Photorealistic Photoshop post-processing of 3d rendering

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7 Aug, 2011 Artem
7 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Good afternoon, it is very interested in the post-processing method that uses renderstuff. Of course it is a very intimate subject, and everyone she passes on her, but it certainly has some sort of regularity .....


7 Aug, 2011 RenderStuff (Staff Author)
7 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Privet.Vozmozhno, you will be surprised, but the question postprocessing 3d rendered as individual as the question realistic modellinga.Kogda you modeliruesh some form, you generally do not you act in some templates and standards. You sit down. You look at the reference and think about the form in the mind. As this would look like and where it should go, each line of the grid. That is, in the mind you think over the topology of the entire model from start to kontsa.Kakim way professional modeler knows where and what line should go? Yes, everything is banal. He just comes up with it on hodu.Vot takes and decides: It must be a form then this, then the item must be connected in such a way and here tak.Kakie little things or tricks, yes. They have in general that each modeller in its arsenal holds such tricks. However, if you know every trick of professional modeler, it is nothing you will not help if you can not "feel" formu.Tak same here in postobrabotke.Obyazatelno should be feeling realizma.Chto this mean? It means that you get the picture, raw, without any post-processing. You open it and look: Yeah, it is much darker, more light needs to be done. Just a lot of red, you need to tweak the color balance. Dachshund, strongly pale, let's add in shadows and kontrastika t.d..To there, you've got to feel what it lacks. INDIVIDUALLY decide what needs to be done with him, to improve ego.Razumeetsya for each image, there are specific methods of how to achieve a particular result. However, what to do, what results should be achieved for a particular visualization, can be solved only by relying on its own subjectivity, to their own sense of realism. This will teach you not more than a splint, no matter how talented his fiction author. Talent - is not made, are born with it, or you feel you need to do or not🙂 By the way, this is still in the internet there is not a clear one splint on modellingu or by post-processing, which would reveal all the secrets. Just because secrets - NO! There are techniques that achieve those or other effects, however, is what effects under any circumstances to use, solves only the author of the work and someone drugoy.My, in his work, behave similarly. For each new rendering, on the situation, we make that are relevant, in our view, improve and dopolneniya.My can not teach you to decide what you do with every new renderer, but we can discuss these or other priemy.Kak option, you can post it here any your render and we his example will do post-processing. Then we look at what and how it was done🙂 Only the post of his work, not someone else's. This is especially important if you will need to change something at the level of the render, then necessarily need to have the very scene in which you get the renderer to generate additional elements.


7 Aug, 2011 Artem
7 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Yes indeed, all 100% agree with you was. But in your question, I would like to see your (subjective) view of the process, well, maybe Council toolkit (software) the benefit of its sea Photoshop, After Effects, Nuke (compositing) and of other well, as well as all sorts of plug-ins such as Looks for (AE ) or collections of Color Efex Pro from Nik Software (for the PS) ... and so on🙂 and I think the literature on the photo would be useful ... composition, lighting and so on, even the plot Yes your proposal is very interesting .. let's try) Here are the latest renderings Made by me (an old project with the imprint, but I recently pererenderil it) here's what we got
output with max ↓ and here is my version of a post🙂🙂🙂 ↓
Choose any of the renderings, I think it will be very interesting. Well our readers your life really so sure!🙂 And another question, I can not pay attention, but still, really want to learn the names of our heroes ^^, Renderstuff authors


