Rendering Fly-Through or Walk-Through animation in V-Ray

24 Mar, 2013 Denis
24 Mar, 2013 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray
Good day, and on your site, there are lessons for Vray scene animation with moving camera and objects? As if he had never engaged in animation in 3DS Max, more on statics. And on the final picture is static and everything set up if you need to select individual passes, and wait 6-10 hours, and almost ready to the end result. And the animation one frame said 30-40 minutes and when they are in your car and small truck, and have to sacrifice than that, the quality or the time someone says the picture quality you can get at the expense of the passes. I would like to uslushat your opinion or share advice about the topic.

25 Mar, 2013 Anton (Staff Author)
25 Mar, 2013 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray


There is a theme about rendering dynamic animation in V-Ray.

As for the rendering time, of course, 30-40 minutes per frame, this is quite bad. Three-second animation will be rendered for three days😁

However trivial it may seem, in fact, the solution lies not so much in the render settings, as in the financial possibilities. If to be more concert, then three.

The first, uncompromising - to send animation to the render-farm, of course, its services are paid.

The second, a compromise - to collect the render-farm itself. For example, we did so. We have six system blocks based on six-core processors at 3.2 GHz each core. And that:

6 (processors) * 6 (cores in each) * 3.2 (GHz core) = 115 GHz

This mini render-farm has long since completely bought off itself. The operativity is the ultimate. No settings, queues, sendings and receiving results, all locally. This is its plus.
However, compared to the real rendering of a farm, where a thousand, not GHz, can be provided, the speed of the rendering itself and the complexity of the rendered image, and hence its photorealism, are very limited. I can say that 100 GHz is extremely small for photorealistic animation and you have to speed up the rendering by unloading the scene, simplifying objects and lowering its settings, by itself, to the detriment of the quality of the resulting picture (video). And this is her compromise.

The third, most not desirable, is to lower and simplify the animated version of the scene so as to shorten the render time to an acceptable one. What is an acceptable time, of course, everyone determines for himself, but in reasonable side-chapels, the rendering of one frame by the whole system should not take more than five minutes. Otherwise, the rendering of minute animation will last for a week.

Some special settings or secret techniques that allow you to render animation of any quality on any computer - no 🙄 So you have to decide what compromise you are ready to make. Or pay for quality or lower it - saving money.

24 Mar, 2013 Denis
26 Mar, 2013 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray
Thank you, on the one hand, it is not komierchesky project and do for myself, so I think in the initial stages until 3 variant suitable 🙄, and rendre farm necessarily use.

26 Dec, 2013 Belfast
26 Dec, 2013 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray
Hello! Questions on setting Irradiance map for fly animation. Mode (Mode) What better use for flight on a static scene camera, if possible more in detail. Multiframe incremental (most ispolzuyutsovetuyut why?) Add to current map (than the previous huzheluchshe to fly troug animation?) Incremental add to current map (than huzheluchshe?) Thanks.

25 Mar, 2013 Anton (Staff Author)
26 Dec, 2013 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray
Hello! A similar question has already been discussed in the topic of rendering and saving GI maps to disk-Ray the V . Honor, you will understand the essence of GI rendering technology for animation. So, I advise you to watch the official lesson from developers V-Ray for a walk-through the animation . As for modes, to understand their differences, at a minimum you need to understand their essence. To do this, you should read and understand their purpose. It is well described in the already mentioned in the section of a help the Irradiance map =>-Mode . Reading, Take heed. If anything concrete will not clear - write here😉

16 Apr, 2014 Dmitriy
16 Apr, 2014 # Re: Rendering Fly-Through or Walk-Through animation in V-Ray
Hello! By doing the work visualization architectural lighting. With static visualization is more or less cope. But now the customer wanted in addition to the static object circled. And it fell on my shoulders. Roller think will be 2 minutes (3000 shots) will render on renderfarm. render himself v-ray. Animated Objects think there are only people and machines. To work had not yet begun, but already raised a number of questions: The first 20-30 seconds of the day is circled, with a gradual transition into the night and turning on lights. Is it possible to animate the sliders san multiplir and shutter camera? those. that would be in the sun for 100 frames dropped to garizontu and gradually died out, and the camera exposure increased. How best to model and texture to reduce render times, moel detail or texture detail? Assume about the sandwich panels, it is better to solve the texture or model? From the grass is better to give multiskatterom? Which program to use composite advise, or rather in what is easier to grasp from scratch? The choice is between Nuke and AfterEffects. Statics only in Photoshop rules.

Add a comment


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff © 2008