Screw head SubD modeling

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3 Nov, 2014 zooxel
3 Nov, 2014 # Re: Screw head SubD modeling
There is one lesson to create a model HiPoly cap screw / bolt / screw. Do not go out to do what is chamfered roughness obtained ...


3 Nov, 2014 Aleh
3 Nov, 2014 # Re: Screw head SubD modeling
Lessons to download and keep on your computer do not have much sense, except that it is very useful and very unique (my favorite - The Dozer), better than they find in the internet and look for the least of the problem. What specific irregularities have obtained? You can make a screenshot? If I understand correctly, what kind of screw you need, there just has to do a very sharp edges with additional ribs.


3 Nov, 2014 zooxel
3 Nov, 2014 # Re: Screw head SubD modeling
Certainly not very visible, but if you turn go to increase the iteration, it becomes noticeable as the point of the climbs chanfera:


3 Nov, 2014 Aleh
3 Nov, 2014 # Re: Screw head SubD modeling
Need more mesh screens without anti-aliasing. I think you have the wrong topology


3 Nov, 2014 zooxel
3 Nov, 2014 # Re: Screw head SubD modeling
That is the normal resolution:


3 Nov, 2014 Aleh
3 Nov, 2014 # Re: Screw head SubD modeling
And it is possible to increase the angle? I do not have a vision of an eagle๐Ÿ˜ But judging by chamferu you have there at one point 5 ribs converge, this is called a star *. If so, you can not make a new screen. Stars are very undesirable in the corners and curving surfaces for models for smoothing, they "pull" the top. Try to do only quadrangular polygons and without stars.


3 Nov, 2014 zooxel
3 Nov, 2014 # Re: Screw head SubD modeling
That angle:


3 Nov, 2014 Aleh
3 Nov, 2014 # Re: Screw head SubD modeling
Yeah, a pentagon, then I thought you two vershinki cooked to remove him. In this case, just the same, and it is impossible to get rid of the stars, at least for me it did not work too. I propose simply to bring all of the quadrilateral and take a star from the corner, it should remove artifacts when rendering.


3 Nov, 2014 Aleh
3 Nov, 2014 # Re: Screw head SubD modeling
Since this topic, please clue if anyone knows๐Ÿ™‚ For example, you can get a good chamfer usual swift loop. Easy and fast ๐Ÿ™‚ But as always, when there is three edges, there are artifacts in the form of ribs, where they just should not be! Maybe someone knows how to remove the artifact while smoothing without removing or moving the ribs on the geometry?


4 Nov, 2014 zooxel
4 Nov, 2014 # Re: Screw head SubD modeling
Aleh, Maybe there are other ways of creating high polygon models hats shletsivoy / Phillips. Pros offer their own versions. Maybe there is a way to increase the detail in the right places without losing geometry?


4 Nov, 2014 Yevgeniy_MEV
4 Nov, 2014 # Re: Screw head SubD modeling
And so satisfied? It turns out the two quadrangle.


3 Nov, 2014 Aleh
4 Nov, 2014 # Re: Screw head SubD modeling
One of the options๐Ÿ™‚ It all depends on the specific problem. If, for example, the screw - a huge element of the mechanism, it will go and the original model of the partition, it is still in the end the whole grid will be divided into triangles, and a small school, if it is to remain inconspicuous. If the required objective visualization of the screw, it is worth to look like look like this or that variant of the topology of the rendering, compared to fotorefom may angle should be more rounded, etc.


3 Nov, 2014 Aleh
8 Nov, 2014 # Re: Screw head SubD modeling
He did the other day chair for electives on the subject of visualization and collided with bolts ... !!! ๐Ÿ˜ All anything, bolts I namodelil set, but there were more and swift loop'om was quite a comfortable working. And here was this: Messing with values โ€‹โ€‹of less than a millimeter very uncomfortable !! I decided to make do without additional cross sections, only the smoothing. Yes, Polycom turned out a lot, but I'm not going to animate this chair, and an iteration can apply smaller bolt is still very poorly marked. It made so no more to demonstrate the method. Using this method you need to play with individulno an iteration in both modifiers, because You get a different type of anti-aliasing.


