately inconsistency was what was happening😁


15 Oct, 2013 gus_ann (3dsmax vray expert)
16 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anton, if I should send an additional scene with textures themselves, if all completed in 2013, Max? Does it make sense or is it too much?


16 Oct, 2013 mOPs
16 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, well, you're done! 👍 I think you have mastered what many think, and even do not want to - put the pieces together and gave to the world. I mean, I just step through that where and how. Now, anyone who only install 3ds max, and repeat these steps, will achieve gorgeous results (well, almost). Not that we render when the ball in the box with a single light source, admired them, such as "how cool happened, but still something that ..." (😁 actually full ... D). And then the clock in the internet is one of the lessons for others. In general it is a very great find for beginners and "continue" 3Dshnikov. Moreover, it seems to me that, for many beginners this lesson will be like the Bible😁 (for us this site😉 Well, now wait repost this lesson in the internet😁


16 Oct, 2013 Margarita
16 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, srasibo great! Well done! Finally poyailsya single lesson, in which all painted in detail. One whole. Once again, thank you very much!


14 Oct, 2013 Anton (Staff Author)
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3

Hello!

Gus_ann, we are against laying out lesson scenes. If you do this, instead of repeating the lesson with the inevitable pondering of his steps, the thoughtless cloning of your scene will begin. Particularly "cunning" will simply take your scene as a basis and measure (pour in) their own models (downloaded in an Internet for free), their interiors, in the hope of getting the same result as you without realizing the essence of things. Enough is that a huge number of free or shareware models, provoked the emergence of a whole class of trideshnikov, the so-called. "Reggers", just poured into the ball geometry and "press on the kettle", it was not enough that even clones of the scene started to fill up the Internet😁

However, I would like to ask you if you are most interested, render one frame at night, one frame of the day scene in HDR by all rules and do post-processing as a finishing touch.

If it's costly for you to spend this time, then just render and pass it to me in the 32-bit OpenEXR, and I'll do the post myself and post it as the final touch of your lesson. But I do not insist, it's only if it's interesting to you😉

MOPs, as for reposts and full licking of content from the pages of our site, in violation of the rules of republishing, it is often, however, the explicit imposition of the vatmarks on the key illustrations for the lesson, still stops the frank thieves😁

I hope gus_ann will not mind if I protect a certain image with a watermark. For example, "Lesson from gus_ann for RenderStuff".

I have already completed the 4th part of the lesson, and in the near future it will be published.



17 Oct, 2013 kumana
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, I have a question. Tell me, why in the map fallof put two identical jpeg on the front and on the side? What's the catch? Do not it be easier to diffuse leave as is, without a map, but with Fresnel, for example? Do not over-complexity here? Well, in general, thank you, I admire your patience!


15 Oct, 2013 gus_ann (3dsmax vray expert)
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anton, I do not mind to try to make shots in the HDR, but postprocessing ... You probably guessed that I'm not too friendly with Photoshop, but willing to try. Let me do HDR and send it to you, I also do post-processing, you can make your own treatment option (if I get ill). It is likely already be part of the 5. About vatermarka - I do not mind. About Fortress Fortress-let in its own way, to whom it is interesting to do. Yet much more fun to create your own classes and tell them something new, not to clone a lesson (even with their pictures) from site to site.


14 Oct, 2013 Anton (Staff Author)
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Got it, come on. It is better to do you as the author of the lesson, I was only 5 different part! But all the same, then laid out the original HDRki so I can correct, if that😉 Regarding the Fortress, it is not so simple. Stealing someone else's content, grief-saytovik, the user withdraws from the original, sometimes with the effect of "broken telephone", and worst of all, from the following tips. Sometimes, your comments as a lesson to the author, can be more valuable than the lesson. It is impossible to deny the Cubs this opportunity, as do lick someone else's content 🙄


15 Oct, 2013 gus_ann (3dsmax vray expert)
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Kumana, if the question of the material curtain, if you look carefully at the material, you will see that the card is embedded in the Refract slot for this Katre program considers how to make transparent. fallof map in black appears to be less clear, in white over. This need for a more realistic material. If such material is now too complex for your understanding, then you can put in a card slot Refract jpg. Or do not use Refract, and put a jpg in the Opacity slot, and adjust its value. In general, the curtain material is not very good because he misses a little sunlight into the interior. That's why I switched off the sun.


