Modelling interior walls in 3ds Max

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26 Sep, 2012 justaperson
26 Sep, 2012 # Re: Modelling interior walls in 3ds Max
Hi) Please help me, how do I properly set up a wall? Point out my mistakes in every paragraph, if any. Start with a simple simulation of the room. I choose the method Poly modeling: 1 - Box, segments 1x1, specifying sizes, convert to editable poly. 2 - Select the desired side polygons me, and used me Extrude the desired distance. 3 - Extrud`om built room box. 4 - After selecting the edges of walls, Connect`om took advantage to create windows of segments, with the right dimensions. 5 - Creates a window of existing edges, using the Bevel, Outline, Extrude, Connect. 6 - To create the glass, I contributed Windows polygons, and pressed of Detach, and applied Material - Glass. 7 - The same thing I've done for window frames - Detach, Material - wood. At the rear window could not seal the edges, not Bridg`il Bridge 🙄 always worked, so I did! Question 1: But honestly, I now think, why bother of Detach, it somehow affects the further texture mapping? Or is it better to impose a texture on the polygons, pre-selecting them? Question 2: What is the best use to create segments for windows, doors and balconies. Slice plane, Cut or Connect? Question 3: Why can I not use ready-Walls in 3Ds max? And what's the difference if I build the room using a Spline? Thank you in advance🙂


26 Sep, 2012 Maks (Staff Author)
26 Sep, 2012 # Re: Modelling interior walls in 3ds Max

Hello!

In general, you do everything right 👍

For questions:

1) Here you are doing wrong. When creating walls, you only need to create walls, no windows and doors. The openings for them are yes, but not the doors and windows themselves, they must be separate objects. Therefore, about the Detach in such situations, forget. I advise you to read about details and elements in 3ds max on this link, in order to understand what cases it is, nevertheless, useful.

2) To cut the window, select all four horizontal edges of the wall part, connect them with 2 Segments, then select four edges just made and also connect them with 2 segments. Select one formed square polygon inside and one outside, click Bridge.

The door is made in the same way, only the second time Connect must be done with 1 segment. Cut into the eye, then tweak the dimensions in Vertex mode, using the Snap functionality and its Snaps Uses Axis Constraints option (first of all read about it in books / helppacks).

3) AEC Extended Walls severely restricts you to its limited set of functions. Creating walls in Editable Poly, you are limited only by your imagination, within reason, of course 🙂 What's worse, it creates a model from pieces, and not a whole, which is not the best feature, because The pieces can overlap and create problems at the rendering stage. Therefore, this primitive should not be used at all.
You can make walls using splines only until the portals for windows and doors are cut. Therefore, the modeling of walls with the help of Splines can be carried out only initially, as a basis. Nevertheless, they are useful. There are situations in which it is easier to start creating a room not from a plane (box), but from splines. In commercial works on the creation of the interior, in essence, they only have to start. For example, you have a drawing of the floor, you put it on the background, you draw a spline, apply Extrude and you already have ready walls, in which it remains to cut through the openings. Easier to say 🙄



26 Sep, 2012 justaperson
26 Sep, 2012 # Re: Modelling interior walls in 3ds Max
Thank you for the explanation =🙂 here's what it means to know how! About Bridge - just a revelation for me😁 It worked, and so easy, I suspect that I have something to do too much. And when I draw splines interior plan, then it is necessary to translate into Editable Poly? And then extrude do? Or to use the Extrude Spline? The question about measurement: Use Helpers -> Tape, just annoying me when I create segments Connect`om for openings, account for calculating the cell, but is it right? Tired eyes = or not do without it, if the connection doing? I like the option of Box`a Extrud`om immediately set length! Thanks again =) I will practice more!


26 Sep, 2012 Maks (Staff Author)
26 Sep, 2012 # Re: Modelling interior walls in 3ds Max
Extrude modifier is applied to the spline, and then transferred to poly. As for measurements, as I wrote, enjoy any convenient object (eg a desired width box) and Snap. It also helps Align. Also, if you have to stand tall, it can be done manually, if you wall model with a zero level, ie floor at zero on the axis Z. In this case, you can select the top of the top and bottom of the door opening 3ds max in the field Z exhibit the desired value.