8 Nov, 2014 gus_ann (3dsmax vray expert)
8 Nov, 2014 # Re: Screw head SubD modeling
Aleh, hello. Well done also has a bolt, that's cool lesson from Usco on this subject # 6370,


8 Nov, 2014 gus_ann (3dsmax vray expert)
8 Nov, 2014 # Re: Screw head SubD modeling

3 Nov, 2014 Aleh
8 Nov, 2014 # Re: Screw head SubD modeling
This is not a tutorial for creating bolt๐Ÿ™‚ Here a demonstration producing chamfers without cutting additional geometry using smoothing groups and two modifiers turbo smooth. This technique can be applied not only to bolts, screws simply by the way turned up ๐Ÿ™„


8 Nov, 2014 gus_ann (3dsmax vray expert)
8 Nov, 2014 # Re: Screw head SubD modeling
Poly modellingu all built on this, or I do not understand something? Is not satisfied with the method proposed Usco, the more there is a concrete example on the bolt? And what does not suit the bolt obtained this technology?


3 Nov, 2014 Aleh
8 Nov, 2014 # Re: Screw head SubD modeling
What is all built poly-modellingu? To bolt made Usco no complaints, good bolt, but his method of obtaining bevels using chamfer seems quite awkward to me, I do not use it almost never. Firstly: it is necessary to check all the angles and joints along the edges, which chamferilos, especially if you apply more than one segment edges, edit them manually. Secondly, uncomfortable reversibility of action, that is, if I want to remake the chamfer vdalneyshem, it will be quite a long time and not the fact that I get the original version. Anyway, I do not know how to do it in a few clicks. These problems are aggravated even more when working with minimum values โ€‹โ€‹of facets.


9 Nov, 2014 Usco (3d modeling expert)
9 Nov, 2014 # Re: Screw head SubD modeling
Aleh, gus_ann, hi all, gus_ann, if you do not understand the method which is described Aleh about using smoothing groups (cool theme :๐Ÿ™‚, then you can see more detail in the video lesson from Simon (Simon Fuchs) - Start playing from 6 crumple. Post # 8993 on this subject (page 15) "Video lesson Skinwrap Tutorial"


9 Nov, 2014 Usco (3d modeling expert)
9 Nov, 2014 # Re: Screw head SubD modeling
Aleh ๐Ÿ™‚, Regarding your post # 9042 - also suffered a similar question. Yes, it is possible to get very good chamfer, but only with the use of additional geometry of the sphere, and indeed on all the cylindrical surfaces and the like. Here's an example: http://blog.whiteblaizer.com/category/tips-tricks/page/3/ on popular forums write the same "just needing to use more geometry" ๐Ÿ™„


3 Nov, 2014 Aleh
9 Nov, 2014 # Re: Screw head SubD modeling
I think such a place where it is impossible to maintain the correct topology, require customization "by eye".


9 Nov, 2014 Usco (3d modeling expert)
9 Nov, 2014 # Re: Screw head SubD modeling
This is exactly: http://vimeo.com/109306212 29min.30sek. (Abutting the cylinder) 50min.40sek. (Incision on the surface of the curve) Even the "steepness" enjoys it๐Ÿ˜‰


3 Nov, 2014 Aleh
9 Nov, 2014 # Re: Screw head SubD modeling
That is logical, if the point "pulls", and there is no way to eliminate this topology, it is possible to smooth the effect of simply pulling point to another location. Of course, it is not necessary to rely on it, because the more such sites will be on the grid, the more difficult it will eventually get rid of the artifacts. Yet sometimes it is possible to shift the problem areas so that it is hidden๐Ÿ™‚


3 Nov, 2014 zooxel
10 Nov, 2014 # Re: Screw head SubD modeling
Thank you both very helpful Council. ๐Ÿ‘


9 Nov, 2014 Usco (3d modeling expert)
10 Nov, 2014 # Re: Screw head SubD modeling
zooxel, hello. Put please even the net without antialiasing and with anti-aliasing, tell me how you do that. I think many will be interested in how you turned out. ๐Ÿ˜‰


3 Nov, 2014 zooxel
10 Nov, 2014 # Re: Screw head SubD modeling
That is: pushed inside until it was good "eye", but very different ranges, perhaps there is a way easier.


3 Nov, 2014 Aleh
10 Nov, 2014 # Re: Screw head SubD modeling
How many 4 iteration? Of course, a lot will happen if in the scene there is something beyond this cap bolt. Local mesh seal, which you asked earlier, just the same and can be chamfered to receive, try to make a chamfer, not one, but two iterations, tidy corners, how, in this thread you have described. As a result, you should get the same chamfer at 1-2 iterations of smoothing. Then the result will show!


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