Performing tile or brickwork in 3ds max

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19 Nov, 2011 zakazchik81
19 Nov, 2011 # Re: Performing tile or brickwork in 3ds max
hi all .... 3deshnikam need to decompose properly and more bright tiles in san site ... What plug-ins, scripts to use .... And if you can popodrobnee.Srochno necessary.


20 Nov, 2011 Anton (Staff Author)
20 Nov, 2011 # Re: Performing tile or brickwork in 3ds max

Hello!

It depends on the task and what kind of tile. The easiest way is to make a material with a strong Bump `grout.

If the tile is shallow, it will look great, indistinguishable from geometry.

If the tile is very cereal, for example from 400 to 400, or just fundamentally need to decompose it with geometry, then there is nothing to invent. Create one tile and, with the help of snap to points, bend as needed. Minutes for 20 any room you will make with a tile, especially if to consider, that the tile is big and it is not much that it is necessary.

If, you take a look at poly modeling, it can be even easier to do. Just take a copy of the walls and cut and pull out the tiles on them. This is the most rational and flexible way, but you need skill. The paradox of this method is that the one who makes it to do this does not need a clue😁 And someone who is not strong in polymodelling, even with a hint, can not cope immediately.

The strangest, but also working way, is to use one of the special scripts, the layout of tiles, shingles, etc.

For example, an interesting script ATiles.

Here is a brief description of this script:

ATiles script 3ds Max plug-in, for quick creation of tiles, paving floors, brick walls, shingles, fences and other repetitive elements for architectural decoration.

But, as in the previous case with cutting geometry, it's impossible to take a nonsense. The properties of the script should be understood.

As a summary, if quickly - then bump, if it's good - then cutting the walls on the tile.

As they say, choose yourself😁



19 Nov, 2011 zakazchik81
21 Nov, 2011 # Re: Performing tile or brickwork in 3ds max
modeling of higher quality, will uchitsya.spasibo razesnenie


9 Dec, 2011 Mihail
9 Dec, 2011 # Re: Performing tile or brickwork in 3ds max
Thanks for the advice! Like the script ATiles, useful, easy to use. But there is one problem with it. When trying to cut a hole under the window, just like in the video is doing, it gives an error here such: I am hope for your help 🙂


20 Nov, 2011 Anton (Staff Author)
9 Dec, 2011 # Re: Performing tile or brickwork in 3ds max

Here we do not counselors, we do not use this script.

However, such problems can be plug-ins that use in their work different additional modules, so-called 3rdParty programs such as of DirectX , of MSXML , the Visual the C ++ , .NET Framework, . As an option, you need to update or install the latest versions of these programs.

Then maybe it will solve the problem with this plugin😉



28 Feb, 2012 serik
28 Feb, 2012 # Re: Performing tile or brickwork in 3ds max
Poskazhite please where is this script? As in the video I did not nashol.


28 Feb, 2012 mOPs
28 Feb, 2012 # Re: Performing tile or brickwork in 3ds max
I can advise further FloorGenerator script. Frankly speaking it is not used too much, I prefer to do everything 🙂 handles, so the developers website and what is the latest version - no idea. In any case, you can google. Therefore, I can only suggest that lying around - version 1.00 FloorGenerator_ver1_00 run the script from the menu 3ds Max: MAXScript -> RunScript is drawn Plain or box, the size of which (in the horizontal plane), it is necessary to lay the tile. The form can be arbitrary. I'll show an example of this form here: Then run itself FloorGenerator MAXScript -> RunScript and click the Create button in it. In order to be visible changes in the online mode, you can press the button at the bottom of Interactive Update window. So setting the screenshots:


28 Feb, 2012 serik
3 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Hello!!! I tried to download the script ATiles at the address but I did not succeed. Please specify in detail how to download and how to install. I would be very grateful.


5 Mar, 2012 gus_ann
5 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Please tell us how we can expand this tile As I understood - with the help of geometry such things done faster and easier, but as it is, and textured the correctly ???