8 Aug, 2011 Anton (Staff Author)
8 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
I have to say, your post we nravitsya.Ochen even nothing. At least the kitchen🙂 bedroom / living room, on the contrary. Original - richer than the post that looks marsh-green and only blichki a la "Knoll Light Factory" to resolve a situation😁Ty must understand that each image / composition has its limits, potential, above which it does not set any fast. Therefore, you should not count on some fantastic results after we post. The main limitation on realism, still imposes the scene itself, its lighting, composition, patterns and materials in it. But in any case, let's nachinat.Na our opinion, the kitchen will be interesting. So let's to work with her. Slices you can see that it went much darker and the first thing to do is to raise both the overall brightness, and local, in particular in the area of ​​the island and on the island, which in fact you noticed, judging from your postobrabotki.Razumeetsya, either pull out of the 8-bit dzhepega - will not work, simply because there is no information beyond what is visible to us at the moment RGB range. We do not fit, we need the details in dark areas, which we will clarify. Now there is this information net.Vot now, we have come close to the situation, to which I referred above. For one, when you need the original scene. To enable us to continue, we need a full 32-bit bitmap image rendering. If you have not rendered the in HDRI, and you have the source code in dzhepegah, pngshkah or other LDR formats, then you have a great opportunity to learn how to do it😁Otkryvay your scene, leave all the settings in it as it is, except for the settings of the scroll V-Ray :: Color mapping. This rollout drew attention to paragraph Sub-pixel mapping and Clamp output. One must be turned off, that is, against ticks on them should not be, as recommended in the article about setting Color mapping . Other settings of this rollout, leave as is, to get the same visual source file with which you are working, making post.Zapuskay rendering and when it will be figured out to keep it: Radiance Image File (HDRI) (* hdr, * pic..) As a result, you will receive a file with the extension * .hdr.Vot it is exactly what we need. Out with it here and we'll start postprocessing😉 We also believe that all of us, visitors RenderStuff site, this topic will be very interesting. And the rest of us you actually do not care😁Po about our subjective vision, then all of the above apply. There, I said that our subjective vision of the particular case, does not apply to all visualizations, to all the images. That position, which we'll do right now as part of this theme, can not serve as a template for other post-processing images. It will ONLY post pictures that particular cuisine, and it is not necessary that it will be appropriate in the treatment of any other image. Even the same food, just the rendered from a different angle. This is a special case, and if they wanted to, our subjective vision, we can not pass. Only some specific methods in some special cases and no more😉 What is specifically relevant in the treatment of any other image can be solved only by you yourself, relying on your own subektivizm.To is, we do not want to set out here post option led someone astray and would become a standard set of procedures for any post-processing, even if half of the procedures in another particular case will umestnymi.Po about literature on the photo and composition - definitely yes. Understanding the principles of many of these disciplines will be very helpful to any 3d visualizer. However, by the post-processing is almost no relationship, in particular the composition, is something that must be considered before and during the shooting, that is, in our case, when creating and configuring of the scene. You understand, poorly selected angle, fasting is not correct 🙄 On the authorship of the resource, read in the "About Us" section. It is located at the bottom of each page. We have added a bit of it, and there you will find the answer to your question😉


8 Aug, 2011 Maks (Staff Author)
8 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
With regards to the literature on the photos, it is, again, need only special of the same post-processing. Laytrum and his theory used by photographers - the most it. PS: Also, you may notice a change in our name😉


7 Aug, 2011 Artem
9 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Anton Danko Sean for being so chewed with HDRI really had not worked already ^^ Render Pro render (imprint) there sad story with a post as a renderer itself ... so yeah, he stremnovato) And about the post also understood but in any case, look at your methods will be very useful, and where to use them I hope to be able to identify itself🙂🙂🙂 Max, did you mean by package laytrum edob? Much nicer now see and know your names)


8 Aug, 2011 Maks (Staff Author)
9 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Yes, I was referring to his 👌 Here's a good video, where the author shows a typical "picking up" the HDRI of photos with different exposures, and then its overall postprocessing of Lightroom Abode: http://www.youtube.com/ watch? v = -g9A9pnAjLo it is clear that this program is just for such things. Despite the fact that we can help in the post-processing by means of Adobe Photoshop, if it is, in general, about the selection of suitable literature, it is possible to make the quest for knowledge in this area - in the "film development" "digital negatives."


7 Aug, 2011 Artem
9 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Max, Thank you for your valuable Old and link to the video, a very useful material. In laytrum once did not work, and about Photoshop, it's a very defective works in 32 bit environment. Anton, do as you're writing, a reference to the renderer HDR render true reflections appeared in noise on the countertop and tile. I understand this is the result off Sub-pixel mapping? I watched your portfolio, noticed that in day interiors have often light with the windows slightly cold, but still white. You can find out the result of the white balance in the camera itself, the post, or the card kolorkorekt applied to vreyskay? Well, that's an example of your render. PS It's nice that you and Ukraine🙂


8 Aug, 2011 Anton (Staff Author)
9 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
All hdrku see. Post zabatsat! Not before Saturday I reach her hand, so that the result is not before the weekend. But this is basically not much, as long as the result was😁 Yes, diffuse rash, probably Ward reflections - is the result off Sub-pixel mapping and Clamp output. More precisely, it is the result without correction of these parameters. However, it does not matter, because in the right-minded under the HDRI rendering, the scene of these artifacts do not appear. But on this, we'll have already announced in our previous lesson about rendering HDRI😉 As for the lighting, then yes, "blue" Environnement is adjustable VRaySky correction. Just select a value in the eyes. Sometimes the blue light from the window looks very cool, and sometimes blue completely inappropriate. Depends on a situation. Vireyskuyu do not use the camera in principle . But fasting, of course, the color balance is required to be adjusted if there is a need for this. How to do it, I'll show you in this post dishes. But then again, I will bring color balance on your subjective taste. Therefore, on any specific precise values ​​of the speech will not be correct. But in principle, yes, something that, in terms of color balance, you can do the post😉 As for the place of residence, to be honest: someone's citizenship of our attitude towards it does not change. "Better a good friend than a brother." If you're a good person, then you might be related to the different 👍


