Stmn, a good time of day.The very first thing that catches the eye is the faded house, it's not so much in its materials, take your hand and blindly close the house, everything around is so full, grass, trees and a map of the environment. But when you take your hand away, this gray spot spoils the whole picture. The fact is that you do not match the lighting with the map of the environment ... The map, it is such as on a bright sunny warm day with good saturated and clear shadows, what about yours can not be said. Here is the light that in the cap of this topic (picture of the topic), he even looks better than here. Also very distorting the situation is the distortion of verticals, your house like a carrot tapers to the top😁, adjust the vertical.The environment has improved much more than in the past your post ... I believe the material of the roof, it looks very cool on the chimney, the windows look very good too, in the last post it's worse, because there only the sky was reflected, there was not enough environment, but you Corrected this jamb - it became good.Another image spoils the materials of the brick, more precisely not the shader itself, namely tiling and transitions at the corners of geometry, if we take the previous pictures, they were larger, looking at them clearly visible as the brick incorrectly moves on the corners, the same with the decorative pebble ... Attention to chimneys ... there boxing mapping should not be hit in reality so the pipe can not be laid out of the brick ... especially its sloping part😉.As for the brick and decoration of the house, I can be mistaken, but check it anyway, it seems to me that the size of the brick rows and the size of the stone do not correspond to reality. Look for the standard sizes of this brick in the internet ... and compare them with the sizes of your windows, how many rows should be in height and how many bricks the width of the window, so you can set the correct tiling. This is the same with regard to the decorative stone. As I understand these things you have made a plug-in from VIZPARK. Well, judging from the wrong texture transitions in the slopes of the window for example. We can assume that you have a normal boxing mapping on the whole house ... you have to do a scan at home, so that everything is clear.To the settings there is no sense to pick on, I think it's not finakalka, but left upper. Where the shadow from the roof, a clear pronounced noise. Well, in general, it looks good, if everything is corrected to be a chic house.
Stmn, hello.No realistic and cat will not help😁You did not work on the bugs in general. You corrected only those moments that worried you, namely - a gamma of textures and a white band. Immediately I will say that here I screwed up - the gamma of the surrounding environment on the ring - 2.2. It is too whitewashed and it can be seen.Your light works incorrectly. Well, the sky can not be so dark and bright. The sky is light, it glows and lights everything around. So it turns out that it does not shine enough for you. It's even noticeable, in your words, that you had to change the f-number to highlight the picture. As a rule, for external visualizations, the settings for the camera's video remain unchanged, according to the default. And in rare cases change for a specific purpose. But at the moment we will not touch upon such cases.I also wanted to say - Well, how can you talk about realism, if you even have grass growing to the bottom of the picture? Planted a piece, forgot about it, there was a hole, which now fills the grass from the HDRI map. And this grass does not coincide with the planted neither in color nor in size. 😁My advice to you - remove all the lighting. All house lights and HDRI cards. Well, you can not work with them yet. Leave them alone, for a snack. Put Virevskoe sun and standard Virevsky sky in a bunch. They will work much better and give a wonderful result. Better than now. And after that, you need to increase the spread of grass, deal with materials (the brown area on which the house stands - is this what?) Tile? Cobbles? Earth?)And in general, the very first thing, probably you still need to find out why your textures come in with a gamma of 2.2. This should not be and it is this that spoils your whole life. You do not understand why such faded colors, you start to compensate it with contrast lighting, so that it looks more attractive and it takes you to the wrong direction, wherever you should.Textures always came in with a scale of 2.2 or did it appear recently? What did I do, after which it appeared? Maybe there's something about the program itself, in the settings, or where else? Or maybe you need to install a new max, preferably a different version? It is necessary to understand this differently ..... cat will not help. 😁
Stmn, not😁😁😁Well, look at the back picture of the trees. The house seems to have corrected, in any case the texture of the stone, which can be seen on a small piece, has changed its gamut.Most likely this is the case:Actually the version of Max probably with nothing. 🙄What did you do for this scene? Where did the models come from? How did you assemble the house?Immediately discard the possibility of a bug in the EVER model, they have absolutely nothing to do with it. How was everything else done? This is some kind of ready-made model of the house or what?Somewhere probably in the attached models there is a bug with gamma. You attach this model and something incomprehensible creeps into your scene.Try to do so: You need to check how in pure max textures come.Open up the max, set the gamma in Gamma & LUT, draw a simple box, of any size, cover it with a texture and see how it goes, with what parameters. Like this:Http://images.vfl.ru/ii/1428392255/97075d32/8348318.pngThere must be something automatic, without overwriting. Max does not have to rewrite the gamut or offer Use own image gamma or something like that. If it's hard for you to understand, then the screen came. Once you are convinced of the correctness of the incoming texture scales in a clean file, look for a bug in the attached models.That is, we need to open separately all the models used in the scene and see where Max offers the wrong gamut of incoming textures in which model it sits. It can be like in a house, and in curtains, grass, a single flower, etc. We must check everything. When you find it, it will be clear what to do - do not use it, do not attach it.
Render settings determine the quality of rendering effects and lack of artifacts. That is, if the noise is present , there are no smudges on the objects , etc .. In fact while photorealism rendering of 90% depends on the detail of the scene and the right set lighting . Settings also render only allow the details of this light to see without artifacts. But if the scene did not look at that, what would be setting nebyli, whatever may be the pure shade, "flying red cube in black vacuum" would not look realistic😁
But to answer your question literally, whether it is possible to achieve the result shown in the picture, or better, using our setup, the answer is - yes, you can and should!