17 Oct, 2013 kumana
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, I think you can leave the card fallof, but without nested jpegov, but only black and white, because it will give the same transition from transparent to opaque. In the case of identical cards in the two slots will that transition, transparency gradation is not - all the same. It remains unclear ...


15 Oct, 2013 gus_ann (3dsmax vray expert)
17 Oct, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
In the case when you put the card in fallof, you make transparency to read the fabric map, as it were, give it texture clarity.


2 Nov, 2013 Ilya
2 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello everybody!!! After a long and hard work, this is my 🙄 result: Of course, he's not like gus_ann, but I tried to approach as close as possible to the rendering of Ani. The mattress I have not turned out, does not reach me how to arrange Box'y to tuck the blanket: | . Like Viscorbel posted a tutorial on Marvelous, is to try it later. Just the carpet I always get free cloth. Like setting as yours, and no lint. Can my PC does not pull. I do not have to dwell on it became, because the purpose of the tutorial visualization of the interior, not the carpet. Still, Anne, how did you use the near and far clipping, without addition to the camera's edges were invisible wall? I remain black pieces on the edges of the walls. Everything else is easy and affordable. Tutorial I took a lot of time, because I can do imaging only in the weekends. If you get the hand, then with the settings and RenderStuff gus_ann can simulate and render the interior quickly enough. Thanks again!!! I still did not leave the idea to do a tutorial on modeling and rendering cuisine. I'm ready to do this, although I do not know how long it will take, given that the tutorials will be engaged only on weekends. Maybe someone wants to help ... Anya, I can write is not in a personal , this spread my ref. here: When you have time, let me know if you should do it. Thanks in advance!


15 Oct, 2013 gus_ann (3dsmax vray expert)
2 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Ilya, super! 👍 I am very glad that you came to the end, well done! To the camera's edges there are no walls, it is necessary to wind the FOV, to bring a little look. Unfortunately I can not send additional screens, on my computer diagnostics in mind some problems with color. Most likely the carpet is not obtained because of the low AC computer. You're doing fine, though, and the fact that you sometimes complain about their lack of knowledge, it is only complexes. Do kitchen. How do I show my option.


15 Oct, 2013 gus_ann (3dsmax vray expert)
2 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Another look, vertical overwhelmed, it is necessary to apply the modifier korekshn camera, press it something like guess vertical shift., Then the picture will be on the verticals parallel edges of the crop. It is important. I wish you good luck, you're in truth an exemplary student and eventually go much further ...


2 Nov, 2013 Ilya
2 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Thank you, Anne! I'll try to fix the camera, as you say. As for the cuisine, you probably start to do slowly. But where to write if I have any questions? Or create a new branch?


15 Oct, 2013 gus_ann (3dsmax vray expert)
2 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Perhaps you yourself have to create a new branch and name it "modeling dishes from Ilya" or something like that. In this topic, you yourself will be your own boss and if you have any questions, "How do?" Will rely on the help or assistance of third parties, and will help you know or net. As for the covers, then what you did is not entirely correct. If you see him, you can see the discrepancy textural scale vertically less, in the horizontal frequently. If you simulate a lesson on this issue disappear. But here is your BUT. Simulation covered by a lesson not quite correct. The idea should be to tuck the veil from all sides, namely 4eh. Then the texture will fall perfectly. The calculation is simple: the veil falls on a mattress on the second key boxes start it a little tuck, as in real life, a little more tucked in the third way, the fourth key is tucked finally, the remainder of the cloth simulation will calm down and go to bed as it is necessary to first key. About marvelosa- study, Pillow, I want to apply this method to the peak of the bike, but do not know how to tie it originally to the arc visor ...


2 Nov, 2013 Ilya
3 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Okay, I just tucked blanket on both sides, both on your screenshot. I will try on all sides, it can succeed. By the way I figured out why the carpet was rendered free cloth. The Environment and Effects rollout, set rendinga hair mode geometry: Somehow, in the mode of mr prim villi did not render. If someone will try to try popereklyuchat geometry and mr prim.


15 Oct, 2013 gus_ann (3dsmax vray expert)
3 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Yes, there is a topic that Mr. note does not work . It depends on the version of Max. In the 2009 version not working for me, I was in a panic, to be honest. Kovry- important part of the interior, had to choose the version 2013.


2 Nov, 2013 Ilya
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anya, want to make a night and the interior. I wanted to ask where did you get such a beautiful green chandelier? Just I wanted to try with the same luster as yours.


