Removing hotspots and overbrights in V-Ray

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11 Jul, 2011 Aleksandr
11 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
Hi, well, the problem seems trite, however, I have not found a solution how to get rid of the strong glare in the windows, and all that could be seen through the window environment! surest sposb zamodelit, but the glare of all Ranvier is, the principle of such virey portal in the window light from virey soltse into the room, and of the camera. these settings. Thank you for attention!


11 Jul, 2011 mOPs
11 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
Alexander's look at these topics: 1. http://renderstuff.com/vraylight-wall-openingns-interior-lighting-using-vray-sun-sky-262/ 2. http : //renderstuff.com/page-689/ I think it highlights perfectly revealed, and most of the questions will disappear 🙂


11 Jul, 2011 mOPs
12 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
In short, because: 1. VRay Ligth (portal) in window2. You install VRay Sun + VRaySky (offer AUTOMATIC). VRay Sun is temporarily disabled. 3. You open the Material Editor (M) and the environment (8). Surrounded must already be present and active VRaySky. Drag and drop it on the free circle in the material editor (instance) and is tied to the VRay Sun (tick on manual sun node, continue to harvest the button opposite the sun node and harvest the sun in any viewport itself) 4. Customizable VRaySky desired brightness in the material editor - sun intensity multiplier. While not pay attention to nuclear zasvet.5. You turn on the sun and reduces its parameter intensity multiplie (usually suffice 0.01 - 0,1.S illumination settings, in principle, all You've got to & quot; eye & quot; to adjust the intensity of the pre-renderer and watch that happen (render settings at this stage can significantly underestimate. as now we do not have the quality and the level of general lighting) background behind the window. 1. Set Plane outside the window, a little it is folded (arc). In it are used VRayLightMtl material (there are other ways, but I think it is simpler) . The slot Color toss background image You set your check Emit Light on back Side, eliminates the visibility of global illumination and visibility to the sun as follows:. 1. Right-click on the Plain - VRay properties - uncheck Generate GI, Recieve GI, Visible to GI2 . Again pr button on the Plain -. Object properties, remove the check mark from Recieve Shadows, Cast Shadows3 in the properties of the sun and harvest to exclude from the list choose your Plaine (exclude it from interacting with the sun) .Now instead of nuclear glare of the window will be a beautiful background. and the room will be lit as the nado.N yes. not very briefly turned .. faster to do than to write😁 More details why all these exceptions, dragging the map, vyklcheniya sun, and so on, read the links above, where all the details and cleverly painted. Good luck 🙂 P.S. show what happened in the end - very interesting 🙂


11 Jul, 2011 Aleksandr
13 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
=🙂 Extended answer !! Will probyvat, I think will not work can not 🙂 thank you!


