Realistic exterior with V-Ray

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3 Mar, 2015 Stmn
3 Mar, 2015 # Re: Realistic exterior with V-Ray
Comrades, here made cottage, and has fine details and a map with coverage from Avery put the materials downloaded their own - and no Realistika the building! For detail, please do not nitpick like, texture climbed window to cut brick, day lanterns are lit, etc. Setting specifically to Stvilia Owned realism was on the model. Poskazhite Realistika how to achieve? what's wrong with the materials? or is there still a secret Cheto type mist added Touareg, my depth) forces are no longer lyapat applique ((((Here kartinovashka


3 Mar, 2015 Aleh
3 Mar, 2015 # Re: Realistic exterior with V-Ray
Well, if we take the model apart from the lighting and environment, the realism and is obtained through the addition of detail. Now the model is too sterile, like a toy. Details - a roughness, damage, environmental influences. Next to it is imposed, and realistic lighting environment. And the picture will look much better. Here compare your model with the reference and mark items that you do not have enough, try to add them. You can even reference here to lay out.


3 Mar, 2015 Stmn
3 Mar, 2015 # Re: Realistic exterior with V-Ray
so the case is not the case in detalyah- cartoon and in that the image looks like applique. "Then it is applied realistic lighting" © - What do you mean? that it is realistic lighting?


3 Mar, 2015 Aleh
4 Mar, 2015 # Re: Realistic exterior with V-Ray
I mean that quite photorealistic textures here, at least at this distance. You can certainly look for other textures, but they will still look "cartoony" if they are all smooth, beautiful and neat. Details because you can add not only the geometry, but also the textures (dirt, moss, abrasions, scratches, etc.) Realistic lighting - I conditionally named so right mood lighting in the scene. For a more realistic effect (or vice versa nerealizma) lighting can be not only a right, but also interesting from an artistic point of view. There are in fact a science on the subject. Unfortunately, no one has found a good Making of on the exterior, but take a look here, can find something with a detailed description of the process: http://www.3dtotal.com/index_gallery.php?cat=makingof&p=1&order=1&sort=date&detailsoff = 0 & search = for each project of this section there is a link tutorial link, where the author explains some aspects of the process of creating the work.


3 Mar, 2015 Stmn
4 Mar, 2015 # Re: Realistic exterior with V-Ray
Ah, count, but probably until Masson-reptilians will not shine into your secret club, Realistika not see🙂🙂


5 Mar, 2015 nordson
5 Mar, 2015 # Re: Realistic exterior with V-Ray
And it does not exist for the environment of the


3 Mar, 2015 Stmn
5 Mar, 2015 # Re: Realistic exterior with V-Ray
I think a good model should be realistic and no longer surround)


3 Mar, 2015 Aleh
5 Mar, 2015 # Re: Realistic exterior with V-Ray
As I said, this realism can only be bringing all the aspects to the level of photorealism. If something is missing, it will be clearly noticeable origin computer images. Here are two examples. In the first set all in the second set is not material / texture. The difference, as they say, on the face: If you remove more that either, or lighting environment, the picture becomes even more unrealistic. I hope the meaning is now clear, as the course of action to achieve the very "photo-realism".


3 Mar, 2015 Stmn
9 Mar, 2015 # Re: Realistic exterior with V-Ray
Aleh, clearly try to finish all and again let down the picture) 👌


3 Mar, 2015 Stmn
10 Mar, 2015 # Re: Realistic exterior with V-Ray
Even immediately after casting a questionnaire Merge Tree of collections Evermotion Archmodels Vol. 106 , just one of them http://renderstuff.com/creation-exterior-scenes-lesson-gus-ann-3-555/ and for some reason it leaves from I faded obtained in the scene. That is the case in the scheme? And if it then why with other materials is not problematic are the right color on the house? and Forest Pack plugin help put out of their library derevya- trees too saturated normal green color. How to be with faded textures Evermotion Archmodels Vol. 106?


3 Mar, 2015 Stmn
10 Mar, 2015 # Re: Realistic exterior with V-Ray
Here on the left Evermotion Archmodels Vol tree. 106 №23 very faded, it did not translate into a proxy and threw merzh as it is (texture on it is!), And the rest of the green (grass, shrub birch and dull) of Forest Pro library, and it is juicy!