27 Sep, 2012 justaperson
27 Sep, 2012 # Re: Modelling interior walls in 3ds Max
Thank you!) 👌 I'm going to do exterior🙂


29 Sep, 2012 Roman
29 Sep, 2012 # Re: Modelling interior walls in 3ds Max
I used to make walls spline then exported it to polygons openings cut through the Boolean what is my mistake? and that it affects and even how ekstrudom use?


26 Sep, 2012 Maks (Staff Author)
29 Sep, 2012 # Re: Modelling interior walls in 3ds Max
Extrude modifier is applied to the closed flat (like a circle) Spline, with a height value, such as 2600mm. It literally builds walls desired layout as was drawn spline, and the desired height, as specified. If possible boolean is desirable not to use. He cuts a very sloppy geometry, generates a lot of unnecessary peaks and very often - invisible polygons that "climbs" in the rendering stage. Due to the unpredictability of such a way of cutting openings Boolean of potentially erroneous. Although, if it turned out not to alter the obyazatlelno😁


3 Oct, 2012 justaperson
3 Oct, 2012 # Re: Modelling interior walls in 3ds Max
Hi) Let's say I have brought the plan to render the apartments. They all dimensions, placing furniture and so on. I like the way when creating and Plane image used. And create an apartment on top of this plan. But I do not understand = if the plan of the apartment painted by hand on the A4, then how do I match up with the size? Or it is necessary first to draw the AutoCad`e plan? Confused with numbers. I usually picture size is not the same Plane, spreading all = Thank you)


26 Sep, 2012 Maks (Staff Author)
8 Oct, 2012 # Re: Modelling interior walls in 3ds Max
The fastest way to do this: 1) In Photoshop Crop tool makes image plan strictly square proportions, usually this is necessary to expand the original drawing. 2) In 3ds Max are creating any size Plane. 3) throws a square picture to this plane. 4) Choose the size of the largest signed on this plane, on top of it you create a plane visually exactly the same size. 5) Go into the parameters of the Plain, and expose him to just the size that was signed in the drawing. 6) You take the tool Selct and Uniform Scale, the first eye-catching square plane, I was at the top of the bar at the drop-down list Reference Coordinate System, usually signed by the View, the value on the Pick, klatsat to the plane created by the size of. 7) the right of the drop-down list on the button with the squares and dots mode choose Use Transform Coordinate System and Plane masshtabiruesh source until the selected size in the plan does not coincide with the actual size of the second plane. 8) remove sized Plain and square starting from this moment is the right size.


18 Oct, 2012 Katerina
18 Oct, 2012 # Re: Modelling interior walls in 3ds Max
Hello, tell me how to create a convex ceiling with LED lighting around the perimeter in a niche, with my knowledge 3 d Max seems to me that this can be done by extrusion of polygons.

This is similar to the ceiling with backlit zakarniznoy :



18 Oct, 2012 Anton (Staff Author)
18 Oct, 2012 # Re: Modelling interior walls in 3ds Max
Hello! Look in this thread post # 4485 Max. It shows how to cut a window in the box. You can do the same. Create a flat box the size of a ceiling and cornice height necessary to you. Pick it up to the ceiling, without touching on the niche distance and cut a rectangular hole in the middle there. Thus you get the second level of the ceiling with a niche😉


18 Oct, 2012 Katerina
18 Oct, 2012 # Re: Modelling interior walls in 3ds Max
Thank you, I realized my room is not the four corners of a larger box will not work.


18 Oct, 2012 Anton (Staff Author)
18 Oct, 2012 # Re: Modelling interior walls in 3ds Max
Catherine, if you are out of the box you can not make your desired shape, then you need not model of the interior, and to teach the basics of polimodellinga😁 As a compromise, take a spline, out with the necessary forms used ekstrud envelope in a poly continue in the same way.


12 Jun, 2013 Margarita
12 Jun, 2013 # Re: Modelling interior walls in 3ds Max
Good afternoon! Tell me, please, what method of walls of the room simulation is correct: to create the room of the plane (box) or from splines? In many textbooks are examples of the creation of walls is Spline, Extrude, cutting window and door openings. And in some lessons stating that the method postoroeniya wall splines is not the best. Spline still easier to simulate. Help, AMP-one deal. Confusing.