13 Jul, 2011 RenderStuff (Staff Author)
13 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
Yes, MOPS right says a lot of questions you have will disappear after reading the discussions on the links above, especially the theme "True customization of interior lighting in the V-Ray». In particular, it describes the cause glare caused by banal Peresvet "sun" for oknom.Takzhe mOPs gave a very cool and quite brief instruction on the right approach to adjust the lighting interere.Chto not short, it is a large splint, and the rest - briefly😉 So here. But not always the cause of "the explosion outside the window" in V-Ray, but in fact in any other photorealistic renderer is an overexposure of the light source simulating direct solar luchi.Peresvet can come and just from the usual portal in the window, or even from the secondary light coming from sphere Environment background Referring generally to burn through the window opening and objects that stand in front of him or nim.Dlya order to understand why this is happening, you should consider a similar situation in the real world, the example of ordinary fotografii.Ni no secret, that, as readers, such as a camera or scanner, as well as reproducing, such as a monitor, printer, etc., only work in a certain light band , that is, only a part of the light, they can record and currently vosproizvesti.Predstavte scale, for example from 1 to 1000, where each number indicates a level of illumination: 1 ............ (50 ......... 250) ................................................ ......... 1000, where 1 - the real black, 1000 - the real white, 50 - black camera 250 - white camera. In other words, the camera illumination range is limited to 50 units from the dark side and 250 - with light, despite the fact that the actual illumination appears from 1 to 1000 edinits.Teper we transfer these figures to the practice. We have an interior, the interior of the window; from it the bright sunlight, which actually illuminates the interior himself. Of course, out of the window from the bright sun has light in the reference, in this case, 1000 units of brightness. It is understood that these or other interior objects reflect the already less brightness, and they have less coverage than the bright light from the window. For example, the average illumination indoors at all facilities will be 300 edinits.Vot now have the task - take a picture of this room, given that the camera can cover a range of only 200 units. Of course, we, as photographers, we choose the part of the range closest to 300 units. An experienced photographer is likely to choose the range of 50 to 250, ie, the range, the greatest way covering all the brightness of the photographed space to objects in it were not too dark or too svetlymi.I Now imagine what would happen if in the frame, where throughout the room 250. this is a purely white light hit the window with a brightness of 1,000 units, of course, it will be exclusively white, of course, all the objects near it, where the lighting will be much higher than 250 - will also be filmed washed out the have unnatural belymi.Voznikaet question, is it possible to photograph the window without overbrights Of course you can, for example, as follows:? 1 ............................................................... (800 ............ 999) ... 1000, where 1 - the real black, 1000 - a real white, 800 - black camera 999 - white camera. With this choice of range, originally a bright window and objects near it look like you need to, but the rest of the interior, with the illumination of less than 800 units - will chernoy.Tak how still photographers fotkayut such images in which, bright interior and not overexposed window? They take pictures of the same frame in different light ranges. Roughly speaking, one frame in the desired range, for example, as in our case, 100-300, and other - in the range 800-999. Then, combine, those or other software, the two (sometimes more) in one frame HDR image where the first take all neperesvechennye interior details, and the second - the window and all the nearby detali.V computer graphics, made the same story. You can make two LDR frame similar to get the desired result, and you can immediately render HDRI. There are other options, but they are exotic😁If interesting, then you can consider a variety of ways 🙂


11 Jul, 2011 Aleksandr
13 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
yes, it is something🙂 Thank you very much! there is already an exotic matter) think Having examined these methods and you can go any further, a little later;🙂🙂 Thank you! The main thing now is the theme 🙂


11 Jul, 2011 Aleksandr
14 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
I made as proposed MOPS, but a poser, no reflections of sunlight from the sun, because of what can this be? that's how it happened. had to take a range of 1.4, light comes out (and there is no sun, I'll never know why ...


13 Jul, 2011 RenderStuff (Staff Author)
14 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
Hey. No direct sunlight, judging by your renderer can be because either you did not include the sun, or did its brightness is too low, or return it to the side of the interior of your windows. Check this. Regarding pallor, then you should carefully re-read the tips again, who gave mOPs and understand their essence. It should also be understood that these tips are excerpts from the above discussion it is. Therefore, carefully read them first. There are answers to your questions😉


21 Jul, 2011 Aleksandr
21 Jul, 2011 # Re: Removing hotspots and overbrights in V-Ray
I see. Thanks!


21 Dec, 2011 Anzhelika
21 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray
Welcome on the lesson from moPS all went really well, the sun's rays in fact! But the only problem is that the background of the window is dark blue, nature is evident, but the feeling of cloudiness. Although I put a bright picture! Help me please!!!!


22 Dec, 2011 Anton (Staff Author)
22 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray
Hello! The feeling of "cloudiness" - subjective. By this, not seeing what you see, you have your Raeder, give you some advice in a subjective question fail. Go on here that you have come out and then you can advise something.


21 Dec, 2011 Anzhelika
26 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray


22 Dec, 2011 Anton (Staff Author)
26 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray

Hello!

Back outside to be made curved captivity (Plane) from being subjected to self-illuminated material. The self-luminous material slot must be inserted into the texture of Beck. That is your picture with the sky and houses. The V-Ray is a self-luminous material VRayLightMtl . By adjusting the value of the multiplier slot near Color (the default one), you can adjust the brightness of the material itself, and along with the brightness of the texture embedded into it. Put more multiplier value and the picture becomes brighter outside😉



21 Dec, 2011 Anzhelika
26 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray
Thank you very much, it came out, but the fact that the frame with a nuclear glows how to fix?