28 Feb, 2012 mOPs
5 Mar, 2012 # Re: Performing tile or brickwork in 3ds max

Gus_ann, options to decompose such a tile a lot. But I understand that this is usually the optimal option in terms of time. That is, decompose quickly and efficiently.
I would have made all the geometry. Texturing in this case - is simpler than simple - for 1 element of the tile you superimpose mapping in the box or planar mode.
A good example:
Suppose we have a tile with dimensions 400x400 and a small 40x40.
Draw their box or ChamferBox, we have the right way.

Texturim.
For a large tile, I chose this texture

To a large tile I apply UVW Mapping with the type of Mapping.
That me it turned out that teksmtura naichnaetsya from the center of the tile. Accordingly, I shift the texture by 50% along the x and y axis (or 200 mm in my case).

On a small tile, I do not apply a texture. Just make it dark gray.
With texturing everything.
Layout of tiles. This is actually even easier than with texturing.
We have large tiles tiles offset relative to each other by 400 mm along the X axis and 40 mm along the Y axis.
Select the two tiles in the group and apply the tools to the group -> Array
In the Array settings, you must specify exactly the offset that we need - 400 mm and 40 mm in one direction or another. In which one, the easiest way to navigate through the preview, for this click on Preview and see what happens in the viewport. The main points to which you should pay attention below in the screenshot:


Result:



5 Mar, 2012 gus_ann
11 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Wow, what I like your site - you can get a qualified answer quickly and accurately on the subject. This is a real godsend for me and I think not only for me. Thank you so much. But in this case to be a dark grout joints between the tiles? Shift the slightly more than 400 and 40, and puts a dark bottom of a plane or have another option?


12 Mar, 2012 Maks (Staff Author)
12 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
gus_ann, exactly 👌 Normally, the floor of the premises can be assigned grouting material to it (not the new Plane) viewed between tiles.


5 Mar, 2012 gus_ann
12 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Thank you.


22 Mar, 2012 Margarita
22 Mar, 2012 # Re: Performing tile or brickwork in 3ds max

tiling curved surface in 3ds Max

Hello, please tell us how to properly apply the mosaic texture on the curved bowl basin? The texture of the combined mosaic of several colors. Here is an example of a curved surface: To see the result in the following picture: When creating, I used the extrusion of the pool surface by Extrude from 2D form, then applying a modifier UVWMap, pointing to the Box class, which led to incorrect display of texture on the surface. How can we build a bowl shape, texture to be placed correctly? Screenshot: form and then painted SPLAN Extrud. But I understand that this is the wrong method of construction. Which option to intelligently assign a material with a mosaic texture? *


12 Mar, 2012 Maks (Staff Author)
22 Mar, 2012 # Re: Performing tile or brickwork in 3ds max

The easiest way is to specify the option Generate Mapping Coordinates in the Extrude modifier and twist the tiling to the desired size in the material. But this method does not always work, so it will have to be more complicated.

If we are talking about tiling only a vertical curved surface, then this is easier done with the help of texturing. This is done by the UVW Unwrap scan tool (modifier). To do this, after using the material of the square tile, first select one of the curvilinear surfaces. Why one, because with one it is easier to work. Apply the UVW Unwrap modifier, open the scan window with the Edit button, go to the sub-cell Face level (button 3). In the window, select all the content and select Unfold Mapping from the Mapping menu and click OK. Without removing the selection, scale the grid in the scan window so that the size of the tile in the viewport is as required. Close the sweep window, convert it to Editable Poly. And so with all the curved surfaces. If you have any questions regarding the use of the described mapping, please ask them in the appropriate discussion of the complex mapping in 3ds Max.