3 Mar, 2015 Stmn
10 Mar, 2015 # Re: Realistic exterior with V-Ray
Here with the environment. I abandon the "piecework rasstavnovki" and scattered Forest trees (they just do not faded). And there is still Realistika: |


10 Mar, 2015 Denis (3d modeling expert)
10 Mar, 2015 # Re: Realistic exterior with V-Ray

Stmn, a good time of day.

The very first thing that catches the eye is the faded house, it's not so much in its materials, take your hand and blindly close the house, everything around is so full, grass, trees and a map of the environment. But when you take your hand away, this gray spot spoils the whole picture. The fact is that you do not match the lighting with the map of the environment ... The map, it is such as on a bright sunny warm day with good saturated and clear shadows, what about yours can not be said. Here is the light that in the cap of this topic (picture of the topic), he even looks better than here. Also very distorting the situation is the distortion of verticals, your house like a carrot tapers to the top😁, adjust the vertical.

The environment has improved much more than in the past your post ... I believe the material of the roof, it looks very cool on the chimney, the windows look very good too, in the last post it's worse, because there only the sky was reflected, there was not enough environment, but you Corrected this jamb - it became good.

Another image spoils the materials of the brick, more precisely not the shader itself, namely tiling and transitions at the corners of geometry, if we take the previous pictures, they were larger, looking at them clearly visible as the brick incorrectly moves on the corners, the same with the decorative pebble ... Attention to chimneys ... there boxing mapping should not be hit in reality so the pipe can not be laid out of the brick ... especially its sloping part😉.

As for the brick and decoration of the house, I can be mistaken, but check it anyway, it seems to me that the size of the brick rows and the size of the stone do not correspond to reality. Look for the standard sizes of this brick in the internet ... and compare them with the sizes of your windows, how many rows should be in height and how many bricks the width of the window, so you can set the correct tiling. This is the same with regard to the decorative stone. As I understand these things you have made a plug-in from VIZPARK. Well, judging from the wrong texture transitions in the slopes of the window for example. We can assume that you have a normal boxing mapping on the whole house ... you have to do a scan at home, so that everything is clear.

To the settings there is no sense to pick on, I think it's not finakalka, but left upper. Where the shadow from the roof, a clear pronounced noise. Well, in general, it looks good, if everything is corrected to be a chic house.



3 Mar, 2015 Stmn
11 Mar, 2015 # Re: Realistic exterior with V-Ray
Dennis, why everevskoe tree faded happen? about kirpicha- this material from everovskogo collection. Sutures are not sovpadayut- potmou not exactly drove, but it's little things, too little light korrektirvoal. Generally one will deal with the problem as a drop drugogo- like this: wood piece threw everovskoe faded out ... blin..nachinayu to drive through the Forest and succulent but they are of course arbitrary. have no strength to fight it all ... and in addition to all after the close of the program, all of rastitenost Forest about completely gone! a gesture. Forest about just sucks!


10 Mar, 2015 Denis (3d modeling expert)
11 Mar, 2015 # Re: Realistic exterior with V-Ray
Well, at the expense of Forest Pack I would not jump to conclusions - it is a high quality and very powerful plugin. Another thing is that I'm not able to suggest anything about the trees and vegetation - have not used it yet for the purpose 🙄. Used Forest as a skater a couple of times, throwing the geometry, but the plugin is a very useful and flexible settings. And refuse to use it does not make sense Well, if it is assumed that with what I started checking on your site, so it hid the whole scene geometry faded leaving little tree, and already changing the gamma settings did test renders. Try to do these experiments to exclude side with gamma correction, possibly a model from a library made from another material palette and texture may look carefully adjusted for scale at the entrance to the mat Editore, in any case, will pass through the range of settings.


3 Mar, 2015 Stmn
11 Mar, 2015 # Re: Realistic exterior with V-Ray
Denis, I suspected that gamma was doing "dirty work", and that's exactly what to do Do not know) In the settings put in all the lessons Customize >>> Preferences >>> Gamma and LUT and there Input 2.2 / Output 1.0 / And here is how to change in the material Editor material? if there is a slider to move to the card difuza rollout Output nonsense poluchaetsya- or all dark or ... that screens: Where the "reds question for" moving the sliders? They moved no good just proiskhodit- dark foliage instead of green


11 Mar, 2015 gus_ann (3dsmax vray expert)
11 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn, hello. 😉 Dyke scene, I look. I want a house with textures, the sky map (the light) and the land on which a house is worth. Trees and grass with flowers is not necessary.