22 Dec, 2011 Anton (Staff Author)
27 Dec, 2011 # Re: Removing hotspots and overbrights in V-Ray
Angelica, look at the title of this discussion and the discussion itself carefully thoroughly. There is just because this is talking about. If you, after reading, any specific questions - ask. We will tell😉


8 Feb, 2012 Peps
8 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
1) Standard interior for VraySun rule of lighting luminous background Arc c and all? Or glass windows and curtains? 2) Accordingly, to Vraylight Plane (an option when he's in the room between the window and the curtain) exclude from coverage only blind? A glass is not because our portal transmits light in one direction, I understand you correctly?


22 Dec, 2011 Anton (Staff Author)
10 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
1 Only the self-luminous Plain with Beck. 2 The interior Vraylight Plane set in front of the glass (in the interior), this does not matter, excluded from his glass lighting or shading, as it is behind it and the direct rays of the VRayLight not under any circumstances do not fall on him. You understand correctly, the VRayLight shines in one direction, if not activated tick Double-sided, which in the case of a portal in the window, it is not appropriate.


21 Feb, 2012 Dimon
21 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
Yet here is a question of what it can be when I do a background of a window when starting to appear render reflection objects located in the scene (room)


22 Feb, 2012 Allegoriya
22 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray

Hello guys. I hope to help. I am a beginner trideshnik only been fleeting courses. And if in the simulation took enough hours, and I'm bad - poorly understood, in the development of the rendering, cameras and lights rely only on your resource. Many thanks for your sympathy !!!
Now faced with the problem to put the background behind the window. I follow the instructions, which gave mOPS in post # 1293 . But I still did not go out the desired result. The picture appears in the window, but it is very blurred and bleached. While taking an image from your camera, for example, that is, the resolution is not the smallest. I tried to change the brightness of the material itself, but it does not help.
I do not know already, where I had missed or did not understand. Do I need to change any settings in the map?
Maybe someone does not be difficult to put on a landmark screens, how to do it?
Guys, help out ...
Thank you in advance.



22 Feb, 2012 Allegoriya
22 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
For clarity, the resulting image


22 Dec, 2011 Anton (Staff Author)
23 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray

Hello!

How to put a background behind the window-Ray in the V , read in the discussion of the correct configuration of interior lighting .

Make sure that your background behind the window object is excluded from the GI and lighting and illuminates not VraySky not the VRaySun, as well as self-luminous mat is made, rather than the usual.

But it's true only if the proper quality of the image itself (not originally prosvecheno itself) and you have correctly set up the Color mapping 😉



22 Feb, 2012 Allegoriya
23 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
All settings are checked, all excluded. However, the picture starts to appear only if the switch Environ. I am responsible for what this setting? As the name implies it has something to do with the environment, right? Today tried to customize the look of the window in another scene, it appears not so much as yesterday, already much better. All settings are the same, the lighting scheme is also recommended you. Here, in the confirmation screens: This is what happens if you leave the map of "Texture" This Environ mode, but the value decreased to Color 0.3 This is the value of 1.0, (other photo) And here, when selecting photos to the map, it automatically lightens. This is as it should be? And another question, whether it is possible to control the approach, distancing the background behind the window, well, that would not have any conditional - the central part of the original photos could be seen, and it is all entirely?


22 Dec, 2011 Anton (Staff Author)
23 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray

If you put a background behind a window, by pulling a self-luminous material on a plane and exposing this plane outside the window, it has nothing to do with the environment.
Environ in Bitmap parameters, this is just a way of mapping the texture and, you rightly noticed, related to the environment. It is relevant only when Bitmap is installed as an environment map. That is stretched on the sphere Environment.

In your case, this parameter should not be touched. Leave the Texture value.

Different textures, differently illuminated in the same scene only because you put them as a glow filter in the self-luminous material VRayLightMtl. It's easy to see that when the light of VRayLightMtl breaks through the dark parts of the texture, no matter how intense its glow, they still remain almost as dark. That is why, the value of the Color glow multiplier, practically does not affect the brightness of the material, in areas where the texture is dark. For example, there, where on your photo thick foliage. At the same time, bright areas, with large values ​​of the luminosity multiplier VRayLightMtl - are burned, become almost white. For example, zones where your sky is visible on your photo.