12 Jun, 2013 Denis
12 Jun, 2013 # Re: Modelling interior walls in 3ds Max
Margarita, hello. spline modeling method and the method of modellingu Plain, absolutely at the exit of the final product does not differ. spline method is likely to come out of the needs of many architects in third-party programs for designing, for example, the same Autocad. It is very convenient to import a floor plan and just squeeze it out of the spline. The second method, I think, was born with the original design in three-dimensional environment. As you must have noticed, all the video lessons, eventually get all the same polygon object. The only question is how it was obtained😉. With regard to what is better and what is worse. I can safely say I have always been a supporter of polimodellinga. On the method of spline I seek refuge in the very rare cases (you can never say😁). Even after the cut is something of which I would not advise you, because the output can get clumsy geometry (the extra point, not welded to the top and other artifacts, which presents us with boolean). It is then very bad may affect rendering😉. On account of the speed of the simulation also I want to say that the polygons to model fast enough. Just gonna always be sure that the output will always be the normal geometry of which is unnecessary to rule. In general I am for polimodelling.


12 Jun, 2013 gus_ann
12 Jun, 2013 # Re: Modelling interior walls in 3ds Max
Hey, there's absolutely correct method for modeling the walls. Polimodelingom done, and that translate into poly matter of habit (as you conveniently). This may be a box, and spline ekstrudom. I prefer to do splaynami- draw the interior walls, autlayn (for thickness), ekstrud to the desired height, translate into a poly, slice Plain cutting window and door openings, and so on.


15 Sep, 2013 Aleksandr
15 Sep, 2013 # Re: Modelling interior walls in 3ds Max
Hello, I think it is better to first draw a plan in AutoCad polyline is desirable not to trace in 3D max, and then imported into 3D max, after konvektirovat editable poly and lift to connect the wall under the window and above the Brige tool.


6 Nov, 2013 Lilya
6 Nov, 2013 # Re: Modelling interior walls in 3ds Max
Hello. I ask for help. From AutoCad imported in 3D max, after convert to editable poly and apply Extrude the Boolean and create doorways and windows. Now faced with those errors which are already written (crooked geometry, not soldered to the top and others ....) When rendering a scene can not see the walls, only imported model. Can you fix in this case is something.?


7 Nov, 2013 Yevgeniy R
7 Nov, 2013 # Re: Modelling interior walls in 3ds Max
Lily, did not even really reading your post, I can only say what you need to fill in all the screenshots here error excite you, etc. Screenshots geometry. So it will be better understood your problem, and in fact will help us to explain to you what it is.


8 Nov, 2013 Lilya
8 Nov, 2013 # Re: Modelling interior walls in 3ds Max
Uploaded screenshots: http://www.picamatic.com/show/2013/11/08/06/40/9803309_1364x768.jpg http://www.picamatic.com/show/2013/11/08/06/40/ 9803322_1364x768.jpg http://www.picamatic.com/show/2013/11/08/06/41/9803369_1364x768.jpg http://www.picamatic.com/show/2013/11/08/06/42/ 9803385_1364x768.jpg please tell me how to get rid of extra ribs, they are visible in the top view. And another question, the image perspective, I pointed out the place where, by cutting unnecessary angle polygons disappeared, it turned out that emptiness inside, how to fix?


7 Nov, 2013 Yevgeniy R
8 Nov, 2013 # Re: Modelling interior walls in 3ds Max
Lilja. I do not really understand what you want. But the answer to the last question. Ribs can not just delete. Since it is the intersection of two polygons! They need to clean up properly. You allocate the necessary edge. You press the right mouse button. In the pop-up window, you press Remove. Also I do not understand why do doorways bulianom. It is enough to add an edge to you right away and remove unnecessary polygons. More advice. Initially, that would be something to do. Look tutorials, a variety of materials. Otherwise it is a situation that you can not really and formulate the problem. What would you do something, you need at least a basic knowledge.


8 Nov, 2013 Lilya
8 Nov, 2013 # Re: Modelling interior walls in 3ds Max
Thank you


13 Feb, 2014 Farhad
13 Feb, 2014 # Re: Modelling interior walls in 3ds Max
It is best to do things in AutoCAD, there are faster, more precisely and in 3D AutoCAD razobartsya piece of cake)


9 Mar, 2014 sss
9 Mar, 2014 # Re: Modelling interior walls in 3ds Max
Hello. Help me please. Import the drawing home in ai format with the aid of plane Customized size and height of the extrude when doing turns out that that is not real, I ask


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