Hello dear RenderStuff! I appeal to you for the following reason. Render my interior (about 1,500,000 polygons) lasts an incredibly long time (about a day), and at a certain place and all hovers the loading bar and refuses to move forward (see screenshot). The only thing that confuses me when rendering so is the availability of materials (raytrace and arhitectual) about which I feel is well known in the messages render (most likely on the network downloaded models):
My system: processor Intel Core i7 2630 QM 2Ghz, graphics card nVidia Ge Force GT540M, RAM 4GB, Win 7 Home Premium, 3Ds Max 2012 + V-Ray 2.0 (optimal render settings renderstuff) Prompt, the problem lies in foreign materials, and if so, how to figure out which objects they are assigned and how to change them on the v-ray mtl?
Day render on mobile processor at 2 Ghz, for normal photo-realistic scenes with not low-resolution final image - this is quite a common thing .
If the laptop could for a few hours to calculate photorecombination interiors, then distribution rendering and render farm would be useless😁
But it is not so ...
Therefore, during the render not worry. Very much depends on the stage itself. So everything is in order.
But on the Raytrace Map in V-Ray, here it is precisely the problem. The fact that V-Ray does not support mentalovskie Raytrace map, which is usually the standard bacon mats 3ds Max for refractions and reflections in them. The same applies to Raytrace materials, which are rendered simply in black.
This is what is eloquent message to the V-Ray rendering journal, letting that Raytrace not compatible with V-Ray and can cause problems.
The use of materials other than the native material V- Ray is extremely undesirable. This can lead to problems like overbraytov or erroneous calculation of various effects that entails a catastrophic increase in computation time or even freeze like you.
In your case, just need to replace all Raytrace incompatible materials to normal materials V-Ray.
How to find objects with bugs mats? Trite, process of elimination 3d models in the scene < /a>.
Tak let's eliminate all reytresy the scene and replaces them with vireyskie mats😉
To render a scene in V-Ray, materials on all objects must be the same as V-Ray. Not the Revit , not mental ray, not some other. Only V-Ray or, in extreme cases, 3ds Max Standard, but without the use of ray tracing in them cards, etc.
Export geometry from Revit, in a universal format. Import it from the universal format in 3ds Max. Then, take it and do material V-Ray for each object in the scene yourself. Only such an approach is correct. If you do everything carefully. If the scene is not foreign to V-Ray, materials only and will not be "acid." Unceremoniously V-Ray does not take😁