3 Mar, 2015 Stmn
11 Mar, 2015 # Re: Realistic exterior with V-Ray
gus_ann, hello. Thanks for your lessons, by the way! 👍 👌😉 And where to throw off🙂 but light as HDRI map that 300-400Mb vesit- Toko somewhere in the exchanger?


11 Mar, 2015 gus_ann (3dsmax vray expert)
11 Mar, 2015 # Re: Realistic exterior with V-Ray
Yes, the scene with textures to the archive. Archive on file sharing. Reference to jump here.


10 Mar, 2015 Denis (3d modeling expert)
12 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn, hello. I have a little something mean, I thought it might textures adjusted in the graphical editor, and already have a different gamma correction, or when you insert the card into Bitmap Material editor, there are input parameters of the gamma correction. Perhaps it gives a faded effect, because as soon as the model of the collection is rendered Evermotion wrong, and everything else you look normal, then once it is clear that it is not in range of the 3D Max. I agree with Anna, it's better to look very scene, so it will be much easier than to describe each set of parameters that can produce such an effect. I also want you to put the scene, but Anya was ahead of me, it is our nimble😁. In any case, we wait for the file. So the problem faster and you will get a specific response will be solved.


3 Mar, 2015 Stmn
12 Mar, 2015 # Re: Realistic exterior with V-Ray
Hi guys. That threw only here http://dropmefiles.com/NkJAQ because in radical (even be called antisimit or Bul-Bul oglu) and the rest certainly not casting at all. There fashionable hdri Card as a gift🙂🙂


11 Mar, 2015 gus_ann (3dsmax vray expert)
13 Mar, 2015 # Re: Realistic exterior with V-Ray
Êàî Sklifasovsky ........ Hello !!!! 😁 I looked up your scene. HDRI map does not want me Randy in your scene. Okay, half woes. That's what? Why jackdaw is not necessary ???? You spherical HDRI map projected on a spherical type not DomeLight. What realistic lighting can be in this case ???? The guys told you in previous posts written "CHECK INPUT gamma textures." And it is you and overwritten 2.2. Put all the default, and there will be nothing to fade, the trees from the number 23 106 of the collection as well. Since I do not have Randy sky, I kept the house and threw a clean max. Luminary DomeLight with your card. Only they, no sun, I did not set to ease and speed verification. Here's what I got. The contrast of the HDRI itself, because of its glow, etc. adjusts itself to your taste. I advise you to re-configure all the lights. Poudalyat all ligaments and lajty and make anew. Well, all the textures are checked for the input range. 😉


3 Mar, 2015 Stmn
13 Mar, 2015 # Re: Realistic exterior with V-Ray
gus_ann, Thank you very much for your reply and also to all who wrote before. "Put all the default, and there will be nothing to fade, the trees from the number 23 106 of the collection including" © ie the range is not configured as in all classes? Your settings should be applied range as they are originally? Do not be angry, do not understand what it means to "check gamma INPUT texture" - that is, when I save a picture to put a tick "1" or "2.2" or talk about Customize? In general, who would have thought that the tick will not be where it should be?🙂🙂🙂 Why the developers have created such a difficult quest?🙂 All the way and a nice weekend you gus_ann in particular! Spasibo- will wait for responses) 👍


10 Mar, 2015 Denis (3d modeling expert)
13 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn, pay attention to the penultimate post a screenshot gus_ann. It is understood that the input should not be gamma correction, you should 2.2 (watch the highlighted item in the screenshot Override), there is a clear and white Automatic recommended😁, under this tick is intended that the system will automatically input gamma correction for the image to be appointed such as correction settings bldg Max (Gamma & LUT) - this is the correct version, ie, at the entrance of the system will skip bitmaps with gamma 1.0. Perhaps you have not such a new version of 3d max as Ani and these settings will look like this:


11 Mar, 2015 gus_ann (3dsmax vray expert)
13 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn, let gamma settings screenshot in your file to customize. Most likely something there.


3 Mar, 2015 Stmn
16 Mar, 2015 # Re: Realistic exterior with V-Ray
Hi Denis and gus_ann, thanks for the help and attention! Here is a screen, in the same old file, put a tick for Dome >>> Spherical: Here is the same with the tiles and check for Dome >>> Spherical: But the depth of the space does not appear like gus_ann in the picture with a red brick. Of course I will try to load from the ground up in the net file- then accomplish your goal. As you can see on the scale I have all the default setting or change in the classroom. Another question-environment in the background doing so: on the cylinder with the remote ends of the texture caused sootvetstvuyuschuyu- but for some reason, the edge of the cylinder can be seen as a white line on the right above the trees in the sky) That I have not done correctly)?