15 Oct, 2013 gus_ann (3dsmax vray expert)
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3

15 Oct, 2013 gus_ann (3dsmax vray expert)
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
This fee, but not expensive, unless of course you do not have access "pro", then free. There to register


15 Nov, 2013 Abrem
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, many thanks! You did a great job! Lessons Just Super! There are no words! Good luck in all your endeavors! A lot of people thank you!


15 Oct, 2013 gus_ann (3dsmax vray expert)
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Abrem thank Ilya- sorry - the chandelier is free, but it is necessary to register there.


2 Nov, 2013 Ilya
15 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Thank you, Anne! Downloaded chandelier, everything is great!


2 Nov, 2013 Ilya
30 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hi, Anna and Renderstuff. I did not leave the idea to do a tutorial on creating dishes. Here is a sketch of one of the scenes: If modeling and lighting are no problems, it's setting materials serious obstacle for me. I badly poor can customize the materials of the walls and the floor, but the rest of the dense forest. I tried to adjust the materials of steel, chrome and marble, but it significantly slows down rendering. I suspect that the materials need to "optimize" for fast rendering. I can count on your help in conveying the materials scene to mind?


15 Oct, 2013 gus_ann (3dsmax vray expert)
30 Nov, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Yes, I'll help.


2 Nov, 2013 Ilya
2 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello Anya! What about now? Pour the scene, so that you could download? Here refs cuisine from the manufacturer: They also have renderings. I would like to somehow get closer to their outcome. That's how they managed to make such realistic material of white laminate and shabby material steel stamp?


15 Oct, 2013 gus_ann (3dsmax vray expert)
2 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hey. Create your own theme, new. If Renderstaff miss, there and communicate. Zalesh his scene on file sharing, you will throw the link. Voiced the urgent problems in materials, we will understand each of them. I do a lot of things I do not know, but I will try to help.


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Here is what I got for your lesson! Thank you so much but can not deal with tulle, it is very clear, hotya and reduced opasiti to 20, and even some neponyainye red spots on the bek and on the window sill and all mirrored their surface display and the most important issue to light is why I have such a dark room out help to understand, although it tried to adjust your lesson. Answer please!!!


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Red spots were only in the viewport Max when rendered, look in the folder saves all right 🙄 another question about the blind, I have it to be a dairy atlas and goes white when I have it render more transparent, it was the right color when the Transparency brushed it becomes almost white where tweak something she was not transparent and milk? it is a picture with the correct color of the curtains, they are awful but it is the approximate color that I need And tell me how to do this variant render just virey material all apply?


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Tatiana, perezalil pictures, do not open 🙄


2 Nov, 2013 Ilya
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Tatiana, to render the scene one material in the Global switches tab, activate Override Mtl and put back gray Vray Mtl. I do, someone can propose a better way.


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
I do not work ceto pictures ..... Reboot necessary, but I can not believe marvelos ... Then later, okay? Or tomorrow.


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Ilya, zaley print screen, please and explained how to make Override Mtl. I will be inordinately grateful.


2 Nov, 2013 Ilya
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anne, I'm sorry. I have a picture opens. Where perezalit? Let's send an email to


2 Nov, 2013 Ilya
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Or do you mean to do it Override Mtl. I do not do it, simply insert the gray Vray Mtl Override Mtl in the slot as shown, all


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Just show the example (picture) how to do it. 😉


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Help me to understand this is my rendering


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Ilya # 7265 Thank you, I think that much more difficult, and this is probably the very best method, if it is necessary to coordinate geometry


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
http://renderstuff.com/remove-render-hotspots-deal-nuclear-light-vray-301/page-2/#discussion This comments Anton (RenderStuff) # 3112 posted an interesting piece that does not fit into head Explain what I have no right to "As for the lighting scheme, it is, or the approach to the renderer, different from those recommended by us. Just because you have in the Color mapping value Multiplier simply monstrous. Already twelve. With the right lighting and scene setup , Multiplier must not be greater than one, maximum two, otherwise, if your Multiplier 12, you instead cuisine for rendering saw to a white spot😁 "But judging by prochitanogo before that, I still think that in the chain VraySun + VraySky + Vray light Portal is to adjust the lighting to operate on: -Setting VraySun intensiti multiplier (0,01) is responsible for the light of the sun glare from the window -Setting VraySky sun intensiti multiplier initially 1.0 by increasing the coverage of the image helps -Setting Color mapping Multiplier is initially 1, 0 with an increase contributes to covering the image, zoom in VraySky sun intensiti multiplier and Color mapping Multiplier at the same time is dangerous because all the interior space of lights, but I after prochitanogo reason it seemed that kakraz recommend to operate exactly the value of Color mapping Multiplier increasing its brightness, but this is my prevailing mean opinion is wrong in connection with comments tell me how the right and then head all mixed up