7 Aug, 2011 Artem
9 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Anton. Weekend so weekends) About HDRIya already and now I read in a wide network .... the truth of information on the topic related to the 3D environment is not enough. But in fact all the tricks with the post that we have that press photographers alike, the essence is the same, and the query "" film development "" digital negatives "" that gave Max a very in cash, thank you man🙂🙂🙂 Well, you still, and I am pleased that the countrymen, the case is here)


8 Aug, 2011 Anton (Staff Author)
13 Aug, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello, I finally got to the kitchen😁Kak previously discussed, no specific figures, not to do a disservice to simply common podhod.Itak, downloaded hdrku (HDRI) in Photoshop and, with the help of matching (adjustment) the effect of the exposure (Exposure) He led the gamma hdrki to par - the one you see, and in the frame buffer .A slider is Gamma -> right to a value of 0,45: then applied again Exposure tool and has the same name Exposure slider He raised the brightness of the image. Then again, but not uniformly and zonally by a mask. Just out of the hand painted only where necessary. In particular in the area of ​​the island and the kitchen unit. Yes Exposure in the previous layer as a mask, reduced the use of this effect in the window area and the table, so it does not burn through and did their overexposed: Of course, all this was done in 32bit HDR mode to have access to the entire range of brightness. What is meant is not some Photoshop regime, and that the bit depth of the original file is not .hdr menyalas.Odnako, dates of the subsequent stages of Photoshop tools do not work in 32-bit mode, so the next thing to do is to translate the 32-bit file 16-bitnyy.Vybiraem image => Mode => 16 Bits / Channel and thus convert our image in 16-bit format.Teper, change color balance (color balance). As zonally as the last stage of exposure. Only where necessary, again using a mask. Specific exact numbers does not make sense to describe. Just to taste. Twist a couple of times and once it becomes clear what and where to pull 🙂 All in the eye, is purely subjective, in fact as well as with the exposition. Now we have quite a bit🙂 I found the glint of metal in the picture bright enough, so again applied Exposure and zonal, with a mask, made a little brighter than the metal handles, jars on the table, and other brilliant detail. Then I brought sharpness (Sharpen) to all image in addition, the window openings look a bit sluggish, so I added them glow. I make it very simple, select them, in this case, just two rectangles, and, on a separate layer, filled them with white. Then blurred (Blur) and changed the transparency That's actually vse.Vozvraschayas to your post, in our view, the difference is minimal between my and your results. At the very least, the end customer, which makes the visualization probably will not notice it at all. Rather, it is purely professional competition trideshnikov who better to post😁 After all, only you and I, and this difference can be noted, and then, if purposefully vsmatrivatsya.Otkroy and our own picture and sravni.V any case, many readers RenderStuff will be useful to look at someone's approach to post-processing. Let it even be a special case, as we have. To be able to more clearly see all the stages and changes to them, simply open all the pictures in different browser tabs and sequentially, switching between tabs, look what raznitsa.Tak clearly be visible changes and improvements from the "raw" and the post-processed to render; )


7 Aug, 2011 Artem
18 Sep, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Thank you) really have much in the post like this (a particular) case, but rather the result, I did everything very different ways and tools, but it's not vazhno..glavnoe result) although you had less movements than me 👍 a result of your (well as mine) is very cool😁 well brilliantly quite simple, but I manually did, but in vain) do instead of what would have half an hour to turn treshholdy and tolerances can be manually masochki) I almost did everything in AE, I liked the opportunity and to further rendram (and not necessarily only with this camera) to copy all of the effects from the first post and just change the value or swap (the same area of ​​windows metal, etc.) + for alterations do not need to re-in shop tormented) well, as they say, "who it wants and dr..delaet"😉 Dyakuyu you men for such an interesting splint)


19 Sep, 2011 Dmitriy
19 Sep, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hi, I have a novice, but I watch this topic for a long time. Really interesting post and in Photoshop, and the after. Many thanks to Anton for that shared his way. Especially I liked the rendering hdrku 🙂 We would like to hear and learn it, and Artem option post with pmoshyu avtorefeksta 🙂 Thanks in advance !!!


7 Aug, 2011 Artem
28 Sep, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Dmitry a week will do the same as the small and Anton Toutry only in the after efekts, Oka?) May have any desire for the renderer, or do the same kitchen? 😁


8 Aug, 2011 Anton (Staff Author)
28 Sep, 2011 # Re: Photorealistic Photoshop post-processing of 3d rendering
Tom, hi!

Better to render this in which all changes to the after will be clearly visible.

This rendering is most preferred.

Type "was" and "was": the D

In general, to have been clearer.