This can be easily verified by carrying out the simplest experiment. Create a new scene and create an ordinary Plane in it. On it, pull a self-luminous VRayLightMtl meter with one of its textures, where some leaves are, and set the brightness of the VRayLightMtl luminescence to 10. Let's see, and you'll see that the texture has hardly brightened, only its light areas were burned. Then, replace this texture with "another photo", where you can see the sky and you will see, the same thing as on your render outside the window.

As for the lighting scheme, it, or the rendering approach itself, is different from what we recommended. Simply because you have in Color mapping the value of Multiplier is simply monstrous. Already twelve. With correct lighting and scene settings, Multiplier should be no more than one, maximum 2, otherwise, with your Multiplier 12, you instead of the kitchen on the render would see a white spot😁

Why do you have this situation?

First, you still need to check the lighting scheme. In particular, is Sun tied to Sky. Is VRayLight configured for Skylight portal mode? If configured, is it worth ticking Simple.

Secondly, do not fool yourself with the VRayPhysicalCamera, but use the standard one.

Third, work in a properly configured workflow. Now, according to your editor's screenshot, you clearly see that you work at Gamma 1.0. This is not true. If you want to engage in interior 3d visualization, then you definitely need to learn how to work with Gamma 2.2. How to do it, read in the detailed lesson about using Gamma 2.2 in 3ds Max and V-Ray.

You can zoom in and out by trivially scaling an object (Arc) with a self-luminous material outside the window. Just scale it so that in the current frame the desired part of the picture is visible outside the window😉



22 Feb, 2012 Allegoriya
24 Feb, 2012 # Re: Removing hotspots and overbrights in V-Ray
Anton, thanks !!! turned out !!! Of the entire list, which you sent me (😁), I have found a mistake in the Gamma and Lut. Gamma, although there was 2.2, but not be checked in the Materials and colors. A camera - standard. Multiplier Color mapping, returned to 1. Just do not come into a rage😁: And touched it to make the picture brighter, because until then lowered with the brightness of the sun and the brightness of the sky in the material editor. Now I realized their mistakes. Thank you for helping people like me, blind stupid kittens, which is only just around the need to learn !!!


5 Mar, 2012 Anton
5 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello, may be off topic, but the question is whether or not the window to create a kind of plane imitiryuschuyu bene-be land, for that would reflect light and give a lighted ceiling, all is there any sense in this?


22 Dec, 2011 Anton (Staff Author)
5 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray

Environment, a sphere radiating GI outside. It radiates in all directions. This deprives of any sense somehow redirect it. In addition, the right to make a model room has a wall thickness in the window itself as the model of the window in the window opening. Thus, the light outside the room, into the interior, falls through the window arch. Think through the pipe. This makes it impossible rays from entering the room from above and from below, ie from the sky and from the ground. This also makes the care of the land before the simulation window - meaningless.
Moreover, if used portals in the windows , the direction of GI glow outside the window, none at all irrelevant, because the light comes from the VRayLight Plane in the Skylight portal mode.



5 Mar, 2012 Anton
5 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Thank you, Anton 👍


21 Feb, 2012 Dimon
11 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello everyone, I continue my fight is not equal with the light shade of the sun and so on. 🙂 That seems to be a fool to read know how the brain is available and hands but adjusts lighting I bring to the vibrating conveyor which is not so steady my question screens settings will not spread because it has set up one to one with the recommendations of the lessons also will not spread setting VRay Sun ligament + VRaySky + VRayLight background behind the window, and so on. I did as it is written in the post

MOPS # 1293

I lay out a couple of renders with the question of why it is so there should be 1 VRay Sun and VRaySky Multiplier = 0,01 2 VRay Sun and VRaySky Multiplier = 0 3 but there is one thing ticked VRay Sun Multiplier = 0,01 VRaySky Multiplier = 0,5 prompt in ambush millionth time where that is not so


22 Dec, 2011 Anton (Staff Author)
11 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray

Hello, Dimon!

You write «VRay Sun and VRaySky Multiplier = 0,01». Multiplier what?
Described check mark in the book of Global switches , even if you do not care.