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
With Color mapping Multiplier lighten the image, but instead received a definition of some fog


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
The main feature in covering this Vray sky, first of all is to use it to increase the brightness of the image, everything else is secondary. Just do a lesson for those values ​​which there is all. No need to invent anything. It should be deposited in the head and spent a hundred times before to use other methods. Proven on itself.


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
More about Anton Multiplier (RenderStuff) # 1622 http://renderstuff.com/svobodnoe-3d-obsuzhdenie-26-vernaja-nastrojka-interernogo-osves/page-2/#discussion here it is recommended to configure almost 1000 , this is what I understand of artificial lighting for the? right? to day is impossible?


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann # 7276, which is exactly I do not have, as you advised using setting VraySky sun intensiti multiplier rollout materials, raised it to 1125 and the picture even without fog but dark, like all exhibited on your settings may have missed, received tomorrow lay out the screens settings, I hope that otozveshsya! So just remember that bound: - VraySun + VraySky VRaySky deducted -from all that can interfere: window curtains, Bey in -bek object propertis removed a tick and V-ray propertis also removed 2 ticks -lat caches on equipped kitchen set, not with than do not intersect, deducted from their net curtains and curtains, narrowed them so that for the curtains did not come, did have skayportali and click on Simple-mT sky put on the luminous material settings Vire is mapped to your gus_ann, but the forum all so write 🙄 means zaprinskrinyu and check again seems these are the main points about which I read on the forum, if not all tell me what else you need to pay attention in the first place? I want everything to sort through in my head that would not forget and of course we need to understand with this light, something he does not give in: | A


6 Dec, 2013 Tatyanka
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Read and horrified many terms spelled wrong, something talked, just try to write clearly, as you enjoy affordable, and culturally correct all called by their names


15 Oct, 2013 gus_ann (3dsmax vray expert)
6 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
In general I do not see any pictures or on the phone or on the computer or on the laptop. Will you send something else came through radical, but not picamatic. From what I understood from vysheopisannogo- you have a huge mess in my head, and it is very difficult to understand what you mean speaking about multiplaer or about lajty with light Kesh. It is not clear what are you naisklyuchala out of the sky, we should not rule anything out of the sky and the sun, they are the main source of light and the actual coverage of all subjects. I do not know what else to help, it is best to start doing it all over again, in a new Max. And step by step, no need to rush, especially with lighting, for a start you need to understand at least the names.


15 Oct, 2013 gus_ann (3dsmax vray expert)
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
All see pictures. Do so. At the top stands out as all the geometry in the scene when the camera is hit, the sun and vie ray light in the window, then hold Alt and click them, so you deselect these objects. You go to the main menu, there are paragraphs choose save selected. Imenuesh this file somehow. Next, open a new blank Max. It is installed in the correct dimensions - cm or mm, then do the import of geometry stored in the open Max (or the merge, or just drag and drop from the window in the window). Sets a new standard camera. You put the sun, while the demand "to install wi ray sky in the environment?" Hold yes. Next, connect the sun with the sky through the material editor. No values ​​are not changing, albeit as a est.Na will all this stop, save. Render, zaley here I look, and make your screen a top view of the scene, as well as the material editor to open the ball sky ligament material sun modifier, and scroll color mapping. Regarding curtains difficult to say, we must first put the right lighting, and then work with the blind. In this light you will not understand how to do the right stuff.


6 Dec, 2013 Tatyanka
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3














15 Oct, 2013 gus_ann (3dsmax vray expert)
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
I again did not open😁. Probably it comes up as a duck on the third day. I'll wait until tomorrow. Another wanted to say that, when and if you flip the geometry in Max net, make the basic settings of visualization, namely gamma 2.2 in Feb and range of color and merengue, adaptive subdivision, color mapping = Reinhard, turn on virey frame buffer and turn indirect illumination, only then render.