Choose to your taste render. But if you choose a bummer, it is possible and the kitchen😁

I think that Dima would agree 🙂



18 Jan, 2012 Aleksandr
18 Jan, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello. I want to slightly raise the topic in rendering, and post HDRi. First of all, thank you for this tutorial very useful. But the question remained unanswered by the appearance of the rash if you disable SPM and Clamp Output. Prompt please, and the inclusion of Reflection - Use Interpolation in the materials scene somehow affects the information in pixels? Or get rid of the rash reaches the other party? Thank you in advance


18 Jan, 2012 Aleksandr
19 Jan, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Last night, I render the scene by changing some settings and was surprised not to have found a rash. What have I done wrong? 😁

HDRka



8 Aug, 2011 Anton (Staff Author)
19 Jan, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering

Hello!

Rash - an artifact that appears as a result of reflection the super bright (brightness is beyond the range of the standard RGB) objects in materials with Hilight glossiness .
Typically, such objects are 3d models with self-luminous material VRayLightMtl, visible (check mark removed Invisible) light sources the VRayLight containers, very bright Environment background (HDRI).

As in your case, I do not know. But, you just need to check your scene for the presence of such objects.

Suddenly will reappear rash render it:

If striking back through the window, for example the VRaySky , then use the function Environment the Override , scroll the scroll of V-Ray :: Environment.

And finally, of course, can be simply screwed in Subdivs mats with Hilight glossiness, which appears white and rash.
If the rash is not white, and gray you have, then glance here .

And what you did wrong, perhaps in the Light Cache, activated Use light cache for glossy rays😁, which affected the rendering of glossy reflections😉


18 Jan, 2012 Aleksandr
19 Jan, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Thank you so much. It can also played a role Use light cache for glossy rays and the fact that I have a background behind the window in the lowered maltiplay VRayLightMtl. This is the only samosvet in the scene, and from vray lighty stand in the sky portal mode. Well IES spots, but they are certainly in inviz. In general I am very satisfied with the picture, this scene with different settings Render 4 hours by resolution 1600 (even before I wandered in you) - is now just 1:00. The truth is, I confess, compiled their knowledge to your lessons. But you guys naiogromneshee thank you for your detailed review of options available in each shape. Low bow and forward to new lessons 🙂


17 Apr, 2012 Alexei
17 Apr, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello! I would like to learn from more experienced people. I tried to reproduce in 3d real picture. This is still a draft. Still a lot of things have to adjust. As you can see, rendering himself dull, vague, nondescript, low-contrast, and uninteresting. Fasting greatly changed it. I think it is too, render such should not be. It should be close to the final result, and the post should only reinforce and clarify some of the details. Moreover, with such a renderer I really limits the possibilities of post-processing. Actually, this question: do you agree that this renderer should be no need to change anything here? PS If so, I'll post later and lighting settings for the scheme, so you can see what you can fix it. If you please, of course.


8 Aug, 2011 Anton (Staff Author)
22 Apr, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering

Hello!

Settings and lighting scheme are not needed. I recommend that you just follow the recommended settings. In particular, you should work on V-Ray Color mapping.

Now, your render looks sluggish, discolored. Correctly mapped Color mapping, solve this problem.

 
As for the lighting, then on the original photo, a clear white balance in the direction of blue. What is most likely caused is the bluishness of the glow from the main light source on the right. Therefore, make it more bluish, it should not be white.

The geometry in the scene is quite similar to the original (photo). She is all right. But with the materials you need to work a little. In particular, the texture of the carpet and the couch in the photo is very clear. She is so "terry". At you, she flat. I see a bump, but it's not bulky. Either look for a more similar (to the original) texture, or apply the display. And, which is best, do both.

With regard to "post vs render," the goal should justify the means. If you achieve the desired result fasting will be faster and easier than messing around for hours with test renderers, then post. If the post can not pull out the desired effect, then rotate the render. Engage in "sports" rendering, whose goal - at any cost to render without using post-processing - to waste time in vain. Especially, considering that this is almost an empty experience, since all the thin tincture of the current scene may not be fully applicable to the other.

For example, in English, a 3d renderer, sounds like a 3d artist. In the first case, the emphasis is on the visualizer, and in the second, on the fact that this person is associated with 3d.
In other words, 3d Artist, rather it is translated as a 3d artist. Which is quite right!

This means that you use 3d in your work, but do not limit you as a blunt performer of a highly specialized service. The 3d task of the artist, in contrast to the "3d visualizer", is not to render renderings, but to create images. And your personal business is how you will create them.

For example, I do not view render as something basic and unchanging. For me, rendering is nothing more than just a clipart, for the illustration I need. And it does not matter what I do, the interior for an architectural project, or a bottle of rum for promotional printing.
The main goal - the final image.