In any case, I have no idea what it is "wrong" in your opinion?
Dimon, you have to understand, we can not climb up to your head and look at your subjectivity, understanding what you mean, what you do not like. Personally I do not like nothing in your picture, so I can not give you specific advice on an abstract comment. In my subjective opinion it's not so😁

But judging by the crown in the room "adjacent" to the bright Peresvet on the wall, on the last picture, you have not the Color mapping , no setup Gamma , do not correspond to the recommended contact. Alternatively, the lighting circuit is not such as MOPS said.

So, without emotion, to objectively describe what is wrong. Show me how and what is done. Form specific questions. And only you can be, what is the specific advice😉



21 Feb, 2012 Dimon
12 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
What it is not so evident and so😁 katostroficheski just glare at the following settings Now the question arises why is because everything is done on the "recipe" and it should not be And here's the background behind the window and have to render no


11 Jul, 2011 mOPs
12 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Dimon, Caer in the scene use? If so, what - virey or standard?


21 Feb, 2012 Dimon
12 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Camera is not standard virey


11 Jul, 2011 mOPs
12 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Scenes can share? What version of Max use?


21 Feb, 2012 Dimon
13 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello again, I nashol answer to the question WHY 🙂 because it was active here's the thing with one of the preset list putting not use nor what the result was obvious as it should be with all the recommended settings Ps Thanks for all the advice and patience 🙂


21 Feb, 2012 Dimon
15 Mar, 2012 # Re: Removing hotspots and overbrights in V-Ray
mOPs Harav Yes you have applied a camera correction 🙂 Thanks for the advice realized not watch😁


3 Nov, 2012 Yuliya
3 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello, RenderStuff! I'm in the process of my interior visualization have a question on the topic. All the settings I have exhibited in accordance with your recommendations, lighting scheme also made it right. All questions related to interior lighting here, I almost did not read over 10 times, but ... I did not get glare from the sun on the floor! Everything is beautiful, the lighting in the room, the background behind the window, the sun sent as expected, turned on, the intensity - unit, everything is done as it should, but there is no glare, and that's it! A day to look for reasons and as a result tried to recently that I came to mind, I decided to remove the glass from the windows and ... vraySun glare appeared at last! Tell me I did right? Is the glass prevent glare? It turns should always be ruled out in the glass vraySun settings? 🙄


22 Dec, 2011 Anton (Staff Author)
3 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello! No, the glass does not necessarily exclude from the lighting (sun). If the material has properly configured, it is transparent to light as well. Therefore, its deletion absolutely nothing should prevent. Most likely you have problems with simply by the glass material 🙄


5 Nov, 2012 Yuliya
5 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Thank you, Anton, for the answer! I set the glass exactly in exactly with your recommendations and the thickness it has🙂 So, okay, if we exclude glass from that nothing has changed?


22 Dec, 2011 Anton (Staff Author)
5 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Of course not. Except glass without hesitation. The quality of the rendering is not affected, even a little faster it😁


28 Nov, 2012 Dima
28 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello!) Thank you for such a resource! I am here exhaustive and clear answers to troubling questions! Very often meet the phrase "Back outside to be made curved captivity (Plane)" or something like that, the question is: why should bend Plain? After 3d max does not display the angular distortion, which are noticeable to the human eye or a wide-angle lens, ie, regardless of the angular values ​​of the camera straight lines remain straight, do not bend (maybe this is achieved by some additional tools) and, in this case, is not advisable if Plain, without bending, stand perpendicular to the camera?


30 Nov, 2012 gus_ann
30 Nov, 2012 # Re: Removing hotspots and overbrights in V-Ray
Hello, cameras in the scene can be a lot, and all of them will be from a different angle. Therefore, to adjust the angle of Plano and the head of it did not hurt for each camera, it is necessary to bend, but rather to create an arc and zaekstrudit it. Once I set it and forget 🙂.


28 Nov, 2012 Dima
16 Dec, 2012 # Re: Removing hotspots and overbrights in V-Ray
This is understandable, but it is a special case, where is the only species often used scenes evermoushnskih Plain curved, although one species is made. Even if several cameras, it seems to me, it is better for each type separately adjust the back, under each chamber


6 Jan, 2013 OLga
6 Jan, 2013 # Re: Removing hotspots and overbrights in V-Ray
Thank you for the recommendation !!! I read almost all your posts, and adjust the scene. It turns out perfectly. One more thing must feel ... read again ... Thank you so much!


