Polygons smoothing on 3ds max models

๐Ÿค–
22 May, 2011 mOPs
22 May, 2011 # Re: Polygons smoothing on 3ds max models
Question on the low poly modeling. For example, 3d models of kitchen hoods Falconi . In modeling circles or rounded areas on the model, there is a question about the optimal choice of the number of edges (polygon) - how much better and how best? In one of the models hoods Falconi seen on the grid (see. Screenshot below), the number of ribs, adjacent to the area of โ€‹โ€‹the circle is small and the final rendering can be seen that this is enough. On the other models, the number of edges is much longer, but the quality circle (according to final render) the same. So how do you still choose the optimal number, really only the "eye"?


23 May, 2011 RenderStuff (Staff Author)
23 May, 2011 # Re: Polygons smoothing on 3ds max models
MOPS Hello! You guessed correctly, you need to make on the situation. Basically, it plays a key role eye, but rather the fact whether the ribbing is visible in the final image. For example, if it is a huge skyscraper background rounded shape, then it will be enough 3 faces in spite of the fact that the size of each will be tens of meters, since since the distance from which it will look, everything will look quite smoothly. Conversely, if you want to make millimeter axle clockwork, which will be deducted from the maximum close-up may be needed all 48 faces to avoid ribbing. This applies to all types of rounded surfaces, whether or cylinder bore. It may seem - and what to do little faces when you can do all 48, for example? It's simple - to use a minimum of polygons, thereby speeding up the viewport and even renderer. relativeof 3d models of kitchen hoods Falconi, the different number of polygons in different extracts only be explained by environmental topology, in one case, it was possible to easily make a dense grid in the other - no. In the final image looks the same design lamps carefully due to the fact that the lamp has its own thickness, covering the opening form itself. The following example illustrates this situation. As can be seen, in this case there can hide an elephant๐Ÿ˜


12 Sep, 2011 coala
12 Sep, 2011 # Re: Polygons smoothing on 3ds max models
Zdravstvuite, please tell me how this anti-aliasing to make?


12 Sep, 2011 Maks (Staff Author)
12 Sep, 2011 # Re: Polygons smoothing on 3ds max models
Hello, coala! Frankly, it is difficult to imagine what such a grid may need๐Ÿ˜ Therefore, one can not say how to do it. After all, we do not even know what it is a key feature. Lead the real object reference and together we will come up with some kind of mesh will be the best to simulate it๐Ÿ˜‰


12 Sep, 2011 coala
12 Sep, 2011 # Re: Polygons smoothing on 3ds max models
Well, here's the real object, only those Referans.


12 Sep, 2011 coala
13 Sep, 2011 # Re: Polygons smoothing on 3ds max models
The fact that, in such things probably need it as the grid on the left, as I did not try to smooth out the mesh and pick the perfect result I did not get a look at the chair on the right is just my attempt as smooth objects such plan is not ponimayu.Ne well, the same can be seen that the left ideal plastic, although the grid had a strange ...


12 Sep, 2011 Maks (Staff Author)
13 Sep, 2011 # Re: Polygons smoothing on 3ds max models
Left uniquely bugs mesh. On the right you have an excellent topology ๐Ÿ‘ However, with the low poly sranivat vysokopoligonalnye no sense. Try to include in his model NURMS smoothing and see what happens.


12 Sep, 2011 coala
13 Sep, 2011 # Re: Polygons smoothing on 3ds max models
And Max well, everything is clear so I did everything right, and the grid is okazyvaetsya bugs, vooobsche I dodela and the result is enough. ๐Ÿ™‚ NURMS included smoothing modifier meshsmoof, but before it has applied the Relax Modific, because stegka curved seat space as it is not very nicely smoothed, some bumps, in plastic so do not byvaet.Teper this model can be safely rendert in the vicinity. ๐Ÿ˜‰


12 Sep, 2011 Maks (Staff Author)
13 Sep, 2011 # Re: Polygons smoothing on 3ds max models
You can easily next time to do a grid twice less dense and set in one iteration MeshSmooth more. So you will have less work, it will be faster to spin in the viewport, and the quality will be similar. PS: Share what comes out๐Ÿ˜‰


12 Sep, 2011 coala
14 Sep, 2011 # Re: Polygons smoothing on 3ds max models
It turned out here that the problem was that I first tried to make all plastic chair, emerges all the twists and then smoothed, because of this all curves obtained ugly, bugristye.Dobavlenie iterations spaslo.Luchshe not all the same in this case to add smoothness after MeshSmooth .Then carefully all clearly impossible. I left my chair