By the way, many, still do not know one "small"😁 details, when they take a photo of a professional photographer as the basis for their render. The fact is that even the coolest advertising (not to be confused with enthusiasts) photo artists, apply postprocessing to their work. From color correction, to completely non-fiz. Correct processing, when reflections, shadows are added and just a few frames taken from one angle are combined, with different lighting and exposure, but in one composition. This makes the "sporting rendering" an even more stupid undertaking, since in this case, the athlete😁, tries without post-processing to repeat post-processing. It's just as stupid as retouching a photo in 3ds Max, not in Photoshop ...

As for the post-processing of your render, on the original, most of the shadows are less dense. In dark areas there is more information. At the same time, both under and behind the couch, the shadow is very, very black. At you slightly on the contrary. Most of the shadows are too dark, but the shadow under the couch is less dense than in the photo, and behind the couch at all, almost completely absent. Peresvet on the pillow, etc ..

I advise you to read the current discussion. Here the princes of HDR rendering are very detailed. This will help you more flexibly manage exposure and density of shadows (gamma) during post-processing😉



17 Apr, 2012 Alexei
25 Apr, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Thank you very much for your answers and tips. I'll try to do what you said, and show results. You can even ask you, I wonder, how would you arrange the lighting here. For example, I just did the right window opening, to put VRayLight in Skylight portal mode, set Environment VRaySky all. Or, easier and better in this situation (when the window is not visible) make no openings, but just right to put the VRayLight (of course, without the Skylight portal) and disable Environment (although he does not work and so closed a room)? Is there any difference in rendering HDRI or exr? PS Here many say that you have a very cool site. So, I want to say that it's true😉


29 Apr, 2012 nikolay
29 Apr, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Good afternoon! Here, finally, I decided to put their work in this branch. My action is very simple: Sharp, shine at the source, the color correction curves, a slight increase in brightness again curves and AO. It would be interesting to hear how you would do 🙂 In the process of post-processing arisen two questions. What parameters are stored in HDRI, Standart rgb channel or non-clamped color channel? Do I understand correctly that the first option cuts the invisible pixel range and is second to none and records all of the information? And the second. How to clean teeth, which appear on the line light source and the object (the curtains on the windows background)? I understand that this is due to lack of use anitialiasinga filter, but may have another way to eliminate this defect? Maybe just post?

Download file HDRI std rgb channel
Download HDRI file non-clamped color channel

Jpeg original Jpeg my post


8 Aug, 2011 Anton (Staff Author)
3 May, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering

Hello!

Yes, in general, we would do, approximately, the same way, only I use not curves, but color balance. More specifically, look at the very beginning of the topic about rendering post-processing. Specific values, only a matter of taste.

In your case, I'd probably make a picture a little lighter / brighter, and then, you, it's very cloudy coming out.

When saving * .hdr file, there is nothing to choose. Leave everything by default, that is, Use Standard RGB Channel.

As for the teeth, you do not understand correctly. The lack of anti-aliasing filter, on the contrary, reduces the appearance of such artifacts. While the inclusion of anti-aliasing filters, causes ugly edging on the render.

The teeth are associated with antialiasing, but are not associated with filters.
In fact, between the unlit curtain and the bright tulle - no teeth. There is a normal soft aliasing. Just the value of the brightness, from the dark curtains to the bright tulle - goes beyond the RGB range and what is actually a smooth smoothed transition in HDR space, in the RGB range - brighter than white. That's all.

If you take the soybeans original HDRK and, with the help of the slider Exposure, shift the exposure to the dark side, then you will see what I'm telling you. Of course, the curtain, at the same time, will become completely black.

By the way, it is for this very reason that you have a black edging on your version of the post. Simply, on the border of the selection, that part of the tulle that you rule, the color of the curtains is partially mixed (antialiasing). As a result, by reducing the brightness of the tulle, you also obscure the darker (initially) pixels of the curtains and they become black. That's all.

You can get rid of these artifacts. This is done at the rendering stage, the correct setting of the environment and the curtain material😉



27 Nov, 2012 Timur
27 Nov, 2012 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello! Learning 3ds max not so long ago, so having a lot of opportunities, it is difficult to decide what to do in the post-processing of the interior, and what to refuse. That's my job: renderer: post-processing: In Photoshop I added a few passes (for the English. So called, do not know as in Russian), then in the Magic bullet look in affter effects everything else. Say it is not so. This is my third job, so judge strictly.


15 Jan, 2013 ae_lita
15 Jan, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Timur I like more your render post 🙄 IMHO, that I would go further finishing touches - to suppress noise - pull the color balance (even if the interior of the BW, pot well, does not gray) -You add warmth, but at the same time reduced the contrast 🤔 - play with contrast and sharpness (in BW is always an emphasis on line geometry and the light and shade, does not understand the geometry of the circular chandeliers) - try framing (dark foreground right distracting from the overall composition)


8 Feb, 2013 gus_ann
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello, I am casting a render made by all the rules, you are recommended to photoshop. In Photoshop it is obtained initially lighter discolored. I try to edit it in Photoshop looks great, save - the picture is clearly "fu"! Drag, chernoe- too black. I have a regular PC, the Samsung monitor, no Apple. Where "the dog is buried"? How to Photoshop a real display of colors?