10 Mar, 2015 Denis (3d modeling expert)
16 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn, on the cylinder with the texture of the expense, try to add a card-mask Opacity channel (if it is not), the material with the environment, or that is likely to have your cylinder has a thickness, and this should not be. Background do without cylinder thickness, as if you craned Plain in circles😉 maybe this is the reason to render the ring. Check.


11 Mar, 2015 gus_ann (3dsmax vray expert)
16 Mar, 2015 # Re: Realistic exterior with V-Ray
Stmn. You have any trouble with the lighting .... Map too dark, contrast, and it is strange to work. Here's your visualization is not a single tree 3 d. If you put a lot of them, such as a small grove, you get a black shadow in the blind zone areas of trees. And post-processing is then very difficult to fix. Look again carefully how to put HDRI lighting. These videos can help you.


3 Mar, 2015 Stmn
16 Mar, 2015 # Re: Realistic exterior with V-Ray
Ok, thank you to look through rebyatki- yutyubchik and upload a new stsenu- but I still render this dobyu, then it is possible to get and children)


3 Mar, 2015 Stmn
1 Apr, 2015 # Re: Realistic exterior with V-Ray
So guys, as well as gus_ann and Denis I am again with you! There was time to continue the saga, codenamed "do realistic without being a resident of Mason Secret Servise". The report about what happened in the pictures and then the points unsubscribe: 1. So the first light image, the second temnaya- both with the same settings of the scene, but for virey light camera f-number = 6, and on the dark f-number = 8. 2. As was ukazano- threw everything into a new file, again created Vray Sun, Vray Light Dome, Dome have ticked spherikal. 3. Check the incoming gamma textures precisely everovskogo tree that's how it looked: still da turned out that some texture on the other scale, and so I checked for a single sheet of all 3 of his incarnation texture (maybe there is some other way to right all in one fell swoop, but I know not about it for the time being). 4.Naschet white band on the sky from the cylinder (the boundary of the background), it remains due to the fact that the standard utility resetXform to be converted in the edit poly was not applied. 5. So, friends, let us now discuss the bright new image towards realistic complete satisfaction result !? Realistika chi no? Of course one must not realistik- cat and garden Pribluda add, and if without them-cho fix it? A? Ah-ah-ah-ah? Chi sho necessary dokolupat again? A?


11 Mar, 2015 gus_ann (3dsmax vray expert)
1 Apr, 2015 # Re: Realistic exterior with V-Ray

Stmn, hello.

No realistic and cat will not help😁

You did not work on the bugs in general. You corrected only those moments that worried you, namely - a gamma of textures and a white band. Immediately I will say that here I screwed up - the gamma of the surrounding environment on the ring - 2.2. It is too whitewashed and it can be seen.
Your light works incorrectly. Well, the sky can not be so dark and bright. The sky is light, it glows and lights everything around. So it turns out that it does not shine enough for you. It's even noticeable, in your words, that you had to change the f-number to highlight the picture. As a rule, for external visualizations, the settings for the camera's video remain unchanged, according to the default. And in rare cases change for a specific purpose. But at the moment we will not touch upon such cases.
I also wanted to say - Well, how can you talk about realism, if you even have grass growing to the bottom of the picture? Planted a piece, forgot about it, there was a hole, which now fills the grass from the HDRI map. And this grass does not coincide with the planted neither in color nor in size. 😁

My advice to you - remove all the lighting. All house lights and HDRI cards. Well, you can not work with them yet. Leave them alone, for a snack. Put Virevskoe sun and standard Virevsky sky in a bunch. They will work much better and give a wonderful result. Better than now. And after that, you need to increase the spread of grass, deal with materials (the brown area on which the house stands - is this what?) Tile? Cobbles? Earth?)
And in general, the very first thing, probably you still need to find out why your textures come in with a gamma of 2.2. This should not be and it is this that spoils your whole life. You do not understand why such faded colors, you start to compensate it with contrast lighting, so that it looks more attractive and it takes you to the wrong direction, wherever you should.