7 Jul, 2013 Valentin
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
How to remove glare and light spots? The camera used VRayPhysical. To speed up the use SolidRocks. Outside, only the Plane (VRayLightMtl Material). I checked everything - every schelochku in the scene. Advise something ...


30 Nov, 2012 gus_ann
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
I was so in the same project, I had to make a glowing stained glass windows. And what lighting?


30 Nov, 2012 gus_ann
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
How can line up the wall?


7 Jul, 2013 Valentin
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
Render VRay Adv 2.30.01 The room on the other side is a niche, lamps (VRayIES, VRay Light) Walls I did from the spline, made them thick and ekstudiroval. The walls I did not because of a few objects.


30 Nov, 2012 gus_ann
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
Valentin and visualization settings Renderstaffu or your own? Generally enough, you can view the top? Well screens visualization settings.


7 Jul, 2013 Valentin
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
Here are the settings


7 Jul, 2013 Valentin
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
I thought one stamp will be a little ...


30 Nov, 2012 gus_ann
7 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
Hi, I have a feeling that these artifacts give spherical virey lajty chandeliers. (As they are set-without attenuation (no decay)?) Or IES vozmozhno.V my case this came just because of the type of lighting no decay. Even if it is not - you should try to turn off all the available light and adjust the day: to put the sun, associated with air supply virey light through the windows in the skylight and the Simple mode portal. Excluded from the curtains to exclude backing out of the sun. Accordingly, the camera slightly reconfigure a day. If artifacts thus will not be easy to turn off the sun, move it to the lower horizon (Skylight portal does not remove) and begin to gradually include LIGHT (of the same type at a time) and watch if there is self-luminous spots. It will test renders, so resolutions Display resolution can be put smaller, ambient occlussion is off (for faster rendering) (I do this option to push in Properties of the material of the element to which it is required, rather than the whole picture), Adaptive DMC change in the Adaptive subdivision, also for speed. Back in the Color mapping put the value burn value 0,35. when it turns out what type of lights o give ugly glare or remove them, or reconfigure or change. I think so .... Unsubscribe, if it works or not 🙄


7 Jul, 2013 Valentin
8 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
All that you have written to me clear, I only vireevskuyu camera is not set up ever. Downloaded recently vase and next to a vase found a customized camera😁 steal, copied several times and used in his scene.


7 Jul, 2013 Valentin
8 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
I'm working tomorrow I send screenshots day rendering and throw off your project


30 Nov, 2012 gus_ann
8 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
The camera is not set, so the lighting in the room is - very dark, and the chandeliers are shining in full power - overexposure, glare on the walls of the strengths of the bra. You must have the intensity lights o clocked in full, so it was lighter, and that clings all in one ... We ve chamber or yard configure or use the standard too, and on the advice of Renderstaff http://renderstuff.com/svobodnoe-3d-obsuzhdenie -26-vernaja-nastrojka-interernogo- osveshhenija-v-vray /


30 Nov, 2012 gus_ann
8 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
I can be on you, I do not suffer from a stellar disease😁


7 Jul, 2013 Valentin
8 Jul, 2013 # Re: Removing hotspots and overbrights in V-Ray
👍 I is uchtu


2 Aug, 2013 Provincial
2 Aug, 2013 # Re: Removing hotspots and overbrights in V-Ray
I did everything as shown, but it is still a question. How, after all these manipulations add more light interior without overlight the sun, but also the sky and leaving normalno state, and not the natural color?


12 Aug, 2013 Jokart
12 Aug, 2013 # Re: Removing hotspots and overbrights in V-Ray
Hello. I adjust the light, as the MOPS. Everything was fine, but in the new scene, I just set up the lights and exclude arch with Light and the background of the global illumination and sun on background rendering, instead of on the arch, a black background. When returning arches in global illumination is displayed. What can be wrong?