15 Oct, 2013 gus_ann (3dsmax vray expert)
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Like something to see. Come this way. Pour the scene on file sharing, send a link, I'll see. Settings like all the same, it is difficult to tell from the pictures what it is. Only if all of a sudden you have a Max 14, save for later, and then I will not open. Textures do not, will the dough on a gray mat. In short a scene geometry, lights and all. How did you get there. Again, if you want, I do not insist.


6 Dec, 2013 Tatyanka
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Large prinskriny, gus_ann # 7288 turned out to download the scene?


15 Oct, 2013 gus_ann (3dsmax vray expert)
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Yes, download, though not smotrela- guests have come ...


15 Oct, 2013 gus_ann (3dsmax vray expert)
7 Dec, 2013 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3

I looked at the scene ... In general, I will say that in order to learn it is necessary to go through all the steps of the lesson, repeating everything, as Ilya did, from and to, let him do something wrong, but in general it turned out quite not bad. I think with the question of lighting scheme, he not only got acquainted, but also made friends. It should be like this: as a multiplication table - at night, wake up, tell everything - what to put, in what order, what to twist ... Then there will be no questions. Ilya is a good fellow in this respect (he himself knows about this). Initially, you need to learn, and then take the order, otherwise the time is riddled in the best way, at worst - a complete failure.
Concerning the scene: All the settings match, but for some reason it's dark. Errors:
1. In the lesson, this is called "non-standard situations." There I show the screen and say that the jamb turned out and why it turned out, as well as the way out of this situation. You have one-on-one situation, all the same (red circles about which you write) and the way out of this situation is the same.
2. Problems with the window, or rather with glass. I knowingly advise the model from Renderstaff, with them there is no problem. I myself do not fully understand the principle of the action of the same glass material on a surface with different geometries, but if the geometry is incorrect, then the material does not work properly. You get two glasses in one leaf, i.e. As in old wooden windows. Do not do this. In general, all the glass surfaces are long considered, many in the windows do not make glasses at all, if it is hung with curtains - and correctly - it is still not visible, just put a frame and doors for the geometry of the window and that's it.
3. A meaningless pile of all lights (like Omni). What for? They are all the same you have turned off. They are not needed at all.

In the end, what I did:
For a start, I opened the scene and deleted all the cameras, all the lights (and portals in the windows too), the sun. I assigned the scene a gray material through the Override MTL. Removed all the windows in the windows (they go in two tiers and, I think this is the problem and it is). I deleted almost all the additional glass geometry, since I do not know what exactly gives red spots (a vase of flowers, floor lamps, a chandelier, a sconce, mirrors). On the Top view, I selected everything and saved the selected one. Called "geometry." Opened a new max and attached the saved geometry (Merge) to it. As a result, I got a scene without lighting and settings. I put the camera in the right place.
Included frame buffer, put Adaptive subdivision, Reinhard = 0.35, set gamma 2.2 again. Includes the Index of Aluminum with all the initial settings of the Irrianians MAP and Light Cache as in the lesson. Next, I made a new sun, in its modifier the power of the sun set 0.07, the size of the sun = 3. Connected with the sky. In the editor of materials the power of the glow of the sun (in fact it is the power of the glow of the sky) = 1.5. Put the light beam (portal) in the window. Curtains while hidden, also deleted the background behind the window. Everything, render: Fig.1.
Is it dark? Increase the glow of the sky to 2, or in color mepping, increase the multiplayer to about 2 maximum. All.
I'm sending out a vord file with a renderer, because (well, you already understand) neither the pikamatik nor the radical want to work for me. Still there are some remarks - the tablecloth hovers over the table, the glasses pass through the tablecloth and their bottom is not visible. The same thing about a chair with a table-cloth, its edge is punched by a chair. All materials for tests put with subdivami to 8, you have 20 everywhere, it greatly slows down the preliminary visualization. Then you screw it in the end. And almost all materials must have Fresnel reflections (this is physically correct), can except for the mirror and a few more mats. At you these reflections have only a glass on a table, and plates in general a standard mate. All materials must be Virai. It's probably all. I also put a color rendering (how it turned out color without textures) on which you can also orient yourself whether you need to increase the lighting or on the contrary to understate it. Also in the future it is worth working with materials. Light without good materials - only half of the render, and also post-processing ....
Http://f-bit.ru/299419