Textures always came in with a scale of 2.2 or did it appear recently? What did I do, after which it appeared? Maybe there's something about the program itself, in the settings, or where else? Or maybe you need to install a new max, preferably a different version? It is necessary to understand this differently ..... cat will not help. 😁



3 Mar, 2015 Stmn
2 Apr, 2015 # Re: Realistic exterior with V-Ray
gus_ann, hello! As for the fact that the grass is not reached to the border of the image and the other stuff like mismatch seams brick with window proemami- idet- now it's not bad if the picture is it would not help and it. It's about drugom- just about this scheme. I do not know what to do with neutron work computer and I can not install some want to max it. Even reset pomogaet- not remain my unit (in millimeters instead of inches) and vray default renderer. I'll try to show pure virey san sky.


11 Mar, 2015 gus_ann (3dsmax vray expert)
2 Apr, 2015 # Re: Realistic exterior with V-Ray
Well, you have a range. Only there the problem. Try to simply reinstall the program. We can help. 🙄 HZ. I not experienced this ever. I do not even know where to look.


3 Mar, 2015 Stmn
2 Apr, 2015 # Re: Realistic exterior with V-Ray
🙂 But when gamma naladitsya- I had to turn right REALISTIC? 🙂


11 Mar, 2015 gus_ann (3dsmax vray expert)
2 Apr, 2015 # Re: Realistic exterior with V-Ray
By the grandmother did not go. 😁 Well, how can you say - just Realistika? No, of course, but you have approached him at times. Yet it is important to understand that in this case, is meant by "Realistika". What realism ideal for you, to which you aspire? But from this we should proceed. But with the gamut .... Once again I repeat - it is necessary to reinstall the program or to find out why this is the end. No max does not work by default with the input of 2.2 scales textures. Always is 1.0. What happened there? Whether you yourself something brought down, not really knowing what you're doing. - Was recently I have such a situation. I stopped working button Delete. It would seem a trifle, but without in any way. And I know what to do, is reset to default, and it's still not working .... I had to reinstall. Maybe there's a configuration of the computer is connected with the inner scale? Have to search. But so, too, is impossible to work, it is better not to work at all, so what.


3 Mar, 2015 Stmn
2 Apr, 2015 # Re: Realistic exterior with V-Ray
Speaking of the Sky, I understand and I know that it should in real life look bright (ie bleached) like this: But I always liked when the picture it looks like this (ie deep blue): Here's how to BE this sky, I sought to render😉


3 Mar, 2015 Stmn
2 Apr, 2015 # Re: Realistic exterior with V-Ray
That's the way a picture is obtained in conjunction Vray sun + sky + phisicl camera. Max is not reinstalled manually everovskim trees range in texture changed:


3 Mar, 2015 Stmn
6 Apr, 2015 # Re: Realistic exterior with V-Ray
gus_ann, Dennis, hi. What seems to be range is now the faithful? With the same settings but the next version of Max and the other viree. http://i038.radikal.ru/1504/72/83d5eee25065.jpg http://s017.radikal.ru/i404/1504/1c/db7a3e221a40.jpg


11 Mar, 2015 gus_ann (3dsmax vray expert)
6 Apr, 2015 # Re: Realistic exterior with V-Ray

Stmn, not😁😁😁
Well, look at the back picture of the trees. The house seems to have corrected, in any case the texture of the stone, which can be seen on a small piece, has changed its gamut.
Most likely this is the case:
Actually the version of Max probably with nothing. 🙄
What did you do for this scene? Where did the models come from? How did you assemble the house?
Immediately discard the possibility of a bug in the EVER model, they have absolutely nothing to do with it. How was everything else done? This is some kind of ready-made model of the house or what?
Somewhere probably in the attached models there is a bug with gamma. You attach this model and something incomprehensible creeps into your scene.
Try to do so: You need to check how in pure max textures come.
Open up the max, set the gamma in Gamma & LUT, draw a simple box, of any size, cover it with a texture and see how it goes, with what parameters. Like this:
Http://images.vfl.ru/ii/1428392255/97075d32/8348318.png
There must be something automatic, without overwriting. Max does not have to rewrite the gamut or offer Use own image gamma or something like that. If it's hard for you to understand, then the screen came. Once you are convinced of the correctness of the incoming texture scales in a clean file, look for a bug in the attached models.
That is, we need to open separately all the models used in the scene and see where Max offers the wrong gamut of incoming textures in which model it sits. It can be like in a house, and in curtains, grass, a single flower, etc. We must check everything. When you find it, it will be clear what to do - do not use it, do not attach it.



