Hello!Yes, there is such a problem. It happens that the scene weighs unnecessarily much, even empty. I first encountered this when I started to open models in 2013 max made in 2009.This is a buggy algorithm that saves the data of the scene controllers. The approximate nature of the bug is that it preserves this data, even in an empty scene in which there are no objects at all. You can measure such a scene in another scene several times and the size of the acceptor scene will all the time increase by the size of the "weight" of these controllers of the donor scene.By the way, such scenes not only take up a lot of disk space, but, almost always, 3ds Max hangs while saving and completely freezes when trying to close it. Then you can close it only through the task manager.By standard means 3ds Max it is not treated at all, at least I have not found how to do it. However, good people, and maybe the developers themselves😁 wrote a script that simply cleans the scene of these metadata.To clear a scene from these controllers, you need:- download the script of cleaning the scene from the controllers "clean_motionclip.ms" and open the problem scene- in it go to MAXScript => Run Script ...- in the "Choose Editor File" window that appears, transfer the downloaded script- launch it by highlighting and clicking the "Open" buttonAll. The script itself will clear all the extra metadata and the current scene will cease to occupy an inadequate volume on the disk, and will also not hang when you save or close.Sometimes it happens that in the scene insert models made by someone using the simulation Reactor. Such a model (scene) can contain information about Collisions of simulation objects. In this case, getting rid of Collisions is a little easier. Enough in the Command Panel => Utilities => Reactor tab - click the "Clear" button in the Collisions rollout. Then 3ds Max itself will clear the scene of unnecessary data😉
Anton, you're super-man indeed! Thank you!
Thanks to Anton for helping people. But for some reason it did not help me. I work in the year of Max. Early versions of Max were well treated, and with this I suffer. While working with the scene, everything seems to work well (everything flies), and then suddenly bang - and hangs for 1-2 minutes. And so every half-hour, and even more often. Can anyone come across this. The computer is not weak, the memory is rampant, the processor and vidyuha are the norms.
Hi,As you said, the bug with the increase in the scene is inherent only in versions before 3ds Max 2015 (not inclusive). In 2015 and older, it simply does not exist and cleaning scripts are not relevant. I myself work in 3ds Max 2015 and did not observe any abnormal enlargements of the scene, even in very saturated animation scenes.As for the "frieze", they are more like pauses during auto-saving on a slow drive. Keep your scene (Ctrl + S) forcibly and try to do something in it at the same time, if its behavior is exactly the same as under the hangings mentioned by you, then most likely it's the auto-save at the time of recording that slows down the scene.
Anton, most likely you are right about auto-saving. I now hired a stage, more than 9 million polygons, weighed almost half a gig, turned off autosave - while everything flies, and forced retention 1-2 min (as I wrote earlier). I also tried experimenting, started to unload the scene by removing the models, left only something for the next scene (walls, rugs ... and any other crap), the weight decreased from 540 M to two with 60,000 polygons. In general, thanks.
🙂 Much thanks! I'm using both of these methods. Always helps.