12 Sep, 2011 Maks (Staff Author)
14 Sep, 2011 # Re: Polygons smoothing on 3ds max models
It is true, it is better from the start to do it right. But, in my opinion, your chair looks very good ๐Ÿ‘ If you still wish to improve it, follow the previous advice with regards to the thinning out of the net. Remove excess magnifying glass you can have more control over smoothness. For example, you can easily lower the slightly raised side "wings" sidushki and make them less prominent. Whatever it was, it would have extreme care ๐Ÿ‘Œ


12 Sep, 2011 coala
14 Sep, 2011 # Re: Polygons smoothing on 3ds max models
Yes Max Horsch thank you for your attention and support, the grid need to train yourself to do less, but I forgot about eto.Ya had once seen in the video lessons that some people are even beginning to like forms modeled Plano, and mesh them initially rare and acute angles and after smoothing are all well staet.V next time I will have more intelligent ... ๐Ÿ™‚


12 Sep, 2011 coala
14 Sep, 2011 # Re: Polygons smoothing on 3ds max models
And yet, there is still the final touch made and the advice was followed, the extra magnifying glass removed, form more refined, it became easier to work better ...


27 Mar, 2012 mercedes
27 Mar, 2012 # Re: Polygons smoothing on 3ds max models
I immediately complained that Max smooths my models, and it turned out that I probably wrong geometry just do not understand why Ooh, it's just all my clumsy models just do not understand why here editable spline - surface - edit poly and should be so ๐Ÿค”


22 May, 2011 mOPs
28 Mar, 2012 # Re: Polygons smoothing on 3ds max models
mercedes you probably polygons are assigned to a group of anti-aliasing, and should be different. Go to the sub-object Polygons Select All (Ctrl + A) and Polygon properties rollout, find the section Smoothing Groups and click Auto Smooth. And even in the viewport you see changes. Here in the picture on the right is an object on the left - no Auto Smooth.


27 Mar, 2012 mercedes
28 Mar, 2012 # Re: Polygons smoothing on 3ds max models
dance!


17 Feb, 2014 Natalya
17 Feb, 2014 # Re: Polygons smoothing on 3ds max models
Guys, do not know where to write ๐Ÿ™‚ I write here - please tell me a good lesson for retopologiyu Russian. Thank you in advance.


17 Feb, 2014 Usco (3d modeling expert)
17 Feb, 2014 # Re: Polygons smoothing on 3ds max models

27 Oct, 2014 nika
27 Oct, 2014 # Re: Polygons smoothing on 3ds max models
Hello. please help smooth modelku: Download Models opened so obrazom.ne know how smooth it in 3DS.ona format properly or at all to do something normal of this (


28 Oct, 2014 Ilya_sp
28 Oct, 2014 # Re: Polygons smoothing on 3ds max models
Average easier to do over again, but you can try posshivat torn geometry, suddenly something happens. smoothing over - throw on top of the modifier with smooth daw smooth auto and see what happens. Play option (with daw) prevent smoothing. and in any case to read about smoothing groups.


28 Oct, 2014 Aleh
28 Oct, 2014 # Re: Polygons smoothing on 3ds max models
Externally, there is a sense that the object is imported from sculpting program. One would like for him to walk with a brush with smoothing๐Ÿ™‚ And you basically need is a model of the curve? Can you give a link to it? But even so, examine the simulation, the logic of anti-aliasing. Then you will understand that to get a smooth flat model with a curve mesh you do not get ๐Ÿ™„


27 Oct, 2014 nika
29 Oct, 2014 # Re: Polygons smoothing on 3ds max models
Aleh. so I basically knew deep down that is unlikely to succeed: | But the vague hope still remained๐Ÿ˜ This model with site furniture Rolf Benz factory. I need to use their furniture in the interior and on their website that's so sad model


28 Oct, 2014 Aleh
29 Oct, 2014 # Re: Polygons smoothing on 3ds max models
I do not know what to do with this model, but it is absolutely unusable. Smoothing showed that all polygons are separate mesh, the weld can not be used with their weld. We need all the rules manually. In general, it is easier to make from scratch๐Ÿ™‚๐Ÿ™‚ I wonder why such project requirements, if there are only a dozen models?


27 Oct, 2014 nika
29 Oct, 2014 # Re: Polygons smoothing on 3ds max models
well, there is not only this company can be used in others the situation is slightly better with models)


26 Jul, 2017 Vladimir
26 Jul, 2017 # Re: Polygons smoothing on 3ds max models
Ilya_sp Thank you very much, helped, +10 to karma


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RenderStuff ยฉ 2008