3 Mar, 2015 Stmn
6 Apr, 2015 # Re: Realistic exterior with V-Ray
gus_ann, hello. All done entirely samizdat walls, windows, glass, tile. Kovka- it from AutoCAD polylines converted to shapes, textures stekla- with previous works pipette took pre-loading element in a scene merge "m and then remove it leaving only the texture in the slot of the material. Grass displacement generally newly created, trees Toko everovskie collection of 106, well, Forest pro spreads shrubs and flowers that reason, safely porenderyatsya-porendaryatsya a couple of times and on the third time without closing the file, simply rendered even hang in the viewport and in the layers are visible and renderimye) Curtains too he did. "It may be as in house as well as in the curtains, grass, flowers and a single like "© zhest- so it really well, looking for a needle in a haystack🙂🙂 here are my screenshots and then immediately question-I am sorry for the stupidity, when I load a texture for the first time as the 1st kartinke- gamut displays use image own gamma, when the same material is loaded into Editore and again on the bitmap tab poked the window opens and already there is use sistem defaul gamma >>> the second image can be seen. And actually a third picture of a range of settings http://s004.radikal.ru/i205/1504/d8/9fd5a322ec8d.jpg http://i074.radikal.ru/1504/93/7faf62e30d89.jpg http: //s04.radikal .ru / i177 / 1504 / bb / 376fe7b3569e.jpg


11 Mar, 2015 gus_ann (3dsmax vray expert)
6 Apr, 2015 # Re: Realistic exterior with V-Ray
But the cube with a texture like Randy? In the new file? Fine? Or lightens the texture?


3 Mar, 2015 Stmn
6 Apr, 2015 # Re: Realistic exterior with V-Ray
Here are just a vray light dome and threw him HDRIkartu Vray sun sky absent. Here it is considered vystvetlennaya?


11 Mar, 2015 gus_ann (3dsmax vray expert)
6 Apr, 2015 # Re: Realistic exterior with V-Ray
Well ka Throw me the cube texture. Max file. I do not understand, so it seems highlights, but hdri can produce unpredictable results. Maybe just because it seems. I you look a bit later, an hour 3-4. Like the texture you correctly enter the clean file. So it should be in effect.


3 Mar, 2015 Stmn
6 Apr, 2015 # Re: Realistic exterior with V-Ray
Ok, spasibonki, and one more thing: That itself 3ds Max scene .


11 Mar, 2015 gus_ann (3dsmax vray expert)
7 Apr, 2015 # Re: Realistic exterior with V-Ray
No, no, not in that steppe reached. That honor. http://renderstuff.com/antialiasing-color-mapping-vray-tutorial-158/ Here is an excerpt from teskt😁o not affect colors (adaptation only ). Its essence is that it allows you to get the colors in a linear gamma 1.0, but the quality of the renderer is adapted as if it were a gamma value as exposed in the parameter of Gamma, such as 2.2. This is a very useful feature for HDRI rendering, but you must be sure to disable in universal V-Ray settings function Do not affect colors (adaptation only), since it is not necessary for ordinary LDR rendering. That is, Do not affect colors and do not include anything not included in the buffer. The first option is the right one. So what I want to say - your empty scene with the renderer cube right. I'm really very confused with this scheme, looking at your situation. 😁 What's up with that scene came from a model of glasses with a texture? It is possible to render at least one eye to see? There is the same situation? If so, I come to school with glasses. 🙄 Try alternately connect the model house, forging, tiles, what else was out separately and see how the image changes. Try to attach the net initial model. Randy, see, compare.


