What should pro interior rendering artist know

24 Sep, 2012 justaperson
24 Sep, 2012 # Re: What should pro interior rendering artist know
Hi) Please help me to understand! I'm confused, I teach 3ds max itself a little that I know. I realized that it is good polygons, splines, and just fine, and that and that I have created objects. But the question is: is there any laws to create Inererov? What, for example, it would be correct to simulate the wall? Someone splines, some polygons, and some ready-Walls. For example, CrossSection modifier: Create a column profile splines, I applied CrossSection, and then Bend, and I really liked the result, but does takpravilno? CrossSection I applied for lessons, for curtains. Orient, please: beginner. Information is very much, and I find it hard to understand what you need and what is best not ichspolzovat. Thank you!)

25 Sep, 2012 Anton (Staff Author)
25 Sep, 2012 # Re: What should pro interior rendering artist know


In fact, the visualizer-universal (whoever models and visits himself) of interiors should be able to do everything as the visualizer-universal of any other objects. ================================================== ==================================== Question
I actually do not know how to do anything, but I'm going to make a complex complex product and I want to get results on an equal footing with those who know almost everything, am I doing the right thing?

No, you're doing wrong.

How will be correct?

Correctly so:

1 - You start by studying the interface of the program in which you are going to work. You buy a textbook (paper, not electronic) for this program and read, understanding everything written "from and to."

2 - Then, having got acquainted with the interface and general principles of modeling and visualization, you begin practice. For example, take an image of the interior and try to model it.

3 - Having started to model this or that object, you collide with the fact that its modeling is beyond your power. Then, armed with a specific question, for example, "how to cut a window in the wall," rather than the general "how to learn to model," you begin to look for the answer to your question. You search for it on the Internet. Sooner or later you will find the answer, since exactly the same question already, probably originated from hundreds of the same as you newcomers. If not, then ask specific questions in the topic of modeling.
Gradually, you continue to make other objects in the room. A table, a chair, just in case of difficulties, referring to help with specific questions.
As a result, you reach the objects that are beyond your power. For example, a classic sofa or a detailed 3d model of the TV, foreground. In this case, either you acquire, or look for similar ones, or at all you leave your interior without them, doing what you can now do.

3 - When the 3d models of your scene are ready, you are engaged in their texturing. The method of asking questions and finding answers is similar to the one described above. With texturing, you'll have to sort it out. Sometimes, it's harder to apply a texture to a model than to make it a grid.

4 - Now, your scene will be ready for visualization. You determine the renderer and start learning it. How to put light. How to customize materials.
In principle, the setting of materials and the installation of lighting can be divided, both modeling and texturing, but the paradox is that the materials look only in the properly lit scene, and you can set up realistic lighting of the object only when it has a suitable mate. In general, the vicious circle😁, therefore, everything related to the renderer should be considered in the complex.
It will be more difficult to study the renderer, because there are simply no literature on many of them, or they are all exclusively in English. Although in principle, this should not be a problem for trideshnika, because most useful information on this topic is in the international language, and not on regional ones. But the algorithm of studying is the same. You put a specific question, for example, "what source of light to put in the window {name of the renderer}", and not the general one, such as "how to adjust lighting and materials ...". You search for it a concrete answer and apply it in practice, in your scene, which you have already modeled and textured.

5 - Render test options, making the necessary changes to the scene, until you get the final render that you wanted to see.

6 - You repeat this quest with other scenes, setting yourself other or similar tasks until you stop using every action to climb to the Internet for an answer😁

Thus, you train, you learn, you gain experience. Of course, this business is not a day, a week or even a month. This is a matter of the year, two😁

Brrrrrrrrrrrrr ......... !!!!! Stop, hold the horses, philosopher. Not okay. And what can not be somehow quick, read a couple of lessons and immediately learn everything for a couple of days? And then I do not want to spend two years of my life studying, and even now I want the result "like Vasya in the gallery of works" so that it's realistic and easy for the butterflies to slough tomorrow. I need to cut the cabbage, fast, already now. And the customer already found and from me I got a promise to do all the "chiki-peaks". It is possible as that so, in a fast manner?