21 Jan, 2014 Svetlana
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anne, thank you for the lessons! (Creator of the site, of course separate Respect). I have a question about modifier Camera Correction. Somehow I missed this point. What the modifier? If this has already been discussed, I will be grateful for the link. And I understand that you work in marvelos .... That would be a lesson ... I'm just sick of fabrics and garments. Tryaposhnitsa, in short😁


15 Oct, 2013 gus_ann (3dsmax vray expert)
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Svetlana, hello. About the Camera Correction modifier read here http://renderstuff.com/rendering-cramped-spaces-angle-lighting-techniques-313/ About Marvelos - I would very lesson, but rather ten. Here I do not know how to make curtains on the grommet, hole slotting, but hang the curtain on the rod can not. All I know - of the lessons on th Tube, look, look, there's a lot and mostly about clothes.


21 Jan, 2014 Svetlana
21 Jan, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Thank you)


19 Feb, 2014 olga
19 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello, tell me, too, the same bug as painlessly, ie together with the materials to move all objects in the scene a new file ... Settings again expose not a problem, but every materialopyat prescribe it too. Select all the objects chosen save selected, and then made a new file nastroiki and imported the saved Fail .. materialapropisalas structure and the material used in each jpg net.V user path all the way spelled out what to do


21 Jan, 2014 Svetlana
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Olga, if I am not mistaken, you need to specify a new path to the correct texture, here is more detailed: http://renderstuff.com/svobodnoe-3d-obsuzhdenie-75-kak-propisyvat-puti-k-teksturam-v-3ds -max / general project at the correct structure of such problems should not occur. Anyway, I have no problem to compete model from a file in the current project file, and they are immediately configured with textures and materials. Render Settings can also be saved. About the project structure here: http://renderstuff.com/correct-project-structure-3dmax-point-set-folder-button-529/


15 Oct, 2013 gus_ann (3dsmax vray expert)
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Olga, hello, and when you want to manually register a texture in the material editor, it's a window there?


19 Feb, 2014 olga
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
There is no such window, in short I have created a library of materials of the previous scene and load this library in a new file and reassign all obektammaterialy ... crap ... I'm probably not properly organize the project, but I will learn first ....


15 Oct, 2013 gus_ann (3dsmax vray expert)
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Well, this is also a way out, even though I'm not on this dumala- how resourceful people! And with the creation of this library are not lost the way to the bitmap?


21 Jan, 2014 Svetlana
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, and in some cases, it may pop up the window about which you asked? And how to remove the library from the Material / Map the Browser, and then I have them already there is a whole bunch of uncomfortable. And at the close of each time Max asks "whether to save the library materials" (pro per), though I did not touch them at all, is there any way to get rid of it?


15 Oct, 2013 gus_ann (3dsmax vray expert)
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
HZ Yes - I do not know what to do there if you need it, then - to save. If it is not necessary, it does not save. There is a system of libraries that you can load, but it is necessary to first download them, and second to load, and decide - it is the right materials for you? There is the theme of library materials, look here, there are all well written. In some cases, this box may be lost when vyskakivat- way to textures. Moreover, all the way prescribed, but .... no texture .... They do not see the path and the path does not see the texture. I do not know how to fight it, can someone tell me? There are such cases, the usual Birmap photometric path fails.


19 Feb, 2014 olga
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Say the number of prescribed paths to textures (many of which are not used in this stage) may reduce the memory, ie, volume paths affects memory. It is necessary to prescribe a way to use the texture or can be assigned to the whole folder for example


15 Oct, 2013 gus_ann (3dsmax vray expert)
20 Feb, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
I'm not so strong, but I think the memory uses a texture involved, then there is a way. For example, you have a folder with textures and ten parkas with textures (the same), is better to use a single folder than ten folders, but in fact ways. I could be wrong!


21 Mar, 2014 yana
21 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello, gus_ann! Thank you very much for the lessons learned so many new everything is available, there is nothing superfluous, and is mostly of a low bow, and the site you .... ask what you can use for molding Vraydirt card as I understand it is a card for dirt, scuffs, and so on. d .... ????