But, if you need to revet the surface as in the presented photo, namely, that the top surface is lined up in circles and repeating the rims, then you have to do it manually by models. To do this, you need to make a sample of one tile, for example a complex Primitive Chamfer Box of the right size. After that, start cloning and scrapping it like it really is done, by the piece 🙂

To automate the process on different surfaces, you can use different tricks. For example, for a curvilinear surface, you need to tilt one column (in height) of the tiles and then, selecting them all, from the Tools menu select the Spacing Tool and the Pick Path buttons to select the spline you want to curvature. By turning on the Follow option and turning on the Count parameter, to achieve the mosaic spreading across the entire surface. More details about the usage as well as specific questions on Spacing Tools in the discussion of how to use the Spacing Tool.

Layer around the curb and just fill the rectilinear surface with a tile you can use the Array tool. How to use it - see above.

I want to note that without manual poking in the junction areas it will not do😉



22 Mar, 2012 Margarita
22 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Okay, I get 👍. But what then lined texture, mosaic piece? Especially own mosaic is in the mix, then how in this case to be? Is each plitochki give its color and so on? You can go crazy😉


12 Mar, 2012 Maks (Staff Author)
23 Mar, 2012 # Re: Performing tile or brickwork in 3ds max
Margaret, you need to apply the appropriate materials to each mosaic pattern, and only then start to lay it in the right order. Parametric Card Mix, if I understand what you mean, here neprichem because a method in which tiles do geometry, to simulate stitching card is no longer necessary - and so they are.


6 Sep, 2012 zhenya
6 Sep, 2012 # Re: Performing tile or brickwork in 3ds max
tell me how to script ATiles open a small window with layers? in lessons is left hanging.


5 Feb, 2013 Klim3D
5 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hello! I for example do this: create a box the size of the desired tile, for example, put in a corner of the wall and reproduce by means of a standard two axes Array, then everything is customized, clone, etc. I can not say that it is better, but I'm used to doing, and in this way is very bistro, then texture is easy to place, each tile separately, I feel so comfortable, can someone come in handy!


5 Feb, 2013 Aleks
5 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hello experts. Help me please. I 3d max do not understand anything. But some primitives learn, if you show how. I only need to create a two-dimensional brickwork. Type rectangle masonry. I have a brick, so I want this to impose a rectangular masonry texture of bricks, and even the color and the thickness of the seams can be changed. How to do it??? Help if anyone can. 🙄


20 Nov, 2011 Anton (Staff Author)
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hello! If you're not familiar with the interface of 3ds Max is not as strange, even simple actions require references to it (to the interface), so it will be more than difficult to describe it to you, and you understand what is written. You'd better explain what you want to do. Maybe you do not need to max, and your problem can be solved easily and other instruments: |


5 Feb, 2013 Aleks
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
I need to create a rectangular area of ​​the brickwork. Apply texture to this area. But the texture is not as masonry and a monochrome picture. As a result, it should get a clutch at which I then can change the thickness, color and texture seams. All this is stored in the form of pictures. I want to create a certain album masonry. Other slovami.U I have only bricks in the pictures. I cut out a rectangular area of ​​brick and will lay the rectangular area as a texture for each building block in the masonry. And the seams do another color. Save as a picture to your album. And so on, I will lay a different texture and once again save the second picture in the album, etc. I studied for five years at the university as a programmer, try to find out if you help.


5 Mar, 2012 gus_ann
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hi, Like this?


5 Feb, 2013 Aleks
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hey. Yes, like that, just to brickwork was relatively smooth and more realistic looking, and here a little too perfectly aligned seams and a perfect rectangle brick


5 Mar, 2012 gus_ann
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
This is a difficult and tedious job, even for skilled craftsmen, if you want realism - it is necessary to model the bricks 5-10 individually different, and then reproduce and match with each other, to make the substrate - the seams. All competently texture, adjust lighting, etc. Say you - begin to do out of the box, the translation in the poly, move top, you can apply the modifier noise, etc. - You poymemsh anything from this? Sprinkle all new questions. This should lead you straight and the subject separately. Moreover, I understand that you need the versions of various types of masonry bricks. In this case, each option will need to peremodelivat bricks pereteksturivat. For not knowing the basics is an impossible job. 3 D Max is complex to learn, at least for me.