8 Feb, 2013 Usco
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
gus_ann hello, and where examples of ??? What does "Fu"😁, in which format retained ... heavier ... you know very well that without the pictures did not understand😉


8 Feb, 2013 gus_ann
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello, Usco, have not talked to the line! I really appreciate your knowledge, confidence, help. Example rendering photoshop Really, my disease-ting see how changes in Photoshop image, not the type that colors do not match, but too tight!


8 Feb, 2013 gus_ann
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Here again, the render photoshop:


8 Feb, 2013 gus_ann
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Saves in png, hdri has not grown up yet, sorry!


8 Feb, 2013 gus_ann
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Perhaps I do a print screen, so it was clear: rendering: what a renderer in Photoshop:


8 Feb, 2013 Usco
8 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hi, I have myself Maker 🙄. Try to check the settings: Maybe somewhere got lost, if not, maybe the reason in Vray Frame Buffer - there is something clicked or pressed. : |


8 Feb, 2013 gus_ann
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
In Max's OK, but I have a gamma of 2.2, and Photoshop is nothing like how you (the North American setting 2) is not in principle. What to load where it is necessary?


8 Feb, 2013 Usco
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
The value range is not the essence, the main thing that they were identical. And only in Photoshop so you look like? Or in the standard "Preview and faxes", Paint, ACDSee - they look normal? It saved image, not a screenshot? If everything in them - Ok, then pay attention to the setting in Photoshop: Perhaps Photoshop picks tuning profile for the monitor.


8 Feb, 2013 gus_ann
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Colors vary only in Photoshop, and any picture, or render regular Ineta. The standard viewer everything is OK. Here look: Setup, you're talking about the same. Even if the open whitish render in Photoshop to try to save as "for web devices", then in the preview, too, everything is OK. This is something with photoshop ...


8 Feb, 2013 Usco
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
So yes 🙂, click the "More options" including the show "The discrepancy between the profiles". It displays a message when you start that "monitor profile does not match ... blah, blah .. Save / Ispolzovat? If yes then give up a monitor profile, use Adobovsky. Where is it you most likely monitor catches, or from the printer, and so on. . n The setup Profile Video Card is not necessary something special for Photoshop (if Nvidia you) Principle reason is found, the remaining just "poke / understand" Renders fun, if the materials she was setting up and put the light -?. Respect and uvazhuha me too far. still 👍


8 Feb, 2013 gus_ann
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Oh, Usco, you helped me so! Expose the monitor profile, everything was the same. Thank you so much! Finally, my torture came to an end. Tell me, is it possible to save this setting, or always have to manually do? The renderers my light, materials almost too all mine, but proud too early, I like to your outlet to Beijing ...😁


8 Feb, 2013 Usco
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Where I put a monitor profile? And I wrote to you not to use it, but it turns out on the contrary helped 🙄. Lay screen (that was and as it became) where things changed, can help to someone else who will read. Save - if of Photoshop - there like "Save" button on the right is, write the name of your profile as you want, then it will immediately appear in the choice of where the other and press Ok. At the expense of "rosettes" - preparing a detailed tutorial on how to do, just move slowly, and then showed a piece and "type look like I"😁 PS: all, not a flood, and that "in the neck will"😉


8 Feb, 2013 gus_ann
9 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
1 Color Settings or Color Settings - "More options" -galochki "mismatch profiles", "No profiles" - Ok. 2. The loaded image - asks "The lack of built-in profile, blah blah blah." The lowest cheboks "Assign profile" - from the list byviraem Samsung, and at the bottom put cheboks "and converted into workspace" 3. Admire: 4. Only now display a screen print in Photoshop discolored. 🙄


21 Feb, 2013 m.n.s.
21 Feb, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello everybody! I looked quite a few images of interior scenes here, too. Many pictures of a lot of light on the walls is not wallpaper, plaster and color, class. I did not work, ask tips. I Max 2012, VRay Adv 2.10.01. Fitness Project - http://www.fayloobmennik.net/2644149 1. The illumination (light room in the fitness project). Not, though posted 7 VRay Liht Plane. How to fill the room with light, such as in the pictures of the topic or: 2. The color material for the walls (the color in the fitness room project). I liked «Arezzo Moorish plaster» - 3dsMax material library file (.mat) - http://www.fayloobmennik.net/2644057 Rendering with VRay 2.2 range gives a distorted color. Peach great wilted. Rendering with VRay Reinhard in a range of 1.8, Burn - 0,4 gives better color, but vseravno, peach here and does not smell. Lighting deteriorated. Even VraySunn, directional spotlights in the room does not improve illumination. The question is - How to make an interior picture with colored plaster on the walls of Arezzo, a guest room, full of light? Can this be done in Max (spec. Plugins (the ColorCorrect, etc.), the rejection of the VRay, friendship with mental rey, even something like that) or just help out post-processing?


