Rendering only changing part of the scene

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16 Jan, 2013 Serzh
16 Jan, 2013 # Re: Rendering only changing part of the scene
Prompt please, it is possible to configure the rendering so that he do not count the same object again. Those. I have a scene in which there is a moving object, and the camera does not move (the video is rendered). So render each frame separately calculates objects that could be re-count is not over, thereby saving time and calculate only moving objects? How do I configure it?


21 Jan, 2013 Anton (Staff Author)
21 Jan, 2013 # Re: Rendering only changing part of the scene
Hello! You can use the VRaySphereFade . The essence of this instrument is that it hides to render everything that does not fit into his (Atmoshperic Aparatus SphereGizmo) container. LINK container to its moving object and render. So you render an object, and a small portion of the scene around him. Then render the scene itself without an object. Fill up your static frame of the scene and the object on top of the sequence in AE or Nuke. Kompouz. If you do not have or do not know how to use video editing such a plan, the simple kompouzitng can be done even by means of the Max 3ds .


16 Jan, 2013 Serzh
23 Jan, 2013 # Re: Rendering only changing part of the scene
Here too, it is a bit more complicated turned out than I thought, but I want to learn this process, if it is possible as a thread for more details: - what tools and where it is - where to throw frames and what is the object in AE or Nuke - tell me the name of a couple of video editors what could crank this thing? thanks in advance.


12 Feb, 2013 Kit
12 Feb, 2013 # Re: Rendering only changing part of the scene
And in this case I put a tick "Auto Region Selected" tab Common Vire settings. And thus rendered only variable portion of the frame.


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