15 Oct, 2013 gus_ann (3dsmax vray expert)
22 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Yana, hello. You know well that VrayDirt card used for dirt, abrasions, but not only. If you read the explanation - what VRayDirt http://renderstuff.com/svobodnoe-3d-obsuzhdenie-98-chto-takoe-ambient-occlusion-ao-i-kak-ego-ispolzovat-v-vray-i- 3ds-max /, it becomes clear that the card is used in cases where a clear need on the brink of all sorts of corners and rounding (a vivid example is precisely the ceiling cornice). A properly configured VrayDirt allows you to render these elements clearly, without artifacts (or significantly reduce their number), showing all the details of the model without additional overstatement rendering characteristics. I myself came to a similar technique by experimentation, it is a good method, we should not abandon it. You yourself can experiment and make visualization with conventional material and using VrayDirt, the difference will be obvious. The most obvious example of a complex cornice, with swirls, etc. may serve as: For such things can still apply render setting - Ambient occlusion, but in this case the effect will apply to the whole image, not on any element separately.


23 Mar, 2014 Katerina
23 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Anne, thank you very much for the lessons and patience! I have done everything for your lesson, only in my room pale green furniture gives to a yellow hue, for some reason. It is possible as that to correct. Slot rgb materials almost all white already. https://cloud.mail.ru/public/53f8ec14914c/%D0%BD%D0%B8%D0%BA%D0%B8%D1%82%D0%B01.png from this angle color normal https: // cloud .mail.ru / public / 294e321fe4d9 /% D0% BD% D0% B8% D0% BA% D0% B8% D1% 82% D0% B02.png


15 Oct, 2013 gus_ann (3dsmax vray expert)
23 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
To be honest, I'm a big difference in the color of furniture do not notice when comparing the first and second image. On the cabinet near the window have a yellowish tint, but that's OK - there is shining yellow sun. Diffusion of the color does not affect the color of the furniture, if you use a texture. In general, according to the lighting setup done correctly. The only thing that, look, you've got a generator floras laid parquet with visible gaps between the planks and through these gaps rayed environment (sky shines out). Put it under parquet or boxing or Plain dark color to correct.


15 Oct, 2013 Denis (3d modeling expert)
23 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Catherine, hi. Judging from the work done, then everything is set up correctly. If you delve into the essence of why it turns a shade, then Anya already described why it can be obtained. This effect is described in detail in this topic http://renderstuff.com/indirect-illumination-vray-tutorial-176/, namely "Practical GI Setup" section. Paying attention Saturation parameter. Try to lower setting manually, should decrease the color overlay effect on the environment.


23 Mar, 2014 Katerina
26 Mar, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Guys, once again thank you for your answers. Hopefully torment you for the last time, but then I already uncomfortable) question https://cloud.mail.ru/public/1845a318cb99/%D0%BE%D1%84%D0%B8%D1%81.png how to make lighter and why the ceiling is not white? In the lesson about global illumination found that it is possible to make the floor VRayOverrideMtl, then you will not shine, I understood correctly? Here's another thing that confuses me https://cloud.mail.ru/public/1da21f59079f/gl.png appeared this setting if black does not reflect the self-luminescence included Gl tick somehow affects the material? and even about the correctness of color in 2013makse it can be applied? uh, like all🙂🙂🙂


1 Nov, 2014 Anatoliy
1 Nov, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
I'm not a magician, but only uchus- lesson watched casually, came here on another matter, but a simple apple drawing ... Referring long way. . . impressed. . .


15 Oct, 2013 gus_ann (3dsmax vray expert)
1 Nov, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Welcome!


4 Nov, 2014 Konstantin
4 Nov, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Greetings to all! Thank you for the valuable lessons, Ann! In lighting, renderer learn now for your instructions. In his turn, he could not miss an opportunity to improve the way baseboards modeling, molding, and all trailing. I practice an object of type Loft. This has the following advantages: 1. The profile need not be stored in the scene, it can be removed, when introduced into an object. It can also be removed back into the Copy / Instance mode 2. Profile immediately closes the ends without the modifier [Cap Holes] Another point - to create a profile at once with exactly put Pivot center - at the point where we want to be strung on the road. For anyone who wants to post the steps of creating and setting more detail go:


5 Nov, 2014 Ilya_sp
5 Nov, 2014 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Why Loft, when there is a sweep?


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello! Thank you for such a gus_ann useful lesson! I learned a lot. Please tell me, there are stains and noise when rendering on the moldings, understand that it is necessary to increase the subdiv. Do not tell me exactly where they need to be increased? Thank you!!!