21 Feb, 2013 m.n.s.
9 Mar, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Okay, and if so. How to configure Pass-render vray VrayLightSelect that they had a light from his IP? Do Pass-render vray for what would further adjust the light. The room IS 9 VRayLight (Plane). Opt in Render Element Passes all possible IP - 1. VrayGlobalIllumination - picture turned out with all IP + VRaySun from windows, 2. VrayLighting - the picture is almost black, with no clear light in the room is not the IP and not VRaySun 3. VrayLightSelect - it as I understand, the main passes for further correction. Adding 9 VrayLightSelect for each IP in the room - But in the end the picture turned black, there is no light in these passes. How to configure Pass-render vray VrayLightSelect that they had a light from its specific IP?


21 Feb, 2013 m.n.s.
10 Mar, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Remove a tick in the Global cwitches - Show GL only How to configure Pass-render vray for creating masks of concrete objects? For this problem is, as I understand it, a set of passes. I have highlighted each object - RMB - Object Propertis - assigned to each ID. Submitting passes and turns - 1. MultiMatteElement picture with the object, which I did not appoint ID, others do not. 2. VrayMtlID picture black 3. VrayMtlSelect picture black 4. VrayObjectSelect like that ordered 5. VrayObject ID like that ordered How to configure Pass-render vray MultiMatteElement, VrayMtlID, VrayMtlSelect?


21 Feb, 2013 m.n.s.
12 Mar, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Mmmmdyayaya Another question. One project in max 2010, 2012, 2013. The same settings. Do Multipass Rendering VRay, import passes in After Effects CS6. different results - in 2010 - normally: And imports from the 12 and 13 - are not clear: Pictures can not be viewed. What it is? How to fix?


22 Dec, 2013 Kenzo80
22 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Greetings to all 👌 After purchasing a new monitor settings made by himself and enjoyed the vibrant rich colors and other amenities of modern technology. But installing Photoshop suddenly realized that I have a problem😁, as himself Photoshop me in this and advised, put before the fact his message that the monitor is not calibrated. Actually, I would like to ask the experts - what, how and whether it is necessary? In general, it is worth watching and calibrating a new monitor for 3ds Max? Thank you 🙂


8 Aug, 2011 Anton (Staff Author)
23 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering

Hello!

To be honest, I'm not an expert on the actual calibration of the monitor, but my long experience of photorealistic 3d visualization, architectural, subject and biological, says that the question of monitor calibration is not actual for 3d renderers.

In general, what is calibration? This is a setting for something. In particular, printers, usually, adjust the monitor for a printing device. More precisely, the result of printing. Take a test picture on the computer. Print it out. Just put near the monitor and see if the green color on the monitor looks green on paper, whether red is similar, etc. If they are different, then calibration begins. The colors on the monitor are adjusted so that they are as close to the colors on the paper. This is done in order to open the picture on the monitor, you already knew the cable will look on the paper in ink-color of a specific printer, since printing the same image on another printer or printing machine, the colors can again be different. At the same time calibrated to a specific printing device monitor, it may not be nice to show everyday images.

For example, doing internet surfing, in a web browser, you will see all the pictures not as the author of the site conceived, for the average monitor, but what they will look like if they are printed. Of course, you can start making color profiles, for one porch one, for another - another, but this is already from the convenience of working with the monitor turns into its complication.

If we are talking about the calibration of the monitor "to show beautifully," so to speak, the attempt to draw the best quality picture out of it, then the question is subjective and again, you will look cool, and send this picture to a client who has an average monitor, he Do not appreciate it, because he will be dull and pale. So, from the point of view of the trideshnik, the monitor should not be calibrated at all, on the contrary, it should be as average as possible, but the image itself should be edited so that anyone would not open it - saw a rich and rich picture😉

Returning to the question of 3ds Max, then it's not quite clear, what is the calibration done to?
Under what do you want to calibrate the monitor? Why did you decide that the red blue or green color on it should look different than what it looks like now? Moreover, the 3d render does not actually have an original and is simply an artificially generated image.

There is nothing to equal. There is nothing to calibrate the monitor.