3 Mar, 2015 Stmn
7 Apr, 2015 # Re: Realistic exterior with V-Ray
gus_ann, thank you! Oak try to incrementally add to the scene with a cube house elements. About stekla- simply took his materials library, a library for a long time where it has long been downloaded and use them as material prepared white plastic. In general as he wrote the above steps to check all the elements! Another question to answer on the Do not affect colors (adaptation only)! how to understand "This is a very useful feature for HDRI rendering, but in universal V-Ray settings function Do not affect colors (adaptation only) should be disconnected, as for ordinary LDR render it unnecessary." © Ie it is useful, but it disable. I also just HDRI rendering- generally okay in a jungle will not climb if you want to say that just in 2015 when Max render Vray3,0 something like ... whatever I can throw screens in the evening if you're interested to delve into this point, as shown in the most the bottom image (where else comment "no, no, not in that steppe reached." ©): |


11 Mar, 2015 gus_ann (3dsmax vray expert)
7 Apr, 2015 # Re: Realistic exterior with V-Ray
Stmn, your problem is that you popereputal all the concepts and do not want nothing to understand, nothing to read and delve into it. You do not HDRI rendering, you render with HDRI map as the sky. This is a very different concept. HDRI rendering - this render and save images in 32 bit format. Do not understand? Confused? You do not know what is the difference? Read: http://renderstuff.com/hdri-vray-rendering-3d-max-tutorial-238/ Do not you understand? Read it again, until it becomes clear. Read all lessons: http://renderstuff.com/besplatnye-rendering-cg-uroki/ See how to customize map HDRI lighting. Did you see the lessons that I gave you on youtube? If so, why do you have in the Color Mapping is a value multiplier 1,8? Map lightens quite differently. You should do a review of all their knowledge and bring order to the head, which and why. Immediately naturally not work - a large amount, but gradually .... And then you have very porridge in your head and you still confuse me. 😁😁😁


3 Mar, 2015 Stmn
7 Apr, 2015 # Re: Realistic exterior with V-Ray
So, I guess it seems from the dark places in the crown of trees. Infinite plane Vray plane as it "illuminates" the color which it is set (in this case, just gray appointed her not the material) and it thereby cuts off the bottom half of the sphere HDRI kotoarya predstvleny dark grass. And on the first picture can be seen that the dark spots in the trees and surrounded by (a cylinder with a tight texture trees) very black and dark trunks of trees everovskih. And on the second image plane included Vray plane and have already lost a deep black. Map background with trees pay attention vrodeby vhldyaschuyu correct range is !? So the whole thing was at the bottom of the map HDRI image? Ie you can put skhitrit- Vray plane with svetlmm color (which cuts off the dark grass HDRIki and highlights its white reflected light), and above it is already a local land displesment my grass? The problem of possession is obtained? : |


11 Mar, 2015 gus_ann (3dsmax vray expert)
7 Apr, 2015 # Re: Realistic exterior with V-Ray
Many HDRI does not have anything below the horizon. There's just black. And rightly so, because land is not lit, it does not give the light of heaven, it only reflects the rays. Secondary. I wrote to you earlier, that the ground under the house have to do a big plot, that the rays reflected from the surface and it was as if even the secondary light from objects. With all normal range. I'd made the brighter light, more air or something. Well, if you want to direct the blue sky blue - Randy alpha and then to wind the sky in Photoshop through a mask, or even to change it can be.


3 Mar, 2015 Stmn
7 Apr, 2015 # Re: Realistic exterior with V-Ray
Rah-rah, many thanks to you and Denis. But I still let down their work before the final result! 👍 👍 👍 👌 🙂


3 Mar, 2015 Stmn
8 Apr, 2015 # Re: Realistic exterior with V-Ray
Do both the viewport cameras do not tell me to put the grid for "rule of three thirds"🙂🙂?


3 Mar, 2015 Stmn
8 Apr, 2015 # Re: Realistic exterior with V-Ray
And all-spasibo- nashel- " rule of thirds in the Max 3ds " can someone come in handy.


14 Apr, 2015 Roman
14 Apr, 2015 # Re: Realistic exterior with V-Ray
Children using the recommended settings for virey vashogo site, whether it is possible to achieve this here's the result


14 Apr, 2015 Anton (Staff Author)
14 Apr, 2015 # Re: Realistic exterior with V-Ray

Hello!

Render settings determine the quality of rendering effects and lack of artifacts. That is, if the noise is present , there are no smudges on the objects , etc .. In fact while photorealism rendering of 90% depends on the detail of the scene and the right set lighting . Settings also render only allow the details of this light to see without artifacts. But if the scene did not look at that, what would be setting nebyli, whatever may be the pure shade, "flying red cube in black vacuum" would not look realistic😁

But to answer your question literally, whether it is possible to achieve the result shown in the picture, or better, using our setup, the answer is - yes, you can and should!



3 Mar, 2015 Stmn
20 Apr, 2015 # Re: Realistic exterior with V-Ray
Well? Women without textures is not considered)


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