5 Feb, 2013 Aleks
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
gus_ann Thanks for the quick response, I thought it was difficult, but I will learn. I think every textured the brick is not a problem, I have learned to do it today. But backlight substrate and how to make imperfectly flat seams, and all painted bricks align in a single plane and merge into a single entity - it is to me still to understand. Maybe not those tell where to look, where to take these lessons accessible language? I have a plugin stonePlacementTools 1.0 So there seems normul power there laying type is created in randomness, and I need to yazahochu and settings I have not found. And even when the texture impose it on the other clutch is obtained, short modified. I do not understand?


5 Feb, 2013 Aleks
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max

5 Mar, 2012 gus_ann
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
I like your optimism 👍! Keep it up! There are many ways to do takoe.Samy easy for you - create primitive boxing specific size of bricks. Screw it more segments vertically and horizontally, as well as the grille to byla.Kliknut it pr-click and convert to editable poly. Apply a Noise modifier to adjust its settings to your liking. This will give some unevenness your brick. Next to this obukt assign your brick texture, as well as the modifier UVW map, set the parameters of texture there, the multiplicity of its size, etc. Next, multiply the bricks vertically and horizontally, respectively offset. Align the light and render settings. It is in short, do you start, and then out with questions about a picture that turns out will help the programmer!


5 Mar, 2012 gus_ann
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
You can, by the way, and by making the texture. Faster is not necessary to model the bricks and propagate them. But closely related species will be less realistic. It is not clear to me exactly what you need.


6 Feb, 2013 Usco
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hello 🙂. Alex if like on this site, we can make a more realistic and without 3D. Here's an example: You find your favorite "clutch" in Photoshop - discolor, via the channels are separated into different layers of bricks and mortar. Apply to them the desired color in the appropriate "overlay mode". For different cases pick up different types of clutches, gather all the groups. Then delov for 5 minutes if you want to change something, do not bother with downloading and configuring textures pererenderivat all over again, etc. Although if you really really want something in 3D - 👍


5 Feb, 2013 Aleks
6 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Usco hello. That's exactly what I do not need it in 3D. I need a normal image in excellent resolution. If you can do in Photoshop, and then I am ready, the current does not know whether it is possible to impose the texture will be there?


5 Feb, 2013 Aleks
7 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hello everybody. Do not get me in Photoshop to make such a clutch, then on every brick in the masonry overlay image, and then another, and to change the texture and color of the seams. Maybe there is a program or some other method? Or just in 3ds max? And as if from 3Ds max convert to jpeg format? Help me please. It would be desirable to: But they somehow use the program, here's website: http://www.slav-dom.ru/catalog/licevoi_rossijskij_kirpich/ there, too, because I want to. What do they do, what program?


5 Mar, 2012 gus_ann
7 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hey, you do not need a 3 D Max. To do in Photoshop, the layers as Usco said. You do not know how? Look lessons in the internet as a sort through the layers as discolored, group. I there is no longer assistant, better ask Usco.


5 Feb, 2013 Aleks
7 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
If such a photo: http://www.slav-dom.ru/catalog/licevoi_rossijskij_kirpich/ can be done in Photoshop, then I will learn, and the usual I do not want painted. I need to apply a texture brick photographed in real life. And who knows where to get lessons on this topic?