15 Oct, 2013 gus_ann (3dsmax vray expert)
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hello, Mary Firstly, to increase the number of its cornice subdivs material. Default 8, put 16. Second, read this one lesson: http://renderstuff.com/gi-engines-vray-tutorial-179/ 😉


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann thanks for the quick response! Number subdivs increased in the material - did not help. molding material is made the same as in the lesson (VrayDirt). At the expense of the lesson, set min rate -6, max rate 0, did not help. It can issue in the material?


15 Oct, 2013 gus_ann (3dsmax vray expert)
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Clear. It is necessary to increase the setting and IrradianceMap LightCache. Expose on screen. I warn you, render time will increase😁


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Thank you very much for your help, help !!! Hooray! 🙂


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann I still decided to do outside rainy weather. But now embarrass me like those white outside of the band: I turned off the sun. Reduces setting sun intensity multiplier in the sky, but it does not help. As if something is shining. I do not understand in any way. Can you help understand?


15 Oct, 2013 gus_ann (3dsmax vray expert)
19 Mar, 2015 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Maria, is a standard situation overbrights from strong heavenly glow. In fact, all fizkorrektno. Lighting you configured for the room, so that it was light enough, but this time all the duplicate objects that are outside of this room burn out and look like white, overexposed. Fighting can be again in several ways. I'll tell you two: 1. Try to change the Burn value value in the Color Mapping rollout with the recommended lesson 0.35 to 0.1. Look what happens. May I help. 2. If that fails, then the zone can extinguish the post-processing, the benefit they are straight, smooth and highlight them is not so difficult. 3. There is a third option, but to be honest, it so quickly in just a few words can not describe. This is a topic for a lesson than is currently doing.


21 Jun, 2016 Stas
21 Jun, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Good morning! gus_ann please tell me where you can take a model, the ones that you have in your lesson. Just some not jump lists.


15 Oct, 2013 gus_ann (3dsmax vray expert)
2 Jul, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Hey, Stas. Pencils - http://3ddd.ru/3dmodels/show/kids_drawing_kit Chair - http://3ddd.ru/3dmodels/show/haba_robinson Table - a converted chair Carpet - from the book "HQ_Details_Vol_3_Carpets" Curtains carpet №3 site was full 3ddd and free and paid models Children's cabinet furniture - either do yourself or pick up something at the same 3ddd (may alter slightly to fit your needs) about the door I do not remember. 😁 If strongly it is necessary, I can send your model to your child's e-mail. (Just write it). Furniture is not like in the lesson, but I think fit. http://3ddd.ru/3dmodels/show/mugali_juvenile_101_dietskaia_korpusnaia_miebiel 😉


21 Jun, 2016 Stas
13 Jul, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
gus_ann, here is my e-mail: *****@yandex.ru


15 Oct, 2013 gus_ann (3dsmax vray expert)
14 Jul, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Catch already 10 hours a lie. Then blot - very heavy. 😉


21 Nov, 2016 SharpOo
21 Nov, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
Thank you for a wonderful lesson, he really helped me move forward in the development of interior visualization. There are a couple of questions: 1) Why use a standard camera, not vireevskuyu? 2) Basic render settings virey on your site is very cool prescribed. But it is not clear how many default subdivs should be placed on materials and light sources (+ skylight portals and the sun). On the one hand, it would be desirable result without noise, on the other hand, has no desire to render the scene any longer than necessary. What does need to make a start?


15 Oct, 2013 gus_ann (3dsmax vray expert)
21 Nov, 2016 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
SharpOo virey Use the camera, if it is more convenient for you. There is no fundamental difference what kind of camera to render. However, I want to note that new versions of Max, since it seems to 15th, virey camera is not at all. As new versions of Vire subdivs settings are "auto", which means that the program will know where to put much subdivs is to achieve the most pure result. Yet avtosabdivov function can be switched off and set the desired number manually in materials and light settings. And how much to put the selected empirically. Noise shadow? therefore need more subdivs in the light source, which gives this shadow. Noise material? -, Respectively. Just select the number to facilitate subdivs have special passes - VRaySampleRate example, VrayGlobalIllumination, VrayNoiseLevel and so on. They also help to orient


25 Apr, 2017 Pernataya
25 Apr, 2017 # Re: Modeling room in 3ds Max and interior rendering in V-Ray - Part 3
The problem is in the riddle of the render and in its fuzziness, in principle, so that the rendering is not too much delayed. I will be glad to any constructive criticism about my renders


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