As for the message in Photoshop, you can not say anything without seeing it. Maybe you did not correctly understand what he wants from you😁



22 Dec, 2013 Kenzo80
23 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello! Yes, it's not so much about flowers, but about the brightness. Looking at the pictures in the internet on the old Monica, they seemed to me too dark, and buying new and nothing customizing saw pictures normal😁 But to turn my work, made on an old monitor became pale: (So I wondered😁 PS wrote about photoshop because he at first boot showed a message that is not properly calibrated monitor I understood it correctly:. D


8 Feb, 2013 gus_ann
23 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering

Hi, I want to develop the monitor calibration theme a little. As it is correctly noted, the monitor is calibrated for a specific printing device. In this case, the calibration should be performed under the right conditions - a neutral gray room, uniform neutral lighting, which is difficult to achieve. At the same time, the color from the catalog (the already printed reference one) is compared, the color obtained when printing on a certain device and the color on the monitor. Even a well-calibrated monitor still gives some error in color, although the color rendition is quite close to what you want. Again, do not forget (or should know) that there are two systems of the color wheel - RGB and CMYK. RGB is used to view images on the monitor and for digital printing, CMYK for offset printing (printing) and has limitations on the brightness of the color, i.e. If the bright saturated color on the RGB scale is converted to the CMYK scale, then all the brightness and color saturation will disappear and the program (photoshop) will select a replacement for this color by the nearest possible by CMYK. The result is a completely different color (less saturated). This is where the calibration of the monitor helps, in order to compare what should happen on paper and how it looks on the monitor. Again, many printers have their own profile (setting up a printing press), which can be requested and applied to the document. Then and only then calibrate the monitor, i.e. Adjustment of the picture by CMYK + profile of the printing press + calibration of your monitor. Only in this case the color on the monitor will be almost the same as when printing. Therefore, you should think ten times whether you need a calibration yourself. If your work is closely connected with the printing house (booklets, business cards, banners, etc.), then yes, otherwise it does not.



8 Feb, 2013 gus_ann
23 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
And if you pour any image not yet edited in Photoshop, what he wrote? Perhaps nothing or everything - still displays the message?


22 Dec, 2013 Kenzo80
23 Dec, 2013 # Re: Photorealistic Photoshop post-processing of 3d rendering
It doesn't say anything already. Just have set the checkbox to now show this message 😁

7 Jan, 2015 Sherlock123
7 Jan, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello, I am torturing and max Wray for quite some time and that's still got to Photoshop. I would like to know the opinion of people on rummaging through their "offspring"🙂 This is a clean render: And this is - after the shop .. like better, but still something I do not like:


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
gus_ann, hello! I saw your work on 3ddd, do not tell me how you did smoke? I need to make a couple of hot coffee🙂


8 Feb, 2013 gus_ann
19 Mar, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Brushes "Smoke" for Photoshop😁😁😁


19 Mar, 2015 Mariya
19 Mar, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Wow, thank you😁 I must try. And 3d max can be as the smoke to create?


8 Feb, 2013 gus_ann
19 Mar, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
It is possible, but not necessary. There are many ways of the particles to the fog effect (atmospheric effects). Do Photoshop, 2 minutes and forgotten, and will be in max 3:00 twist and customize, and for what?


20 Apr, 2015 nordson
20 Apr, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello! I have obtained all the renderings is not something that would have faded (not in scale problem), as well as if they film the gray stuck, something is missing, I can not understand why. For example: As if not enough juiciness, all renderers bleklovaty, or a little shadow, he just can not figure out what it is not enough, he knew what - would twirled :-) Maybe the contrast? All the colored surface to render - normal, but the gray-and-white, dark gray, as if they were like the lighter to do. Probably. I can send 32-bit file if necessary, and will be able to send the right path?


21 Apr, 2015 Aleh (3d modeling expert)
21 Apr, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hey. Maybe it's the color reproduction of the monitor. Try setting it to twist. On the Internet there are lessons for setting up monitors for those who work with graphics.


20 Apr, 2015 nordson
21 Apr, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Render and I tune mats on the same monitor, the calibration is not necessary.


8 Feb, 2013 gus_ann
21 Apr, 2015 # Re: Photorealistic Photoshop post-processing of 3d rendering
Nordson, hello! A gray haze is present in almost all renderers. This is normal. And I have so many people who still. There are two ways to edit white-balance in Photoshop, or (if you use the camera virey), the Max, you can configure the balance right in the camera. Is it type- neutral, sunny day, cloudy .... and castes. That is if you put in the custom mode, the window will be available with color-setting of the very balance. It should be there to take the pipette and poke her in the end to Max, where we need a pure white color. And there white balance adjustment in the camera. I do this in Photoshop familiar. Try both options and choose for themselves a😉


6 Apr, 2016 Stas
6 Apr, 2016 # Re: Photorealistic Photoshop post-processing of 3d rendering
Hello! Excellent site! I recently started learning 3ds max will be very grateful for your advice. My job is not to judge strictly:


6 Apr, 2016 Stas
6 Apr, 2016 # Re: Photorealistic Photoshop post-processing of 3d rendering
Thank you! I will try!


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