No. But, if you find a way / technique for a beginner, without the skills, for a week, to study photorealistic visualization, then I'm ready to buy it for "real cabbage"😁 ================================================== ====================================


Seriously, the specifics of interior rendering are there, but it consists only in the recruitment of specific techniques / solutions, for particular cases, when lighting rooms and modeling furniture modules, which are simply more often found in work with interiors. Nevertheless, you can come to a concrete decision only by asking the appropriate question. For example, here's how now, about modeling the walls.

As for the walls, I advise you to ask this question by opening a new topic in questions on 3ds Max. In doing so, please, arrange your question so that he would like to respond. Attach specific screenshots of what you need. Drawing a room or what you do it from, so that you can talk about something specific. Then, on a concrete example, we can show you how it's done. Otherwise, the answer to your question will be very general. The walls are correctly modeled by polygons😁

24 Sep, 2012 justaperson
25 Sep, 2012 # Re: What should pro interior rendering artist know
Hi) thank you very much for your support and advice 🙂 Apparently I'm really trying to understand it all at once, but this does not happen! 😁 The book is, but this sucks, count money. Half of it I know for a long time, just a little practice! Well, will build a wall about =🙂 Once again thank you very much =)

12 May, 2014 Kobebryant
12 May, 2014 # Re: What should pro interior rendering artist know
Hello. Before you ask a question, I want to note the site moderators, super lessons, everything is clear, thank you for this, but - unfortunately, learned a little, and because you want all around🙂 On the subject, namely, the concept of work visualizer: takes about a year 3d max, but when I began to realize immediately that I wanted to earn it and cook in this area. Of course, to a certain point it was a hobby, but with the prospect, and though there has been little on all at once, I gradually to something small has grown. Then I decided that maybe it's time to useful sites on the job. But not all so simple. After all, the designer did not consider me for the lack of higher education in this field, and a visualizer for a different reason: job was only 3 !!! And as a small portfolio and the work it can be seen that the dampness, it was impossible and trideshnikom. One of these days, calling a company, I asked as expected, whether the renderer is needed. To my surprise, I immediately asked how I work and what I need to do this. Because I've never done the visualization client, I do not know. Attention to the question: tell, describe, may even show that to work is required, it must be able to except 3D and Photoshop and the like (!). I really want to become a visualizer🙂🙂😁 Thanks in advance

27 Dec, 2016 Alena
27 Dec, 2016 # Re: What should pro interior rendering artist know
🙂 Hi everyone! I hope I've got not stoned? 😁 I want to learn modeling, understand, now you send me in search engine :🙂 Legkoobuchaema and friends with your PC from childhood that will advise specifically, what you experienced, or where to begin, or yet to buy a package for training ?????

27 Dec, 2016 Maks (Staff Author)
27 Dec, 2016 # Re: What should pro interior rendering artist know
Alain, in my humble opinion, this is a basic simulation of the most common technical skill without any secrets or the requirements for talent. Therefore, we can take up the simulation at any level: though hand to try, learn some pictures of HELP 3DS max. And then already it will be seen as you have the desire, talent for outstanding results and a tendency to a particular type of form (buildings, furniture, appliances, plants, animals, etc.).

28 Dec, 2016 gus_ann (3dsmax vray expert)
28 Dec, 2016 # Re: What should pro interior rendering artist know
Correctly Max said - we should start ... even with what is. With simple things. And further complicating. Most right direction oddly enough - is a sale. That is, You're not yet modeler, but you want them to be. That is the time to enter the market. There is a lot of negative reviews, but it's necessary to go through these reviews and learn for the future, too. According to tell me - she studied at all, and no one in particular. Something I can, what is not. And most importantly - everything, absolutely everything is learned in the process. There are no modeler, which will make the model for 1 hour .... I mean complex shapes. For the purpose, and the funds will be found.

Add a comment


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008