6 Feb, 2013 Usco
7 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Alex Hello, my example shows - it is not drawing. This is a picture of this white brick masonry found on the Internet. I bleached it, and then with the aid of "channels" bricks separated from the solution and placed on different stoyah (bricks separately, the solution included). This was done in order to change the color tone for each layer. Look at my example from the bottom up: 1) solution, and the bricks at different layers, they applied for example a bright saturated color shading. This color can be changed at any time to the desired. All layers of the example shown on the left. 2) discolored photograph with which I began. 3-4) is simply illustrative examples. Now your questions: What does it mean to impose the texture in Photoshop? Your photo is its texture is nowhere it is not necessary to impose. If your photo is on the 1st different bricks, then with the aid of the copy of the brick itself creates brickwork, leaving the distance between them for a "solution". And if there is a piece of finished masonry, simply bring it to you at the right form (gather, align) and then change the color as you want, and create a collection. If you're not familiar with any of the above, then look for video tutorials on youtube keywords for Photoshop: Clone Hue / Saturation Replace color Channels Calculations Transform All the same, this is a topic "How in 3ds max decompose tile" and not about Photoshop. Good luck. 🙂


5 Feb, 2013 Aleks
8 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Usco hello. I have a photo bricks. I take in Photoshop cut out a rectangular area from a photo of my brick to the face of the brick. I keep this area as a jpeg picture. As a result, I was able to photo with a structure of brick, square with the structure and color. But then I need to draw or take anywhere brickwork, no matter what color and size and put my picture that I cut and save on brickwork and I will turn masonry of brick, which I had pictured in beginning. That's the problem that I have only brick structure in the photo, not the whole picture brick. It is this structure and I need to impose on any masonry. That will have a masonry structure in my pictures. If this is the same thing that you have written above, I have no more questions.


6 Feb, 2013 Usco
8 Feb, 2013 # Re: Performing tile or brickwork in 3ds max
Hi, try (if you like), simple way without problems: 1) "... I take in Photoshop cut out a rectangular area from a photo of my brick to the front of the brick ..." Just do not keep it straight away 🙂 so the quality is lost. 2) Look for a favorite background for plastering 3) Copy "brick" on the background. Double-click in the right window layers, the layer with the brick - opens the settings window "Layer Style - [Layer Style]". 4) to expose the settings focusing on sub-items on the left. If you need to play with the settings highlighted in blue. 5) multiply the resulting "brick" on the background. That is now saved 🙂.


19 Mar, 2013 alena
19 Mar, 2013 # Re: Performing tile or brickwork in 3ds max
please tell me how to change the color of the tile in the center.


26 May, 2013 In Group Crev
26 May, 2013 # Re: Performing tile or brickwork in 3ds max
Hello, please tell me what method can make the outer corner tile 45 gradusov.Spasibo!


3 Mar, 2014 Lena
3 Mar, 2014 # Re: Performing tile or brickwork in 3ds max
Hello, tell me how to download this script? window opens a set of letters, as it should be?


5 Mar, 2012 gus_ann
4 Mar, 2014 # Re: Performing tile or brickwork in 3ds max

10 Jul, 2014 Irina
10 Jul, 2014 # Re: Performing tile or brickwork in 3ds max
Made tiles (each separately!) So the geometry. Rectangles isntansom raskopirovala grouped, the group has applied the modifier Bivel then Noize, then assign the material, then UWV Map. Then, replicate the group instance. Chernotoa vmnsto tiles. More precisely in the viewport visible texture, and render visible geometry of the tiles, but the texture is almost deaf black. Help me, pliz, who may urgently need !!


5 Mar, 2012 gus_ann
10 Jul, 2014 # Re: Performing tile or brickwork in 3ds max
Hey. Show image in the perspective viewport and how it looks on the renderer. And modifiers stack used to look too ...


22 Mar, 2015 Aleksey
22 Mar, 2015 # Re: Performing tile or brickwork in 3ds max
Good afternoon, RenderStuff! The question was how to put the clinker ??? What ways have and what is the most rational, not too time-consuming ??? How to set what maps to use ??? Kettle I honestly help me in my language😁


20 Nov, 2011 Anton (Staff Author)
22 Mar, 2015 # Re: Performing tile or brickwork in 3ds max

Hello!

Look in this thread the way that offers Usco , it is just about the layout of bricks, as well as honor the mini-splint from the splint from Denis about the layout of tiles tiles the Max geometry in 3ds 😉



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