12 Aug, 2013 Jokart
12 Aug, 2013 # Re: Removing hotspots and overbrights in V-Ray
Excuse me. Apparently I forgot tick Emit light on back side. earned)


8 Dec, 2013 Lyuciya
8 Dec, 2013 # Re: Removing hotspots and overbrights in V-Ray
Hooray, it worked !!!! Thank you all great !!!! 👌


5 Nov, 2012 Yuliya
29 Jan, 2014 # Re: Removing hotspots and overbrights in V-Ray
where to find the list of preset Hello again I nashol answer to the question WHY 🙂 because it was active here's the thing with one of the preset list


6 Jun, 2014 mira99
6 Jun, 2014 # Re: Removing hotspots and overbrights in V-Ray
Welcome reread vsetemy on glow. Rereprobyvala everything that could and still can not get rid of the glow. I change everything you say ... stnovyatsya cyanotic shade and glare otstayutsya. How to solve this problem with portals? Kakienibut have a video or specific values ​​of the sky?


10 May, 2015 Amko_miu
10 May, 2015 # Re: Removing hotspots and overbrights in V-Ray
Help!!! This is my dedication, my first independent project, already ate all the "underwater dogs" ... faced with the problem, so understand it glow. Help advice, how to remove it: Thank you very much in advance!!


13 Apr, 2016 Mariya
13 Apr, 2016 # Re: Removing hotspots and overbrights in V-Ray
Hello everyone, I can not find much reason for the illuminated picture with rendering. The fact that a single camera with the very setting of the room itself render not Light Damaged, and the other chamber was terrible - light colors just glow like a halo🙂 I lowered lajty to the maximum raised f-number settings of the camera 32 shutter speed 500 , default lajty off. I do not know what else to look for. Natsoryki render the same as in the previous photo, but the difference katastrofichesskaya - heaven and earth, pricks in your eyes. Help me solve the problem, please.


22 Dec, 2011 Anton (Staff Author)
13 Apr, 2016 # Re: Removing hotspots and overbrights in V-Ray
Hello! According to that described, configuration is still not the same chamber. Cameras VRayPhysicalCamera? Check the option «film speed (ISO)», but also on whether the two chambers is active tick «Exposure».


13 Apr, 2016 Mariya
15 Apr, 2016 # Re: Removing hotspots and overbrights in V-Ray
Exposure to both off. And ISO 130. Even somehow it has changed, I do not understand to the end that it is ... and the camera settings were completely identical, not just checks for two days with this fighting. Vraypsychical PS camera just in the next rendering realized the mistake - when importing textures did not include a check that overade range set in Castomise 2.2. Once the remap texture all hotspots have disappeared, and already it is necessary to raise Vraylight🙂


28 Jun, 2016 Igor
28 Jun, 2016 # Re: Removing hotspots and overbrights in V-Ray
Hello I have when rendering scenes appear very bright karitnka, I do not know how to correct it may suggest? Zaranie be grateful


29 Dec, 2016 yura.
29 Dec, 2016 # Re: Removing hotspots and overbrights in V-Ray
Hello, I have a question about setting up solar and generally light. In a frame buffer has Forse color clamping knob. So being played with the settings of the new Vray 3.4 tried to get rid of "Peresvet" (See picture.) The question actually lies in the fact whether it is necessary to turn the settings down to their extinction.


22 Dec, 2011 Anton (Staff Author)
1 Jan, 2017 # Re: Removing hotspots and overbrights in V-Ray

Hello yura.,

About how to adjust interior lighting has already been analyzed. If you after reading the threads on the link even any thematic questions, write them down there. In addition, I advise you to read the detailed tutorial on gus_ann about interior rendering in-Ray the V . In a more expanded form the subject of interior lighting in the V-Ray is difficult to even imagine.

With regard to the work function of «Force color clamping» then again, we have the support of one of the lessons from gus_ann and Usco about visualization of Roman blinds in the window opening . It clearly shows how and why, in practice, you can use this VRayFrameBuffer. For an idea of what Color Clamping (Clamp output) in principle, read in the article about the Color Ray-the V mapping .

About using V-Ray 3.4, no change in terms of lumens control than earlier versions, functional V-Ray, not added. All the same. Renderer "thinks" in HDR space, the monitor displays in the LDR, whatever renderer "thought up" coming out of the HDR, we feature clamp (from the English Clamp -. Clip) automatically locks or "clamp" to LDR values ​​displayed LDR monitor. As a competent option for static renderings - render in HDR and manual post-processing is already in 2d editor "Klump" render at its discretion .



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