Seamless textures generators

πŸ€–
5 May, 2011 maksvel
5 May, 2011 # Re: Seamless textures generators
Greetings! Recently I learned about the existence of generators seamless texture, here's a link to one of them http://spiralgraphics.biz/ I would like to understand their advantages and disadvantages, and whether they are better than the standard, that is, images.


5 May, 2011 RenderStuff (Staff Author)
5 May, 2011 # Re: Seamless textures generators
Hello! You know, despite what is being said. Generally initially things are fit only for the cartoon animation. They will be very useful, for example, personazhnikam for texturing of characters. Also, these generators are very useful geymdeveram that super photorealism still useless, because the game engine is very limited. But if you start talking about photorealistic rendering, and even more static, the artificially generated textures will only focus on the image of artificiality. To emphasize its computer origins. Beautiful realistic photo textures is little that allows even inexperienced trideshniku ​​hide flaws 3d models and weak formulation of the lighting in the entire scene. Photo texture, like "zamylivaet eyes", knocking confusing inexperienced viewer. And only a few and really experienced trideshniki can understand the true computer%BDom origin of the image, if it is applied correctly created realistic textures. But not just realistic, but in the literal sense of the word pictures, or made from photographs. If you look at the promotional video at the same http://spiralgraphics.biz/ , it is not difficult to understand that by this generator texture is very far from the photorealism. They go except for the movie, but it does not for the pseudo-photograph πŸ™‚ The funny thing with all of these generators is that to find the right texture of the Internet is much easier and faster than the tools to understand the abstract texture generators and mess around with random generation texture. But the main paradox is that in order to generate a cool realistic texture, you need a reference point. That is, you need to focus on the desired photo-reference material, which in itself is a paradox, because if you have a photo, then why even something%B3enerirovat artificially, when you can simply make a texture from a photo? πŸ˜‰


5 May, 2011 maksvel
6 May, 2011 # Re: Seamless textures generators
Thanks for the reply πŸ™‚ Looking forward, nedozhdus new lessons.


23 May, 2011 mOPs
23 May, 2011 # Re: Seamless textures generators
"There are some very simple ways and we about them will tell you, if you zadash there is the question of how to tile textures." (Source http://renderstuff.com/svobodnoe-3d-obsuzhdenie-47-uvw-v- 3ds-max-razvertka-i- mjepping / page-last / # 1046 ) How to tile the texture? πŸ™‚


5 May, 2011 RenderStuff (Staff Author)
24 May, 2011 # Re: Seamless textures generators
Hey. Ironically, the easiest and most obvious way to zataylit texture - do it in Photoshop. This is done quite simply. Background texture (1) throws in Photoshop, then cut in half vertically (in this case, we're doing the horizontal tiling) with cutting out one of the halves into a new layer. After that, the left half of the right moves and the right to the left (2). Thus, the edge of a new texture (2) in repetition to be perfectly interfaced seamlessly. However, now in the middle of an ugly texture visible seam that retracts simple retouching stamp. After retouching is completed, the new tiled textures (3) is ready for use. There's nothing complicated πŸ™‚


23 May, 2011 mOPs
24 May, 2011 # Re: Seamless textures generators
Chotko πŸ™‚ More precisely everything-just brilliant! Thank you. / Left tile /


5 May, 2011 RenderStuff (Staff Author)
24 May, 2011 # Re: Seamless textures generators
Vertical tiling, just simply because of the resulting horizontally tiled textures (3), in analogy to make mating faces of the vertical texture. Then you can safely texture tile both vertically and horizontallyπŸ˜‰


23 May, 2011 mOPs
24 May, 2011 # Re: Seamless textures generators
πŸ™‚ Logically there should be only gently work for retouching seam edges, because the horizontal we already zatayleno .. In general, not until the end of the seam should be cleaned πŸ™‚ If I understood correctly)


19 Oct, 2011 Yuriy E.
19 Oct, 2011 # Re: Seamless textures generators
Personally, I use: 1) menu Filter> Other> Offset ... - move vertically and horizontally on the ODA. value (. eg +100) 2) "work" stamp with soft edges 3) If you need to return as it was - again Sdig (eg -100).


Add a comment

Name:  


Anti-spam challenge (please check if you agree with this and uncheck if not)
Yes, I am a spam-bot.
Yes, I am a human.
Terms of Service

RenderStuff Β© 2008